Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Coridden
New map look, beast mastery skills & updated steam trailer!
Greetings Shifters!✊🐲
Time for another update on Coridden from us devs. As you may know we’re a very small team, so our progress may feel slow but it’s steadily moving forward! At the moment quite a lot of stuff is happening "behind the scenes", such as working with the game environments and quests for the main campaign, that we of course don't want to spoil yet....
So in this update, we instead wanted to show you the new look of our 3D Map (made by our talented intern)!
Map over Quilon, the capital town
Also, we’ve polished attacks and animations for Scaptor and Ramox, as well as giving them beast mastery skill trees so they are now playable! More new skills will be added to these forms as well as the other beast forms as we work with beast skills further. (*Beast masteries are where you learn & upgrade passive and active skills to use in beast form)
One of Scaptors active skills, called "Sting Missiles"
One of Ramox active skills, called "Black Hole".
Lastly, we’ve just done some work on Coridden’s steam page, the biggest point being updating the trailer with new footage from how the game looks now in 2023!
How do you like it? What parts do you find the most exciting? Any parts you find less interesting? Let us know your thoughts: Comment below or join the discussion on Discord!
Celebrate couch co-op gaming this week with us 🤝
We’re excited to be a part of Friendship Games Week 2023, a celebration of couch co-op, local multiplayer, and split-screen gaming! This week the Coridden demo will once again be available to play on steam, with new updates:
New Mode: It’s now possible to try out an early version of “Guard Missions”, that you can access in town (complete a simple mission in a procedurally generated environment). For the moment only one mission type.
Playable Creatures: Scaptor and Ramox creatures can now be played in the demo, if found and defeated in “Guard Missions”.
Skills: New and improved (VFX, balancing) skills for humans and beasts to try out!
Item Mods: Several new mods added, items with randomised mods can be found exploring or when defeating enemies (yellow colour, horse shoe symbol)
Item Icons: New item icons for weapons, armors, creature forms (and more on the way!)
UI/UX: Further UI/UX improvements for Main Menu, Dialogues, Map and more
Optimization: Optimization work done, you should experience an overall higher frame rate!
Online sync: Sync when attacking is now more correct in online multiplayer
Also make sure to take the chance to browse the Friendship Games Week steam event gallery to discover more local multiplayer games!
As always we’re happy to chat, let us know your thoughts here on the forums or come join us on Discord 🤗
Have an awesome gaming week!
New creatures, class skills and procedural game mode - Dev Update #3 2022
Greeting Shifters ✊🐲
As the last days of the year are approaching, we wanted to update you on the progress on Coridden! Since the latest demo period, we’ve been working a lot to improve the UX, UI and game feel - and we hope you’ll feel the differences in the upcoming demo updates.
New playable creature type: Demonhorn Ramox
We’ve also been working on the different game areas and adding and balancing items, with the aim towards reaching an alpha state of the game - where it's playable from start to finish with a fair amount of items and skills to try out.
New playable creature type: Coral Panteliz
In addition to that, we’ve added a new type of challenge, called “Guard’s Missions”, that will let you go exploring procedurally generated areas with one of three increasingly difficult objectives to complete for various rewards.
New playable creature type: Barkskin Dragolem
We hope to get the game out to your hands as soon as possible, but we want to make sure it’s as good as it can be - and we are super thankful to everyone who wants to contribute and help us to reach this goal by playtesting and giving us feedback! Follow to keep a lookout for when we have new versions to playtest available, or join our discord to get notified there.
Wishing you all happy holidays and great new year, we’re looking forward to showing you much more of Coridden in 2023!
Updated Demo for Steam Bash Bash
An updated demo is now live for the Steam Bash Bash event!
The biggest change is that we’ve added a new challenge at the end of the story demo - can you beat the new boss? Other things improved since last time:
Improved terrain and vegetation in Riveredge (wilderness)
Enabled passive skills on beast mastery
Added 3 beast mastery trees (Houndra, panteliz, roker) with 10 skills in each (both passive and active)
Improved AI combat behaviour (positioning and targeting)
Added more items and item modifiers
Modified some item drops (creature ranged)
Changed amount of XP gained in story (to increase level progression)
Made certain dialogues optional
Increased the number of enemies in the first zone/wilderness (Riveredge)
Modified some tutorials
Changed jump length for humans (shorter) & certain beasts (longer)
Fixed jump obstacles in cave passage (Riveredge) so only beasts can jump over (Panteliz or Houndra).
and of course fixing a lot of bugs and other small stuff…
Hope you have fun, let us know what you think!
Dreamhack Beyond Demo & Livestream
It's Dreamhack Beyond this week and with that the Coridden demo is live on Steam once again, with more polished graphics, combat and new features!
Here are some of the things we've been working on since the last update that's included in the demo:
You can see the new style of the UI in the Character menus (equipments, inventory, skills etc)! We haven't implemented new UI everywhere, but we wanted to include this already so you can get a feel for it and so we can hear how you like it 😉
We've also added some new options (more are coming later on), such as windowed mode.
Now you can try out different difficulty levels for your demo or horde playthrough! ːsteamthumbsupː
It's still very early, so the balancing will no doubt need more work further on.
We also have an early version of the Beast Masteries into the demo now! We'll be working more on this feature during the next coming weeks (atm they are quite limited).
We'll be doing a live stream on Sunday 5/6 at 18.00 CEST talking about the new features and more, join us then!
Double energy bars and various VFX + combat upgrades - Dev Update #2 2022
Hey all, here is another update from the devs!
First we wanted to mention that tomorrow we’re doing a live stream where you can ask any questions you may have, discuss future plans with us or simply chat! We’d be thrilled if you’d like to join us on tomorrow (Monday 11th of April) 21.00 CEST at our channel https://www.twitch.tv/aftnareld
Lately we’ve been taking in a lot of feedback and using it to try to improve and polish the gameplay. We’ve mainly been doing a lot of smaller fixes and upgrades, but one big design change we decided to implement is that you now have two energy bars: one for your human form and one for your beast form. Both melee and ranged attacks now cost energy, with melee attack damage being significantly reduced if you’re out of energy. This will give you a good reason to use, equip and upgrade both your human and melee form, making the combat more interesting and varied!
New feature: two energy bars
Some other things we’ve been working on:
Making movement look and feel more smooth and responsive
Improving VFX, primarily the different elemental damage type attacks
Make it easier to navigate and polished up some demo levels
Improving UX, mainly for Class selection and Player health/energy bars
Changed up the horde mode in the demo, so you now face more varied enemy waves
Added new item slot: Creature Accessory (only affecting stats)
Improving loot drops modifications so it is possible to receive a greater variety of randomized items with higher rarities (highest chance to see these items is to play the horde mode)
New heat/fire damage weapon VFX
Beast masteries, new animations and more - Dev Update #1 2022
Hey creatures of all kind!
We’ve really gotten up to speed again after the holiday break in January, and as the short month of February is coming to an end, I wanted to write about some of the things we’ve been working on lately:
To make our world feel more alive and lively, we’ve animated the people in town. Now they’re talking, walking and overall having a more exciting life than before. Also, we’ve been working on another friendly creature that you’ll be able to see flying around in town later on.
We’ve been continuing working on making the combat feel and look better, polishing animations, control and effects. The difference between light and heavy (charged) attack should be more apparent now! Also we added health drops from enemies, as it was requested by many to have more ways to get health back.
We’ve added a new little teaser in the form of a “coming soon” tab in the character menu, namely the “Beast Mastery” tab (name not final). Here you will be able to upgrade your different creature forms with new bonuses, skills etc. as you level them up. Hope you’re as excited for this one as we are!
The Big but Short 2021 Update!
This year is coming to an end, and we wanted to take the time to summarise what we’ve been working on this year since the demo week last summer! (If you’ve read the weekly updates on our discord server then this may not be much news, but more of a recap.)
We have an updated playable demo available early to our Discord community, so if you want to try it out during the holidays, go ahead and download it there!
We could write a whole page of what we’ve been up to, but we don’t want to drag things out walls of text... So here is a list of some things we’ve been working on instead:
Added 2 new creature variations
Worked on levels and quests for the main story line
New environments (also updates to environments in demo)
Updated character models
Updated animations
Added new melee weapon categories for humans: heavy weapons & dual wield
New music
Remap system (still early version)
Various UI/UX updates (this is something we are going to work even more on early next year!)
Design and implementation of classes and skills. They are very much still under development, but you can try out a limited portion in the latest demo!
So what's to come for 2022? Our current plan is to have a Kickstarter campaign early next spring, as we decided to push it forward to make a better demo before we ask anyone to pledge to our campaign - we want to put out something great for you to play and show our commitment to this project! And we want to of course continue adding more content and polish into the game, working on story, quests, UI and UX, classes, skills, items, levels, creatures… The list goes on ;) We’re going to publish an approximate roadmap for you at the latest during the Kickstarter campaign.
We’re still in a stage where we are able to change a lot of things, so if you want to help us and make an impact on the game - don’t hesitate to let us know what you like and don’t like!
Have a wonderful holiday, wishing you all a merry christmas and a happy new year. Hope you are as excited as we are for what's to come for Coridden in 2022!