Containment Corps cover
Containment Corps screenshot
Genre: Adventure, Indie

Containment Corps

Containment Corps now partnering with Enjin!

Nimbus Interactive is incredibly excited to announce we are partnering with blockchain gaming pioneer Enjin to enhance our game. We will be utilizing Enjin's platform and tools to enable in-game items within Containment Corps to be able to be truly owned by the player.

To celebrate this new development, Containment Corps will soon be free to play. This hopefully will enable more players to try out the game and be a part of our growing, innovative community.

To read the full announcement about our Enjin partnership read about it here

Update 0.1.0

Hey everyone! We've come out with an update adressing a lot of background issues such as a tons bug fixes and optimizations. Also we added infrastructure for future updates.

One major change is our removal of the game experience system and not locking abiltiies behind experience gain. We want players to be able to use as much functionality in the game as possible and dont want to raise up artificial roadblocks.

We plan to be releasing more updates much more frequently, and have a major announcement planned for early 2019, stay tuned!

UPDATE #1 - What's new?!

Containment Corps Update Info

Hey everyone! It’s been a while since our last post, and we’re here to announce update number one! So there are a lot of things we added in the past few months. We’re always open to feedback, so let us know what you all think!



- New Map, Canyon.



A simple map with enemies spawning at either end and moving toward the base in the middle of Canyon, the map takes inspiration from classic Halo maps, like Blood Gulch. There is still some work to be done; but with the enemies swarming below the base and rushing across the bridges, Canyon is an intense firefigh— er, bowfight, that has threats coming from all directions!


- Auto Fire Turrets

Turrets can now fire on their own, but don’t worry players can still use them manually. Add ammo to any turret you can enter, leave, and the turret will fire itself (until it runs dry)! Note, the turret system still has some planned changes that will show up in later updates.

- Key Bind Support (Mostly!)

Most keys are now rebindable, with the exception of movement and look rotation. This is on us, and is due to the way UE4 handles making inputs and rebinding them. It's on our to-do list, we swear.

- New Animations

Some new animations have been added, and a bunch of them have been tweaked. The full list should come out in the patch notes.

- And many, many more smaller changes, additions, and little things

The full patch notes will come out soon. We made changes to almost every aspect of the game in some way, shape, or form! We’re excited to get this out to you all, and we can’t wait to see what you think!

Happy Hunting! -

We're still alive, and working on it!

A concerned player posted earlier asking if Containment Corps will still get updated, we responded and felt it was important enough to repost here. So here's the news!



The short answer is yes. We are in the middle of a huge update that will add a ton of stuff to the game!

New maps are in the works, (early screenshots should come soon are here!) and a ton of stuff has been tweaked and modified to make the game run better.

Rebindable controls and some features to make playing solo more doable, as well as a tutorial are also in the works, but are further behind then the new maps and the smaller changes we have been adding to the game.

Some insight into why things are taking so long; since we are a small team, responsibilities often overlap. For example, I am working on control rebinding, but I am also the designer and artist of one of the new levels (as well as our ui designer and artist!). Other members of the team also juggle a lot of different roles, and it can be hard to manage switching back and forth between all of it!

Since Containment Corps can't pay the bills for all five of us, we also never know when we might have to work extra shifts at our day jobs, and that makes it harder for us to figure out how much time any given feature might take. None of this is an excuse, just an explanation of the reality behind the curtain for anyone interested.

So we hope to have all of this out to you all soon, but even if we don't we should start posting weekly about our progress behind the scenes (with pictures!) just to show that we're still working and not dead!



Center platform of the new map in progress! Working title Canyon Clash, the appearance will change in future versions.


Top down view of the new map in progress! Working title Canyon Clash, appearance will change in future versions.

We're live... and kicking!

Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months.


  • Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things.

  • Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer.

  • Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it.

  • Keybinding(s) and full controller support has been slowly coming together in the background, but unfortunately didn't make it into release, and should be arriving anytime in the next few weeks or so.

  • Story and world. Both of these have been on the back seat to getting the core experience of shooting aliens and taking their stuff and are something that's planned to take a bigger role as we work on new maps, game modes, and systems.

  • Tutorial, a thing we desperately need and other than bugs is one of the top things our designers are working on in the weeks to come. The tutorial should also hopefully include some story elements that should shed some light onto the player and why they're working for the Containment Corps.


Well, that's all the news on our general todo list. Since CC is a game and the team is always working to improve things, this list might change some as we rearrange what our top priorities are. We value our players (you all), so hit us up with thoughts, suggestions, or anything else on the Steam community discussion page; we'll try to get back pronto.

Until next time,
The Nimbus Team

Early Access launch date delay: September 21st

Hey everyone! We've been really encouraged by the community response to Containment Corps thus far. We were set to release on Early Access tomorrow the 7th but unfortunately have decided to push the release date back until September 21st. This will allow us to solidify some of the new content we've been working on, and allow us to deliver a better more polished experience.

We've also been pleasantly surprised with our marketing presence, and this slight delay will hopefully allow us to grow our community presence even further

Stay tuned for more updates in preparation for our release in two weeks!



Sometimes difficult decisions stare you in the face