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Genre: Adventure, Indie

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CONTINUE Update 28.3.2019: Speedrun mode, achievements and more

Alrighty then, it's been a good while since the last update, but this one is gonna be a big one.

The biggest additions in this update are the new game mode, and the steam achievements. Now, you unlock the Time attack mode after beating the game for the first time, and this mode is purely made for speedrunning purposes. There are also some bonus challenges in the achievements, like beating the game without getting any upgrades.

Besides these, we also made a lot of tweaks, and balance changes based on the feedback that we've gotten so far.

Tweaks and changes

  • Time Attack -mode added
  • Added banners for menu elements
  • Achievements added!
  • Player Energy gain increased by 50%
  • Player charge attack range increased by 30% (yellow versions)
  • Ranged energy move now travels farther and is wider
  • Data version of ranged energy move now travels farther and is wider
  • Lowered dash delay in normal melee attacks slightly


Balance changes

  • Most Enemy Melee attacks now deal 1 block of damage
  • Shield grunts now rotate less with projectile attacks
  • Shield grunts now deal 1 damage on shield swing
  • Sword grunt melee attacks deal 1 block of damage
  • Sword grunts now move faster towards player
  • Sword grunts turn slower when near player
  • Ranged enemies now has 50 health (up from 30)
  • The Heavy enemy type now has a longer attack trigger range
  • Assassin now has 140 health (up from 120)
  • Assassin now can be hit stunned after dash attack
  • Assassin now dashes faster
  • Beast boss now does spin attack only if player is behind it
  • Beast can now perform spin attack outside melee combos
  • Beast spin starts slower and has melee telegraph
  • Tutorial beast boss deals 1 damage per melee, others still deal 2
  • Tutorial beast boss: Firefox arrives earlier now
  • Tutorial beast health increased slightly, other beast health reduced slightly
  • Tweaked beast stun animation
  • Corrupted Swarmers are now staggered more easily
  • Corrupted Remnant now teleport max 2 times in a row
  • Corrupted Ranged now has 50 health
  • Corrupted Ranged shape attack deals damage slower


Fixes

  • Switch reset fix: multiple sequences with switches now correctly reset after death / reload during the sequence
  • Removed unneeded collision from launchpads and teleporters
  • Multiple arena walls fixed in later parts of the game
  • Tweaked final tutorial hub fight reset
  • Fixed final boss transition camera not resetting properly
  • Changed moving platform frequency and placements for smoother gameplay
  • UI navigation fixes


That about wraps it up, a lot of changes that should make the overall experience smoother, and more enjoyable to play.

CONTINUE Soundtrack has been released

We've finally done the finishing touches on the soundtrack, and it has now been officially released. You can find the soundtrack from Bandcamp, and from Youtube at this time, and we may upload it to other sites as well, and maybe even to Steam itself in the near future. The soundtrack itself consist of 15 different tracks, and you can listen to all of them from the links below.

Bandcamp: https://samilahtinen.bandcamp.com/album/continue-original-soundtrack
Youtube: https://youtu.be/nhRJL5rsXN8

That about wraps it up for now, but we got more news and updates coming soon!

CONTINUE Update 27.2.2019

Time for another update, this time a smaller one, mostly focused on small tweaks to the game:

Fixes

  • Pause menu navigation has been fixed
  • Fixed a bug with the player respawning


Tweaks

  • Vsync has temporarily been disabled
  • Cutscene letterbox effect added to the tutorial intro, and to the ending sequence
  • Shield and Sword grunts are now properly targeted by the Dash attack
  • Tweaks to tutorial behaviour
  • Minor tweaks to the ending cutscene

CONTINUE Update 25.2.2019

Time to fix some issues so everybody get's to CONTINUE playing (cue the laugh track).

Fixes

  • The game now supports multiple aspect ratios, instead of just 16:9
  • Fixed the crash on startup issue
  • Refresh rate option disabled temporarily, to make the game more stable. Target frame rate has also been capped to 60 temporarily.
  • NPC's and Spawners no longer cause the game to freeze when the corrupt ability is used on them
  • Player now correctly uses energy with the corrupt ability
  • World Branch 1 Part 2 arenas now save properly
  • Hub area datapools no longer have collision for player
  • Fixed the environment colliders in the 3rd boss, that let player dash through
  • Minor script performance improvements to World Branch 3
  • Enemy attacks are no longer destroyed on failed corrupt attempt


Tweaks

  • Player's attacks that break enemy shields now also deal damage to the enemy
  • The Beast enemy now has a parry window, just like in the tutorial version
  • Sword grunt is now more easily stunned, animation tweaked


More exciting updates, like the release of the full soundtrack will be happening soon as well!

CONTINUE has been released

CONTINUE is finally here, and we're even offering a 15% discount during the launch week, so what are you waiting for!

Launch date confirmed

Hi everyone!

As you may have noticed if you saw the launch trailer, the release date has been locked down, and it's going to be this Friday (the 22nd). It's been a long time coming, and we can't wait to finally release the game out into the wild! Because the wait was a little longer than we had originally planned, we're also going to be doing a small launch discount during the first week!

Cheers
The Pixel Pinecone team

Status update + launch trailer

Things have been quite hectic at the Pixel Pinecone workshop for the past few weeks, but we have a small update for CONTINUE.
Since the last update, things have been going smoothly, and we can confirm that the launch of the game is happening quite soon. In order to keep things (and this update) a little more exciting, we will be posting a launch trailer later this week, that will reveal the release date of the game so stay tuned for that!

Small launch delay

Unfortunately, I'll have to inform you that CONTINUE will have to continue development for a bit longer than expected. We're going to have to delay the launch by roughly a week, due to issues that need to be addressed before the launch of the game. The end goal of this, is obviously that you will get a better, and more polished experience when the game comes out.

Sorry for the inconvenience everyone.
We will confirm the exact date of the release as soon as possible, so hopefully you can be patient with us for just a little bit longer