Yes, we are still working on Convicted Galaxy! Our team has weathered a lot of change over the past 6 months and it has been quite some time since the last update, I apologize for that. Our personal lives have taken much of our time lately, but Convicted Galaxy has not fallen off our RADAR.
This is the beginning of the end (of Early Access)
Although it is in a limited capacity, we are increasingly getting more time to spend on game development again. We have realized that our release goals have been a little too ambitious, and like many fellow indie developers, we have too missed many of our release goals.
With that said, we still have a lot of work to accomplish and are thankful for the support and interest in Convicted Galaxy. Watch for updates as we continue to survey the the landscape!
Again, Thank You!
New weapons, solar system styles, and weapons HUD - v0.5.0
Improvements
New Weapons Two new weapons have been added to your arsenal, the laser and mine secondary weapons. With the new change, hull types will also determine the secondary weapons you will receive.
Combat (Drone) hull -> Missiles
Power (Gravity) hull -> Mines
Speed (Decoy) hull -> Lasers
Utility (EMP) hull -> No Secondary
Stacking hull types will accumulate secondary weapons (just like abilities), allowing you to switch between them as you please. There is also an automated check to reset your controls to default so that you will get the new action mappings for switching weapons and build options. If you miss the option, go into the controls settings and set them to default or re-map the new controls related to the new actions for switching weapons and build options.
Solar System Styles and Lighting Quite a few visual improvements have been made, including additional solar system styles and lighting. Each system will now feel much more unique.
Inner Weapons HUD A new inner HUD has been added to quickly notify you of your ability and weapon status. Below are a few images to help you get started until we fully flesh it out with icons.
And a lot more...
Additionally, we have fixed an issue that seemed to have come up when we added the OS X 32-bit build. Thanks to everyone who pointed out the issue and help resolve it! If you are unable to download the game, please let us know, as the issue should be solved.
Patch Notes
As always, you can find the complete release notes here:
http://www.convictedgalaxy.com/releasenotes
Enjoy and let us know what you think!
New Demo Update - v0.4.1
Improvements
Fixed a couple of menu bugs. The demo has also been updated to v0.4.1.
Patch Notes
As always, the release notes can be found here:
http://www.convictedgalaxy.com/releasenotes
Friendly AI and beyond - v0.4.0
Improvements
We've added friendly AI ships! Put the pilots you rescue to work. Build fighter ships like yours for them to use. Once constructed at a friendly station, the friendly AI fighters will follow you around and help you collect resources, defend your stations and assault the enemies.
For now, you build a friendly AI fighter at a level 3 upgraded station with 600 scrap and a rescued ICF pilot. You can monitor their health and upgrades they have chosen in the new squad HUD. Go check it out!
A few more quick changes I want to note:
All ships cruise speeds have been reduced. Think before just cruising off into open space.
Lock-on missiles are no longer standard. You will start with a dumb fire missile just like the enemy AI. You can get the homing upgrade under the combat hull if you need it, but it will reduce the damage done by your missiles.
All small (non-Frigate) ships can now use tethers. Stay away from enemies when your shields are down!
Patch Notes
As always, you can find the release notes here:
http://www.convictedgalaxy.com/releasenotes
Enjoy and let us know what you think!
OSX 32-bit Now Available
Unable to Install? (0 kb to download?)
We have seen a few anonymous comments about purchasers who were unable to download the game (showing a download of 0 kb). We would love to know more about your computer specs if this is you! All builds have been tested on our end and have files, with one exception, 32-bit OSX.
A Universal OSX Build is Now Standard
Prior to now, there has not been a 32-bit OSX version due to possible performance issues with older hardware that is unable to run 64-bit OSX. We believed that Steam would not allow 32-bit OSX users to purchase the game. However, this is the only way that purchasers may be having this issue, to our knowledge. As of today, the Universal OSX build will be standard to allow either 32-bit or 64-bit OSX to run Convicted Galaxy.
We hope this solves the issue, if you have any issues with the game, please let us know via the discussion board or email!
Thanks and Enjoy!
Frigate Class Ships - v0.3.4
Improvements
We have added the Frigate class ship which can be built from a stationed planet with a level 4 upgrade. The Frigate can be docked, upgraded and piloted to siege enemy bases. We have also introduced an ice asteroid variant among other changes.
Patch Notes
As always, you can find the release notes here:
http://www.convictedgalaxy.com/releasenotes
Enjoy and let us know what you think!
New updates incoming!
It's Been too Long...
v0.3.4 is incoming with a lot of new changes. Frigate class ships, Ice asteroids, additional planet variations and more!
You can get a sneak peek at some of the new features from ToadNet's video a few days ago (go to 28:40 to get to the Convicted Galaxy part):
https://www.youtube.com/watch?v=yMuiZs5Rw2o
As we do the last bit of testing before we push out the update, we want to give everyone a heads up:
If you have a saved play through, that particular play through will not be compatible with the update and the save file will get destroyed if you update and run the new version!
However, your mission log and unlockable progress will not be harmed, this only pertains to an in progress game save.
We don't expect this to impact too many users, and it will be well worth all the new goodies. We will post again once the update goes live later today :)
New Station and UI Improvements - v0.3.3
Improvements
Not only do we have a new model for planet Stations, but structures materialize into existence while building. This is our first step towards completely revamped mechanics for Satellites and Stations.
We also have more UI improvements for both usability and stability. Some general client stability fixes have been addressed as well, focusing on both performance and bugs.
Patch Notes
As always, you can find the release notes here:
http://www.convictedgalaxy.com/releasenotes
Improved UI Controller Support - v0.3.2
Improvements
Controller navigation through the UI has been improved. Eventually we plan to make some more significant changes to the UI. We have also fixed a few other things that players have pointed out, to include a corrected distortion pattern on the gas giants.
Patch Notes
As always, you can find the release notes here:
http://www.convictedgalaxy.com/releasenotes
Controller Support - v0.3.1
Controller Support
Our first update to Steam Early Access is primarily introducing controller support. Controller support will be an ongoing task, so please be patient and let us know if you have any issues. Most of our testing has been done with PS4 and XboxOne controllers, although it should work with most controllers.
Please let us know if there are any issues or any suggestions on additional mappings in the discussions page:
http://steamcommunity.com/app/545840/discussions/
Along with a few visual changes to the HUD, we have also done some minor balancing changes to damage done by lasers in particular.
Patch Notes
As always, you can find the release notes here:
http://www.convictedgalaxy.com/releasenotes
What's next?
Next up, we will be looking to make some more visual and mechanic implementations, such as more visual changes when upgrading stations or ships and the implementation of more satellite types.