Conflict of Nations: World War 3 cover
Conflict of Nations: World War 3 screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Conflict of Nations: World War 3

Tournament: 10X Deathmatch



Commanders, get ready for this week's lightning fast TOURNAMENT: 10X DEATHMATCH

TOURNAMENT PRIZES


The Top 10 placements out of ALL RUNNING GAMES will receive Gold Rewards!

  • 1st Place: 100,000 GOLD
  • 2nd Place: 90,000 GOLD
  • 3rd Place: 80,000 GOLD
  • ...
  • 10th Place: 10,000 GOLD

Make sure to compete in MULTIPLE GAMES at the same time. The Victory Points from your top 3 tournament games will count toward your final score!

TOURNAMENT RULES



  • These games will only spawn Monday through Wednesday.
  • No tournament games will spawn afterwards.
  • All tournament games will end simultaneously on Friday, May 18 at 12:00PM GMT.
  • Winners will be announced right after the closing of the tournament.

// Your CON Team

Europe In Flames Winners Announced!



Commanders! With Europe In Flames having come to an end, the count is in and it is time to reveal the winners!

Congratulations to all the participants!

// Your CON Team

Dual Special Event Weekend!



Commanders, we are excited to kick this weekend off with TWO events!




We are introducing a new game mode for normal speed players: ARMS RACE 2020

  • World War 2020 64 Player Map
  • Normal Speed
  • All Research available from Day 1
  • Min Rank Required: Private First Class


Adrenaline junkies will be able to participate in another round of HIGH INTENSITY WARFARE

  • 10X Speed
  • All Research available from Day 1
  • 64 Player Map (World War 2020)
  • Min Rank Required: Private First Class
  • IMPORTANT: Peace period enforced until start of ingame day 2


// Your CON Team

Announcement: Europe In Flames Games Closing Soon



Attention Commanders!

ALL EUROPE IN FLAMES 10X EVENT GAMES will be ultimately ended in 24 hours!

Use your remaining time and ensure you emerge victorious. The TOP 10 event players out of all EiF Event games will receive a special placement reward starting at 100.000 Gold!

// Your CON Team

Special Event: 10x Europe In Flames



Commanders, get ready for our next fast-paced Special Event: Europe In Flames

Europe In Flames Game Mode



  • 10X Speed
  • 28 Player Map
  • No Coalitions
  • All Research available from Day 1
  • Min Rank Required: Private First Class
  • IMPORTANT: Peace period enforced until start of ingame day 2


// Your CON Team

DRONE WARS UPDATE (180503)



This update addresses speed map related issues and general balancing. UAVs have received a major overhaul that should better resemble their role in modern conflict zones. Additionally, the coalition leave/kick timers have been adjusted to scale correctly with 4X and 10X maps.

Finally, we are also preparing for tomorrows release of the updated Europe map called Flashpoint Europe (will be featured in a separate event this weekend).

BALANCING



UAVs (Drones)

  • Decreased Airbase level 3 requirement to Airbase level 2
  • Removed Secret Weapons Lab as a requirement
  • Decreased Components cost from 500 to 450 for Tier 1
  • Added ability to launch Cruise Missile to Tier 2
  • Increased Sight Range from 35 to 60 for all levels
  • Decreased mobilization times from 16/17/19/20/21/23 to 13/13/14/15/16/20 hours
  • Decreased speed values when in flight from 7/7/7/8/8/8/8 to 5/5/5/6/6/6/6
  • Decreased damage against buildings from 0.5 to 0


Building Damage

Adjusted ATK Rating against Buildings for the following units:

  • Helicopter Gunship
    • From 0.1/0.1/0.1/0.1/0.1/0.1/0.1 to 0/0/0/0/0/0/0

  • Air Superiority Fighter
    • From 0.2/0.2/0.2/0.3/0.3/0.4/0.4 to 0/0/0/0/0/0/0

  • Naval Air Superiority Fighter
    • From 0.2/0.3/0.4 to 0/0/0

  • Stealth Air Superiority Fighter
    • From 0.3 to 0

  • Chemical Cruise Missile
    • From 2/2/2/4/4/5 to 0/0/0/0/0/0

  • Chemical Ballistic Missile
    • From 5/5/5/10/10/15 to 0/0/0/0/0/0



FIXES



  • Ferrying planes across parts of the Pacific is now possible
  • Finished games are now closing as they should
  • Missiles can now be launched even if the firing unit is set to “Aggressive”
  • Unit images now correctly displaying for each tier/level
  • Coalition timers now working as expected even in speed games
  • Landing Page scrolling now works again as intended on Chrome
  • Removed admin label from player profile due to confusion caused (it has no rights anyway)
  • Fixed an issue where, while researching a unit, it was incorrectly flagged in mobilization panel as unavailable to research


… and lots of refactoring, server/client fixing, database optimizing and code preparing.

// Your CON Team

Special Event: High Intensity Warfare



Commanders, get ready for this weekend's new Special Event: High Intensity Warfare - our fastest event to date!

High Intensity Warfare Game Mode



  • 10X Speed
  • All Research available from Day 1
  • 64 Player Map (World War 2020)
  • Min Rank Required: Private First Class
  • IMPORTANT: Peace period enforced until start of in-game day 2


IMPORTANT NOTE: HIGH INTENSITY WARFARE EVENT IS CURRENTLY ONLY HOSTED IN ENGLISH - SWITCH YOUR LANGUAGE TO ENGLISH IN THE GAMES OVERVIEW IF YOU WISH TO PARTICIPATE

// Your CON Team

Special Event: Deathmatch



Commanders! As the weekend draws near we're happy to announce the next Special Event: Deathmatch.

Deathmatch Game Mode



  • GOLD REWARDS FOR TOP 3 PLACEMENTS

    • 50,000 GOLD (1st Place)
    • 25,000 GOLD (2nd Place)
    • 10,000 GOLD (3rd Place)

  • 64 Player Map (World War 2020)
  • Normal Speed
  • No Coalitions
  • No Right of Way
  • No Shared Intelligence
  • Anonymous
  • Random Country Selection


IMPORTANT NOTE:
DEATHMATCH EVENT IS CURRENTLY ONLY HOSTED IN ENGLISH - SWITCH YOUR LANGUAGE TO ENGLISH IN THE GAMES OVERVIEW IF YOU WISH TO PARTICIPATE

Update 05.01.85 - General Update



This update focuses on minor fixes and game stability based on insights from our last Special Event: Deadline.


Fixes



  • Fixed issue with missiles being out of range due to map wrapping
  • Fixed issue with researches not being flagged properly in mobilization window for Special Event games
  • Fixed issue with team column missing in diplomacy screen


// Your CON Team

Update 05.01.83 - General Update

This update focuses on small fixes and game stability in preparation for the new ingame Special Event: Deadline.

Updates and Fixes



  • Decreased defensive stats for early infantry units to allow more aggressive gameplay:

    • Adjusted defence against Infantry from 4.5/6/6/7.5/7.5/9/10 to 4/5/5/6.5/6.5/7.5/8
    • Adjusted defence against Armored from 3/3/3/4.5/5.5/7/7 to 2.5/2.5/2.5/4/4.5/5.5/5.5
    • Adjusted defence against Aircraft from 0.5/0.5/1/1.5/1.5/2/2 to 0.5/0.5/0.5/1.5/1.5/1.5/1.5
    • Adjusted defence against Helicopter from 1/1/1.5/1.5/2.5/2.5/2.5 to 0.5/0.5/1.5/1.5/2/2/2

  • Fixed issue where units that have been revealed using the intel feature could not be attacked with missiles
  • Fixed pathing issues when ordering naval units to retreat
  • Fixed issue where naval units could retreat even when their path was blocked by hostile units
  • Fixed issue with naval retreat speed not reverting back to normal after finished retreating
  • Updated how premium moral action works for provinces of allied players: Instead of degrading an allied player's moral, players can now boost the moral of their allies' provinces
  • Fixed issue in UI where the nation selector would close when clicking outside the box
  • Increased time before a player is marked as abandoned in a game to five days


// Your CON Team