Genre: Real Time Strategy (RTS), Strategy, Hack and slash/Beat 'em up, Indie
Corroded
Patch Notes v0.8.50
[FEATURES]
- New upgrades to Tee, Hover ability: Can now drop bombs while hovering.
- New upgrades to Tee, Change barrel ability: Gets a speed up after each shoot.
- New upgrades to Red Dwarf, One Inch Punch ability: Gets a speed up when punching.
[BUGS]
- Monkey jumps explosion effect is now not displayed in the air for other players.
- Wall animation now syncs the animation for other players.
- Various small bug fixes
[GENERAL]
- You can see the number of people in Quick match queue.
Patch Notes v0.8.40
[FEATURES]
- New upgrades to Wall ability: Wider walls
- New upgrades to Mine ability: Decreased cool down and energy
- New upgrades to swap shot: Double stack and hit walls
- New graphical updates on some abilities. (Like Odin's swipe and Ragnarok)
[BUGS]
- Fixed Steel Mantis unready transition
- Fixed trigger light in game over scene
- You can no longer gain free experience by killing yourself when you play solo
- Fixed the visual problem that happened when a player pressed “play” when the play window was already open.
-Fixed visual bug occurring when toggling the premium currency window at extreme speeds.
- Better response on buttons when buying talents
- Fixed double reflect shield
[GENERAL]
- Menu animation polish on Red Dwarf
- Performance improvement
- Added automatic room name suggestion.
[NERF]
T-EE
- Afterburner Duration: -1 Sec
Patch Notes v0.8.30
[FEATURES] - Players will now stay in the same lobby after finishing a custom game.
- You can now choose to play on any region available.
- Now supports 16:10 aspect ratio.
[GENERAL] - Made the ‘Game Over’ screen more interesting to look at.
- Performance improved in the main menu.
- The default number of rounds is set to 5 when creating a custom game.
[BUGS] - Charge visual no longer persist on player after dying mid charge.
[NERF] T-EE
- Afterburner duration decreased by 50%
Patch Notes v0.8.20
Hi! We added a new patch 27th May. The most visible changes are added key bindings, and a new simple placement panel in the corner of the screen when you are in a game.
[FEATURES]
- Updated menu animations on Julez, Julez skin, Mantis and O-din
- Changes made to movement prediction code to try and make the experience better when players with higher pings are playing
- You can now browse custom games while in queue for quick match
- Key Bindings! You can now set custom key bindings to abilities and movement
- Added a toggleable placement panel on left side of the screen when in a game. This is a simple overview of each player's’ placement in the current game.
[BUGS]
- Removed visible robots underwater before game starts
- Fixed entry animation transition on Mantis and Scrapper
- Characters should no longer randomly get stuck in the middle of the map for the entire game
Patch Notes v0.8.10
Hi! This first real patch since release goes live 17:30 CEST and includes the following improvements.
[FEATURES]
- More easily legible - Outline on text
- Tharuu and Frozen now have visible sinking animations
- Minor visual upgrades on Tharuu and Frozen depths
- Added private rooms
- Level & robot rank progression rewards
- Option to filter between Corroded and Steam friends
- New upgrade to OneInchPunch - Can save 2 stacks
- New particles on plasma shoots - Mantis/Red Dwarf/Scrapper/Tee
[BUGS]
- Fixed music between rounds
- Shop Fixes
- Fixed various menu animations
- Shows Correct tooltips after buying some abilities
- Can’t buy vacuum upgrade before buying the main ability
- Using abilities with stacks now doesn't reset the cooldown
[BUFF/NERF]:
- Carpet Bomb now allow you to walk on it in the lava without taking damage
- Vortex range/lifetime shortened
Hotfix - 28.04.17
Improved performance when loading robots.
Improved stability when starting a game, and when ending one.
Rooms in progress are now displayed in the room list.
Added a panel displaying the number of players inside of the game.
Reduced number of players in quick match to 4. To encourage more quick match battles.
The day has finally arrived! After more than two years in development, we’re only a few hours away from the Early Access launch.
First of all, we want to thank our community, that has helped us shape the game towards this launch. A community we hope will expand greatly during the Early Access period. You are without a doubt our most important asset, so don’t hesitate to ask questions or give us feedback. The fastest way to keep a close contact with the community is on our discord channel.
At the moment you have two servers to choose from, Europe and US West. We will continuously open more servers as the player base grows larger.
- Encircle Games ːScrapRollː
Corroded launches on Early Access tomorrow!
We're really looking forward to playing with you, see your reactions and get your feedback. We want this game to be shaped by our community, so don't hesitate to tell us what you think! ːJuHappyː