Hey soldiers! Hope you've all been enjoying the new demo over spooky season.
v0.2.0.5 of the CONSCRIPT Demo is now live. This patch contains quite a few changes in response to feedback I've gathered over the past two weeks.
v0.2.0.5
Major changes made to melee durability system. Melee weapons still have durability but they are not discarded upon breaking (you can still do that manually in the inventory if you want). Broken weapons can still be used but their power is greatly reduced and you can no longer get critical hits with them. This should help solve the "Breath of the Wild" dillemma.
There is now only one shovel in the intro to compensate.
Added new item - Weapon Repair Kit. Can be found in the overworld or purchased from the merchant for 30 cigarettes. Using this with a damaged melee weapon will restore it to full strength. (You’ll have to start a new file to have it appear).
Melee weapons in itembox show durability percent.
For the knife and shovel, it now takes a fully charged melee strike to break barrels. This was to help demonstrate that “stronger attack = more damage and stun” and onboard players confused by the melee system. Stronger weapons like the club will be able to smash them with a weak attack.
A fully focused rifle shot or a fully charged melee strike will kill basic enemies in one shot if they haven’t spotted you yet. This helps give the rifle weapon class it's own unique advantage.
Added a very slight acceleration to player movement when going from idle to run states. May help give the movement a little more weight.
You can roll off ledges.
Player sprint speed increased slightly.
If a trench raider is below 50% health they cannot sprint anymore.
Trench raiders more inclined to kick you away to avoid player stunlocking them with melee.
Some extra slight and subtle environmental tutorilization in the intro. It is now a bit clearer that the first enemy is in fact trying to kill you (some people thought he was an ally).
Button tutorial pop ups appear. These can be turned off any time in the options.
Short objective notifications appear to help you remember what the current goal is (similar to RE2 Remake). These can be viewed on the map screen at any time.
Wearing the torch makes it easier for enemies to spot you.
Steam screenshots now work.
Fastest clear time can be viewed from the main menu results screen.
Menu controls are now affected by control rebind settings.
Smaller bug fixes and optimization.
*This update may cause some issues with older saves. I'd start a new file just to be sure.
Remember to post feedback in this thread if you have any thoughts or feeling about the demo! I'm always open to feedback.
If you find any bugs or problems, make sure to post it in the bug report thread. There are still a few issues I'm currently ironing out.
What are the differences between the 2020 & 2021 demo?
New intro sequence & areas to explore.
New combat mechanics.
New movement mechanics.
New items and equipment.
New enemy types and enemy AI improvements.
Trade items and upgrade weapons at the merchant.
Map system improvements.
Unlimited save and checkpoint options.
Countless bug fixes, UX improvements and QOL features.
+ Much more.
Make sure to spread the word to all survival horror / WW1 fans you know! I am still just a solo dev with no big publisher backing or support - so I'll need the help of this dedicated community to make sure CONSCRIPT becomes as big as it can possibly be!
Let me know what you think over on the Steam Forums.
And remember to follow Conscript on Twitter and join the Discord!
Enjoy, my friends!
CONSCRIPT SOLO DEVELOPER LIVESTREAM
Hey everyone!
On 5:00pm October 3rd (PDT) I'll be doing hosting a livestream showcasing some new CONSCRIPT gameplay as part of Melbourne International Games Week (MIGW).
Make sure to tune in - I'll just be casually playing through the begining of the game, talking and answering any questions you may have. It has been a while since I've done a livestream so I'm looking forward to chatting with everyone.
Thanks soldiers! See you there.
CONSCRIPT Beta v0.2.0 Patch Notes
• Base pixel resolution is now 480x270, meaning you can now see more onscreen at any time. UI elements have been resized accordingly. • Default movement speed is now a jog. If playing with a controller, you can still walk by lightly moving the analogue stick. • New sprinting and stamina mechanic. This was implemented due to the overall faster pace of combat. • Health bar and stamina bar on screen. • Player exhaust state if stamina is used up. This leaves the player more vulnerable. • Jogging is now the default speed. • Enemy AI improvements. • New items and equipment. • Level design of front lines has been reworked. It is now a little bit smaller and more concise. • New frontline setpieces and progression. • New smoother collision system that should reduce the frequency of getting stuck on corners. • Explosions! • Restore defaults option implemented. • Red explosive barrels implemented. • Many bug fixes and improvements. • Ambience volume adjustment is now an option. • Various UI & UX improvements such as displaying the amount of pages when reading a note. • Merchant Implemented! Trade cigarettes for items, and upgrade weapons with gun parts. • Valuable treasures can be found to trade with the merchant. • Reticule system. Focused shots have increased accuracy and will make the enemy flinch. • Unlimited saves and checkpoints option. • New soundtrack and upgraded sound design. • Upgraded map system that displays more detail. • Tutorial barrels inform players they are breakable. • Many bug fixes and improvements. • + more.