Conrad Stevenson's Paranormal P.I. cover
Conrad Stevenson's Paranormal P.I. screenshot
Genre: Simulator, Indie

Conrad Stevenson's Paranormal P.I.

Patch 0.02.015 is live. Minor updates.

- Adjusted interactive map so the location progress view will hide the notes reminder.
- Corrected outside traffic noise while in the church.
- Adjusted Polk St. activity.
- Increased a few pickups spawn rate.

Patch 0.02.014 is live. Minor updates.

- Corrected gap in landscape on Spruce St behind the Church.
- Modifier Shadowy Screamer behaviors to be significantly more active to act as intro ghost.
- Adjusted first pickup on Evergreen to spawn 100 percent.
- Added default archive items for the Church (Supports future location for the historical documents).
- Changed pickup at church to support default items added.
- Bullseye will highlight when hovering over an interactable.
- Added "Click to Close" button on Ghost Book.
- Fixed bug where a few ghosts were not producing EMF 5 while visible.
- Resolved bug where ghosts would not disappear when player approached.
- Added reminder on Map to take more notes if you don't have all 6 notes.

Patch 0.02.013 is live. Addendum corrected minor bugs.

- Fixed bug pertaining to achievement not triggering (I attend Regularly).

Patch 0.02.013 is live. Minor Fixes

- Minor bug fixes associate with the new content added earlier.

Patch 0.02.013 is live.

- Adjusted notes and buffs on various ghost.
- Adjusted collision boxes for various pickups.
- Adjusted camera display settings.
- Corrected Audio Player bug, where a few audio lines where not being recorded.
- Adjusted Ghosts navigation minimizing the chance of ghosts getting stuck in place.
- Added new ghost to Church on Spruce
- Reduced Ghosts activity on Polk Street.

Patch 0.02.012 is live. Minor updates.

- Corrected Typos
- Adjusted probabilities for ghost playing audio.
- Adjusted max number of audios for some ghost to get 100% on progress card.
- Removed shadow artifacts from recorder.
- Adjusted Ghost navigation minimizing the chance of ghosts getting stuck in place.

Patch 0.02.011 is live. Minor updates.

- Notes Tab on the PC start out visible
- Corrected typos on some archival information.
- Fixed bug with settings menu resetting progress on evidence collected.
- Adjusted investigation notes for the Church on Spruce St.
- More notes are available in the Churches archive at the start.
- Improved textures for audio player.
- Added more increments to the mouse sensitivity menu.

Patch 0.02.010 is live. Minor adjustments.

- Fixed bug where investigation meter would flash on screen.
- Reduced head movement while walking and running.
- Corrected achievements to support new changes.
- Added remaining achievements.
- Corrected dead space for river sounds on Evergreen Ln.
- Corrected bug with the tutorial widget where the player could freeze the game by closing the widget and interacting with the pamphlet quickly.

Short Term Goals for Upcoming Patches (Phase Three)

Phase Two is complete and it’s time to move onto Phase Three. I believe Phase Two was a significant positive change to the overall game play. I hope everyone agrees! I feel that depth was added to the game by having pick-up at locations, which add to the archives, and an audio player, to replay indecipherable Audio clip, have improved replay-ability.

Just like the previous phases, I greatly appreciate everyone’s feedback. It helped shape the final outcome of phase two.

Thank you for being here.

• Finalize The Church on Spruce Street (4 more ghosts are planned).
• Implement and complete House on Jefferson St.
• Implement and complete House on Pecos Cir.
• Provide the Demon with a home since he was evicted from Evergreen Ln.
• Identify and implement optimization opportunities.
• Develop and Implement Relic and Ghost Event system.
• Continue to develop quality of life improvements.

Community feedback is encouraged!

Of course, there have been other very individualized issues and those are just as important to resolve. We will get to those.

Again, thank you all for your amazing support!

Patch 0.02.009 is live. The research system is available.

This is a significant update where many things have changed and to ensure you get the most out of this, I would encourage everyone to start a new game. I hope everyone loves the new changes! There was a tremendous amount of work put into this over the last month.

Just to give everyone a snippet of advice. Gold trophies may be difficult to get the first time at a location. As you collect specific evidence for a ghost or collect pickups, you may be able to take better notes on a particular ghost. Your investigations will be much easier by having more notes on a specific ghost. If you find yourself struggling to get evidence or the ghosts are being stubborn, feel free to conclude your investigation, reorganize your notes, and come back another night.

About pickups…
Pickups are items that you will find at locations and will go directly into your archives. They will give you more information about what happened at the location, facilitating better notes. You may have to return several times and collect a bit of paranormal evidence to gain enough information, allowing you to find a particular pickup.

- Corrected notes text if you collected 3 EVPs.
- The PC in the office is operational.
- Audio player allows player to replay audio captured during the investigation back at the office.
- Email inbox is now where player will find invites to new locations to investigate. Taking notes on the client's info will facilitate investigations.
- Archival information is available on the PC. Taking notes on particular Archival information will also facilitate investigations.
- Locations on the interactive map will only be available to investigate after the player has reviewed the client's email on that location.
- Hud Text size increased.
- All the ghosts per location now are spawned at the same time.
- Player can crouch to facilitate picking up items.
- Added oscillation to camera during walking to enhance immersion.
- Added Pickup Items at locations which can be found during investigations, if found will be added to the archives as information.
- Corrected a few text stragglers with the hand Icon.
- Adjusted EMF range on non-paranormal items at Spruce St.
- Adjusted collision in Evergreen Garage to prevent being stuck behind door.
- Added blocking volume on Evergreen upstairs decreasing likelihood of being stuck when crouching
- Adjusted Bullseye size and opacity.
- Added sound to EMF meter.
- Eliminated red color bleed in the night vision camera.
- Corrected miscellaneous Typos.
- Improved Text position on Notebook
- EMF meter will now properly light up if it's turn on within a Field.
- Demon was removed from Evergreen and relocated.
- Fixed buzzing sound associated with lamp/light string.
- Settings menu is now accessible in game.
- Added a "Hustle" button (walk/run just not as fast as I would call a run).
- Adjusted appearance of Residual Ghosts
- Adjusted appearance of Shadow People.
- Improved Temp Sensor Material.
- Master volume controls in the settings menu.