Conflict of Nations: World War 3 cover
Conflict of Nations: World War 3 screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Conflict of Nations: World War 3

PATCH NOTES: 200623


+++++UPDATE+++++

 

Attention CoNmanders! Prepare for Operation Rising Sun - a new tactical theater in the latest release of Conflict of Nations! Harness the legacy of the 'Sengoku' map, now reborn as the event battleground 'Rising Sun'. This warzone is primed with Apocalypse settings, featuring 10 strategic Victory Sites awaiting your command. Your mission? Secure them before the enemy does.

The landscape of air warfare is shifting. Your aircraft, when stripped of their airports while landed, shall appear as grounded. This means they will have near-zero move speed, begging you to restore your airbase to its former glory. These makeshift transporters retain command buttons, but all commands are disabled until their airfield is rebuilt - a visual tooltip will keep you informed.

In-flight or carrier-housed aircraft losing their bases will hunt for the nearest airport within ferry range, or else meet a grizzly crash landing. Strategic depth like never before awaits, CoNmanders - control both the sky and ground to ensure victory!

Finally, we are also rebalancing those Insurgents that have given many a CoNmander a hard time! Apart from being renamed to Rioters, with an accompanying new graphic, they should now prove much easier to deal with!

 

Changes:

  • Introducing a new map: Rising Sun, a special 4x event map!

  • Planes now revert back to transport trucks upon losing their airport

    • Planes in the air will retain their current mechanic and look for the closest airport in ferry range or crash if no airports are in range

    • Planes on aircraft carrier will also look for closest airport in ferry range or crash if their aircraft carrier is destroyed

    • Planes which are landed in airports, which are then destroyed, become grounded.

      • Units with the grounded status will have near 0 move speed, being practically immobile

      • Grounded units will still appear as normal planes but will have a ‘Grounded Aircraft' icon next to their model/stack

      • Grounded units retain Command buttons but all are grayed out and disabled. On click a tooltip shows up informing the player that no commands can be given to a grounded aircraft until it’s airfield has been rebuilt.

  • Insurgents are being rebalanced

    • Renamed to Rioters

    • Rioters have weaker stats and should be generally easier to handle

 

Fixes:

  • Fixed an issue where planes and airlifted units split into different stacks when relocating to a new airport

The Art of Alliance War: Unveiling a New Era of ELO Rankings!


Hear ye, Hear ye, Esteemed Generals of the Alliance!

I, Maxim, descend upon you carrying a veritable treasure trove of joyous tidings! From that fateful day when I donned the crisp uniform of Dorado and ventured into the vast and wild battlefield of Conflict of Nations, one particular gripe has echoed through the ranks louder than a sergeant's bellow - the slightly confounded ELO in the Alliance Ranking system.

As persistently as a homing pigeon with a message of utmost urgency, you've all pointed out that the ELO computation was as representative of your alliances' stellar capabilities as a potato is of a hand grenade. The War Office has been inundated with your dispatches, each one a creative suggestion for a new, improved way of calculating ELO, reflective of true alliance skill.

Huzzah! The day of reckoning is upon us. We are currently in the bowels of the strategy room, grappling with a total revamp of the Alliance leaderboard. And yes, my comrades, this overhaul includes that tricky, ill-famed ELO! The objective isn't just to spruce up the rankings, but also to boot out those indolent alliances snoozing atop the leaderboard like a gentleman after an excessive Sunday roast.

In an act worthy of a dramatic drumroll, this will also usher in the much-anticipated alliance events! Our shiny new leaderboard will finally be a true mirror to your alliances' combat skills and competitive spirit. Moreover, it will pave the way for dedicated events across our vast alliance community, promising fair play, equitable matchmaking, and no holds barred competition!

Fear not, this isn't the last dispatch you'll receive on the subject. Keep your eyes as wide as an owl's at midnight for more news from the War Office in the coming weeks! Just one small note of caution: the update will automatically update the leaderboard to reflect alliance activity over the recent past. Until then, tally-ho!

DEV LOG #27: CoNquering Mobile Woes


CoNquering Mobile Woes: Our Devs Step into the Light to Fix Performance Issues!

 

Sometimes it’s good to take a step back and reflect on progress. This year has proven to be a period of steady growth for Conflict of Nations. We have a lot of different projects in the pipeline, intended to continue improving gameplay experience, introduce new features and generally provide an even better overall experience to all our players.

 

However, we particularly love our dedicated team of developers. So we decided to usher them out of their dark dungeons, away from the fizzling energy drinks and local Twistee snack, and into the bright world of performance fixes. Much to their chagrin, they spent copious amounts of time trying to break the app and trying to understand why some things work as intended, while others frequently decide to call it quits at the worst of times. 

 

“What’s the point of all this”, you’re probably wondering. Well let me paint you a picture. For the past years, we’ve been wrestling (rasslin) with a medley of issues across diverse mobile devices. Our app, despite its quirks, occasionally chose to play hide-and-seek, depriving some players of the full joy of Conflict of Nations. The desktop experience is stellar, no doubt, but who can resist the thrill of triggering a nuclear detonation from your pocket while brunching with friends or grocery shopping? Hence, refining the app is an important tick on our daily to-do list.

 

And so we go back to our stressed out devs looking through the code and through our game, and boy did we find some real performance guzzlers.. As with any technology we’re still not sure why certain things happen, and that will forever remain a fact we must accept in our hearts. Nevertheless, we decided to dedicate a considerable amount of time to making fixes for our mobile app. 

 

For those of you on Discord, you might recall us asking for feedback about the app itself, and any performance issues you’ve encountered. That was a veritable goldmine of information and we are extremely grateful for the points which were made over there!

 

This won’t be a one-time round of fixes for sure and we don’t expect everything to work perfectly once we release. However, we do hope that it makes a difference for our players and that the experience on the app is much more enjoyable as a result.

 

In fact, some time ago, we discussed the fabled and mysterious Update Intake, which was preparing a lot of opportunities for us to delve into more dedicated performance fixes and paving the way for new features in the future. What is Update Intake you might ask? We have absolutely no idea It is a massive technical undertaking where we are updating the original code that provides for the foundation of Conflict of Nations in order to modernize it. As Yak so rightly put it back in a previous Dev Log about Update Intake, it’s like taking an old car engine and improving it with the latest engineering developments. The point of all this? It allows us more flexibility with our code to allow new features to be implemented and added, which also means we can be more creative with future features! 

 

This is merely the starting line and, while we don't promise an instant utopia post-release, we're committed to significantly enhancing your gaming experience. Our aspiration? To make the app journey more seamless, enjoyable, and memorable for all our players.

 

As we prepare to set sail on this exciting journey, we invite you to join us in anticipating an exhilarating future. Stay tuned and keep your eyes on the horizon, the best is yet to come!

PATCH NOTES - 230525


+ + + + UPDATE + + + +

Atten-hut, Commanders! Buckle up for our next update - it's just gone live! We've been sweating Twistees and downing gallons of energy drinks to supercharge the mobile app. Our tech commandos, armed to the teeth with coding skills, have been battling lines of code like they're enemy troops, all to ensure you've got a smooth, crash-free war zone.

Our mission objective? Deliver a gameplay experience so good it'll knock your combat boots off. Expect more fun, more action, and fewer 'oops' moments. So, put on your war face, and gear up for an improved tactical onslaught.

 

Changes:

A lot of optimisation measures to address performance on the mobile app

General update on the 100p Zombie map, including adding the Varda River and changing Kazakhstan’s capital to Astana

 

Fixes:

Fixed an issue where players can trade more resources than they have available in alliance matches, which resulted in incorrect information being displayed as a result

Fixed an error that sometimes came up when joining a game

Fixed an instance where the game freezes when issuing an army command#

Fixed an error that came up when players enter their first game and choose a country already taken by someone else

Season 10 is Out Now!


++++Season 10 is out!++++

 

Are you ready to take on the battlefield? Season 10 has officially commenced, and it's going to be unlike any other season before! We're bringing back some of our greatest hits from the past with a twist.

 

Rather than introducing a new seasonal unit, we're giving all our players the chance to earn three of our most coveted Season Badges from previous seasons. That's right, you can unlock the Elite Attack Helicopter from Season 2, the Elite AIP Submarine from Season 3, and the infamous Railgun that's steeped in CoN lore!

 

But beware, CoNmanders! The Elite Attack Helicopter is back and packing a punch. This hard-hitting force in the air will rain down fiery destruction on any armored units that dare to cross its path. The Elite AIP Submarine is your key to naval dominance. Its stealth abilities make it an undetected danger that can take down even the most astute naval commanders. And let's not forget the Elite Railgun, which is excellent at mowing down troops, armored units, and even ships!

 

And the best part? You can start earning points simply by playing Conflict of Nations! Rack up those points and unlock your favorite Season Badges to research the units. You'll need 500 points for the Elite Attack Helicopter, 1500 points for the Elite AIP Submarine, and 2500 points for the Elite Railgun.

 

Oh, and Security Council members, listen up! You’ll get access to all three units the moment the season starts! Additionally, you will permanently unlock each unit the moment you have the required points, so make sure you have your Security Council Membership ready to keep the units.

 

But enough talk, it's time to suit up and hit the battlefield! Good luck, CoNmanders, and let's make Season 10 one for the books! Who knows, you may even get a chance to make history with the Elite Railgun – or at least have a blast trying!

 

PATCH NOTES 2504.25


++++UPDATE++++

 

The smoke has cleared and Season 9 is over. As we get ready for Season 10, we have another update ready to go! This time, we have more general fixes across the board, including sorting errors on the diplomacy screen, as well as attack arcs remaining visible after conquering cities under attack!

 

Changes:

  • Improvement to airplane shadows while ensuring performance is not impacted

  • Changed Kazakhstan capital in the Global Conflict map to Astana

 

Fixes:

  • Fixed incorrect connections in the Middle East Crisis map

  • Fixed an exploit which allowed for zombie hives to be constructed

  • The Naval AWACS now Returns to Base like other air units when its patrol time ends

  • Fixed an issue where naval attack arcs remained visible after conquering a city which was being attacked

  • Fixed incorrect VP sorting on the diplomacy screen

Season 9 Officially Ends!


+++++Season 9 Officially Ends+++++

Season 9 has ended. It has been a tremendous Season where we had the opportunity to introduce a new support naval unit in the Elite Frigate. We hope you enjoyed the Season as much as we did. If you have not yet purchased Security Council, you are still in time, as we are offering a 24-hour grace period. This means you still have time to collect your seasonal units if you purchase Security Council before 11am CET on Wednesday 19 April 2023. Remember that you still need the required amount of points in order to actually unlock the units!

And without further ado, it’s time for our usual announcement focusing on the top 3 players of Season 9! This time around, all 3 players on the leaderboard are new to the top season positions!

In 3rd place, we have polska1945, from the German Bratans alliance, with a total of 42218 season points!

In 2nd place is PARKDD, with a total score of 43279 points!

And in 1st place, with a total of 48765 seasonal points, and representing the 1st Superpowers of the World alliance, we have Karnosh!

Congratulations to the top 3 and to the rest of player base for a very competitive season!

Now’s the time to take a breather before we get set for Season 10!

REMINDER: SEASON 9 IS ENDING SOON


+++++The End of Season 9 is imminent+++++

 

Season 9 is scheduled to end on Tuesday, 18 April 2023 at 11am CET. We are therefore in the final stages for everyone to get their hands on the Elite Frigate, as well as the Loitering Munitions and the Elite Main Battle Tank. By way of reminder, players are required to obtain the following amount of Season Points to permanently unlock the units on their accounts:

 
  • 500 points for the Loitering Munitions
  • 1500 points for the Elite Frigate
  • 2500 points for the Elite Main Battle Tank

 

In addition to the points, players must also have Security Council membership to ensure they actually unlock the units. If you don’t have Security Council membership, now’s the time to purchase it in order to ensure you have the units in your arsenal for all your future games.


For more information on how Seasons work in Conflict of Nations, please visit our wiki: https://wiki.conflictnations.com/Seasons

Patch Notes: 2303.28


We’ve been hard at work on various projects over the past months, but in the meantime, we’ve been working on fixing some nasty issues that should provide a smoother gameplay experience!

 

Changes:

  • Added the Amphibious Attack Vehicle as one of the requirements to unlock the Tank Commander Officer research

 

Fixes:

  • Fixed a visual error in CoN news article generation

  • Fixed Anti-Air notifications displaying the aircraft’s airbase rather than actual attack position

  • Fixed errors appearing in alliance challenges when trying to trade with alliance members

  • Fixed several UI glitches appearing on the app on the Pixel 6 phone model

  • The Deploy Gear Ability now correctly appears for the Amphibious Combat Vehicle from level 4 onwards

  • Fixed issue where VP requirement is not updated before day change when another player joins a coalition

PATCH NOTES 2302.28

+ + + + UPDATE + + + +

After that massive update intake, which you can learn more about in Dev Log #24, we are excited to confirm that elite frigates and aircraft carriers can now be stacked like other units! This comes together with a more general range of fixes for carrier issues that have been experienced over the past months!

But that’s not all, our developers have been hard at work to introduce some changes to the functionality of air units. Whenever a stack of air units loses its origin airfield, whether this is a normal airport or a carrier, planes will instead look for the closest airport depending on the range of the different units types in that stack. This will either be based on the ferry range of the unit if it is idle, or the attack range in case the unit is in action during the time the airbase is destroyed. If you are in a coalition or have right of way with another country, then allied airports will also be considered for the relocation of the air units. Depending on the different types of air units in a single stack, the stack will divide into multiple different stacks. For example a stack of helicopters and bombers will split into a stack of helicopters and a separate stack for bombers. If there are no available places in range for planes to land safely, they will instead crash immediately. This also means that air units will not convert to a transport truck anymore under any circumstances.


Changes:

Carriers are now stackable again!

Significant update to the air units function

The Level 1 Elite Frigate now requires a Level 2 Naval Base

Movement Speed for the Elite Frigate has been increased over all 3 research levels

New animation system, kicking things off with a nice nuke animation

Kazakhstan capital in World War 3 and Rising Tides is now Astana

Nigeria now has Eastern Doctrine in Rising Tides

Default country leaders in Flashpoint, Pacific Theatre, World War 3 and Rising Tides are now all fictional



Fixes:

Multiple fixes to carrier issues reported by our dedicated community of players

Fixed an issue where planes returned to base in the middle of an action despite still having enough fuel

Fixed an issue with trade offers not functioning correctly in alliance games

Fixed an error with unit pathing for mechanized infantry

Fixed CON News showing empty pages when going back