Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie
Conflict of Nations: World War 3
Tournament: 10X Deathmatch
Commanders, get ready for this week's lightning fast TOURNAMENT: 10X DEATHMATCH
TOURNAMENT PRIZES
The Top 10 placements out of ALL RUNNING GAMES will receive Gold Rewards!
1st Place: 100,000 GOLD
2nd Place: 90,000 GOLD
3rd Place: 80,000 GOLD
...
10th Place: 10,000 GOLD
Make sure to compete in MULTIPLE GAMES at the same time. The Victory Points from your top 3 tournament games will count toward your final score!
TOURNAMENT RULES
These games will only spawn Monday through Wednesday.
No tournament games will spawn afterwards.
All tournament games will end simultaneously on Friday, May 18 at 12:00PM GMT.
Winners will be announced right after the closing of the tournament.
// Your CON Team
Europe In Flames Winners Announced!
Commanders! With Europe In Flames having come to an end, the count is in and it is time to reveal the winners!
Congratulations to all the participants!
// Your CON Team
Dual Special Event Weekend!
Commanders, we are excited to kick this weekend off with TWO events!
We are introducing a new game mode for normal speed players: ARMS RACE 2020
World War 2020 64 Player Map
Normal Speed
All Research available from Day 1
Min Rank Required: Private First Class
Adrenaline junkies will be able to participate in another round of HIGH INTENSITY WARFARE
10X Speed
All Research available from Day 1
64 Player Map (World War 2020)
Min Rank Required: Private First Class
IMPORTANT: Peace period enforced until start of ingame day 2
// Your CON Team
Announcement: Europe In Flames Games Closing Soon
Attention Commanders!
ALL EUROPE IN FLAMES 10X EVENT GAMES will be ultimately ended in 24 hours!
Use your remaining time and ensure you emerge victorious. The TOP 10 event players out of all EiF Event games will receive a special placement reward starting at 100.000 Gold!
// Your CON Team
Special Event: 10x Europe In Flames
Commanders, get ready for our next fast-paced Special Event: Europe In Flames
Europe In Flames Game Mode
10X Speed
28 Player Map
No Coalitions
All Research available from Day 1
Min Rank Required: Private First Class
IMPORTANT: Peace period enforced until start of ingame day 2
// Your CON Team
DRONE WARS UPDATE (180503)
This update addresses speed map related issues and general balancing. UAVs have received a major overhaul that should better resemble their role in modern conflict zones. Additionally, the coalition leave/kick timers have been adjusted to scale correctly with 4X and 10X maps.
Finally, we are also preparing for tomorrows release of the updated Europe map called Flashpoint Europe (will be featured in a separate event this weekend).
BALANCING
UAVs (Drones)
Decreased Airbase level 3 requirement to Airbase level 2
Removed Secret Weapons Lab as a requirement
Decreased Components cost from 500 to 450 for Tier 1
Added ability to launch Cruise Missile to Tier 2
Increased Sight Range from 35 to 60 for all levels
Decreased mobilization times from 16/17/19/20/21/23 to 13/13/14/15/16/20 hours
Decreased speed values when in flight from 7/7/7/8/8/8/8 to 5/5/5/6/6/6/6
Decreased damage against buildings from 0.5 to 0
Building Damage
Adjusted ATK Rating against Buildings for the following units:
Helicopter Gunship
From 0.1/0.1/0.1/0.1/0.1/0.1/0.1 to 0/0/0/0/0/0/0
Air Superiority Fighter
From 0.2/0.2/0.2/0.3/0.3/0.4/0.4 to 0/0/0/0/0/0/0
Naval Air Superiority Fighter
From 0.2/0.3/0.4 to 0/0/0
Stealth Air Superiority Fighter
From 0.3 to 0
Chemical Cruise Missile
From 2/2/2/4/4/5 to 0/0/0/0/0/0
Chemical Ballistic Missile
From 5/5/5/10/10/15 to 0/0/0/0/0/0
FIXES
Ferrying planes across parts of the Pacific is now possible
Finished games are now closing as they should
Missiles can now be launched even if the firing unit is set to “Aggressive”
Unit images now correctly displaying for each tier/level
Coalition timers now working as expected even in speed games
Landing Page scrolling now works again as intended on Chrome
Removed admin label from player profile due to confusion caused (it has no rights anyway)
Fixed an issue where, while researching a unit, it was incorrectly flagged in mobilization panel as unavailable to research
… and lots of refactoring, server/client fixing, database optimizing and code preparing.
// Your CON Team
Special Event: High Intensity Warfare
Commanders, get ready for this weekend's new Special Event: High Intensity Warfare - our fastest event to date!
High Intensity Warfare Game Mode
10X Speed
All Research available from Day 1
64 Player Map (World War 2020)
Min Rank Required: Private First Class
IMPORTANT: Peace period enforced until start of in-game day 2
IMPORTANT NOTE: HIGH INTENSITY WARFARE EVENT IS CURRENTLY ONLY HOSTED IN ENGLISH - SWITCH YOUR LANGUAGE TO ENGLISH IN THE GAMES OVERVIEW IF YOU WISH TO PARTICIPATE
// Your CON Team
Special Event: Deathmatch
Commanders! As the weekend draws near we're happy to announce the next Special Event: Deathmatch.
Deathmatch Game Mode
GOLD REWARDS FOR TOP 3 PLACEMENTS
50,000 GOLD (1st Place)
25,000 GOLD (2nd Place)
10,000 GOLD (3rd Place)
64 Player Map (World War 2020)
Normal Speed
No Coalitions
No Right of Way
No Shared Intelligence
Anonymous
Random Country Selection
IMPORTANT NOTE: DEATHMATCH EVENT IS CURRENTLY ONLY HOSTED IN ENGLISH - SWITCH YOUR LANGUAGE TO ENGLISH IN THE GAMES OVERVIEW IF YOU WISH TO PARTICIPATE
Update 05.01.85 - General Update
This update focuses on minor fixes and game stability based on insights from our last Special Event: Deadline.
Fixes
Fixed issue with missiles being out of range due to map wrapping
Fixed issue with researches not being flagged properly in mobilization window for Special Event games
Fixed issue with team column missing in diplomacy screen
// Your CON Team
Update 05.01.83 - General Update
This update focuses on small fixes and game stability in preparation for the new ingame Special Event: Deadline.
Updates and Fixes
Decreased defensive stats for early infantry units to allow more aggressive gameplay:
Adjusted defence against Infantry from 4.5/6/6/7.5/7.5/9/10 to 4/5/5/6.5/6.5/7.5/8
Adjusted defence against Armored from 3/3/3/4.5/5.5/7/7 to 2.5/2.5/2.5/4/4.5/5.5/5.5
Adjusted defence against Aircraft from 0.5/0.5/1/1.5/1.5/2/2 to 0.5/0.5/0.5/1.5/1.5/1.5/1.5
Adjusted defence against Helicopter from 1/1/1.5/1.5/2.5/2.5/2.5 to 0.5/0.5/1.5/1.5/2/2/2
Fixed issue where units that have been revealed using the intel feature could not be attacked with missiles
Fixed pathing issues when ordering naval units to retreat
Fixed issue where naval units could retreat even when their path was blocked by hostile units
Fixed issue with naval retreat speed not reverting back to normal after finished retreating
Updated how premium moral action works for provinces of allied players: Instead of degrading an allied player's moral, players can now boost the moral of their allies' provinces
Fixed issue in UI where the nation selector would close when clicking outside the box
Increased time before a player is marked as abandoned in a game to five days