So ive had some curators/testers play the game and give feedback and working on fixing some issues they have mentioned, this means focus is on mechanics and gameplay at the moments rather than new content.
Update will be coming soon with some changes and balancing, anyone wishing to help in the testing and feedback please mail me in discussions
Many thanks
Mozza
Early access
So the game is at a stage now that it is playable and will be released into early access soon, their is still alot of work to go but I now require the community feedback of early access to help steer the game onto the right path, I am happy with what my testers have done but now i need a wider range of players to help me find those nasty bugs and errors that only more players can provide.
Some features have been turned off and will slowely be turned on when i am sure they will not conflict with players games for example "Ranked scores".
Please feel free to comment on the forums any bugs found and i will read them when I can and reply but keep in mind I am a one man team so please dont be angry if it is not immidiate.
Its a long road ahead but please enjoy this game and help me grow it to be the best it can be.
Now get into your mech and show the others who is the best commander!!
Many thanks
Mozza
Update v1.041
Hello Commanders
Whats new:
controls and tips page:
This page was added to the main menu to help new comers learn abit about the game before jumping straight into a match. Shows controls, tips and a breakdown of each unit.
Particles:
some particles have started to be updated to help polish the game this will continue till they are right and fit the purpose.
Bug fixes:
keep finding those bugs guys, i wont list the fixes here unless they are very important and effect gameplay.
Testing the Server:
Changed the local region to the EU server so regions are not blocked but this may cause Network latency, so this is a test at the moment to see how my testers feel and hopefully performance stays the same.
Celebration:
When you win now you get to see a nice firework party to honour your victory :)
Many thanks
Mozza
Update v1.038
More yea more
Whats new:
- Juggernaut is now active (heavy tank)
- re balanced commander
- commander now has a damage upgrade
- commander has a reload time reduce upgrade
- jets now find targets before taking off
- tweaking to some units health
- hornet recieved a small buff
- a few new sounds added
Juggernaut:
build menu:
Still having issues with ranked scores but will look into this for release but hopefully get it working soon ;)
Thanks
Update v1.031
Hello commanders
Whats new:
- JX-29 have been added (jets)
- re-balanced of scouts (increase price)
- new airport model started to spawn choppers / jets
- some sound clashes fixes
- Many general bugs fixed
- commanders represent their color chosen
- reworked winning zone condition (scouts set off the win early)
- rockets received more balancing
Models:
Models ware not the highest priority at the moment but aslong as they resemble what they are meant to look like i think we can still play happy, later the models will have more time spent on them.
Airport:
Commander color:
JX-29:
Keep up the good work testers, anyone interested in testing drop me a message on discord, You will find the link in general discussion.
Many thanks
Mozza
Update v1.026
whats new:
- few bug fixes with hit boxes colliders all should be fine now
- Ranked leaderboard possible fix as wrong scores get added(working progress)
- rocket price raised and fire rate reduced because well they was OP
- sounds adjusted for area listening, closer means louder....
- fix on purchase turret bug sticking around when ally was on turret button
- faster regen when out of combat for set amount of time
- mech explodes on death
- mid has been reworked for balancing issues
- rockets quick buy with R key
Keep it up guys more bugs found mean more fixes
Update v1.024
Hello everyone
The games progress is coming along nicely and you may have seen many small updates over the weekend this is due to testing.
Thanks to the testers we found many bugs and have resolved them so keep finding them please : )
Whats new:
Unit updates:
A few models have been reworked and cleaned up and minor balancing.
including Chopper, Tank and annihilator
Sounds:
A few sounds added here and there but will change when i have found the right ones but atleast the backend code is their and gives a player some indication of events
Leader board:
in this patch I have linked steam to the game properly so your steam name shall appear now so you do not have to manually add it.
This has enabled me to release the start of the Leader board. this means winning games against players not against AI will score you points and add you to the leader board. (still working progress but working enough now for testing)
UI:
A mech UI has been given with health, stamina and rocket ammo added to keep an eye on your mech stats
Many thanks speak to you all soon
Update v1.021
Fellow commanders
Update patch v1.021
Thanks to the Beta testers many bugs have been fixed and still being reworked.
In this update:
Networking:
various bug fixes
Improvement in performance
Game:
Visable player health
Visable speed increase (sprint) with cooldown (shift key)
Cash text more visable
Rockets added to mech purchased in build menu packs of 10
General bug fixes
Less bouncy on walls (still working on physics)
Choppers pathing fixed as were not actualy being synced over network
UI brings up turret cost when standing near turret button if available
Mech overlay added (still early designs