Conrad Stevenson's Paranormal P.I. cover
Conrad Stevenson's Paranormal P.I. screenshot
Genre: Simulator, Indie

Conrad Stevenson's Paranormal P.I.

Patch 0.03.011 is live! Quality of life updates.

- Corrected typos.
- Removed jump scares from lights and doors.
- Adjusted material for shadows.
- Changed collisions for meshes on Jefferson to resolve ghosts getting stuck.
- Reduced ghosts activity level on Jefferson St.
- Added Ghost's profile to in-game investigation assistant when capturing evidence. This can be turned on in settings.
- Added Cross hair Opacity slider in settings menu.
- Added News scrolling on the office TV.
- Minimized bug of ghost getting stuck walking in place.

Patch 0.03.010 is live! Jefferson St. is complete.

- Corrected typos.
- Added new ghost to Jefferson St.
- Adjusted intro dialogue at the beginning of game.
- Added interactable.

Patch 0.03.009 is live! XP Points.

- Revised the scoring system, uses XP instead of Gold Trophies.
- Corrected Poltergeist sound bug.

Patch 0.03.008 is live! Minor update.

- Adjusted ghost behaviors.
- Added boxing volume to Jefferson St. Basement to prevent climbing on laundry table.
- Corrected shadow artifacts from bathroom light at Jefferson St.
- Adjusted AI pathing for Ghost facilitating more consistent behavior.
- Added robustness to minimize bug associated with Camera not taking photos.
- Improved loading process for maps.
- Added low frequency sounds to the pickups, to help location better.
- Adjusted behind scenes scoring to facilitate S.L.I.M.E. (More to come with this).
- Added voice lines and removed the note on the map informing player "more notes are needed."
- Added fog to main menu screen.

Patch 0.03.007 is live! New Content.

- Adjusted pictures in office.
- Revised EVP Menu.
- Made Woman in White more visible, while manifested.
- Adjusted Wiki Notes available in the Location section.
- Adjusted Collision boxes in Office to facilitate interactions.
- Move close button to right side on audio player.
- Added resume button to in game menu.
- Adjusted response time for game menus.
- Added Exit buttons to PC and Interactive Map.
- Adjusted note pad material to be more visible when shadowed.
- Added new ghost at Jefferson St.

Patch 0.03.006 is live! Minor fixes.

- Adjusted Boy Blue's material to be consistent with similar ghost types.
- Added EMF to Demons when fully manifest.
- Added additional clues in the Wiki under the Church's location tab for the Crypts
- Increase Woman in White's spawn rate.
- Adjusted Conrad’s voice lines while taking a photo.
- Corrected sound attenuation distance for Red Eyes.

Patch 0.03.005 (Minor Addendum)

- Added additional text providing more detail about the new ghost's location.

Patch 0.03.005 is live! New Content

- The Woman in White is a new resident at the Church on Spruce St.

Patch 0.03.004 is live! Minor fixes.

- Adjusted Niagara effects reducing light bleed through basement walls on Jefferson.
- Improved PC performance at the office. Reduced the volume of resources the tutorial movies were consuming.
- Combined Poltergeist audio tracks on the Office Audio Player so the entire sound is one track.
- Ghost will not interrupt EVP sessions anymore.
- Adjusted AI behavior tree (optimization).
- Increased memory usage on landscaping enabling higher resolution.

Short Term Goals for Upcoming Patches (Phase Three Update)

I wanted to give an update on Phase Three. The Relics (or Trigger Objects) are in development but have been moved to a later phase. Instead, once this phase is completed, I will begin focusing on Equipment. I have already begun developing several pieces of equipment and am excited how this will change and enhance gameplay.

Once the equipment updates have been integrated, I will pick up where I left off on the relic system.

Just like the previous phases, I greatly appreciate everyone’s feedback. It helped shape the final outcome of phase two.

Thank you for being here.

• Finalize The Church on Spruce Street (4 more ghosts are planned). (Updated Nov 8)
• Implement and complete House on Jefferson St. (Updated Nov 8)
• Implement and complete House on Pecos Cir.
• Provide the Demon with a home since he was evicted from Evergreen Ln. (Completed Nov 8)
• Identify and implement optimization opportunities. (Updated Nov 27)
• Develop and Implement Relic and Ghost Event system. (Updated Nov 27) (Move Relic to later phase)
• Continue to develop quality of life improvements. (Updated Nov 27)

Community feedback is encouraged!

Of course, there have been other very individualized issues and those are just as important to resolve. We will get to those.

Again, thank you all for your amazing support!