Contagion cover
Contagion screenshot
Genre: Shooter, Adventure, Indie

Contagion

Devblog 2021.09.07

Devblog 2021.09.07



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



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Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Working on UI still, but now working on getting an overview stat page for flatline and hunted.






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ContagionVR: Outbreak



Available here:



https://www.monochrome-games.com/product/contagion-vr-outbreak-steam-activation-key/







#TeamAlex

Finally got some time to work on the bypass for the Steam build. Monitor button fixed and Sniper sequence performance spike has been fixed. Freelancer mode has also been added in the QA build. ETA for going live is still to be determined, but should be fairly soon.
Here are some Freelancer screenshots:





We are going to need play-testers. If you are interested in play-testing join our discord and ping Mike.


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HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/







#TeamLawrence

This week I got zombies working in headcount for the upcoming new campaign, and have started porting the game to oculus quest native!



#TeamAlex

Cleaned up and optimized War Level Area 03, adding ambience and some extra touch ups.



#TeamBrian

Finished our War Level Area 03 scripting with new features added for breaking through barricades and a bit of level dress up to give it more life.





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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome

Devblog 2021.08.25

Devblog 2021.08.25



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Updated StoneCreek Valley (Escape version) so that it’s no longer just a holdout map (it's a quick map but challenging if playing on Hard or higher). The escape version of the map also has a new house you can explore and find useful items in. Montclair also got a small update at the end of Part B.

Added SinglePlayer President Candidate (Training map is not yet added, still being worked on).

Updated ce_laststop_02 (randomized the bombs to be 8, increased timer to 20min and did some more detailing).

Updated planted_c4 entity and fixed a crash issue on Options (if a value is beyond or below the allowed ones).

Fixed safezones not saving the weapon info properly (and clearing properly).

Now able to pickup Keys, Boltcutters, etc if ammo type is -1 (if cl_ignoresameammotype is enabled). Removed phong from common zombies, fixes where they were super shiny for no reason.

Completely rewriting the main menu. Will be amazing when complete.


Also, check out Mike and myself playtesting the new escape map LastStop (still WIP)

https://www.twitch.tv/videos/1128334066



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HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

Warlevel Polish and Tuning! Music cues and packs added in to game and levels! Ran into a player offset, which has been corrected. Improved enemy attributes to not conflict with player movement. Fixed awkward vignetting with post process. New enemy type added. Fixed Vive Offsets.



#TeamAlex

Updated explosions and added in more audio into the game, touched on particles. Tweaked the Boss for new level. 😉 Updated the preview image for new maps. Corrected controller angle offset for Vive Cosmos to have same angle as Index Controllers. Also, updated the default index grip controls – now requires much firmer grip to grab/ungrab things (in order to mitigate accidental un-gripping). A new loot card system has been added in prototype.

Prototype Cards


#TeamBrian

Gameplay scripting pass on War Level campaign, from enemy spawns to even triggers. Level detailing making the play through feel much cleaner with player spline path and wave defenses. Did prep work on the pathing to include Walk, Sprint and Jumping for the player.



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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome





Devblog 2021.08.03

Devblog 2021.08.03



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Here is a new character, his name is Mike the Engineer. He will be found on the upcoming “training” map that is coming for the next large update.





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HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence



This week I finished the retweaks of desert level 1, fixed the pause system and extended the backend to allow the player to use transport e.g. cranes/elevators/vehicles :)



#TeamAlex

Tons of tech-art-stuff done this week. Planes now explode in a much more satisfying way. Explosion particles have been touched up and made to look nicer. Added some material animation effects to the missile launcher boss. APCs and Tanks now also "gib" when blown up! Retooled the trench bombing sequence so that the bombing pateren is actually consistant, predictable, and tweakable. Much more fun to play now! Check it out compared to last week :






#TeamBrian

Having finished Audio passes on the bosses I am now focusing on scripting and balancing the game-play in our War Campaign levels. This includes pathing, events, spawning of enemies with unique weapons and their own paths, cover points, hazards, and the finale!



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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome



Devblog 2021.07.20

Devblog 2021.07.20



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.



-----



Contagion



Available here:



https://www.monochrome-games.com/product/contagion-steam-activation-key/







#TeamJohan

Fixed some issues regarding the weapons not being able to shoot if you melee directly after you reload your weapon. Also fixed where the zombies wouldn’t be able to attack players because of faulty tracers.



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HeadCount



Available here:



https://www.monochrome-games.com/product/headcount/





#TeamLawrence

This week I have been rescripting the existing levels to make them more fun, and include the new enemy types including tanks, trucks and armored carriers.





#TeamAlex

Finished up the scripting for the Bombs Away level! Here's a sneak peak of what’s inside:





#TeamBrian

Still recovering from surgery and it’s complications but am back at work finally! I’ve been working on the audio for new boss battles and vehicles that are planned for an upcoming release. The most recent work done was for our Turret Boss.





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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.



Twitch.tv/MonochromeGames



Also, join us on our discord, where we are the most active and you can even get sneak peeks!





Discord.gg/Monochrome

Devblog 2021.07.12

Devblog 2021.07.12



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

Fixed female zombies going T-Pose because they were missing a certain animation activity. Also fixed survivors having over dramatic pain animations, just from a slap.


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HeadCount

Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

I have been redoing the scripting of the original levels, adding in new enemies such as hostiles riding in the back of trucks shooting the player, tanks, missile launchers, and more flavor that was lacking in the original iterations.



#TeamAlex

Been finishing up the scripting on the new level and getting it ready to be sent out to the testers ASAP, which means it should be out to the pubic very soon!



#TeamBrian

Last week was out of the office, had an emergency that I needed to take care of, but I’m back now.

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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome

Devblog 2021.07.02

Devblog 2021.07.02



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/

Summer Sale of 50% off until July 8th!


#TeamJohan

Fixed up some issues regarding Flatline, such as some items and/or weapons being deleted when they shouldn’t and where your money did not properly save.

I also fixed Filtering mode and Anti-Aliasing Mode not saving properly due to it being overridden by obsolete video configuration files.


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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/

Summer Sale of 20% off until July 8th!


#TeamLawrence

Finished Playstation porting details previously left out. Ive been building an epic boss fight for the finale of the new campaign.







#TeamAlex

Been doing more animations for the the flak cannon boss guy:



Also jumped back into level scripting to start buttoning up the new levels with all the new effects that Lawrence has been working on. Stuff is starting to come together!



#TeamBrian

Created SFX for Cue_ApcShellImpact and SFX for Bomber Siren Dive, but it still needs to be setup to adjust pitch on dive over time and blend over Engine Idle (Which also needs a pitch adjustment on dive). Updated attenuation to the APC and applied to Audio loop on APC enemy. Audio stuff.



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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome







Hotfix - 2.1.7.0

General



  • Added "Mid Boss" into the Flatline wave file (clocktower and sewage have it disabled)

  • Updated SDK assets
  • Updated translations
  • Updated scoreboard to show "Boss Wave" if we allowed "Mid Boss" from the wave file

  • Fixed where riots with shields would spawn on Flatline
  • Fixed where bosses would die for no reason if they got stuck for a single frame
  • Fixed a crash with IK (tries to read faulty bone if the model has no IK but animations does). This crash only happens if you have custom mods installed for survivors that does not have proper IK setup.
  • Fixed a crash with bots on hunted
  • Fixed a softlocking issue on cf_montclair (bus escape)


Angelscript API:


https://contagion-game.com/api

Monochrome Discord:


https://discord.gg/monochrome

Summer Sale 50% off NOW!

New weapons, new map, new zombies and animations!

[previewyoutube="1lFNdamq0B4;full"]


Devblog 2021.06.23

Devblog 2021.06.23



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

Added “Money Bank” system into Flatline: if the player disconnects, and the map has not changed, they will still keep their money. Added “mini bosses” into Flatline, The Carrier being the first.

I also fixed where the game would fail to load particles properly, causing the game to crash. The flamethrower’s friendly fire damage has also been fixed.


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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

This week I finished the vehicle base, and am working on an epic boss fight to end the new campaign we will be releasing soon.





#TeamAlex

I’ve been hooking up the audio content Brian has been cooking up to their actors and setting up their animations and stuff. Here’s a preview of something new:







#TeamBrian

Finished up audio on Bombers (Flight, Dive, Siren, Fire, Bomb Drop, Impacts, and Explosions) and the APC (Engine Start, Idle, Fire, and Impacts) and am continuing work on our Modern City level design.

I promised some really cool screenshots a few weeks ago so come check this out. Blocked out level to the more completed and detailed level below. Make sure to watch the whole thing.

https://gyazo.com/036c5bfd733595a89a2841e5ad5fdb39

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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome





Hotfix - 2.1.6.9

General



  • Added "money bank" system for Flatline (remembers the players money if they disconnect, if the map did not change)

  • Updated weapon icons
  • Updated Remington sniper with random attachments (scope)
  • Updated translations

  • Fixed func_button_buy not having a buy bar
  • Fixed the flashlight attachment being 90 degrees on the mac10 and kg9 world models
  • Fixed a crash with func_perceptions if particles VPK files are corrupted or something
  • Fixed flamethrower damage acting strangely on survivors if friendly fire is enabled


Angelscript API:


https://contagion-game.com/api

Monochrome Discord:


https://discord.gg/monochrome