Contraband Police cover
Contraband Police screenshot
Genre: Shooter, Simulator, Indie

Contraband Police

Update 10.6.0

Inspections:



  • Fixed the animation for handing over documents.
  • Fixed an issue where smuggler cards wouldn’t disappear for multiple days.
  • Fixed a bug related to killing a driver after allowing them into the country.
  • Fixed a bug where a prisoner would return to the vehicle after being killed in custody room.
  • Fixed incorrect voices for some drivers telling stories.
  • Fixed a bug related to the driver exiting a car without doors.
  • Fixed sound muffling when looking under the car hood.
  • Added the ability to open spare tires with the same tools used for regular tires.
  • Improved driver rotation angles when interacting outside the vehicle.
  • Restored the ability to cancel document comparison by pressing "Esc".
  • Disabled automatic opening of the exit gate when a driver escapes from the outpost.
  • Blocked drivers from escaping the outpost during the Outpost Attack.
  • Modified the bribe mechanic, now detectable only if other officers witness it.

Combat:



  • Fixed missing body parts of enemies at road ambushes.
  • Added new death animations.
  • Added Officer Manalov's behavior during a shootout at the Labor Camp.
  • Added corpse reactions to impacts and gunfire.
  • Adjusted enemy aim points at close range.
  • Adjusted the volume of sound effects.

Civilians:



  • Improved civilian panic behavior.
  • Added animations for quick entering and exiting vehicles.
  • Fixed panicked drivers raising their hands off the steering wheel.

Companions:



  • Fixed Comrade Moscowitch’s eye-tracking behavior towards the player.
  • Adjusted companion approach distance towards the player.
  • Blocked the ability to send companions to the Labor Camp.

Missions:



  • Fixed cars disappearing during the "Convoy" mission.
  • Fixed a bug related to ordering transport to the outpost at the start of a mission.
  • Blocked the ability to steal Gavrilov's car during the "The Traitor’s Hideout" mission.
  • Disabled Gavrilov’s dialogue trigger for other characters after completing "The Traitor’s Hideout" mission.

Tutorial:



  • Fixed an issue with arresting smugglers before finding their contraband.
  • Fixed sound issues after using "Alt+Tab" on first day.
  • Fixed missing megaphone announcement after arresting the last driver on day two.
  • Fixed prisoner animations in the quarry on day three.
  • Fixed a bug related to restarting the game on day three.
  • Fixed bugs related to inspecting the last car of day five.
  • Blocked the achievement "Sprinter" from being unlocked on day five.

UI:



  • Fixed issues with displaying interaction UI.
  • Fixed crosshair display bug after drinking alcohol.
  • Corrected the display of the Daily Summary list.
  • Blocked display of mission exclamation marks on the Duty Folder.
  • Disabled the cargo list UI when loading a game outside the outpost.

Sounds:



  • Fixed combat music playing instead of ambient music.
  • Increased the frequency of ambient music.
  • Restored item drawing and storing sounds.

Other:



  • Updated descriptions for the "Rest" and "Comparing Documents" hints.
  • Fixed time progression stopping after purchasing items on the computer.
  • Changed terrain tessellation settings to on/off.
  • Fixed player being moved away when exiting vehicles.
  • Fixed the display of certain texts in the Thai language.
  • Fixed bugs related to quickly drawing and lowering items.
  • Fixed loading screens for certain upgrades in the computer.

Holiday Update!

Comrades!



Our socialist youth joyfully welcomes the long-awaited holidays, which are a reward for their hard work and dedication in both studies and labor!

However, the Party does not forget its dedicated guardians who tirelessly defend our homeland's borders.
In the Holiday Update, you will find:

Revolver


A brand new weapon is being introduced to the police arsenal, perfect for close-quarters combat.



Enhanced Animals


Drivers arrive in Acaristan with new species of well-known animals. These species have a more natural appearance and behavior.



Combat System


Rumor has it that members of the Oberankov gang have refined their tactics, making them an even greater threat to our borders. Additionally, they will react more realistically to critical hits.



Patch 10.5.0


This is the largest patch to date, introducing over 90 fixes and improvements. We are also working on an important optimization package that will be released shortly.

We wish everyone a great holiday in Acaristan and beyond!

Glory to Acaristan!
Crazy Rocks Team

Update 10.5.0

Inspections:



  • Fixed prisoners not being taken by the ordered police transport.
  • Fixed Inspection Report disappearing when pulling out the Cargo List.
  • Fixed the Cargo Notebook getting stuck in the raised state when picking up the driver's documents.
  • Fixed the overly high weights of animals.
  • Restored the ability to arrest a driver in their vehicle.
  • Changed the animation for handing over documents and bribes.
  • Disabled vehicle damage when shooting at transported animals.
  • Disabled trading with drivers who have been frightened by the player.
  • Disabled drivers from sending letters after being killed right after an inspection.

Companions:



  • Fixed the ability to shoot escapees at the outpost.
  • Fixed being stuck with a drawn weapon.
  • Fixed not entering the patrol car.
  • Fixed behavior when the player is inside the car in the inspection zone.
  • Fixed behavior in the car when unable to exit.
  • Fixed conversation animation freeze when a story is interrupted by a gunshot.
  • Fixed conversation animation freeze when a story is interrupted by entering a side mission area.
  • Fixed premature initiation of combat state in side missions.
  • Fixed interaction behavior with Smirnov.
  • Fixed opening the office door.
  • Fixed police officers getting stuck when an attack on the outpost begins after catching an escapee near the outpost.
  • Prevented Smirnov from falling off the roof.
  • Prevented following the player if they cross the intersection alone during a chase.
  • Added comments on finding Oberankov's treasure.
  • Added the ability to attack the player if he previously attacked a friendly NPC.
  • Standardized penalties for running over a comrade.
  • Disabled multiple comrades from commenting on the player's driving simultaneously.
  • Disabled the ability to remove comrades blocked in the car by Maximov.
  • Disabled entering vehicles in seats occupied by goods.

Escapees:



  • Enabled interaction with Officer Repnin during a shootout with an escapee.
  • Fixed incorrect prisoner data in the on-screen message after killing them inside the cell.
  • Fixed player movement lock when interacting with Officer Repnin at the start of a chase.
  • Fixed player movement lock when handcuffing after the patrol car is destroyed.
  • Fixed the range of the escapee's progress bar.
  • Disabled movement after selecting the handcuff option.
  • Disabled civilian animations on handcuffed NPCs.
  • Disabled prisoners from standing up in the patrol car.
  • Delayed the appearance of handcuffs on the escapee's hands.
  • Prevented escapees from running towards the player on foot.
  • Prevented the exclamation mark from appearing over the lever during a chase.
  • Removed the exclamation mark when an escapee starts a shootout after a car stop.
  • Added a death notification for a prisoner killed during a road ambush.
  • Added item drops for handcuffed NPCs.
  • Added the ability to apprehend an escapee when they attempt to enter a vehicle.

Mission The Traitor's Hideout:



  • Prevented leaving the mission area after Gavrilov exits the car.
  • Disabled Gavrilov's comments on damaging his car.
  • Accelerated Gavrilov's exit from Vlad's shop.

Mission Freedom Will Prevail:



  • Added a loading marker when transferring to the Police Base.
  • Added initiation of a shootout in response to a grenade explosion.
  • Prevented Viktor Orlov's subtitles from disappearing when another NPC speaks.

Mission The Lost One:



  • Fixed player movement lock when scaring the Lumber Mill Manager during interaction.
  • Removed the exclamation mark above Sergeant Manalov's head during dialogue.

Mission Deadly Blow:



  • Fixed the ability to complete the mission using the sniper rifle.

Inspector Mode:



  • Changed Smirnov's position on the level 2 office.
  • Prevented Moscovitch from climbing onto the roof of the level 4 office during shootouts.
  • Added different lever sounds for each upgrade level.

Tutorial:



  • Fixed Sergeant Manalov's animation when his welcome dialogue is interrupted.
  • Disabled Sergeant Manalov's movement during the welcome dialogue.
  • Disabled cursor appearance during resuscitation.
  • Prevented adding extra contraband to the warehouse when transferring contraband first and then prisoners to the patrol car.
  • Modified the shootout mechanics at the Lumber Mill.

Sniper Rifle:



  • Fixed the visibility of the grenade indicator in scope view.
  • Fixed scope view when changing killcam frequency while aiming.
  • Fixed slow weapon appearance in scope view when quickly lowering and raising the weapon.
  • Disabled the interruption of killcam sequences by pressing the spacebar.

UI:



  • Fixed an exclamation mark appearing around Vlad's shop after leaving the Outpost.
  • Fixed damage direction markers in the TPP car view.
  • Fixed the persistent on-screen crosshair.
  • Disabled dialog displays during fast travel.
  • Restored the prisoner counter on the prison doors.

Cars:



  • Fixed traffic cars not detecting the patrol car after loading a saved game.
  • Fixed traffic cars not detecting the escapee's car after a chase ends.
  • Fixed traffic jams occurring when attacking a driver during tree cutting.

Computer:



  • Fixed upgrade preview not appearing when quickly hovering over the purchase button.
  • Fixed the delayed appearance of a comrade on the purchase screen when they were injured.
  • Fixed the cursor disappearing after a purchase.
  • Disabled Moscovitch's greetings on the purchase screen.
  • Disabled the revival of injured comrades after purchasing any building or vehicle.
  • Disabled computer when policemen are attacked by the player.

Other:



  • Fixed incorrect arrest notification after capturing an escapee in a side mission.
  • Fixed combat music playing during credits when exiting to the menu during a mission.
  • Fixed FOV bug when changing enemy marker settings while aiming with a weapon.
  • Fixed issues with obtaining the Unstoppable achievement.
  • Fixed enemy markers on target settings.
  • Fixed the lights in the inn's warehouse.
  • Changed the cargo highlight material in the Cargo Notebook.
  • Added frighten behavior to the bartender.
  • Added support for 1x1 monitors.
  • Disabled access to the bartender's infinite inventory if he is killed by another NPC.
  • Disabled progress of the Merchant achievement when trading with the bartender.
  • Disabled megaphone comments during the Outpost Attack.

Update 10.4.10


  • Fixed the incorrect message after arresting a smuggler.
  • Fixed the inability to enter the car of an arrested driver at the checkpoint.
  • Fixed enemies not getting out of the car when attacking the police station.
  • Fixed the seat lock in the police car after one of the prisoners dies in it.
  • Fixed the bug related to leaving a location where civilians have died.
  • Fixed the bug related to shooting at civilians getting up from benches and chairs.
  • Fixed the Kill Camera on the Convoy mission.
  • Fixed the companion being stuck in combat mode after killing a civilian in any location.
  • Fixed issues related to the position and rotation of companions after fast travel.
  • Fixed the bug related to exiting a high-speed moving car with companions.
  • Fixed the bug related to the lack of interaction with companions.
  • Fixed the disappearance of following companions after multiple save loads and game restarts.
  • Fixed the behavior of a companion taking damage in a blocked car.

Drug Dealer Simulator 2 - out now! Huge Combo Bundle Discount!

Hello everyone!



When it comes to the law and crime, you have to pick a side and Choose Your Fighter.
Fortunately in this case, you can pick both!

To celebrate the release of Drug Dealer Simulator 2, we have an offer of a bundle for you, check it out:

https://store.steampowered.com/bundle/42236/Choose_Your_Fighter/

Yes, you saw that correctly!

  • 10% Off Drug Dealer Simulator 2
  • 10% Off Choose Your Fighter Bundle
  • 35% Off Contraband Police


You can also check the game here, hop in and show them some love!

https://store.steampowered.com/app/1708850/Drug_Dealer_Simulator_2/

Update 10.4.9


    Inspections:


  • Fixed the driver getting stuck when shot while pulling out documents.
  • Fixed fugitive not escaping from the outpost when the driver's seat in his car was occupied.
  • Fixed the combat music playing during inspections.
  • Fixed Maximov not being able to clear the inspection zone when a chase ended at the outpost.
  • Fixed issues related to the start of the post attack during interactions with NPCs.
  • Fixed the cargo notebook not clearing its contents after blowing up a car.
  • Added an inspection summary after a chase.
  • Blocked the ability to move a prisoner to a spot with a dead body.
  • When an NPC gets out of a car on the scale, it no longer changes the car's weight.
  • A fugitive killed in the inspection zone no longer blocks interaction with his goods.
  • The truck scale turns off by itself after a few seconds.
  • The truck scale no longer has a delay in displaying the vehicle's weight.

    Companions:


  • Fixed companions disappearing after loading a game save.
  • Fixed companions not spawning the day after death.
  • Fixed the companion Moscovitch disappearing after upgrading.
  • Fixed the issue with police officers shooting prisoners in the prison.
  • Fixed companion getting stuck in the state of raising and lowering weapons in a loop.
  • Fixed the companion in the car triggering the wrong door opening animation.
  • Fixed missing companion animations during interactions and conversations.
  • Fixed the companion being suspended in the combat state while outside the attacked outpost.
  • Fixed companion running to his last position after fast traveling.
  • Blocked the ability to transport a prisoner to the police car when the seat is already occupied by a police officer.
  • Blocked the appearance of an empty subtitle after upgrading the Comrade Moscowitch.
  • Blocked the companion's comments about bad driving when they are not in the car.
  • The companion does not get into the police car when the player is examining the engine.
  • The companion does not run after the police car if there is no free seat for him.

    Campaign Mode:


  • Fixed time progression issues during Campaign Mode missions.
  • Fixed a bug related to killing an NPC in the Labor Camp during the Missing Person mission.
  • Blocked the ability to talk to NPC before defeating all enemies in the Abandoned Hotel mission.
  • The police car siren turns off after completing a mission in the Campaign Mode.

    Inspector Mode:


  • Fixed the World Event Congested Streets.
  • Added the possibility of escaping on foot during a chase mission in Inspector Mode.
  • Added the ability to obtain the 'Armed to the Teeth' achievement in Inspector Mode.
  • Blocked the ability to take side missions in Inspector mode during an ambush.

    Tutorial:


  • Fixed the ability to release prisoners from prison in the Tutorial.
  • Fixed the yellow arrow possitions in the Tutorial when replaying the game.
  • Fixed the issue with restarting the mission on day three of the Tutorial after revisiting the Labor Camp.
  • Fixed the arrows in the tutorial pointing to empty fields when UI visibility is turned off.
  • The megaphone dialogue in the tutorial after cleaning the inspection zone has been delayed.

    Graphics:


  • Fixed the low resolution of the Varila 4x4 car.
  • Fixed lamps disappearing after being broken.
  • Fixed overly bright wall in the final scene of the Deadly Blow mission.
  • Fixed outpost lights not being restored after they were destroyed the previous day.
  • Added blood splatters on objects behind shot NPCs.
  • The sirens in the Varila S and Zaved XT patrol cars have been rotated.

    UI:


  • Fixed the layout of the text displayed after ending the game in Japanese.
  • Adjusted the size of some backgrounds in the Hints Menu.
  • Blocked the ability to enter the menu while fast traveling and upgrading objects on the computer.
  • Changed the way the player and police car icons are displayed on the map.
  • The names of drivers for the Merciful achievement are no longer written in lowercase.
  • The position of the message informing about leaving the mission area has been changed.
  • The Gavrilov's house icon has been removed from the map.

    Combat:


  • Fixed NPCs frozen in a state with raised weapons.
  • Ambushes don't trigger immediately after completing a side mission or pursuit.
  • Fixed the Kill Cam appearing underground when the last opponent was run over.
  • Added car window breaking in Kill Cam view.
  • Restored on-screen messages during the Kill Cam.

    Other:


  • Fixed issues with obtaining the Hitchhiker achievement.
  • Fixed an exclamation mark above Comrade Maximov's head appearing for no reason.
  • Fixed animal sounds playing multiple times when they die.
  • Added an exclamation mark above the bed at the end of the day.
  • Increased the interaction area with the fourth-level lever.
  • Removed the NPC's interaction panel when he die during the interaction.
  • Removed the bullet hole from the gas cylinder after it explodes.
  • Blocked prisoners escaping from prison in Challenge Mode.
  • Blocked the ability to exit the car when standing next to walls.
  • Prisoners in the Labor Camp no longer run away when a grenade explodes.
  • Arrested innocent NPCs no longer have smuggler dialogues.

Update 10.4.8


  • Fixed drivers and companions levitating with outstretched arms after exiting the car.
  • Fixed issues with the ability to get out and move around the car.
  • Fixed issues with vehicles not responding to player controls while driving.
  • Fixed issues related to commissioner's dialogues on the second day of the tutorial.
  • Fixed an issue with drivers exiting the car through its interior.
  • Fixed an issue with two items appearing in the hands at the same time.
  • Fixed enemies disappearing after exiting the car during an outpost attack.
  • Fixed the companion's animation freeze with a drawn weapon after the outpost attack and shootout.
  • Fixed companion Sorokin not dying during the shootout in the tutorial.
  • Fixed issues related to Gavrilov's lamp.
  • Fixed stuck companion behavior during a patrol mission.
  • Fixed companions not shooting during side missions.
  • Fixed NPC panic behavior freeze.
  • Fixed Vlad's animation upon first encounter in the tutorial.
  • Fixed a typo on one of the posters.
  • Blocked the ability for a companion to follow the player to the Campaign Mission when he was previously locked in the car.
  • Blocked the ability to interact with companions while driving a car.
  • Blocked certain times when a companion's comment about bad driving was triggered.
  • Removed unnecessary "Apply" button from settings.
  • Added the ability to hand over prisoners brought on foot to the Labor Camp.
  • Restored the ability to move between front and rear seats in Zaved.
  • Increased the time between enemy attacks during side missions in Campaign and Endless Mode.
  • Changed the display of messages about the inability to fast travel.
  • Companions always appear next to the car after fast traveling.
  • NPCs in story missions do not become aggressive after being scared by gunfire in the area.
  • Bodies killed during outpost attacks always disappear when sleeping.
  • Enemies no longer have closed eyes in Kill Cam view.
  • Enemies don't stop their vehicles in Convoy missions when they begin to catch fire.

Update 10.4.7


  • Fixed game freeze after upgrading a dead companion.
  • Fixed inability to sleep.
  • Fixed inability to admit the next car into the inspection zone.
  • Fixed issue with lack of enemies during ambush.
  • Fixed issues related to Maximov's death.
  • Fixed issues related to border post attacks occurring during ambush.
  • Fixed issues related to purchasing and upgrading vehicles.
  • Fixed issues related to obtaining the "Merciful" achievement.
  • Fixed issues related to police officers shooting at fleeing NPCs.
  • Fixed grass not waving after loading the game.
  • Fixed weather not changing between days.
  • Fixed the ability to accept side missions while in a car with a companion.
  • Fixed the ability to view companion stories on the computer using a gamepad.
  • Fixed issues related to using fast travel with a captured fugitive.
  • Fixed a runaway being blocked due to an outpost attack.
  • Fixed inability to change and repair a car when a companion previously sat in it.
  • Fixed missing companion animations during interaction.
  • Fixed missing bartender animations during interaction.
  • Fixed levitating enemies in the Missing Person mission.
  • Fixed disappearing ambush icon on the map.
  • Fixed roadblocks not appearing after completing the Campaign Mode.
  • Fixed the saving of aiming sensitivity setting.
  • Fixed the visibility of the hint to pick up the newspaper when it has already been picked up.
  • Blocked the ability to exit the outpost beyond the Karikatka area.
  • Added missing characters in traditional and simplified Chinese.
  • Added the ability for NPCs to escape on foot during side missions in Endless Mode.
  • Added the ability to take companions on side missions in the Campaign Mode.
  • Added additional information about companion stories to the Companion Infographic.
  • Added the ability to travel with a companion in non-police vehicles.
  • Restored NPC talk animations during the Crime Scene mission.
  • Standardized the way interface windows are closed across all parts of the game.
  • Cuffed NPCs no longer follow the player while driving a car.
  • Choosing "Nevermind..." option during interaction with cuffed NPC no longer stops them from following.

Update 10.4.6


  • Fixed runaways getting stuck on environmental elements.
  • Fixed a bug causing the game to freeze when the day ends while inside a runaway's car.
  • Fixed newcomers getting stuck behind the border gate.
  • Fixed a bug causing slow escape on foot.
  • Fixed the continuous body movement of a killed escapee.
  • Added the ability to collect money from killed enemies even when the inventory is full.
  • Removed the ability to obtain the Bloody Bumper achievement when a fugitive is killed by a car other than the player's.
  • Removed the ability to open Sina's engine cover from outside the car.
  • Improved loading ranges for certain world areas.
  • Corrected reported translation errors.
  • Corrected the Steam description for the 'Fantastic Five' achievement.
  • Corrected the entrance door to the level 4 office.

Register for testing Contraband Police Mobile!

Comrades!



We have exciting news! We are thrilled to announce that sign-ups for the mobile version tests of Contraband Police have begun. Our friends at MobilWay have been working hard on this project, and we can't wait to share the results of their work with you!

The tests will start next week, and we warmly invite you to participate. To join the tests, simply click on the link below and provide your email address. All further communication regarding the tests, updates, and surveys will be sent to the provided email addresses. At the moment, the application is only available on devices running the Android operating system.

https://forms.gle/tUtWikUioxru6XcK6

Thank you for your continuous support. We look forward to hearing your feedback on the mobile version of the game!

Best regards,
Crazy Rocks Team