Hey everyone! Thank you all so much for your support throughout launch! We're so happy that you all have been enjoying the game so far. We are aware that many of you have been experiencing bugs, so we have put together a patch to hopefully address a lot of those issues. If you run into anything new, please join our Discord and report it there.
Also don't forget to leave us a review here on Steam! We love hearing yalls feedback and it really helps us out.
Shine Bright!
Notes:
Fixed a crash that occurred when players would somehow not have the Essence Locator.
Enabled “Disable Screenshots” by default, which caused crashes for some players. You could re-enable this setting to re-enable the preview images on your saveslots.
Fixed crash when you would lose one of your Coromon in the fight against Light Sensei.
Added a message for when Oleg does not increase the potential. Oleg also gives a partial refund if this happens.
Fixed a crash when all Skills of a Coromon were disabled.
Fixed Spiked Body Trait hurting the user instead of the attacker.
Lunarpup line now has access to an additional Trait: Steady
Slightly increased level and monster variation in the last floor of Thunderous Cave.
Fixed a situation where players could get softlocked in Pawbury Mescher Realm map.
Fixed 3 of the 4 solutions in the pyramid table riddle, where purple and magenta were switched on our end.
Fixed the avatar of Perfect Armadil.
Fixed the issue with Supersensory Trait which could cause an infinite loop.
Fixed players getting stuck when interacting with the sculptor from the left.
Freeze condition can no longer stay on a Coromon infinitely.
Fixed a situation where players could walk through walls in Haunted Halls.
Fixed a situation where players could walk through walls in Vermeer Grotto.
Fixed Pele being at the wrong location after defeating Hozai.
Rebooted the Fusebox so that it damages the attacker instead of healing it while discharging.
Tactical Retreat trait now shows the name of the Coromon.
Fixed players being able to walk over water in the Radiant Park Mescher Realm map.
Fixed Snow causing an Invalid Online match.
Fixed Rain weather not preventing Burn condition.
Fixed Potent Pitterbyte avatar to have the correct colors.
Fix players being able to snip Shrooms twice when running away and back to the shroom.
Xp Chip item now shows how many you possess.
Fix players remaining on their surfboard when losing while surfing.
Updated the avatar of Dugterra potential variations.
Fixed a crash that could cause Frantic Mask to cause a stack overflow.
Added a possible fix for a crash caused by an unknown controller when launching the game.
Spark Disc now depletes 3 SP per hit, like the description says.
Researchers in the pyramid now also have the Researcher battle track.
First Hotfix Patch Released!
Hello everyone!
We've pushed our first significant patch in an attempt to rectify a graphics API issue that caused users to experience a blank screen on startup along with several other fixes that we believe have resolved the most common major issues people have experienced.
Make certain to restart Steam if the update doesn't show!
We want everyone to have a great experience with Coromon, and we've been working hard to immediately fix any problems that have been reported to us. If you are still encountering problems, please join our Discord and take a ticket so our moderators can keep a log of reports.
We appreciate your patience and speedy feedback!
Shine bright!
Coromon is here!
Hey all! Today is the day you've all been waiting for! Coromon is officially here!
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We’re beyond excited for you all to get to explore the world of Coromon and help Lux Solis fend off the Wubbonians. As you start building your Coromon team, don’t forget to leave a review, especially if you've already been playing the demo for quite some time now. We love hearing your feedback and it really helps us out.
As always, if you ever have questions or want to talk with the devs, feel free to join our Discord. Follow us on Twitter! Like us on Facebook!
Shine bright!
Coromon Switch Delay
Hey everyone!
This is definitely not an announcement we ever wanted to make but we want to be as transparent and honest as possible with you all. While working on our Nintendo Switch port of Coromon, we ran into some unexpected snags when it comes to online features and cross platform multiplayer. We want to make sure that the experience we bring to you all on Switch is going to be the best that it can be, and in order to do this, we have to delay the Switch launch. We’re hopeful that this delay won’t be too terribly long, as we know that you all are very excited to play Coromon on the go and against your friends/other researchers.
With all of that being said, we will still be launching on Steam this Thursday, March 31! The Steam build will include multiplayer and cross platform saves. Your saves from the Steam demo will also be able to be transferred over to the full version of the game. Once we do launch on Switch you will be able to play cross platform. We can’t wait to bring Coromon to Nintendo Switch, so we are working around the clock to get it there and will update you all once we have a new release date.
Thank you all for your support and patience with us. Shine bright!
Coromon Demo Stream
Hey all!
Coromon is participating in the Steam Next Fest! We hope you all enjoy the demo and have fun learning about Lux Solis and the various Coromon you can catch. We will be showcasing the demo in our livestream featuring AniStal Bastion!
As always, if you ever have questions or want to talk with the devs, feel free to join our Discord. Follow us on Twitter! Like us on Facebook! And of course, don’t forget to wishlist here on Steam so you can be notified when we launch!
Shine Bright!
This stream is pre-recorded and will be looped through the duration of Steam Next Fest.
Coromon Release Date Announcement
Hey all! Today is the announcement day a lot of you have been waiting for: our release date announcement!
Get your spinners ready because Coromon will be launching on PC/Mac and Nintendo Switch on March 31, 2022!
We can’t wait for you all to play the full game! Thank you for your support so far throughout development. Only a month and half until the full game is here.
As always, if you ever have questions or want to talk with the devs, feel free to join our Discord. Follow us on Twitter! Like us on Facebook! And of course, don’t forget to wishlist here on Steam so you can be notified when we launch!
Shine bright!
Demo Version 0.6
- Added a new mechanic called Milestones. By playing you progress through the Milestones and gain XP. If you gain enough XP, you will level up as Battle Researcher, and Lux Solis will reward you with a Promotion Bonus. - We've updated the title screen and introduced a new logo! - Toruga's shell mysteriously grew some rocky spikes. - You can now select facial hair for your character. - Added 2 additional hair colors; white and mintgreen - Removed the restriction of only being able to lower your difficulty. You can now switch between custom and preset difficulties, and also increase your difficulty. - The Coromon in your Monster Storage can now be sorted on date/level/Potential/database number. - Enabling the Trainer Hub limitation setting will now prevent the Monster Storage from healing.
ITEMS - Updated Spinner animations. - You can now view older phone messages you received from NPCs. - Added a new obtainable item: Dream Spinner. - Added a new obtainable item: Skill Flash I. - Added a new obtainable item: Energiser Gem. - After using the Potential Reader, the Potential Value is now always shown in other UI
BATTLES - Coromon will now always have a Trait. - Every Squad member will now restore 20% SP after each battle. - Stat-modifying Skills no longer cost SP. - SP cakes can now overcharge a small amount, meaning that you can go beyond the maximum amount of SP by using a cake. - You can now look at the base stats & Skills of your Coromon when distributing Potential statpoints. - Voodoo now shows the health bar of the targeted Coromon when the target is outside of battle. - Coin Snatch now gives gold equal to 30% of the opponent's gold bounty on every of its 3 uses (This was 15%, 35%, 50%) - The fusebox now receives 1.5x damage from Electric Skills - Updated evasion/accuracy stat boosts.
MAPS & QUESTS - Revamped the prologue. It is now even quicker and lets you out of the campus earlier. - Revamped the narrative at Donar Island. Where did Umbra Noctis go? - Updated Lux Solis Campus and Radiant Park layout. - Updated most of the NPC dialogues. - The Power Tower maps have been redesigned. Don't worry; Mr. Mind is still there! - You can now interact with the closet in your room to change clothing, glasses and headgear. - The Coromon Basics book is now a little easier to find. - For the Broken Teleporter quest you no longer have to look for Tim, a quite random NPC. Instead you are sent to a known location, so players won't get lost. - Modified several houses to have (open) bedrooms. NPCs need to sleep as well. - Small improvement in the running animation of characters. - Updated Voltgar's overworld sprite. - The Bright Light Trait effect now passively lights up your surrounding when the Coromon with this Trait is the leading Squad member.
SETTINGS - Several settings now have a better description. - Added a setting to reduce flashes. - Added a setting to let you choose a Coromon before a wild battle. - Added a setting to let you choose a Coromon before a trainer battle. - The Nickname and Summary questions setting now have 3 possible values: "Never", "Ask", "Always".
OTHER SMALL IMPROVEMENTS - Walking/running away after interacting with an NPC is now more convenient. No need to release the button you were holding anymore. - You can now push to open the fence in Hayville. - Added a message which explains the Rest Button, the first time you get below 50% SP - Fixed UI disappearing on mobile devices. - Fixed being able to skip trainers by using a gauntlet module. - The camera now moves more smooth. - Checkpoints are now unlocked on every Power Tower floor. - Pushable rocks now show a track on the ground to indicate the rock can move around. - More stable saveslot export option on Android devices. - Added a stat to your logbook indicating wether you've switched difficulty. - The Golden Gauntlet's color is now brighter.
If you ever have questions or want to talk with the devs, feel free to join our Discord! Follow us on Twitter! Like us on Facebook! And of course don't forget to wishlist here on Steam!
Hey all! We’re excited that we can finally share a few announcements you may have caught today during E3!
First off, you’ve probably noticed that we now have a publisher, Freedom Games. Partnering with Freedom has been great, and is helping us unlock new possibilities (like being at E3!) and also letting us focus on the most important thing: working on the game. With their help, we’ve been able to increase the scope of our development, and have a bunch of new details to share.
Now the biggest announcement: Coromon will be coming to the Nintendo Switch! This is something we’ve been looking into for a while now to determine if it would even be possible at all. And it is! We think Coromon would make a great fit for the Switch and we’re happy we can finally make that an option for our fans!
We’ll also be able to add online battles, cross platform cloud saves, more Coromon, more side quests, more areas to explore... More everything! And last but not least an improved (and in our opinion, more epic) storyline! Overall the game itself will be more polished, from the different areas, to the cutscenes, to the Coromon themselves. These features will be available on all of our platforms when they release.
With that being said, this change to our plans means that we need to adjust our timeline for release. Previously we had planned to be launching the full game during Q3 2021. That timeline has now shifted to Q1 of 2022. This wasn’t an easy decision for us to make, as we know you are all so excited for Coromon to be fully released. But we assure you this will be the last delay we make.
By delaying the game a little bit longer, we will now have time to finish porting the game over to Switch as well as creating an even better Coromon experience for all of our awesome players. We know this isn’t exactly the announcement you all were hoping for, but we know this will improve the Coromon franchise in the long term.
We’d also like to take a moment to thank all players for their feedback which helps us improve the game. And also for their immense support, which helps to keep us motivated. We can’t wait for you all to finally play the full release.
We will keep updating the demo up until release, adding in new features, narrative and other improvements. The first of these updates will be released within the next couple of weeks.
In the meantime, check out our new trailer below and don’t forget to wishlist the game here on Steam. As always, if you ever have questions for us, or if you want to get more involved in the community, join our Discord!