- Fixed rendering issue for golden plant sprites. - Fixed incorrect materials gained by salvaging Mold Ring
Core Keeper - Patch Notes - 0.3.3
GAMEPLAY CHANGES
Gameplay
Materials in chests adjacent to crafting buildings can now be accessed while crafting. A small chest icon beside the required material will indicate if the material is available in any adjacent chests.
Repairing now requires some of the items crafting materials instead of scrap parts. The amount of materials required depends on the current durability of the item.
Salvaging now gives some crafting materials back instead of scrap parts.
Scrap parts have been changed into a valuable that sells for a small amount of coin. Scrap parts still have a chance to drop from wooden crates and slime piles.
Items can now be placed on the caveling table.
Balancing Improvements
Added mining damage stat to the Orb lantern.
Added melee damage, range damage and mining damage stats to the Caveling Hood, Caveling Chest and Caveling Pants respectively.
Increased mining damage of the Ancient Pickaxe.
Overall dodge chances given by equipment and food have been slightly reduced.
Dodge chance is now capped at 90%.
Cooked food is now worth the amount of ancient coins of its combined ingredients.
The Blacksmith talent now also reduces repair costs of items and has been changed to reduce the cost by 5% instead of 6% per talent point.
Ancient coin value of fishes has been adjusted.
Hive Mother eggs now always spawn at least one big larva to help the other small larvas or acid larvas to dig out of any obstacles.
Reduced sell value of several crafted items that were overpriced such as smelted bars.
Reduced sell value of Crystal Skull Shard.
Wood is no longer worth any ancient coins when being sold.
Fireflies no longer spawn and group up in large amounts over time.
Quality-of-life
Added quick stack and sort buttons to the chest inventory UI.
Enemies can no longer spawn on top of the player or very close to the player.
The hint given by the Core regarding the direction of where Azeos can be found has been changed to more clearly refer to the direction of Azeos Wilderness as the direction is intended for the biome and not the boss.
Made it easier to swap items in pedestals and similar buildings that can only contain 1 item without having to manually take out the current item first.
Added option to disable in-game UI.
Volume is no longer reduced when opening the options menu.
Allow joining via Steam friends list while in the game. Previously players had to go back to the title first to join another game.
The color of ore boulders has been made easier to see on the map such as iron ore boulders on stone ground.
Shortcut to sort player inventory now only works while inventory is open.
BUG FIXES
Added a more stable solution to make sure Malugaz the Corrupted does not reset back to full health while fighting him in his throne room.
Range attack speed buff from cooking Teal Palace fish now lasts for its intended 5 min.
Fix issue where game would start behaving weird after client getting disconnected while interacting with any ingame UI.
Fix bug where cooking pot would create broken food items if cooking more than 999 cooked foods.
Fix bug where the big larvas in the Hive Mother fight would sometimes not try to hit blocking walls or objects.
Fix pushback not affecting enemies as it should.
Fix so starting the game via Steam join friend option actually joins the game on start.
Hide Game ID when using controller text input in Steam Big Picture Mode.
Set the correct icon for Larva Spike Club when dropped or placed on pedestal.
Fixed an issue where items would sometimes be duplicated while exiting the game.
Other
Added a new font for Thai that is easier to read. Thanks to the Thai community for sharing this with us!
Save files are located under the Windows user’s AppData folder as well as in Steam Cloud.
Great wall blocks can no longer be placed out.
Fix so not all plants are animated and emitting particles when there are a lot of plants to improve performance.
Answering Your Core Keeper Frequently Asked Questions
Hello Explorers, we hope you’re having an amazing time playing Core Keeper. We’re delighted to announce that we’ve hit well over 300,000 downloads on Steam now, and we wanted to say a big thank you for your support! We love your enthusiasm for the game, and we’ve had plenty of questions about gameplay, features, languages, and the future of Core Keeper, so we thought we’d give you some answers.
Please note that these are subject to change as we get further and further into Early Access, but for now, please find the most up-to-date answers to some of your Core Keeper frequently asked questions below.
Core Keeper Frequently Asked Questions
Where do I submit bug reports / give feedback?
Bug reports can be submitted here, and we’d love to hear your feedback in the relevant channels on our Discord server!
How do I start / join a multiplayer game?
To join a multiplayer game, one player must act as the host by booting the game, clicking “Start Game” in the main menu, and creating/loading a world. Once in game, the host should bring up the pause menu (ESC key). Here, they will find the game ID in the top-left corner of the screen. This can be copied using the “Copy game ID” button and then sent to the other players. Other players should boot the game, select “Join Game” in the main menu, and then enter the game ID to play in online multiplayer. Please note that the host must be in the world in order to play.
What languages does Core Keeper support?
Core Keeper was launched in English, Simplified Chinese, and Thai for Early Access. We do have plans to launch in several additional languages later on in the development of the game and will be providing more details about this in the future.
Is Core Keeper available on Mac/Linux?
We are currently developing Core Keeper for Windows and Linux, but we are in discussion about the possibility of adding support for other platforms.
Will Core Keeper be available on Epic Games or GOG?
Core Keeper is currently only out on Steam, but we’re definitely taking into account user feedback when it comes to other platforms, and if anything changes, you’ll hear about it on our Twitter page or the official Core Keeper Discord Server.
Will Core Keeper be available on PlayStation/Xbox/Nintendo Switch in the future?
At the moment, we are developing Core Keeper on PC, but we are keeping these console requests in mind when designing and developing the game.
I am experiencing lag/performance issues, what do I do?
We’re aware of some performance improvements that we would like to make, and we are looking into this presently. We recommend closing background apps when playing Core Keeper. You may also want to try going into the game’s options menu and lowering the graphics settings, as this may improve performance.
We are doing our best to mitigate performance issues and are continuously working on updates/bug fixes to address this, but please bear in mind that Core Keeper has just launched in Early Access, and any performance issues encountered will not reflect the final, full version of the game.
Will there be dedicated servers?
There have been lots of community requests for dedicated servers, and you’ll be pleased to know that we are currently developing a solution here. This is something we will be aiming to bring to Core Keeper in the future if possible.
Will there be local multiplayer?
Currently, Core Keeper is being developed with a focus on online multiplayer. If anything changes or we add any new multiplayer features, we will let you know.
Who is creating the soundtrack, and will it be available on Spotify?
The Core Keeper soundtrack is being created by the very talented composer, Jonathan Geer. Find out more about him here. The music isn’t currently on Spotify, although we’re always listening to our community’s feedback. If you would like to listen to the soundtrack as it currently stands, you can listen to it through the official Core Keeper YouTube here.
Will there be DLC?
We have no plans for DLC at the moment but there will be content updates throughout early access.
Will there be ultra-wide support?
We don’t have any plans to implement ultrawide support at the moment, but this could be something we look into in the future.
Can I dig down (along the Z axis)?
We don’t have any plans for this mechanic at the moment.
How do I get the Merchant to move into my base?
Merchants have a specific set of requirements that must be met in order for them to move into your base. Firstly, the room must contain the specific item that the merchant wants, i.e., Slime Oil for the Bearded Merchant. The room must be no bigger than 8×8 tiles with any walls and it must contain a bed that is not currently already taken by another Merchant. Players cannot be near the room or the Merchant for the Merchant to move in (you must be more than 30 tiles away). It should not take more than a minute for the Merchant to move in if all the requirements are fulfilled.
What’s next for Core Keeper?
We’ve just entered Early Access and will be actively implementing bug fixes and updates for the foreseeable future. You can view our upcoming roadmap in the dev updates channel on our official Discord!
And there you have it! We hope our answers have helped clear things up for you, Explorers. As always, your bug reports and feedback have been beyond helpful, and we continue to ask that you submit these throughout Early Access. We’d also love to hear your thoughts in the form of a Steam review, which you can leave on our Steam store page!
Help us Test an Experimental Networking Solution!
Hello Explorers, we hope you’re having a great time uncovering the secrets of The Core. We understand that some of you have been having networking issues that have been impacting things like ping-rate and multiplayer games. This is something that we are actively looking into, and we are currently trialling an experimental networking solution that we hope will address these issues.
In fact, we’d like to offer you the opportunity to take part in testing this. If you would like to opt into a beta that uses this new networking solution, then please follow the instructions below. You will be able to opt out of this beta at any time.
How to Join the Beta:
Right click game steam library & select "Properties"
Go to “Betas”
Under “select the beta you wish to opt into” simply select “experimental”
The game should update in Steam, and you will now be playing in the experimental testing branch. Please be aware that, when playing in multiplayer, all the players must be using the same branch in order to connect. If you are using the “experimental” branch, but another player is on the default branch, they will not be able to join your world.
How to Opt Out of the Beta:
Right click game steam library & select "Properties"
Go to “Betas”
Under “select the beta you wish to opt into”, select “none”
The game should then update to the default version of Core Keeper
Your Feedback Matters!
As always, your feedback on this new networking solution is going to help us gauge how well it resolves any networking issues. We’d love it if you could take the time to give some feedback on your experience of this beta in the feedback channel on the official Core Keeper Discord server.
From all of us here at Pugstorm and Fireshine Games, we want to say a big thank you for your time and effort spent helping us make Core Keeper the best it can possibly be. Happy exploring!
Thank You for Half a Million Downloads!
What an incredible milestone! We’re thrilled to announce that we’re celebrating 500,000 Core Keeper downloads within the first two weeks of our Early Access launch.
Core Keeper launched on the 8th of March 2022, and we’ve been welcoming thousands of new Explorers to the underground every day since. Your feedback and Steam reviews have been incredibly valuable to us, and this is continuously helping us to improve the gameplay experience.
Almost 2 Million Hours Watched on Twitch!
Alongside half a million downloads, we’re also on our way to 2 million hours watched on Twitch! We’ve seen some amazing Core Keeper streams over the past two weeks from the likes of GronkhTV, Cohh Carnage, sodapoppin, and Felecia Day. We’ve also spotted some of our wonderful Discord community members playing the game and sharing their streams in the #creative-promo channel on our Discord. All of this has skyrocketed Core Keeper’s hours watched to well over 1,900,000, and we’re on the road to 2 million thanks to you!
Officially Verified for Steam Deck
As if all of the above wasn’t cool enough, Core Keeper is now officially verified for Steam Deck! We’re keen to give players plenty of choices when it comes to their Core Keeper experiences, from our various backgrounds and character customisation options all the way to our skill trees and the order you tackle the first handful of bosses. Now, you don’t even have to be sitting at your computer to play Core Keeper, giving you on-the-go access to your underground adventure and the freedom to play whenever you want, wherever you want.
We wouldn’t be celebrating all these amazing milestones without your support, and we appreciate it more than you could imagine. We hope you’re all having a blast uncovering the secrets of The Core – whether you’re exploring alone or in groups of up to eight players. Once again, from all of us here at Pugstorm and Fireshine Games, thank you for joining us on this adventure!
Core Keeper Early Access Patch Notes 0.3.2
GAMEPLAY CHANGES
Balancing Improvements
Ancient Pickaxe now has epic rarity with reworked stats and has a chance to drop from Azeos. The legendary version of it was intentionally overpowered and used as a dev tool.
Tweaked the loot drop for Azeos to have the correct amount of loot and items.
Lowered the amount of fish / fishing items needed to be catched to level up fishing skill, was previously too high.
Fireflies now have a lower chance of respawning in an area that already has fireflies.
Thunder beams spawned by Azeos now do more damage
Fishing has been adjusted to be a bit easier, especially for early game fishes.
Swapped places of the fishing talents Studied patterns (dodge chance) and Anglers advantage (fish starts closer to be reeled in).
Quality-of-life
Soul powers can now be toggled on/off in the Souls UI as intended.
Audio
Adjusted volume levels for sound effects for watering can.
BUG FIXES
Obsidian walls no longer appear in the room with the green dolls chest when generating a new world.
The Core will now always say the correct direction instead of .
Fixed correct name and description for the The Caveling Hunter trophy.
Range weapons no longer damage other players that are far away.
When holding a broken item with the mouse it stays red.
Fence gates no longer break when starting the game.
Hitting shortly after dashing no longer keeps moving the player forward in the dash direction.
Red fireflies now spawn in Azeos wilderness as intended.
Fixed an issue where the client sometimes would see a critical hit but the server would not register a critical hit.
Fixed an issue where enemies would sometimes be knocked back after dying.
Fixed an issue where water would start looking weird at distances larger than 1.000.000 tiles away from the core.
Plants and seeds that have been watered will no longer sometimes dry out after restarting the game.
Fix issue where drills would cast shadows.
Drills can no longer drill away the Great Wall.
Corrected Carapace armor set bonus to say 24.3% instead of 243%.
Fixed an issue where harvesting with a shovel would not give gardening skill points.
Fixed an issue where gardening skill points were not gained from harvesting fully grown root plants.
Fixed an issue where fireball staff would sometimes stop glowing.
Movement speed no longer goes back to normal movement speed when slowed down a lot such as when affected by mold and starving at the same time.
Players will no longer automatically get the fish when interrupted by a wall or ground tile being placed at the fishing spot during the mini game.
Fast and furious talent can now correctly trigger while hitting without a weapon.
Hover description of the buff gained from the Fast and furious talent no longer says .
Malugaz the Corrupted should no longer reset while fighting him in his room.
Game no longer crashes when using the Toxic Defender shield against Azeos thunder beams.
The big mural door for some temple areas in the wilderness biome should no longer sometimes be offset from the actual entrance. This fix only applies to new instances of the area, old ones will remain the same.
Fixed an issue where the players inventory UI would sometimes crash and not render properly.
Player no longer gains cooking skill or extra cooked food by holding another item when trying to take out food from the cooking pot.
Projectiles no longer gain any aura effects the player has such as the one from Encumbering presence talent.
Changing language should no longer cause the biome title to get stuck visible on screen.
Fixed some typos in item descriptions.
Outline of Ivy Chest now appears correctly.
Hover name and description now appears correctly for Ivy’s chest.
Fixed an issue where rare and epic versions of the cooked fish food would have wrong colors.
Buildings like the furnace and the cooking pot no longer craft more than what they have materials for when the player is far away.
Fixed not being able to load the world because of some corrupted save file data.
Fixed issue with soil sometimes looking like it is watered when it is not.
Fixed an issue where indestructible objects such as trees, large ancient ruins and the large insect shells could be destroyed by drills and then picked up. May be re-added in future updates with proper functionality.
We've heard and seen everyone's reports around multiplayer issues. We're looking into the issue and hope to have more information for everyone soon.
Thank you for 250,000 sales in our first week!
Hello Explorers!
We’re celebrating once again with a huge milestone for us. Every day thousands more Explorers are entering the world of Core Keeper and we are absolutely exhilarated to announce that we have now reached an astonishing 250,000 copies sold in our first week!
We have had an overwhelmingly positive response from our community, and we’re extremely grateful to all of you who have become a part of our adventure! Thank you for all the feedback – which we are listening to closely, and also some awesome all new ideas!
Players can currently take advantage of a 10% discount when buying the game to celebrate our Early Access launch. If you haven’t picked up your copy yet, we recommend you do so soon, as this discounted price will come to an end tomorrow. Start your adventure today!
We’ve had an awesome time watching all of the wonderful content creators on YouTube and Twitch as well. We hope you’ll continue to share Core Keeper with your friends and communities as we improve and update the game throughout Early Access!
Your Steam reviews have been important in helping other players decide whether to play Core Keeper, and we are very grateful to everyone who took the time to leave a review. Sharing your thoughts and feedback on the game in the form of a review is a great way to support us developers, and we definitely want to hear them!
As always, we’ll be sharing lots of news, info, and announcements in the official Core Keeper Discord, so make sure you join us there to meet your fellow Explorers. Once again, thank you for a mind-blowing 250,000 sales, and we hope you have fun uncovering the secrets of The Core!
Hot Fix Patch 0.3.1
Hot Fix Patch 0.3.1
Game ID (both in pause menu and in join game menu) is now hidden by default and a button has been added next to it to toggle visibility of the Game ID.
Streamer mode was removed (as game ID is now hidden by default).
Game ID is now regenerated when exiting to main menu.
Thank You for 100,000 Sales in our First 2 Days
We’re celebrating a big milestone today as we welcome a huge number of new Explorers to the underground. Since launching on Steam Early Access just two days ago, Core Keeper has already sold an incredible 100,000 copies, making it our publisher’s fastest-selling digital title of all time!
We have been blown away by the community’s reaction to Core Keeper and we’re very excited for all of the players who have joined us on our adventure so far. This early success has cemented our plans for the future, and we’re listening very closely to player feedback so that we can continue to grow the game in the months ahead. This is just the start of Core Keeper’s journey, and we’re thrilled to have so many players taking that first step with us.
Players can currently take advantage of a 10% discount when buying the game to celebrate our Early Access launch. If you haven’t picked up your copy yet, we recommend you do so soon, as this discounted price will come to an end on the 15th of March. Start your adventure today!
We’ve been having a wonderful time watching you play Core Keeper on YouTube and Twitch, as well. There have been some amazing streams that have made us laugh and also provided us with valuable insights. We hope you’ll continue to share Core Keeper with your friends and communities as we improve and update the game throughout Early Access.
Your Steam reviews have been important in helping other players decide whether to play Core Keeper, and we are very grateful to everyone who took the time to leave a review. Sharing your thoughts and feedback on the game in the form of a review is a great way to support us developers, and we definitely want to hear them!
As always, we’ll be sharing lots of news, info, and announcements in the official Core Keeper Discord, so make sure you join us there to meet your fellow Explorers. Once again, thank you for a mind-blowing 100,000 sales, and we hope you have fun uncovering the secrets of The Core!
Welcome to Core Keeper Early Access!
The wait is over. After a year and a half of hard work, we are excited to release Core Keeper into Steam Early Access today!
The community reaction to the Steam Next Fest Demo was incredible, and we are thrilled for this major next chapter. We are happy to welcome new and returning players into the world of Core Keeper and will be listening closely to the community’s feedback throughout Early Access as we continue to add exciting new content and features. To start (or continue) your underground adventure, pick up a copy of the game from our Steam store page.
[previewyoutube="BIYcsYVxzPg;full"]
Your Feedback Matters!
From our very first Alpha all the way to the Demo, your feedback has been instrumental in making Core Keeper what it is today. We’ve had the most amazing time developing the game and getting to know the community, and we cannot thank you enough for your support. There are lots of exciting new features waiting for you in Early Access, and we definitely want to hear your thoughts.
Launching the game in Early Access is the perfect opportunity to welcome you to the world of Core Keeper while continuing to add features and make improvements based on community input. You’ve been with us every step of the journey, but from this moment onwards, you’ll be experiencing bug fixes in real time along with regular updates to the game – and we think that’s pretty exciting!
You can share your feedback and suggestions with us in the relevant channels in the Core Keeper Discord, and any bug reports can be documented via Jotform.
Exciting New Features
There are several key features appearing in the Early Access version of the game that we might not have included if it weren’t for you! Things like fishing (which was requested from the moment we opened the Discord!) and the Cookbook were community driven additions that have helped us really elevate the game.
We’ve also made plenty of new additions of our own creation, and we’re looking forward to watching you uncover them all. We don’t want to spoil too much, as we think the best way to discover new features is by playing the game, but we did share a list of patch notes recently that detail some of the latest updates to the game.
What’s Next for Core Keeper?
Hearing your thoughts and feedback on the Early Access version of the game is the very first step on the road to full launch, and we’ll be sharing lots more news and information with regards to this journey going forward.
We’ve got plenty of updates planned to keep the world of Core Keeper expanding as you explore the underground. For now, take a look at this exciting new roadmap that will give you an insight into exactly what we’re thinking about for the future of Core Keeper!
We’ll also be keeping an eye out for your bug reports, Tweets, Discord messages, livestreams, YouTube videos, TikToks, and more to get an idea of how you’re enjoying the game. From all of us here at Pugstorm and the publishing team at Fireshine Games, we hope you have fun exploring, and you’ll be hearing even more on Core Keeper from us soon.