New Features and Changes: - Added Disconnect button to main menu (Esc) for easy relogging - Adjusted server connection UI windows - Adjusted Building and Furniture UI to be in more sections
Bugs Hopefully Fixed: - Losing town ownership after disconnection - Villagers and Mercenaries not function properly - Shift sprint not functioning properly
Server but not Save Data will be wiped.
Patch v0.6.0
New Features and Changes: - Major lag optimization (high hopes on this one) - Ability to see buildings as far as the eye can see - Germany, US and Singapore dedicated servers - Reworked Buildings and Furniture UI - M for Material will be removed - Edited textures for some building blocks - Ceilings and Roofs do not require a ground foundation anymore - F10 will call everyone to eat, e.g. mealtime 🙂 - Hold Shift to sprint, People Panel key changed from Shift to V, Diplomacy Panel changed from V to K, Toggle sprint option in settings (Hold, Toggle and Auto) - Demolishing the Banner will demolish the entire town (confirmation pop-up will appear when demolishing)
Bugs Hopefully Fixed: - Hold Interact while attacking - Cloning by spamming interact on the bed
Server and Save Data will be wiped.
Patch v0.5.7:
- Switched the main server back to Singapore (due to lag)
Patch v0.5.6
New Features and Changes: - Blacksmithing level requirement to craft Lorne's Lucky Pick reduced from 50 to 30. - Crossbow will auto-reload after firing a shot - Blacksmithing animation rate is increased
Bugs Hopefully Fixed: - NPCs spawned with legendary weapons
Patch v0.5.5
New Features and Changes: - Some lag optimizations in place and main server to be based back at Dusseldorf, Germany - Gain honor based on level difference - Honor and Rank will be reset on death but you can purchase 10 honor with 50k gold coins. - No bandit bosses will be on the map, they will start appearing at your town when you reach the rank of Merchant - HP of bandits changed back from 100 to 300, and bandit bosses to 2000 to 1500. - Wood buildings HP increased from 500 to 1000, Stone buildings HP increased from 1000 to 2000 - Sprint becomes fully automatic - you stop sprinting when tired/hungry, in combat or if you take damage for 3 seconds - Color of bandits will become brown so as to not confuse players - Villagers will tell you if any of their needs are not being met
Bugs Hopefully Fixed: - Blacksmiths stopped working after some time - Stockpile exploit when asking villagers to grab better tools - Royal Guards Quest text overflowing in Journal - Wrong damage values for crossbow
Patch v0.5.4
New Features and Changes: - Added tooltip for protection - Crossbow guards will not move closer anymore to shoot - Bandits will drop 3 copper ore and Bandit Bosses will drop 3 iron ore - Copper Lodes require the minimum of Copper Pickaxes to be able to mine and Iron Lodes require the minimum of Iron Pickaxes to be able to mine - Loot bag's lifetime changed from 1 hour to 1 day - Bandits start at 100hp (catering for newbie players) - People will be allocated new beds when previous beds are destroyed - Protection stat gain will follow a logarithmic curve - Reduced Critical Chance rate of weapons - Lorne's Lucky Pick will be craftable and requires a blacksmithing level of 50 to craft - Reduced quest's free hires to 1 merc and 1 villager - Reduced population gain per rank from 2 to 1 - Reduced default movement speed to 450 and added a new toggle shift to sprint for 700 movement speed - F3 will make all villagers go into combat mode regardless of their position in map (like a town bell) - F10 will make all villagers eat berries regardless of their position in map (MEALTIME! :D) - Town building area changed from circle to square
Bugs Hopefully Fixed: - Becoming invisible when sleeping
Patch v0.5.3
New Features and Changes: - Stun duration reduced from 1 to 0.5 seconds - AI movement during combat will be reduced - Tutorial will spawn an extra 2 mercenaries at the bandit quest - Bandit HP increased from 300 to 500, Bandit Boss HP increased from 1500 to 2000.
Bugs Hopefully Fixed: - People panel should correctly update - Merchant spam causing server lag issues
Patch v0.5.2
New Features and Changes: - Ability to demolish stray buildings - Main server changed back to Singapore (small experimentation on lag) - Merchant will only sell certain items. You'll have to source the items that you need - Blacksmiths will make tools too
Bugs Hopefully Fixed: - People panel should correctly update - Server lag issues
Server and Save Data will be wiped.
Patch v0.5.1 - Server Merge
New Change: - Automatically connect to the Dusseldorf server. If your game restarts, it means that you are not connected. (We'll be working towards a stable and working lobby system)
Server and but not Save Data will be wiped.
Coronation is finally out as Early Access after 8 months of hard, solid work!
Coronation is a castle building game with directional combat and life aspects. It has been worked on for 8 months, everyday by just the two of us! We've been surviving on savings from our previous jobs. Now, we are doing what we've always wanted to do. We've been listening to our Discord community very closely. Many people has said that it has great potential, so please join us in the development of our Medieval dream together.