Patchnotes 0.3:
- Improved performance in lobby screen
- Currently selected module slot in factory is no longer selected and marked green if you build another module
- Hover effect of resource production is now correctly placed above other elements
- Added „Steve“, a advisor who aids the players towards his first own unit
- You can turn „Steve“ on/off in the lobby with the button „Hints enabled“ (Only with a bot as an opponent, otherwise it is automaticaly turned off)
- If „Steve“ is active, the AI wont attack you unitl you completed all steps
- After you completed all steps the game continues as a normal AI game
- You can turn „Steve“ on/off in the lobby with the button „Hints enabled“ (Only with a bot as an opponent, otherwise it is automaticaly turned off)
- Added an effect to highlight all available slots within a factory if you want to build a factory module
- Added an explanation of productivity to the glossary
- Factory is now showing its currently builded units if you hover over it
- Removed a white tile in front of the Factory
- Removed shadows from slider handles
- Adjusted default color values for chat and notifications (to apply them reset the color settings in the settings menu)
- Settings are now correctly loaded and applied when the game starts
- Neewsfeed on home screen is now displayed in the corresponding language
Bugfixes:
- Buttons in the lower right no longer flicker when the mouse is in between two buttons
- Fixed a bug where you could build a factory module on an already blocked slot, causing both modules to disappear
- Fixed color settings not showing the preview color
- Fixed shortcuts to have same key for multiple shortcuts
- Fixed a bug which would reset resolution settings after restarting the game
- Fixed ingame menu settings
- Fixed a bug where you could build factory modules with no resources available
- Fixed factory not selectable shortly after prebuild phase
- Fixed a bug which would cause endless ingame menus to overlay each other
- Fixed factory modules not destructable
- Fixed some missing icons and blurry textures
- Fixed camera movement if an ingame menu was opened
- Fixed AI matches where the AI factory would not recieve any damage at all
- Fixed AI matches where the AI was not able to attack the players factory
- Fixed a bug which would cause the lobby to be displayed incorrectly if you switch fast enough between menus
- Fixed a few occasions where text would overlap a UI element
- Fixed german translation
- Fixed some issues which would cause the game to crash
- Fixed a bug in the settings screen where you could not switch back to gameplay settings
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Patchnotes 0.2:
- in settings: resolution will be added immediately
- in settings: color values can be reset
- „Main Crane“ automatically becomes „Big Crane“ when a factory is upgraded
- optimization for 4:3
- fixed an error when loading settings
- defense modules added
- error with maximum factory health fixed
- fixed display error at the game time
- fixed a bug in the unit range that caused units to attack far ahead of the factory or only at the factory
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Patchnotes 0.1:
- Factory hexagon zoom fixed (now scales with level)
- Factory hexagon scrolls now with mouse button 1 instead of middle-mouse down
- Fixed factory bottom UI when in-game Menu is open
- Lobby add Button disappearing fixed
- In game settings fixed (now going back to the in-game menu and saving/canceling settings)
- Fixed units: units don´t die after their target factory is destroyed
- Fixed unit configuration window - not updating costs/stats when selecting “unitbody”
- Fixed unit configuration window - reset costs/stats when canceling selection/nothing selected
- Performance tweaks
- Fixed error if the last factory was destroyed
- Fixed expansion 3 research (had an empty space)
- Fixed text on blueprint item and unit configuration window costs/stats - not showing if the resolution was slightly below 1080p (due to scaling in windowed mode or similar effect)
- Fixed scroll sensitivity not taking any effect
- Fixed music settings not taking effect after restarting the game
- Fixed factory count, unit count and research count not showing due to resolution scaling
- Fixed error when the factory has no module in a slot, but slot would be destroyed b/c of damage received
- Fixed factory slots showing incorrect number
- Fixed a bug where AI would not attack another factory of the player after the first one was destroyed