Fix for battle terrain remaining after some rituals
Fix for Gurus not having ape names
Many mental attacks are now unaffected by blindness afflictions
Trample is now unaffected by blindness and panic
Fix for Apes not becoming ghouls
Apes now give humanoid corpses
Werewolf can now use magic weapons properly
Stat and typo fixes
Modding
Lower/UPPER case directory detection on mods didn't work when an image was not in a subdirectory
Line number was not shown if icon command was incorrect, fixed
Conquest of Elysium 5.18
A quick fix patch for some issues found in the previous version.
General
Inhabit Jungle can now be cast in Jungles like intended
Fix for menus not working if the is no font size set (bug from 5.17)
Fix for insane captains (bug from 5.17)
Description fixes
Stat and typo fixes
Conquest of Elysium 5.17
This update brings a new playable class to Elysium, the Monkey Maharaja. This new class have many monkeys of different size and standing, as well as Gurus capable of summoning previously unknown mythic beings and reincarnating after dying. There is also a new tune for the Monkey Maharaja made by Adrian von Ziegler. Apart from this new class there are also a bunch of other new features and bug fixes. The Gorgons and Erinye of the Witch are now all unique beings (3 of each), a new island has been added to the primal plane to accommodate the various unique beings of the monkey people and the merchants are now better at putting suitable prices on different magic items.
General
New class: Monkey Maharaja
New tune for Monkey Maharaja by Adrian von Ziegler
New terrain Atavi Villages
New island on the outskirts of the Primal Plane
Gorgons are now unique (3 of them)
Erinye are now unique (3 of them)
Temple pyramid battle ground
Dwarf mines now have proper battle grounds that are improved with level of Dvala
Kelp in kelp forest battles
Magic Maps now only reveal map, not units
Monsters with same name are now shown as one post in battle reports
Some magic items from merchants are now more or less expensive than other
It is now easier to click on large units while they are moving in battle
Dwarven City now starts with an iron gate like it is supposed to
Units with planar immortality heal afflictions on their home plane over time
Rain of Blood spell uses less particles
Eternal Pyre can now be cast in sacred groves as well
Demilich could deviate to other planes if teleporting close to a plane's edge
Translation support for army composition popups
Default to large font size on Steam Deck
Help screen for load game screen
Most buildings are now amphibian so they won't drown
Snow movement did not combine properly with giant sized
New spell school: Destruction
Waking up from sleep didn't remove berserk properly
Making crystal golem from crystal forest resulted in a plain, fixed.
Halberdiers can now use magic weapons properly
Giant Locusts can now appear as independent animals
More animal types for Druid Lesser Summoning
Spider Thicket now costs 3 AP to enter
Typo & stat fixes
Network / Multiplayer
Fix for network map scrying
Fix for overrun in network games
AI
AI improvements for High Cultist and Bakemono
Modding
Mods are also checked for correct case of directories
Error checking for mod sample files
Mod vars now reset properly after Game Over
New monster command: savanna2
New ritual commands: promplayer, ritequipall, ritmaxrange
Startinsanity didn't work, fixed
No messages for recruitment offers that are prevented by terrain restriction
Create Fancy Terrain in map editor now only affects the Elysium plane
Map editor fix, loading multi plane maps could result in a bad map size
Conquest of Elysium 5.16
This is mainly a bug fix update. Most importantly it fixes a new bug where you immortals never lost their magic items. Apart from a bunch of fixed bugs there is also improved performance for battles and some new stuff for modders.
General
Immortal units didn't lose their items when they died
Fix for no loot after eliminating a player
Battle performance improvement
Show square's owner in square info (i)
Press 'h' to (de)select all horror marked units
Strange Mist in the Sky never dissipated, fixed
Ritual Caster ability icon could appear when it shouldn't (Divine Emperor)
Tunneling through moist cave walls didn't work
Bug fix for some wandering independents
Message in battle log when gates are opened
Animate forest spell only targets squares with living terrain on
Increased maximum number of projectiles
Yearly sell price for Emeralds was shown incorrectly
Fix for ctrl+select another commander
Player being eliminated could result in corrupted commanders, fixed
Succubus can now use weapons properly
Typo and stat fixes
Network / Multiplayer
Better error message when version is too old for network lobby
AI
Large units better at engaging enemies in battle
Limit number of dwarven ballistas at the same location
Modding
New ritual command: afftarg
New event command: makeben
Translation of sub-headers is now possible
Special abilities can now be translated
Conquest of Elysium 5.15
This update makes it possible for modders to replace fonts and translate most parts of the game, including buttons and popups. In Agartha there will now be moist cave walls next to any water squares, making it easier to not flood the level by mistake. There is also the usual bunch of minor features, AI tweaks and bug fixes.
General
Moist cave walls next to water
Relevant AoE spell casting is now shown in per unit battle log too
Fix for scrolling of per unit battle log (with +,- keys)
Temperature changing units are capped to a single one one per square
Disintegrate will no longer target a bush if someone is standing in the same square
Auto Recruitment will now buy as many time as possible, making commander recruitment more reliable
Greedy is now a tag for units refusing to give up magic items (decoupled from stupid)
Statues of the Underworld can now be constructed in former settlements as well
Fix for clouds being turned into desert
Less mist from cloud forests
Battle log is now slightly wider on widescreen monitors
Fix for commander died by disease message
Upgrades of e.g. dwarves can now be performed on other planes as well
Some units were drawn at incorrect size when viewing stats
Canceling Save & Quit no longer quits the game
Fix for some terrain graphics glitches when zooming
Clear on screen message after ending turn
Fungus Year is now affected by wilder setting
Fix for Winged Monkey sprite
Peddlars can now only spawn from special locations
Fix for corrupted text with newer versions of the sdl2-ttf lib
Stat & typo fixes
Network / Multiplayer
Better cleaning up of partly deleted lobby games
AI
Tweak of AI square conquering priorities
Modding
Translation support
New start option: --dumpstrings
New translation commands: translation, fontfile
New monster command: greedy
Conquest of Elysium 5.13
This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log. Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water.
There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed.
General
F1 battle unit list
Per unit battle log
Improved battle log info
Pathfinding now prefers straight paths and to avoid dangerous squares
Magic items are no longer removed from unit until after battle is over
Now possible to find magic items after dying on the world map
6 new magic items
Farm battlemap
Fairy Circle battle map
Battleground ice now has stats and can be destroyed
Battle terrain mist
New vegetation: Cabbage
Certain spells will now target terrain instead if no enemy is nearby
2 new spells: Aura of Unlife, Ring of Flames
Fix for circle area of effects
Fix for name of Emperor's Statue
Could sometimes have festering wound and diseased simultaneously
Token for commander on a ship was not drawn correctly
Could get cloudfolk recruitment offers without owning suitable citadel
Could activate any square with 'o' and lose AP
Different items with fire/cold resistances now stack
Paralyze spell no longer affects lifeless beings
Teleport move works for mid/back rankers too
Call of the Wild now results in a message for all enemy players
Fix for scrollbar in View Messages resetting after reading a message
Fix for magic maps sometimes not updating scryed area properly
Troll Forests now lower the morale of non-troll owned units
Message if a commander dies from disease
Festering Wound has a chance to heal
Illusionist Spell Mirrors less likely to empty themselves on a gate
Mention location's name in battle messages
Cloud Forests spread strange mist
Reanimate Tree didn't always take effect, fixed
Potential crash fix
Can no longer steal magic items from stupid units
Fixed info for magic items with morale bonus
Fixed plane shift description
Fix for scrollbar in shop screen
Catapults no longer become Giant Soulless when transformed
Templar more expensive in iron 15 -> 35
Typo & stat fixes
Network / Multiplayer
Removed network lobby beta warning
Network lobby games are now deleted after 3 weeks of inactivity (was 2)
Max nbr of teams increased to 14
Right click to lower team number
It was not possible to start team games after removing a player in the middle
AI
AI better at handling portals
Cloud Lord AI improvements
AI better at not flying too far and falling down
Fix for mid ranks units not advancing properly when front rankers are dead
Defenders less likely to rush out if they have an enchanted gate
AI will no longer stop to cast rituals when on a dangerous tile
Modding
New monster commands: likesterr, lovesterr, hatesterr
New terrain commands: swamp, mistrare
newunits and promoteunits didn't set the target unit, fixed
Conquest of Elysium 5.12, The Apocalypse Update
This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders.
General
New sprites for all Apocalyptic Riders
New monster: Giant Locust
Movement of player owned stupid commanders is now shown by default
New start options: --(no)showstupids
New El bless effect: Holy Vengeance
The Arch Devil will now leave his citadel if the apocalypse occurs
The Lord of Corruption will now leave his citadel if the infernal gate remains open for too long
Empire's Cardinal can break seals if Inferno is invading
9 new magic items
Names drawn on commander tokens in army setup
ctrl+right click to switch to another commander in Transfer Units screen
Ambushes now start centered on a defending commander if any
Strange mist will now create lots of clouds on the sky plane
Terrain is burning when fighting in burning squares
Baron can now create vassals from Unicorn Knights too
Some animals may now revert to being independents after their owner is defeated
Some Enchanter guardians might become Empire controlled if he is defeated
Cursed false life artifacts created by Enchanter will now usually end up on a suitable target
Ravenous Curse on some terrains didn't yield anything, fixed
Fix for scrollbar on ritual screen
Blindness fix
Water attacks now has x2 dmg vs fire beings
Saving game now also features dates and sorting
No longer possible to swallow yourself
High level mages less likely to use wands
Destroying a spider thicket now results in a dead forest.
Stupid units could be led after being charmed, fixed
Fix for visible independent moves showing incorrect units
Can no longer recruit normal units in sea citadels
Planar tomes didn't work properly, fixed
Particle effects for Troll Forests
Fix for Monument of Hades being abandoned during construction
New look for miasma
Miasma shown in square info (i)
Fire Shield spells now only affects friendly units
Can now remove insane commander from followers
No bushes on frozen sea or cloud battlegrounds
Better setup for large monsters defending towers
Mirrors can now survive underwater
Fix for Palace of Dreams losing its gem income
Rubble is now immune to petrification
Fixed bug with wrong independent shown as moving
Units with poison cloud try to avoid deploying close to vulnerable commanders
Swamp Soul didn't work properly from Sky or Agartha, fixed
Monster Fish didn't kill units in its belly, fixed
Oak Golems and Forest Shepherds are now immune to Tangle Vines
Ancient Commander's attack sprite looked squashed, fixed.
Monster Snail got an AoE attack
Sometimes another commander could claim to be the main commander, fixed
Can now swap magic items directly with another already equipped unit
Gates, walls, trees sometimes disappeared when transferring items, fixed.
Commanders didn't wrap properly after changing text size, fixed.
Improved placement of portrait when viewing stats
Particle effects bug fix
Fixed excessively popping mushrooms in swamps when zooming
Save scrollbar position in mod selection screen
Main map graphics performance improvement
Fight performance improvement
Typo and Stat fixes
AI
Mid/rear rank units without ranged weapon will now behave smarter
AI now only upgrade full batches of units to avoid wasting resources
AI better at redistributing items
AI Cloud Lord improvements
AI enchanter improvement
AI better at using ships
AI improved strength assessment
AI better at avoiding hopeless fights
AI more careful with frozen waters
Modding
Squareevents that set target unit didn't work properly, fixed
There could occur one event too many at turn -1 for player 0, fixed
Squareevent performance improvement
New usable terrain can be (de)activated by players
Terrain nbr 10000+ to get the inverted selection
New recruitment list command: recterr
New weapon command: affectfemale
New monster commands: terrstealth, terrstealthinv, growterr, startinsanity, demonic, tiny
New monster commands: elysiumshape, hadesshape, infernoshape, ...
New monster/item commands: holyvengeance, dmgonterr, dmgonterrbonus, tangleres
New terrain commands: destroyto, visible
New class command: townbonusdescr
New event triggers: +aiplayer, +humanplayer
New event triggers: +squareactivated, +ownsloctarg, +hasaffunithere
New event triggers: +varvarequal, +varvargreater, +varvarlesser
New event actions: makeaff, makeminoraff
New event actions: targetunitloc, holdit, copyvar
recxcost can now be used 2 times on same recruitment offer
minmonreq didn't work properly, fixed
insanity command now implemented for real
Terrain selector in map editor remembers old location