Good news, everyone: my third game Blacken Slash is now available!
Go get it, you won't regret it! Also: a big thank you to all of you! This whole solo gamedev adventure only works because of you – so thank you, from the bottom of my heart!
- Fixed caching for iOS and Android purchases for offline play - The restart button is now disabled for daily challenge games - Restarting a game will now keep the selected supercharge - The score bonus for unused mastery points is now tied to the amount of waves played so creating and immediately abandoning games can no longer be exploited to gain infinite XP - You can no longer abandon an already abandoned game for infinite XP
Score Shenanigans – Changelog 2.3.1
I fixed a little error in the score calculation bonus I introduced in the last patch.
"Supercharged" – Changelog 2.3.0
Sorry for the long silence friends, I was busy working on the spiritual successor of Core Defense – Blacken Slash might be something you like, so check it out and wishlist it:
- new supercharge *Tanky*, in which mobs have more health but move more slowly - new supercharge *BadaBoom*, in which only Powder Kegs are spawned
Changed
- All run scores now have a bonus for every mastery point NOT used to level the playing field in the daily challenge - Supercharges in normal games are no longer random and can manually be selected - Updated several translations
Fixed
- Fixed an issue where a corrupted profile would prevent you from starting games - In case of a late (invalid) submission to the daily challenge you're no longer locked out of the next one - The compendium now shows the proper amount of unlocked mastery points - The level up notification no longer shows once you reached the maximum level