We’re looking for a little bit of feedback and we’re inviting as many community members as possible to let us know what they think about some potential changes to a Core Keeper mechanic that’s been part of the game for a while now.
As you know, Core Keeper is still in Early Access, and we’re working hard on balancing the game. We’d love to get your feedback on some proposed changes to a mechanic you’ll undoubtedly be familiar with. We’re thinking about updating the way permanent health boosts from items such as the Amber Larva and Giant Mushroom work. Find out a little bit more about the reason for this and give us your feedback here!
We’re very grateful to have such an active and open community, and we’re always keen to hear what you have to say about the game. Thank you so much for the feedback you’ve given already, and we look forward to hearing what you think. If you’d like to give your feedback on other elements of the game, you can do so in the Feedback Forums over on the official Core Keeper Discord server.
The Core Keeper and Terraria Crossover is Live!
We’re very excited to announce that the Core Keeper and Terraria crossover is now live! Will you be among the first explorers to locate the Summoning Idol and call forth King Slime?
How Do I Find the Summoning Idol?
That’s a great question! King Slime’s Summoning Idol is a rare item that can only be found by – you guessed it – defeating Slimes. Slimes in all corners of the Core Keeper map have a chance of dropping the King Slime Summoning Idol upon defeat, and then it’s up to you to figure out exactly what to do with it (psst, there's a clue in our patch notes!).
We’re excited to see which Explorers will be among the first to summon King Slime, and we’re even more excited to see which of you will be among the first to defeat him and uncover his loot! The chance of a Slime dropping the Summoning Idol is about the same as the chance of it dropping a Slime Trophy, so don’t worry if you don’t find the Summoning Idol right away – the Core Keeper and Terraria crossover is a permanent addition to the game.
It's been a joy to collaborate with Re-Logic on the crossover, and we hope you’ll enjoy the new features available in both games. We’re looking forward to seeing screenshots of all your Caveling Pets over in the official Core Keeper Discord once Terraria’s own update goes live.
We’d like to remind you that this crossover is coming as part of a much bigger update for Terraria too, and we want to wish Re-Logic a big congratulations on all their hard work. We’re still hard at work on our next major update, The Desert of Beginnings, but you can expect a spooky Halloween-themed seasonal event next!
Core Keeper and Terraria Crossover – Patch Notes – 0.4.6
NEW FEATURES
New NPCs
King Slime Boss
New Items
Crown summoning idol (low drop rate – drops for Slime blobs and can be used to summon King Slime at any of the Giant Slime summoning runes)
King Slime Crown
Royal Gel
King Slime Figurine
King Slime Chest
Core Keeper and Terraria Crossover – Patch Notes – 0.4.5
NEW FEATURES
New NPCs
King Slime Boss
New Items
Crown summoning idol (low drop rate – drops for Slime blobs and can be used to summon King Slime at any of the Giant Slime summoning runes)
King Slime Crown
Royal Gel
King Slime Figurine
King Slime Chest
Announcing the Core Keeper and Terraria Crossover!
We’re delighted to announce that we’re teaming up with Re-Logic for some exciting crossover activity. Core Keeper and Terraria are both sandbox games with a focus on exploration and adventure, and we’ve been in discussion with Re-Logic for a little while now about ways that we could come together to celebrate both games with our respective communities.
Make Way for King Slime in Core Keeper
We can now reveal that, from the 26th of September, you’ll be able to summon a creature you’ll recognise as one of Terraria’s (pre-hardmode) heavy-damage dealers. That’s right, say hello to King Slime.
This giant, royal blob doesn’t just spawn randomly, however. In fact, he’s a little bit like Omoroth in that you’ll need to summon him forth when you want to battle. “How do we summon him?” you ask. Well, that’s for us to know, and you to find out!
Battling King Slime may be a challenge, but it could definitely be worth your while. Rumour has it that defeating King Slime will score you some pretty interesting loot that will make you the envy of your fellow explorers
Domesticate a Caveling in Terraria
Cavelings are usually very hostile creatures, especially towards adventurers. That being said, there are one or two Cavelings that have proven friendly in the past (like the Caveling Merchants). It’s safe to say that Cavelings can be good company, in the right conditions, and it looks like you’re going to be able to make friends with one in Terraria.
Introducing the Caveling Pet, a friendly Caveling Farmer that’ll follow your character around looking cute and offering a little moral support wherever you go. You’ll be able to summon this uncharacteristically docile Caveling in Terraria using a special item that you’ll also recognise from Core Keeper. We think it’ll be more fun for you to figure this one out yourselves, so we’ll say no more on the matter!
While we’ve done timed events in the past, we’re pleased to report that the Core Keeper and Terraria crossover is permanent! This means you’ll be able to summon King Slime and/or make friends with a Caveling at your leisure. This crossover comes as part of a much bigger update for Terraria too, and we hope you’ll join us in wishing the developers a huge congratulations on the update.
We’re still hard at work on our next major content update, The Desert Biome. While we haven’t released any details on this yet, make sure you keep an eye on our Steam news page, Twitter, and Discord for announcements. Until then, we hope you have fun tackling King Slime in Core Keeper, and we hope you enjoy your new Caveling pal in Terraria.
Hotfix Patch - 0.4.5
A warning will now be sent to players when the world hasn't been saved for 10 minutes.
Improved robustness with Steam Cloud saves.
Fixed a bug where paintings would break whenever an enemy hit anything nearby the painting.
Fixed a bug where Spike Traps would damage objects hanging on walls.
Objects hanging on walls no longer block the player from digging beneath them.
Fixed a crash that happens when trying to place an object on a wall when there is already an object on the wall when using a controller.
Fixed it so that all colour variations of the Rugs appear on the map. Note that, in order for this to update on the map, players must revisit their Rugs in the world.
Fixed it so that most Caveling creatures only respawn from their corresponding Caveling Moss. Previously, some Cavelings still respawned in their corresponding biomes, which was intended to be removed, as the Moss is now the only intended way for respawns for most Cavelings. This affects the regular Caveling, the Caveling Shaman, the Caveling Brute, the Caveling Farmer, and the Caveling Hunter.
Fixed a crash that occurred when interacting with a destroyed crafting building.
Fixed a minor memory leak.
*Please see the following image for an example of the warning players will receive when the world hasn't been saved for 10 minutes:
Get Creative with Our Cozy Caverns Update!
Exploring the underground is a thrilling experience, but every Explorer needs a safe haven to cook, craft, farm, repair, respawn in, and call their home. Base building has been a big part of Core Keeper since day one, and we’ve seen some incredibly creative bases from our community.
We’ve also had some great feedback from you, outlining exactly what you’d like to see for the future of base building too, so we picked a handful of your most popular suggestions and got to working on a free mini-update called Cozy Caverns – available now!
What is Cozy Caverns?
Cozy Caverns is a small, decorative update with some cool new features based on community suggestions that make for more creative base building. We’re working hard on The Desert of Beginnings (due November 2022), but we’re also keen to bring you content in between major updates, and we’re kicking things off with Cozy Caverns.
Full details of what to expect can be found in the update’s patch notes, but we’re sure Explorers will be pleased to hear that they can now mount torches on walls, paint several new items, and sit on objects like chairs, stools, and even the Caveling Toilet! Don’t worry if something you suggested didn’t make it into the update, there’s still a chance you could see it in the game in future. We’ve also included a couple of bug fixes and quality-of-life updates within Cozy Caverns that will improve the overall gameplay experience
To access Cozy Caverns, just update Core Keeper to the latest version and get to customising your base! We can’t wait to see all the wonderful things you’ll create, and you’re more than welcome to share your screenshots with us over on the official Core Keeper Twitter and Discord channels.
CK - Patch Notes - 0.4.4
NEW FEATURES
New Mechanics
Torches can now be placed on walls.
Players can now sit on objects like the chairs, stools, the Caveling Throne and, of course, the Caveling Toilet!
The Dresser, Wood Pedestal, and Rug are now paintable.
New Items
New item: Painting, can be painted and is crafted at the Carpenter’s Table.
New item: Wood Stool, can be painted and is crafted at the Carpenter’s Table.
New item: Wood Table, can be painted and is crafted at the Carpenter’s Table.
New item: Loose Flooring, can be painted and is crafted at the Carpenter’s Table.
The Loose Flooring is a decorative ground item that looks like bricks or stone plates in different shapes and colours depending on the current painted colour.
New item: Scarlet Door, can be crafted in the Scarlet Workbench.
GAMEPLAY CHANGES
Quality of Life
Altered synchronisation of objects outside of the player's view to improve performance.
Art and Animation
Made the bulb sprite of Lamps brighter when turned on.
Changed the colour of the particles when using the Black Paint Brush.
BUG FIXES
NPCs
Fixed an issue where Ancient Golems would occasionally cause crashes.
Mechanics
Fixed an issue where players would not gain mining skill or gain buffs from hitting walls if the wall was destroyed in one hit.
User Interface & Controls
Fixed the epic version of Smoothies to show the correct icon.
Fixed an issue where boss health bars would not appear or would show the incorrect value sometimes.
Networking / Dedicated Servers
Fixed potential out-of-range access for some invalid Game IDs.
Fixed an issue where players wouldn’t be able to connect with a certain character sometimes if the first connection attempt failed.
Fixed a map-sharing error that occurs after the first map download was aborted.
Fixed a map-sharing error that occurs when multiple players are uploading the map at the same time.
Fixed a number of invalid memory-accesses causing crashes.
Saves
When writing to a save file, the game will now wait for the save file to become available to write to instead of silently failing when the file is being accessed by another program.
Fixed an issue where the game wouldn’t always respect the player’s choice of using local or cloud files when a Steam Cloud conflict occurs.
Fixed cloud files being removed when starting on a fresh installation and Steam Cloud sync isn’t able to download files.
Others
Fixed rare crash when two nearby Conveyor Belts are removed or desynced.
Fixed an issue where Rails would render beneath Rugs.
We’ve Updated the Core Keeper Roadmap!
We launched our first major update, The Sunken Sea, in June. While you’ve been uncovering the secrets of this ocean-based biome, we’ve been hard at work on our plans for the future of Core Keeper. We’ve made no secret of the fact that our next major update would be The Desert Biome, but we’ve been keeping the details of this under our hats…until now!
We’re excited to announce that we’ve got a brand-new and updated Core Keeper roadmap for you to view below. Here, you’ll find details on The Desert Biome; or should we say, “The Desert of Beginnings”? We’re also delighted to reveal that we have a mini update coming your way in September with some exciting new decorative features based on requests from the community.
We wanted to give you lots to look forward to between now and The Desert of Beginnings, which is why you can expect a seasonal event in October celebrating all things spooky! And, following The Desert of Beginnings, we’ve got yet another seasonal event coming in December – what better way to celebrate the holiday season?
You can view the full roadmap below with a few more details on some of our upcoming activities. We can’t wait to bring you lots of new content, and we hope you’re as excited about the future of Core Keeper as we are! Oh, and don’t forget, you can connect with your fellow Explorers and join the conversation over on our official Discord and Twitter channels.
Happy National Fishing Month, Explorers!
Did you know that August is National Fishing Month? We’re sure you Explorers have been doing lots of fishing since the arrival of The Sunken Sea Biome, and there are over 20 individual fish to catch in Core Keeper so far, plus lots of other fishable loot. We wanted to celebrate our fishing system, which wouldn’t exist at all without our amazing community, so read on to find out how it all works.
Where Did Core Keeper’s Fishing Mini Game Come From?
We hadn’t always planned to include fishing in Core Keeper, though it was something we were considering in the early stages of development. Initially, we were focusing a lot more on balancing the game and developing features like boss scanners and the skills system, but the community began asking whether or not there would be a fishing system in the game after we showed off some images of water in the Dirt Biome.
There was such a strong interest from the community, and this made us realise it was something we wanted to start working on right away. Things were going according to schedule, so we were able to allocate a little time to developing the fishing mini game, and we announced this in October 2021!
How Does Fishing Work in Core Keeper?
Fishing is a mini game that requires a fishing rod and a body of water. The basic mechanics are as follows…
Equip the fishing rod, approach a body of water, then hold the right mouse button to cast your lure. If you come across a patch of water with lots of ripples, you might just have found a fishing spot, which will lower the waiting time on fishing and increase your chance of catching a fish instead of an item!
Wait for the lure to wiggle, indicating that there is a fish (or item!) on the hook.
Click the right mouse button to reel your line in.
If there is an item on the end, this will automatically be added to your inventory. If there is a fish on the end, this will start the fishing mini game!
At the start of the mini game, you will notice two bars appear on the screen. The top one is a progress bar that shows how close you are to reeling the fish in, and the bottom one is the line tension bar; this shows how close the line is to breaking. The aim of the game is to reel the fish in towards the left-hand side of the top progress bar (by right clicking) without breaking the line.
Line tension increases whenever the fish tries to break free. This is indicated by the fish turning red and pulling towards the right-hand side of the progress bar. When the fish is trying to escape, you should stop reeling it in and allow it some slack, otherwise the line will snap. When the fish turns orange again, you can start to reel it back in. A successful catch requires the player to get the fish icon all the way to the left-hand side of the progress bar.
You’ll notice different fish have different patterns that will impact the tension bar, and you’ll have to familiarise yourself with these patterns in order to successfully catch each individual fish.
How do Fishing Rods and Bait Work?
Certain biomes require a higher level of rod in order to fish. You’ll know your rod isn’t up to snuff when you begin to fish, nothing happens for a while, and you get the “I need better tools for these waters” message. So far, there are five fishing rod types in the game, ranging from Wood to Octarine!
We also added a brand-new Bait feature as part of The Sunken Sea Update! This allows players to craft Bait using the new Bait Workbench. Each Bait type has a unique effect on your fishing experience. Some make you more likely to catch fish over loot, others attract rarer types of fish, and there’s an aquatic creature in The Sunken Sea Biome that can only be summoned with a particular kind of bait…
What Kind of Loot Can I Fish Up?
That’s for you to find out! We want to encourage you to cast your rod in as many different biomes as possible, as each comes with its own unique fish and unique loot for the taking. You may fish up minerals, such as ores or valuable crystals; you might find useful resources such as scrap metal or fiber; you may even fish up accessories that’ll give you a little buff. Of course, there’s always the chance you’ll pull up a load of kelp. It’s anybody’s guess!
We hope you enjoy fishing as much as we enjoyed developing this feature. As we mentioned at the start of this post, it wouldn’t exist at all without your suggestions and enthusiasm! We’re always keen to hear more feedback from our community, and you can share your thoughts with us on the official Core Keeper Discord!