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Genre: Real Time Strategy (RTS), Strategy, Indie

Coregrounds

Blacken Slash is out now!

Good news, everyone: my third game Blacken Slash is now available!



Go get it, you won't regret it! Also: a big thank you to all of you! This whole solo gamedev adventure only works because of you – so thank you, from the bottom of my heart!

https://store.steampowered.com/app/1746560/Blacken_Slash/

Have fun!

Best,

ehmprah

Core Defense is now available!



Good news, everyone!

After months of polishing and finetuning, the Coregrounds singleplayer spin-off Core Defense is now finally available on Steam! So what are you waiting for? Go grab your copy and blissfully despair at the game's difficulty:

https://store.steampowered.com/app/1203360/Core_Defense/

If you like the game, there are many things you can do to help:


  • Play the game
  • Write a review on Steam
  • Retweet the launch announcement on Twitter
  • Tell you friends about the game
  • Post the game on your favorite social network
  • Join our Discord and tell me your ideas for the game


Thank you!

ehmprah

Patch Notes 1.0.6: MOAR Experience!













Balancing















Bugfixes







Patch Notes 1.0.5: Growing roots!



Our community on Discord has been very active and keeps coming up with more ideas than we have time to implement! Tauntos for example had the idea for a ROOT ability, which we implemented with this patch (we have unlocked this one for you, Tauntos). We also want to thank BOB, Shurutsue, Titan, Lotus and everyone else for your suggestions. This patch is all yours!

New Ability

Changes

Balancing

Patch Notes 1.0.4: Onboarding Galore!


New features and things

Less buggy things

Balanced things

Patch Notes 1.0.3: All aboard!



This is the first big patch since the Steam Early Access release and focuses on the onboarding for new users, adds new content and quality of life changes and is rounded up with some balancing!

SUCH NEW STUFFS! MANY CONTENT! WOW!

  • Keyboard Shortcut: CTRL + Click on a minion factory will spawn it
  • Keyboard Shortcut: ALT + Click on unit factory upgrades the lowest stat
  • Modification: +2% Attack Speed (Global)
  • Modification: +2% Damage (Global)
  • Modification: +2% Health (Global)
  • Modification: +2% Thorns (Global)
  • Modification: +5% Vision Range (Global)
  • Ability: DYNABLASTER. Destroy any wall and all edge adjacent walls after 1s. 300s cooldown (see GIF at the top).


IT'S THE LITTLE THINGS

  • Reworked the onboarding experience for new users; all new users get 3 free modifications during the new onboarding process to fill their first mod page before their first game. All existing players have been granted 3000 credits, yay!
  • When a match starts, a notification sound is played, the window is focused and the window title is changed. If you have to wait in queue, you can do different things now without missing the start of the match!
  • Updated global target icon
  • During the ban phase, all units are shown in grey
  • During the pick phase, the daily free picks are highlighted
  • Added minion drop animation when using the spacebar to spawn


GIANT BUGS SQUATTED

  • Fixed bug where microtransactions could not be completed
  • Modification bonuses are now properly applied ingame
  • Streamlined the account name validation between webservice and game client. It is no longer possible to create usernames with invalid characters, which would lead to error messages down the road.
  • Fixed bug where closing the achievement notification closed the match history as well
  • Pressing spacebar without any minions to spawn no longer makes the spawn sound
  • Fixed bug where the time left when selecting a modification page was only shown for players with more than one page
  • Pressing ENTER when editing a modification page now properly saves it
  • When joining a private match, the input field is automatically focused and you can submit with ENTER
  • HEALER and HEALRAY no longer target themselves


BALANCING

  • Increased free walls at the start of a match from 7 to 9
  • Increased XP for tower kills from 50 to 75
  • Increased XP per second from 0.3 to 0.4
  • ADRENALINE no longer benefits from the 1.5 healing modifier on cores

Patch Notes 1.0.2: A Little Bit of Everything



We have another little update with a little bit of everything: some new stuff, some balancing and some bugfixes.

CHANGES

  • You can now toggle fullscreen in the settings and with the F11 key
  • Added cooldown info and improved descriptions for abilities
  • When at the minion limit, all your minion factories are now highlighted in red
  • Made the minion limit "middle" more visible in the interface bar
  • You can now view player profiles when clicking their name in the match history


BUGFIXES

  • The player level up notification is now properly displayed
  • The client is no longer unresponsive when deselecting an ability with ESC
  • You can no longer re-enter the play menu when you're in the matchmaking queue
  • After a connection loss, the menu close button appears properly when reconnecting
  • Added missing player icon "Beta Phaser"


BALANCING

  • SHURIKEN: Projectile bounce range reduced from 1 to 0.6 tiles
  • CHAKRAM: Projectile bounce range reduced from 1 to 0.6 tiles
  • CHAKRAM: XP per damage dealt reduced from 0.4% to 0.2%


See you on the Coregrounds!
ehmprah

Patch Notes 1.0.1: Attack The Lag!



Patch Notes 1.0.1



Attack the lag: two new regions!
We added two new server regions and settings where you can choose your gameplay region. We've also added a option to allow matchmaking across regions; during Early Access, we might not have the player numbers to fill three regions. With the cross-regional matchmaking opt-in, we get the best of both worlds: better overall latency with an option to find additional opponents in other regions. Even with this setting enabled the game will still try to find an opponent from your region, and will only start matching you across regions after five minutes in the queue.

OP, nerf pls: Some balancing
With your help, we've identified a few overperformers and applied a few nerfs:

  • [NERFED][CORE] Regeneration reduced from 1% to 0.5% of total health per second
  • [NERFED][CHAKRAM] Damage reduced from 150 to 120
  • [NERFED][HEAL] Cooldown increased from 20 to 30 seconds
  • [NERFED][RADIATOR] Health reduced from 1000 to 750


n00b protection: early bot levels less hard
We've reduced the difficulty for the first bot levels.

Coregrounds Now Available in Early Access



Good news everyone! We have found and fixed a number of issues and bugs during the closed beta and we feel the Coregrounds are ready for the next phase: We've wrapped up the closed beta and published Coregrounds as Early Access on Steam.

Of course we still happily accept your feedback, bug reports, suggestions for new content and anything else you'd like to share about the game, either on our Discord server, via our Subreddit or here on Steam.

See you soon on the Coregrounds!

ehmprah

Steam Version Closed Beta Started



Steam Version Closed Beta Started


The closed beta for the all-new version of Coregrounds is underway! You've been wanting to try the game? Now's your chance to be one of the first ones on the new Coregrounds:

Join our Discord to get your beta key!

We've already has lots of exciting matches and a heaps of fun on the new Coregrounds. We love it so far and we hope you will, too!


See you on the Coregrounds!

ehmprah