Steam NEXT FEST is starting and we're ready to bring you an updated demo you can play now!
What is Corsair's Madness ?
It's a classic 2d platformer in which you have to play as the pirate Sam. You will fight enemies on land and sea, search for treasure, defeat bosses and search for your lost crew.
Broadcast
Join the broadcast at 4am PST/ 1pm CET for a walkthrough of the demo and any questions you may have about the game.
Corsair`s Madness Prologue: Jungle`s Island RELEASE on 3.02
Hey everyone, it's time to share the release date of the prologue.
On Friday, 3.02, you can finally try out an entire island to explore! What awaits you as early as TOMORROW:
The story's plot
5 levels
3 bosses
Playing as a character with two different combat systems
Puzzle solving
Boat battles
Equipment upgrades
Devlog #6 Big news Corsair`s Madness prologue SOON 🥳
What can you find in the prologue?
- The beginning of the story 🐚🏴☠️🦜 - One entire island to complete 🏝️ - Buying upgrades in the village for the corsair and boat 🌴 - Use a special item - boots with springs! 👟 - 2 Bosses when playing as a Corsair and one as a Possessed ⛵️ - Endurance level to test your skills 🔝
Boots with springs! 👟
Explore dungeon.
Follow the game and stay tuned, prologue sooooon!
DEVLOG #5
Greetings!
Today I will tell you about the enemies and their interaction with special items.
On each island you will have a special item available for you to use. These items do not deal damage, but they can nevertheless help in battles.
One such item is a magic bow, which leaves a ghostly spirit that fires an electric arrow forward.
It does not deal damage to enemies, but in the example below you can see that when it hits a scarab's nest, an electric discharge appears after a while and destroys all scarabs!
And here is another example with a spring. This lizard will roll over and be open to attack if you jump on it
And one of my favorite enemies is a big skeleton. He has quite a lot of HP and his attacks, though not the fastest, but have a large damage radius. When fighting him in close combat, you have to be very careful. However, if you shoot a boomerang at him and remove some of his armor, he will stop and hit the ground with his hands, throwing stones up.
And if you hit him with the boomerang one more time, all his armor will come off and he'll have nothing left but to run away from you!
I hope you enjoyed this devlog and learned more about special items. Thank you for your attention!
DEVLOG #4
Greetings!
In this devlog we'd like to talk about global map.
There will be five islands in the game. The top left will show basic information about current progress: defeated bosses, collected keys and jade coins.
And here's the zoom animation when selecting an island. What do you think?
As you zoom in, you can see little animations like grass rippling in the wind, snowing, or lava flowing. Also visually you will be able to understand what features will be on the level.
If you have sailed to an island and have passed several levels and have trouble making it through, you can visit another one. However, you will need to participate in naval battles before you get to another island.
Thank you very much for your attention! Until the next devlog!
DEVLOG #3
Greetings!
In this devlog we'd like to talk about a pretty big gameplay update when playing as a possessed.
Old and slow attack ːsteamthumbsdownː
New fast and beautiful ːsteamthumbsupː
We got rid of damage on touch.
The gameplay felt clunky. Since the game has the ability to move around a little when you hit it, sometimes you could accidentally bump into an opponent and take damage. Now in these sections of the game, damage will only come from enemies' weapons.
This may be in contrast to the gameplay for the human-shaped character, where the damage on touch is left unchanged, but in the initial stages of the game there will be a story tutorial. There, these differences will be explained story-wise and shown through gameplay.
We also increased the attack speed of the hero and introduced finishing moves.
They will need to be unlocked in the store for Dark Essence currency.
A rating system has also been added
If the player will alternate finishing blows with special abilities - the rating will increase. Depending on your rating, you will receive a different amount of Dark Essence when killing enemies.
That's all for now. Thank you so much for staying with us! See you around!
Corsair's Madness demo going live! You'll be able to try it out for yourself at this Steam Fest. The game features 2 full gameplay different levels from the main game.
At the stream we'll talk about the process of creating the game, answer your questions, find all the treasures, escape from the boss and, of course, ride on a boat!
On February 22 and 26 we are waiting for you at our broadcast. Come chat with us. Stay tuned!
Corsair's Madness demo going live! You'll be able to try it out for yourself at this Steam Fest. The game features 2 full gameplay different levels from the main game.
At the stream we'll talk about the process of creating the game, answer your questions, find all the treasures, escape from the boss and, of course, ride on a boat!
On February 22 and 26 we are waiting for you at our broadcast. Come chat with us. Stay tuned!
DevLog #2
Hello, everyone!
This is the second devlog in which I want to talk about mistakes. It's not uncommon for players to die in the same place several times. Especially frustrating when you can not constantly save, and the nearest checkpoint is very far away. And, you have to run through the easy parts of the level over and over again, only to eventually lose your life again on the difficult for the player fragment and start all over again.
To solve this problem, I put magic gates at each checkpoint. They work like this: if a player dies more than once in a certain part of the level (in some situations, once is enough), he will see a blue or green glow over his character. After that, you can use the gate to teleport to that room.
What does this solve ? 1. Players who aren't interested in running through the same boring sections dozens of times will be able to concentrate at once on the rooms that cause them difficulty and save time (and nerves) 2. Players who want to collect all the treasures, and will be able to do without the gate, because all the good collected between the last checkpoint and the death of the hero, lost.