Config Wars cover
Config Wars screenshot
Genre: Simulator, Strategy, Indie

Config Wars

Version Changes: Last published 0.3

Don´t worry player! We will be developing the game further and further.

Patchnotes 0.3:




  • Improved performance in lobby screen
  • Currently selected module slot in factory is no longer selected and marked green if you build another module
  • Hover effect of resource production is now correctly placed above other elements
  • Added „Steve“, a advisor who aids the players towards his first own unit

    • You can turn „Steve“ on/off in the lobby with the button „Hints enabled“ (Only with a bot as an opponent, otherwise it is automaticaly turned off)
    • If „Steve“ is active, the AI wont attack you unitl you completed all steps
    • After you completed all steps the game continues as a normal AI game

  • Added an effect to highlight all available slots within a factory if you want to build a factory module
  • Added an explanation of productivity to the glossary
  • Factory is now showing its currently builded units if you hover over it
  • Removed a white tile in front of the Factory
  • Removed shadows from slider handles
  • Adjusted default color values for chat and notifications (to apply them reset the color settings in the settings menu)
  • Settings are now correctly loaded and applied when the game starts
  • Neewsfeed on home screen is now displayed in the corresponding language



Bugfixes:


  • Buttons in the lower right no longer flicker when the mouse is in between two buttons
  • Fixed a bug where you could build a factory module on an already blocked slot, causing both modules to disappear
  • Fixed color settings not showing the preview color
  • Fixed shortcuts to have same key for multiple shortcuts
  • Fixed a bug which would reset resolution settings after restarting the game
  • Fixed ingame menu settings
  • Fixed a bug where you could build factory modules with no resources available
  • Fixed factory not selectable shortly after prebuild phase
  • Fixed a bug which would cause endless ingame menus to overlay each other
  • Fixed factory modules not destructable
  • Fixed some missing icons and blurry textures
  • Fixed camera movement if an ingame menu was opened
  • Fixed AI matches where the AI factory would not recieve any damage at all
  • Fixed AI matches where the AI was not able to attack the players factory
  • Fixed a bug which would cause the lobby to be displayed incorrectly if you switch fast enough between menus
  • Fixed a few occasions where text would overlap a UI element
  • Fixed german translation
  • Fixed some issues which would cause the game to crash
  • Fixed a bug in the settings screen where you could not switch back to gameplay settings


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Patchnotes 0.2:



  • in settings: resolution will be added immediately
  • in settings: color values can be reset
  • „Main Crane“ automatically becomes „Big Crane“ when a factory is upgraded
  • optimization for 4:3
  • fixed an error when loading settings
  • defense modules added
  • error with maximum factory health fixed
  • fixed display error at the game time
  • fixed a bug in the unit range that caused units to attack far ahead of the factory or only at the factory


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Patchnotes 0.1:




  • Factory hexagon zoom fixed (now scales with level)
  • Factory hexagon scrolls now with mouse button 1 instead of middle-mouse down
  • Fixed factory bottom UI when in-game Menu is open
  • Lobby add Button disappearing fixed
  • In game settings fixed (now going back to the in-game menu and saving/canceling settings)
  • Fixed units: units don´t die after their target factory is destroyed
  • Fixed unit configuration window - not updating costs/stats when selecting “unitbody”
  • Fixed unit configuration window - reset costs/stats when canceling selection/nothing selected
  • Performance tweaks
  • Fixed error if the last factory was destroyed
  • Fixed expansion 3 research (had an empty space)
  • Fixed text on blueprint item and unit configuration window costs/stats - not showing if the resolution was slightly below 1080p (due to scaling in windowed mode or similar effect)
  • Fixed scroll sensitivity not taking any effect
  • Fixed music settings not taking effect after restarting the game
  • Fixed factory count, unit count and research count not showing due to resolution scaling
  • Fixed error when the factory has no module in a slot, but slot would be destroyed b/c of damage received
  • Fixed factory slots showing incorrect number
  • Fixed a bug where AI would not attack another factory of the player after the first one was destroyed



"Config Wars" - Release by DaRa Games

We´re proud to release our first ever created game “Config Wars”.

It´s been a long and hard way - but we finally made it.
Our team of 10 employees worked around the clock to complete the game - yet being able to finally finish it.

That´s the reason for the Early-Access. We would like to work together with our community to develop the game further and make it better and better.


We hope you´re enjoying the journey of the tiny-men in the tiny-world.

See you on the battlefield!