Conrad Stevenson's Paranormal P.I. cover
Conrad Stevenson's Paranormal P.I. screenshot
Genre: Simulator, Indie

Conrad Stevenson's Paranormal P.I.

Latest and greatest

- I believe the bug with spamming the audio recording should be fixed.
- Archives and pickups for all three locations are complete - feel free to investigate everywhere.
- Adjusted ghost behaviors - some activity will be minor until notes from the pickups are written in the notebook. For example, you probably will not get a photo unless you have several notes on a particular ghost.
- Pick-up items are in the general location where the ghost is haunting. But you may have to open closets and look around. They are random and don't spawn in the same spot. The more evidence you gather the more likely you are to find the pick-up.
- Voice lines have not been added yet.

Adjusted some ghost behaviors

Slowly dialing things in. Also, fixed some other minor issues.

Latest and Greatest

Latest and Greatest

Latest and greatest test build

Most elements have been added. The church's archive information is not available yet.

Please start a new game. Otherwise, things may not function correctly.

Patch 0.02.008 is live. (Wanted to fix a few things that I missed)

- Fixed a few cold spots that were really hot spots at the Church on Spruce St.
- Fixed Chimes associated with Mr. Segerstein.
- Fixed a few doors that didn't have the icons corrected on last patch.
- Adjusted Mr. S's manifestation rate.

Patch 0.02.008 is live. (Wanted to fix a few things that I missed)

- Fixed a few cold spots that were really hot spots at the Church on Spruce St.
- Fixed Chimes associated with Mr. Segerstein.
- Fixed a few doors that didn't have the icons corrected on last patch.
- Adjusted Mr. S's manifestation rate.

Short Term Goals for Upcoming Patches (Part 2)

I know it has been a while since I posted this but wanted to reinforce that this is the direction we are pursuing.
I greatly appreciate everyone’s support and feedback because this is what’s fueling our progress.
After trying to summarize feedback, I established another set of goals. I would love to hear your feedback!

Thank you for being here.

• Improve user interface functionality (Example: Smoother interactions with interactable objects). (Updated April 15, Updated May 3)
• Finish Polk St. (Updated April 22)
• Implement and complete Jefferson St. (Moved to Part 3 short term goals)
• Identify and implement optimization opportunities. (Updated May 3)
• Improve visuals for user interface (Examples: Visuals for available locations on interactable map, Tone down the brightness of user notes). (Updated May 3)
• Streamline notes to be more concise and transform to a handheld inventory item. (May 25)
• Locations will be large areas with multiple ghosts with the goal of collecting as much evidence as possible to earn a gold trophy. As opposed to houses, which are designed to be a focused investigative experience based on a homeowner's concerns, with one ghost per instance. (Jun 16)
• To facilitate this implementation, we will add the ability to do research at the office to learn about locations and ensure you have the adequate notes to proceed into the investigation. (ETA end of Aug)
• What the notes say during the investigation will depend on what the player choses to research at the office prior to the investigation. (ETA end of Aug)

Community feedback is encouraged!

Of course, there have been other very individualized issues and those are just as important to resolve. We will get to those.

Again, thank you all for your amazing support!

Patch 0.02.007 is live. (A new ghost at the Church on Spruce St.)

- Updated Finalize Investigation Screen.
- Updated interactive map to match the color scheme of the redesigned details page that is coming soon.
- Added window mode and resolution settings.
- Match the speeds of the investigation meter when debunking or locating a real ghost.
- Adjusted candles indirect lighting effect at the church map.
- Replaced the interaction text with an icon.
- Added a new ghost (Mr. Segerstein).
- Adjusted EMF and Temp zones for a few of the ghost on Evergreen Ln.
- Reduced the delay time on the main menu so the highlight is active sooner.
- Added descriptions to the locations on the interactive map.

Adjusted ghost behavior per feedback

Adjusted ghost behavior per feedback

Latest and greatest....

Found a bug that was not allowing the ghost to perform as designed.