Core Decay cover
Core Decay screenshot
Genre: Shooter

Core Decay

Dev Blog #6: Post-Human



After a short hiatus, I bring you a new development update we're taking a look at how Core Decay approaches cybernetics, as both a gameplay feature and crucial part of the narrative and player identity!

Dev Blog #6: Post-Human


Location Showcase #1: Contingency Vault



Play Video

In lieu of a dev blog post this month, today I'll be starting a series of visual location showcases to vary things up a bit! This will serve to show more of the game without spoiling all too much of the narrative content, and hopefully break up the walls of text of the regular blog posts a little bit! For this first entry in the series, it feels only fitting to be taking a closer look at the first place you will be exploring in the game.

The exact nature of this place will be up for you to discover, though it's clear someone went to great lengths to keep this facility off the map...






Check out the website post for more screenshots and a video preview!

Dev Blog #5: Cogito, Ergo Sum



Welcome back! This month's dev blog entry is going to be a bit shorter - which makes for a good opportunity to take a dive into the game's setting, story and thematic focus. This is an area I think is best left mostly unexplored in this dev blog in favor of experiencing it firsthand, but I do want to give an idea of how Core Decay thinks about its story and its role within the game.

Note: This post goes over the story premise and initial events of Core Decay in some detail. If you would rather not have this spoiled ahead of time, I would recommend skipping this one!

Dev Blog #5: Cogito, Ergo Sum

Dev Blog #4: ICE Breaker

Welcome back to another Core Decay development blog post! This month we will take a closer look at a hugely important part of the game - computer terminals and hacking. While you can play through the game without engaging with hacking or cybersecurity at all, it can be a very powerful tool in the right hands - let's dive into how!

Dev Blog #4: ICE Breaker









Dev Blog #4: ICE Breaker

Dev Blog #3: Real World Spaces

Welcome back to another Core Decay dev blog entry! This time we will be looking at how Core Decay approaches level design, looking at what motivates the way virtual spaces are designed and envisioned, and exploring a concrete example of this in how the design of a bank office has changed throughout the level design process.

Dev Blog #3: Real World Spaces






Dev Blog #3: Real World Spaces

Dev Updates & New Forums!

Hello everyone - I want to introduce to you all the new Core Decay website at coredecay.com, and new forum at community.coredecay.com!



Moving forward, this website will be the central place where development updates and news will be posted moving forward, and where it is easiest to get in touch with me directly. Focusing on an independent, self-hosted community is something I have wanted to do for a long time, for a multitude of reasons. Rest assured, I will also share links to important updates here on the Steam forums for those who prefer - but I do want to encourage everyone who is interested to check out the new website. This ensures that everyone interested in communicating directly with the developers and getting the latest news can do so regardless of the platform they might choose to play the game on!

To address a few questions I am sure some of you might have - first and foremost, I am entirely dedicated to seeing the project to completion and am personally working on it every day! I have no specific news to share in regards to the development schedule or involved parties, but it is my full intent to continue to work on Core Decay. I will have more to share on this in the future!

Meanwhile, to get started on sharing a bit of the actual game, I have written two new dev blog posts that are up now, with more to come in the coming months!

Dev Blog #1: The City of Brussels


https://community.coredecay.com/blog/9-dev-blog-1-the-city-of-brussels



Read the full dev blog post here!

Core Decay features four major city hubs throughout the game - Shenzhen, Seattle, Brussels, and Johannesburg. In this dev blog post we take a look at the the third hub you get to visit - the city of Brussels!

Dev Blog #2: Troubleshooter


community.coredecay.com/blog/16-dev-blog-2-troubleshooter



Read the full dev blog post here!

In the second Core Decay dev blog post, we take a closer look at a number of individual gameplay mechanics of the game, and the design philosophies that drives them.

Thank you!


On a final note, I also want to thank everyone who has supported this project so far. It has been an amazing time working on this dream game of mine, and I am looking forward to being able to share it all with all of you! I'm looking forward to sharing more concrete updates on the future when I am able - until then, enjoy these updates!

Ivar Hill

Core Decay - Realms Deep 2023 Trailer



Did you miss the Realms Deep showcase? Don't worry, we've got you covered with a new trailer from Core Decay. Inside, you can check out some of the different ways to approach the various sections of the game.

And don't forget to look at our fresh, new key art.


  • Wishlist Core Decay here.
  • Follow 3D Realms on Twitter.
  • Join the 3D Realms Discord.
  • Join the 3D Realms Subreddit.
  • Check out the 3D Realms Website here
  • Check out the Slipgate-Ironworks Website here

REALMS DEEP 2023 ANNOUNCEMENT



Realms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair.

3D Realms brings updates from numerous titles under their diverse portfolio, including
Its highly anticipated classic RTS Tempest Rising, action-adventure FPS Phantom Fury, immersive sim Core Decay, sci-fi horror FPS RIPOUT, dark-fantasy FPS GRAVEN, dieselpunk action-rpg Combustion, Ion Fury’s Aftershock expansion, and maybe even an exciting surprise or two. Other developers and partners at this year’s Realms Deep include the return of New Blood Interactive, Running With Scissors, Slipgate Ironworks, HYPERSTRANGE, Dread XP, Hellforge Studios, Fulqrum, and Retrovibe, as well as THQ Nordic, Prismatika Games and many more, making their debut into the show!

And who knows, maybe there will be a few interviews? Maybe a bit of the ol’ ultraviolence.

WHERE: http://twitch.tv/3DRealms
WHEN: 8 PM CEST / 2 PM ET

3D Realms Live! Interview - Ivar Hill (Lead Designer of Core Decay)

Recently, we had Lead Designer Ivar Hill on our livestream (Every Friday @ 2pm EST, 8pm CET on Twitch) talking about the game and immersive sims in general.

And you can watch it below.




Don't forget--

Wishlist Core Decay if you haven't already.
Follow us on Twitter.
Follow us on Facebook.
Follow us on Youtube.

Core Decay - Screenshot Saturday

We really appreciate the continued interest in Core Decay and we know that we've been silent for a bit, but the development continues according to schedule!

In the spirit of that interest, here's a new screenshot that highlights a few of the changes that have been made since you last saw the game.



Stay tuned for more updates and be sure to add Core Decay to your Wishlist!

store.steampowered.com/app/1260940/Core_Decay