With Halloween coming up, it made sense to put out a suuuper spooky update for you guys! This free update adds new parts, scenery, puzzles, and more. Check out Zombie Tim, a fun new part that chases Tim for his delicious brains. This update also adds guidelines to lasers so you know exactly where they are aimed before you even run your contraption!
New Parts
Zombie Tim: He shuffles around looking for brains, and will follow Tim if he's near. He can turn human Tim into a zombie if he catches him. Being a decaying zombie makes him fairly fragile. He can easily "splat" or "fry" in a bunch of different ways.
Braaaaiiiins: Zombie Tim loves brains. He will stop chasing Tim if there are brains nearby. There is also a "Tim Part" version of this that must be picked up and dropped by Tim.
Pumpkins: Use these to decorate, or roll them around your contraptions. You can attach a rope to the top to swing them around. If a pumpkin is hit too hard, it will break.
Guidelines
This is a nice new feature designed to cut down the amount of times you have to start and stop a puzzle. Now, any lasers or parts that move will show you their trajectory when selected. This means that you can line up lasers exactly where you want before having to run the contraption, fail, and try again!
Guidelines can be set to passive (shown when a part is selected), active (shown when a part is held), and off. You can adjust the guideline mode in the settings menu.
New Puzzles
5 new official puzzles have been added to show off some of the new parts included with the update.
New Scenery & Music
A new "spooky" scenery set and a new song to go along with it have been added.
http://youtu.be/7dwZGxVcTIY
Assorted Fixes
Add copy&paste support for TB to osx
Made sure that projected parts don't mess up goal parts
Fixed crash bug when target goal part was deleted while contraption was running
Made sure rope damping of attached parts only happens when approriate (updated physics version for this one)
Did some more required clean up when parts are deleted
Add an animated "colorizing text" to status bar
Fixed bug where Tinker would behave differently between runs because mAlwaysSetDesiredAngle was being incorrectly set.
Fix cppcheck
Fixed cannon so that the cannonball is created with the correct id.
Made sure all touching shapes wake up when a shape's verts change
Fix to script engine check so that it doesn't crash
Fixed grammar in Game Over dialog.
Made sure that both ropes and belts don't try to project or stop projecting part location in editor
Fixed belts so they don't try to project their path (causing a crash in Windows)
Fixed level manager mutex so multiply levels in separate window never have problems.
Fixed call to remove part which doesn't need second parameter.
Fixed crash bug related to Toolman Tim items being added/removed from art list
Fixed up quite a few animation ids that were duplicates of artwork ids
Added on part deleted method and fixed parts that need to know when other parts are deleted
Fixed Toolman Tim so he tells the difference between vision sensor shape and whistle sensor shape so that he doesn't always attract Tinker.
Made collision shapes debug lines update correctly when physics is active
Build-Off #2 Results
After a tough judging period, we have our results for Build-Off #2! We had way more submissions than our first Build-Off, which was great. Not only were there more submissions, the quality was through the roof!
Just like last time, don't worry if you didn't make the top 3 as we will continue to do more of these contests. I said this before and I will say it again, I wish there was some way to pick all of these as top 3 finishers. There was so much creativity and effort put into these!
3rd place: The Kidnap of Tinker, by DancingSlime
http://youtu.be/VkupMYSLtik
This contraption tells quite the tale. Tinker is kidnapped from Tim and run through a secret laboratory. Tim has to try and save him at the last minute before he is destroyed once testing is over.
2nd Place: Tinker's Costume Showoff, by The Governor Penguin
http://youtu.be/rb-1Lq6cU3Y
This was an interesting take on a contraption. Instead of a big, complicated, convoluted creation, it is a costume show put on by Tinker. Clever use of the scenery tool really showed off the dog in a way we had never seen before.
1st Place: Escaping from the lab, by evajeva
http://youtu.be/t5c_2Ga0NRk
Quite an epic contraption, so much going on here! Watch as Tim and Tinker try to escape from the lab. This contraption does a great job of using almost all of the Tinker related parts and behaviors. This is one of those contraptions that you really should watch a few times to catch all of the cool things going on.
Congrats to our winners! I will send you developer messages on your Workshop submission pages and we will get your prizes to you.
I want to give a second huge congrats to everyone that entered. Again, the quality of submissions was so amazing, it definitely wasn't easy to judge and pick the winners. See you all next time!
Build-Off #2: Sit, Stay, Good Boy!
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Did you miss the first Contraption Maker Build-Off? Have no fear, the second Build-Off is here! Work like a dog to make the coolest Tinker-centric contraption that you can. Check out the results of our last build off to get an idea of what to expect.
The winners of the contest will receive Steam games of their choice! The prize pool has increased since last time, with 1st place winning $100 worth of games!
Here are all of the nitty gritty details for the contest. PLEASE READ OVER THEM CAREFULLY. We will NOT accept submissions that don’t follow all the rules!
Contest Theme
To celebrate our latest update to the game, the theme of this contest is Tinker the Dog. Try to make the coolest contraption that you can involving Tinker. You can use any and as many parts as you want, but make the focus of the contraption be the dog.
How to Enter
At any time during the entry period, create a contraption and submit it to the Steam Workshop. Submit it as a contraption, not a puzzle.
In your contraption description, make a note that it is a submission for the CM Dog Build-Off
Rules
Entries for this contest must be created by you, and cannot be the work of someone else.
Do not submit something that was submitted to the Workshop before the contest date. Even if you were the creator, this is not allowed.
Entries must be submitted to the Steam Workshop as a Contraption, not as a puzzle.
We can disqualify someone at any time if they are found to be cheating.
One entry per user only. You can change your submission up until the completion date, but you cannot submit multiple entries.
Scoring
The 3 scoring categories are: technique, originality, and presentation.
Technique: How technically impressive is your contraption? How much does it make the judge say, “I can’t believe they actually pulled that off.”
Originality/Creativity: Are you using parts in a new and original way? Are you doing something nobody else has thought of?
Presentation: Don’t just submit your contraption on the default blue background. Add some pretty scenery, animate it, give a nice backstory to what’s happening in the contraption.
Contest Dates
October 8th, 2014 @ 10:00 AM PST to October 15th, 2014 @ 5:00 PM PST. Entries submitted before or after this time period will not be accepted.
Prizes
1st Place: $100 worth of Steam Game(s)*
2nd Place: $60 worth of Steam Game(s)*
3rd Place: $30 worth of Steam Game(s)*
1st, 2nd, and 3rd place will all have their contraptions featured in the Editor’s Choice section of the Workshop as well.
*Games will be gifted to your Steam account. Winner may choose more than one game, but the total must be equal to or less than the given amount. Must have a Steam account to claim prize, no substitutes. Prize MUST be claimed by October 28th, 2014.
Process
The contest runs for one week. During this time, players can create, submit, and edit their entries.
Once the contest is over, the judges will take a few days to review and anonymously rate the submitted contraptions.
Contraptions will be judged in 3 categories with a score of 1-10 in each category. The contraption with the highest total score will be the winner.
There can be multiple winners at any prize level in the case of a tie.
This contest is NOT a random drawing. Submissions will be judged by us, the developers of Contraption Maker.
By entering this contest, you agree to let us use your Steam name and avatar when announcing winners or talking about the contest.
Previous Build-Off winners are still eligible to win.
Go get to building and "unleash" your creativity on the Workshop :-)