Aw yeah, this is one massive update! I've taken all of your suggestions, feedback and requests and made this update one of the biggest yet. While a lot of it deals with quality of life improvements I've also added some fun new challenges and features! Enjoy and I'll be back in the next few weeks to talk about what's next for CSD 2, and thank you again for all the positive Steam Reviews with these last few updates!
HOTFIX 3
Fixed a bug that could cause two music tracks to play at the same time.
Added two trash chores to practice with so that they can be properly binded in the Practice Chores mode.
Chores in Practice Mode now appear in order, so that they are more easily accessed for users that have fewer than 9 prep stations.
HOTFIX 2
Fixed the mouse scroll wheel and right click functions that were not registered when playing local co-op using Type A controls.
Added text to the Keyboard option menu explaining how to bind keys to individual foods.
Fixed bug that awarded some achievements too early at the end of the day instead of waiting until all customers have left the restaurant.
Made a few small visual UI improvements.
Fixes controller issues when holding left/right trigger.
Fixes keybind issue when using a controller in practice mode.
NEW ADDITIONS
Custom keybind support have been added to all 180+ foods! Simply enter Practice mode with any food, open an order in the Prep or Holding station, and follow the steps on the top right of the screen.
Added a Random selection for entrees, sides and drinks for your Active Menu. This will pull a random item from your Pantry onto your menu, and you won't know what it is until you start your day! You can have a single random slot on your menu, or have your entire menu randomized...it's up to you!
Level cap increased to 110. This decreases the amount of gold medals you need to unlock all foods by 64, as you will unlock new foods at 105 and 110. You will also earn 50+ additional items with this level increase!
You can now practice chores in the Tutorial section. You can also rebind keys for all chores when practicing them.
Restaurants will now display a bronze/silver/gold medal on the Tower select screen when you clear all shifts in a restaurant.
Filters added to My Pantry: Entrees. You can now browse foods when choosing one for the Active Menu that only have a certain booster modifier, such as showing only Late Night Munchies foods, etc.
Boosters and Detractors that affect buzz will now be displayed on the Active Menu on each food (Classic Mode only).
All new starting story intro added. This is shown once upon loading a game for the first time since updating to v1.5 or when starting a new game, and will not appear afterwards unless you select it in the Tutorials menu.
Seven additional achievements added.
BUG FIXES & SMALL CHANGES
Rewrote entire main menu/designer music code. The process of choosing random songs was never very accurate with low end machines, and there were bugs that would sometimes cause long periods of silence. The code was rewritten to be much faster in the transitioning of songs, and 100% more accurate to prevent "missing" tracks.
Blueberry ingredient and recipe added to Pancakes. I have no idea why this wasn't in the game to begin with!
Shift number now added to Day Complete screen.
Increase speed of order rate for Practice mode.
Fixed crash when pressing controller shoulder buttons in the options menu.
Swiss Chicken Burger recipe now requires Swiss Cheese for Grilled Chicken Sandwich.
Gold stars brightened up in UI display when YUM level surpasses 50.
Fixed a rare glitch that would cause customers to not leave your restaurant and prevent the day from ending. This typically happens when perfect combos are over 950x for a single day (!!!), though it could happen in other circumstances as well.
Added PRACTICE identifier to the UI bar when in Practice Mode.
Fixed very rare bug with customers that could crash the game.
Removed ability to restart day in tutorial to prevent errors.
Beef Wellington Proscuitto ingredient changed from P to R in order to be properly binded in Key Binding mode.
Menu music now plays properly when exiting a tutorial via the pause menu.
New Game Maker Studio 2 improvements provide an increase in performance for Windows users. The "Slowdown" beta branch has been disabled as a result as this new runner has those improvements built in. You will automatically be updated to the latest build if you were using that version.
Made some small visual improvements to the UI and menu in a couple of places.
ROLLBACK OPTION
Version 1.12 is now available in the Beta Branch should you need to roll back for any reason. To access, right click CSD 2 in your Steam Library, select Properties, select the Beta tab and select the version in the drop down box.
Preview: Update v1.5!
I've been working like crazy to bring another big update to CSD 2, and it's quite a big one. I'll be releasing it next week, and I thought I'd give a quick sneak peek at some of the goodies you'll find.
First up, key binding support has been added to all 180+ foods! By going into Practice Mode you can bring up the keybind guide that allows you to bind any ingredient to any letter or arrow key. I know this was a highly requested feature for quite some time and it was quite a bit of work to get it going smoothly across the massive catalog of foods, but I think it was definitely worth it.
I've also given some attention to the Active Menu and how it displays boosters and detractors, and a lot of quality-of-life improvements have been added. One new fun addition is the Randomize feature. When choosing a food from your pantry to place on your Active Menu, you can choose this option to fill the slot with a random item from your pantry that will only be revealed once you start your day. This adds a fun new element to your day-to-day services in CSD- you can add one random slot to spice up your menu, or go crazy and do a completely randomized menu!
I'm also going to be increasing the level cap from 100 to 110. This means you can now unlock two extra foods, which allows a bit of greater flexibility in unlocking all foods (in fact, this means the requirement for getting gold on all levels is reduced by 64 levels if you want to unlock everything.) This also means you'll be unlocking 50+ additional restaurant items!
There are some other fun features that I'll let you discover once the patch hits next week, including another set of achievements. Thanks y'all for all the support and all the nice Steam reviews, it really means a lot and I hope you're enjoying the game. :csdsmile:
Update v1.12 Now Available!
It's December! Time to decorate your restaurants with some new Christmas seasonal items, aw yeah! This update has a few new features and fixes:
HOTFIX 1 (12/2)
A hotfix has been released that should fix the game freezing for some users when trying to exit the game. Please let me know if you still run into this issue.
NEW ADDITIONS
Mode and location is now displayed in the in-game UI and on the Day Complete menu.
(DESIGNER 2.1): A dozen new Christmas decorations have been added to the designer! Find them in the Seasonal category.
(DESIGNER 2.1): Added ability to delete all of a certain category- for instance, deleting all wall art/panels/objects only. This applies to Wall Art/Panels/Obj., Wall Lights, Ceiling Lights, and Seating/Floor Objects. You can find this in the Edit category.
(DESIGNER 2.1): Separated Seasonal category with Christmas/Halloween sub-categories, with more to come.
BUG FIXES
Achievement misspelling corrected. Our local spellchecker has been fired and blacklisted from ever working in the industry again.
(DESIGNER 2.1): Improved memory handling when entering Designer mode to help prevent crashes related to memory on low end hardware.
The next update coming later this month will include key binding support for all foods, better Active Menu Booster/Detractor displays, and some fun new surprises! Thanks and enjoy!
Update v1.11 Released!
Hey everyone, time for another update! In case you missed it, the last update was a massive one- be sure to check out all the new modes and features it added!
Today's update is mostly bug fixing with some fun new additions!
NEW ADDITIONS
Added Discord Rich Presence support (Windows only). Now your Discord chums can see your current state when playing Cook, Serve, Delicious! 2!! Displays current Delicious/Perfect/Average/Bad orders for the day, YUM rank, which shift and restaurant you're working in (with associated image), which mode you're using in CSD!, etc. Big thanks to rousr for the Dissonance extension in the GM Studio Marketplace!
Added option for Windowed screen with border (default is borderless window) (Windows only). Select it with the window toggle in the Options>Graphics menu. Another big thanks to rousr!
Achievement icons updated with a unique pic per achievement.
Ramen prep phase redone for better flow and keeping it consistant with other foods.
Added attachement email icon for emails that have special unlocks.
Performance improvements.
BALANCE CHANGES
Sushi Nest Shift 9 and 10: Prep stations decreased by one, and holding stations increased by one.
Seafood Classics booster added to Lobster.
To Go! booster added to Burrito and Breakfast Burrito.
BUG FIXES
<*>Fixed a bug that would not properly apply weather volume when changed in the Options menu.
<*>Fixed email bug that would occur when reading unread emails past page one.
<*>Tutorial and Title Screen now properly supports PS4 gamepad labels.
<*>Menu rot now displays correctly on the Active Menu after loading a saved game.
<*>Drinks could sometimes be duplicated in the Active Menu (such as soda taking up both slots), which has been fixed.
<*>Removed menu rot detractor from Side Chili.
<*>Customers Served objective clarified a bit more.
<*>Added letters into words that weren't spelled right until they were spelled real good.
Note: if you're in the experimental performance branch, you will also be updated to 1.11 using the improved runner. Do try switching to the default build and if it doesn't work well performance wise you can always switch back.
With this patch out I will be doing one more small one by the end of the month and then I'll be working on implementing custom key binds across all 180+ foods and implementing new ways to unlock foods so that you don't have to gold every single C4H shift. Thanks again for your continued support!
Update v1.1 Now Available!
It is here. It is finally here! The biggest update ever for CSD 2! There's so much new stuff here, let's just break it all down:
OPTIONAL PERFORMANCE BUILD (11/16)
Some users have reported performance issues with v1.1 To try out a new test build, visit this thread: http://steamcommunity.com/app/386620/discussions/0/3183345000081024259/
HOTFIX 1
Fixed Universal Keys bug that would instantly serve foods as if the enter button was held down permanently.
Fixed some duplicate Leo and Dennis emails.
Removed Menu Rot display on Active Menus when playing Standard/Stress/Zen Modes.
Removed email codes that were not supposed to be visible.
NEW ADDITIONS
NEW MODE (CSD Restaurant Only): Classic Mode allows you to customize your menu and improve your buzz through careful balancing of foods day to day.
NEW MODE (CSD Restaurant Only): Stress Mode boosts the prep/holding station count to max and starts the buzz at 150%. Good luck!
NEW MODE (CSD Restaurant Only): Zen Mode removes all rush hours and allows you to toggle infinite patience for customers, allowing you to have a nice chill day with your favorite foods.
MODE CHANGE: "Standard" is the regular mode that the game originally launched with if you want to keep everything the way it was before!
NEW FEATURE (CSD Restaurant Only): Mode Options lets you adjust prep/holding station counts for Classic/Standard/Zen, adjust buzz for Standard/Zen and allows you to toggle infinite patience for Zen.
FOOD CATALOG: New sorting features have been added. Sort by ascending/descending price, name and cost, across all filters.
FOOD CATALOG: View entree price, name and HS status features have been added to the main viewer.
FOOD CATALOG: Boosters and Detractors have been added to food descriptions. New B/Ds have been added as bonuses when placing foods on your active menu (Classic Mode only).
NEW FEATURE (CSD Restaurant Only): Equipment Menu allows you to upgrade your restaurant from better dishwasher parts to increased potency of rat traps, etc. Buying these upgrades reduces your chores! This applies to all four games modes.
NEW FEATURE (CSD Restaurant Only): View Buzz lets you see how your menu will affect your buzz during the day.
NEW FEATURE: Over 600 emails are now in the game! You'll receive 2-3 emails every time you finish a day in any mode/restaurant. Watch for special surprises and a few secrets hidden within! To access, select Emails in the Campaign menu.
Sped up and changed chest opening animations.
Five new achievements added. Another final wave of achievements will come in a future update.
Added 100+ new objects to unlock.
Added a new objective for the CSD Restaurant that allows you to unlock two new items by playing a day in any mode (30 days max).
GAMEPLAY BALANCES
The following foods have had their entree price reduced (making less money for the player): Pies, Tres Leches and Cereal.
The following foods have had their entree price increased (making more money for the player): Tacos, Hamburgers, Deluxe Nachos, Sub Sandwich, Small Custom Subs, Burritos, Tawianese Shaved Ice, Craft Beer.
BUG FIXES/SMALL ADDITIONS
Certain customers no longer hover above chairs.
Customer positioning with other seats/booths modified.
"My Pantry" menu now properly displays Entrees/Sides/Drinks title when opened in the Active Menu.
New icons in the main menu help signify new modes and features (unread emails, New Modes banner for CSD icon in Tower, etc.)
View HS status is now always on in the Active Menu of the CSD Restaurant.
The game now defaults to Classic Mode.
Salisbury Steak prep phase fixed to prevent empty skillets.
Added two new social links (Reddit/Official CSD Wiki).
Fixed a few words that weren't spelled good.
KNOWN ISSUES
Emails cannot be "unfavorited" when using a keyboard or controller. I will fix this in a hotfix this week.
A few new objects were not displaying properly and are being held back for the next update.
VERSION HANDLING
v1.04 is now in the Beta Branch if you need to roll back the update for any reason. To do so, right click on CSD 2 in your Steam Library, go to Properties, then select Betas and use the drop down menu to select v1_04.
Update v1.1 Coming November 14th!
After a ton of work, I'm excited to announce that v1.1 will be coming out next Tuesday, Nov. 14th! This was a much larger update than I ever planned for, so thank you so much for being patient.
Here's an updated list of everything that will be in the update!
New Email System- Enjoy over 600 emails spanning across the entire tower, including some fun surprises! You will get some emails every time you finish a day in any mode.
New Catalog Upgrades- Browse the food catalog with all new sorting, display and filter options, allowing you to get to the foods you want much faster.
All New CSD Mode Features- Adjust the number of prep stations you want in your restaurant, up to the maximum you've unlocked so far in the game, as well as adjusting buzz to the maximum you've earned across all modes (except where noted). The minimum of 3 foods on an active menu has also been removed- so your dream of running a restaurant serving nothing but Pig's Blood Cake can finally be realized! Additional achievements are also being added to this mode.
Equipment Upgrades (CSD Mode Only)- Add new parts and improve your equipment to reduce the number of chores in a day. Parts can be expensive, so upgrade carefully!
New CSD Mode: Classic- Utilize the all new Boosters and Detractors that all foods now carry and earn more buzz with a well balanced menu. For those who enjoy the simple menu planning the game originally launched with, you can select the Standard mode.
New CSD Mode: Stress Kitchen- Get ready for an intense mode that boosts your buzz to 100%. You can even adjust the buzz from 100-150%, depending on how challenging you want the day to be. Good luck!
New CSD Mode: Zen Kitchen- If you just want to make pancakes all day without being too stressed out, Zen Kitchen allows you to play a day with no rush hours or buzz modifiers (like Standard mode).
Note that all four modes will contribute to your progression and unlocking items as normal. I've changed my stance on that since the last update as I just want people to have fun playing the game they want to play. You'll also notice that modifiers are gone; I outlined some ideas in a previous update where you can take modifiers in a mode that will boost stats in one area while detract in another, but ultimately it just wasn't that interesting or game changing enough. I don't want to add features that aren't great simply so I can buff up the feature list.
Over 100+ New Objects- Includes lots more chairs, and all new categories of objects such as Sprays and Historical.
Lots of Additional Improvements- Improved font rendering across all resolutions, some performance improvements, bug fixing, and lots more!
Whew! Hope y'all enjoy the big update when it comes out, thanks again for all the support! :csdsmile:
Update v1.1 Preview #2!
Hey y'all! It's been a bit since my last update, so I thought I'd do another update preview to show how all the progress has been going and detail some more new things being added to CSD 2!
Be sure to check out the previous update to read about the new Classic mode and new modes:
With Classic mode coming in this update I felt that the food catalog needed a bit of retooling so that you can find a specific food quickly. With v1.1 you'll be able to toggle labels and text for the display, as well as sorting the foods alphabetically, by cost, or by price, as well as being able to display only certain foods related to certain boosters. If there's a rainy day, toggle the Rainy Bites booster foods filter to see all the foods that will give you a buzz boost during that day, and so on.
The food descriptions have also been retooled to better display all the new boosters and detractors.
[B]Localization Efforts
Work is now being done to have the game support partial language packs, so that all necessary texts are translated to ensure players can enjoy the game in a variety of languages. While that won't be in v1.1, groundwork is being laid to support that, and a nice benefit that is in v1.1 as a result of this is the new font rendering technique that will improve text display across all resolutions. Check out the difference- it may seem a little subtle in the pic, but I assure you it's a big improvement in-game.
News on what languages I'm looking to support will be coming later this year.
More Unlockables
Chairs are one of the rarest items in the game, and for this update I'm adding five new sets of chairs, as well as 100+ new items! This includes a new category: Sprays, which allow you to tag walls, wall panels and wall accents with fun new art.
I'm also redoing the chest opening animations so that it's faster and doesn't shake anymore, as that was a problem for some users with motion sickness. This new animation will look much cleaner.
There will be ways of unlocking specific objects for those who have been unlucky with drops in certain categories. That will be in an update after v1.1, but there will definitely be some cool additions that I think everyone will like. (this also applies to the random nature of food unlockables- while that won't change, the ways of unlocking certain foods will have some new additions in a future update).
New Mode: Zen Kitchen
With the Standard, Classic Mode and Stress Kitchen mode being added to the game, I thought it would be a fun balance to add a new Zen Kitchen mode as well. This is a standard day with no rush hours and the ability to adjust your buzz to whatever you'd like. You can earn progress and money with this mode, but not objectives (such as "earn a perfect day"). For those who just want to zone out and flip some burgers, I got ya covered.
Coming Soon!
The unfortunate news I have is that this has taken me much longer than anticipated (there are a lot of secrets in this update I won't be revealing!), so it's looking like an end of October/early November release. But you can see it's going to absolutely be worth it. I have part of the update already in testing so that we can balance out foods with the new boosters/detractors and further testing will happen next week to ensure this massive update plays great.
Once v1.1 is out I will have a roadmap of all the new stuff I plan to add, including new Chef for Hire Extreme Shifts, new foods, and a whole lot more! Thank you for all the support and get ready for v1.1, coming very soon! Woo! :csdsmile:
Update v1.04 Now Available!
A big new update is ready to download, with tons of new features such as Seasonal Items, big Designer additions like save slots, gameplay balancing, and some requested features such as being able to move the borderless window around the screen. Here's all the details:
NOTE: A change in the way the game draws the restaurant to fix a few bugs might result in your restaurant having an extra object in a random place. This is normal- you can delete this object and it won't show up again.
NEW ADDITIONS
You can now move the game window at any time (Windowed mode only, Windows only). Press and hold SHIFT+W. While holding, use the arrow keys to move the window around. Press SHIFT+W+C to recenter the window and reset the position. When changing resolution sizes, press and hold SHIFT and then click Apply Changes to cancel the auto-recentering of the window.
Designer Mode: Eight restaurant save slots have been added to the Designer. You can now experiment with different designs and switch back to your old restaurant instantly!
Designer Mode: Seasonal objects are now available! Fifteen Halloween-themed objects have been made instantly available in the Objects:Seasonal category. Look for more seasonal objects in the months to come!
Designer Mode: Mouse functionality has been significantly improved. You can now click on items in the Designer preview bar to place them, instead of relying on the mouse wheel. General flow of the menus with the mouse for the Designer has also been improved.
Designer Mode: Time of Day option added.
Designer Mode: The UI of certain categories has been redone.
Designer Mode: More mouse buttons have been added for easier menu navigation, especially for touchscreens. These are only shown when using the mouse or a touchscreen.
A pause button on the bottom right of the screen has been added to the main game when the "Enable Touchscreen Support" function is toggled on in the Options: Mouse and Touch menu. Further improvements for touchscreen support will be added in future updates.
Renamed 100+ generic Wall Objects.
Replaced News icon with Social Links icon, rearranged icon order in main menu.
GAMEPLAY BALANCING
The base patience given to players has changed. The cap has been raised from 100% to 120%. This basically means the game stops awarding patience at 120%, which increases patience across the board. For example, 20% buzz now awards ~30s of patience instead of 24s. Similarly, 90% buzz awards 10 seconds of patience instead of 3 seconds. This should help even out the difficulty for the more extreme levels without being overly game changing. This applies to all modes (CSD and Chef for Hire).
Ribs Holding Station serving increased from 2 to 3.
Welcome to Tasteville Shift 13's double entree listing has been fixed.
Binds for Risotto and Souffle have been changed to better represent the ingredients.
BUG FIXES/SMALL CHANGES
Objectives that have been completed in CSD mode will now display "Objective Complete!" A bug originally prevented this from happening, causing tracking to look broken.
Fixed Designer bug where booths/tables would not be placed, but are still tracked by the game, causing weird placing and deleting issues that would show invisible objects in the delete mode, etc.
Fixed Designer bug when using a keyboard would not highlight icons.
Fixed Designer bug that would move an object even if you cancel the action in Edit mode.
Fixed Designer bug where certain objects might not load in properly if they came at the end of the object limit.
Added a warning message in Designer when a player is level 00, mainly to tell them that they should level up first before designing.
Fixed some grammar errors in some food and restaurant descriptions.
The steak fingers prep station order image has been flipped to match the Holding Station image and to help better differentiate it from the chicken strips.
Six walls had the same color (bright red), resulting in three duplicate walls being awarded to the player. That color has changed to a dark red, so your restaurant may be a dark shade of red now if you had one of these duplicate walls. This is normal, apologies for the bug!
Designer mode category "Large Wall Objects" preview thumbnails have been improved.
ROLLBACK
As always, you can roll back to a previous version should v1.04 give you any immediate problems. To do so, right click on CSD 2 in Steam, view Properties, go to the Betas tab and select v1_03 in the drop down window.
Thanks everyone for all the support, hope you're enjoying the game! There might be a small update next week but I'm now in full production for version 1.1, which is gonna be a big update. :csdsmile: You can find the preview on that one here:
From the amazing composer that brought you Owlboy and CSD 1's soundtracks comes the all new original album for CSD 2!
This release has over 40 full length tracks and a number of stingers, all presented in high quality FLAC and MP3 formats. You can buy it standalone here:
You can also buy it as part of the Delicious Bundle, which contains CSD 1 and 2, as well as both soundtracks, for 25% off the total package. You can use the "complete the collection" feature on Steam to get the discount even if you own any of these games or soundtracks.
Big thanks to Jonathan Geer for the amazing soundtrack! 100% of the money made on the soundtrack sales go straight to Jonathan, so support your indie game composers today! :csdsmile:
Cook, Serve, Delicious! 2!! v1.03 Released!
Time to serve up another fresh batch of updates! More achievements, features, even music! Here's the details:
NEW ADDITIONS
Added a new Key Input Delay option (Options>Keyboard). Some users have had issues with ingredients being placed when they turn the page if the ingredient was the same key bind as the last. This adds an 8ms delay that should help alleviate these issues. I'll be adjusting the delay based on user feedback in future patches.
Altered player information display when your YUM rank is level 55 or higher.
Added a new menu music track.
Added a new gameplay track (evening).
Added eight new achievements. More to come!
Improved News page.
NEW ADDITIONS (FAN REQUESTS)
New Option: Hide Rodents/Insects (changes the chore ticket images, found in Options>Gameplay)
New Option: Disable Strobe Effects (found in Options>Gameplay)
Changed sound effect for an HS item expiring.
(MAC) Support for binding of the Command buttons added.
GAMEPLAY BALANCING
Swapped out Baked Potatoes with the Side Salad for Eaty's Shift 16.
BUG FIXES
Fixed a bug that could occur during co-op that would deliver orders to the wrong player, resulting in two separate orders overlapping each other and causing average or bad orders.
Fixed bug that would cause a visual impression that an ingredient was placed twice when using type A controls in local co-op.
Fixed Good Japan Shift 08 which had two of the same entree orders.
Altered title of Breakfast Burrito Recipe 09 that had an ingredient that wasn't actually in the recipe.
Changed the way the menu music is handled to help prevent long periods of silence.
Fixed bug that would bring in your current Active Menu for CSD mode into Practice Mode.
Fixed a few typos.
Fixed Fruit Spread and Kimchi from clipping through the metal bowl.
Side Chow Mein O.Shoots ingredient key bind changed to match entree Chow Mein.
W and S keys now scroll food descriptions.
(LINUX) Changed the build structure of the game as builds after v1.00 were not running for some Linux users.
NOTE
All versions from this point forward will have a special branch you can roll back to should you encounter any immediate problems. For example, you can now select version 1.02 in the Beta Branch folder. To access, right click on CSD 2, then click Properties. In the Betas tab, you can select from the drop down menu v1.02.
NOTE: HOTFIX 1/2
Some quick hotfixes went out today that fixes lag on keyboard inputs (where you'd have to press a key twice to activate it), as well as fixing mouse sensitivity.
Also in case you missed it, I posted a big preview on the upcoming update next month! Check it out if you haven't already and have a nice weekend!