The game was too hard, so I increased heart spawn rate and chance to get golden heart. Increased spawn rate of chests. Additionaly they give more items, and gold. There is a chest with one spell at the start of the game. Swords deal more damage.
It's all about money - update.
Reworked whole economy system in game. Money drops are more consistent, item prices in shop have little deviation from base price in both directions. Now Super Items in shop will be different from the Super Item, which you currently hold. Slot machines now have smaller chance to win, but prizes are bigger and prices are balanced.
Polishing
Added noise to background, so it doesn't look so static.
Added broken swords, shields and helmets lying around for the climate of someone else fighting there before.
Added floating rocks behind the rooms and also inside room in endless mode.
Improved Swordman's AI.
New Endless mode released
There is a new mode which you can play. It's available near the play button in character selection menu. The mode, as the name suggests, doesn't have end. After you defeat first vawe of enemies you will be able to upgrade your character's health, movement and attack speed as well as cooldown speed, spells damage, dodge chance and damage taken reduction. After you are done witch upfrading you will get spell / item / super item so that you can withstand next round, which will be harder. You will have to face both normal enemies as well as bosses at the same time, but you can take adventage of traps placed around the map to finish them faster.
You can't win this, but you can try. It shall be fun. For me.