Major changes added including: - Item system with 90 different items, upgrades and scrapping features - Introductory missions to show you what the game is about ASAP - Radiant missions whenever you return to base
Minor changes added including: - Player is now forced to pick control scheme before starting their first game - A lot of rebalancing - Removal of infinite player scaling (Infinity Mode difficulty is not affected by this, and is still in the game) - Return to home galaxy mechanic - Graphical polish - Sound effect polish - Small bug fixing - UI polish
Patch 1.301
- Waypoints added - Showcase mode added - Graphical upgrades - Temporary Ability "Repulsion" changed, now has a number of charges and targets a single nearby enemy| - Temporary buffs and enemy drops now slowly float towards the player - Enforcers are now killable and not a guaranteed player death - Movement redone, all ships have a slightly different feel - Temporary abilities slightly balanced - Stats slightly balanced - All enemy stats increased by 1% based on Zone Level - All enemies now slightly scale with Player Level - Early game drop rates for temporary buffs buffed - Mid game drop rates for temporary buffs slightly buffed
Patch 1.2
Balancing and enhancement patch.
Gameplay: - Controller/ Joystick support added - Optimization to reduce lag spikes when too many objects are on screen - Slightly Increased drop rates for Tech Points and Temporary Buffs from stations and debris, as well as non-trap crates - POI indicators and Portals now have a distance indicator - XP bar is now hidden unless the player gains experience - Text popups have a more readable font, regular damage dealt is now displayed in a white color and ability damage dealt is now displayed in a yellow color - Zoom function added - you can now use the scroll wheel to zoom in and out to your leisure
Visuals: - Updated backgrounds on all zones - Updated particle effects
Universal Stats: - Base ability power increased: 0 -> 10 - Base damage increased: 0 -> 10 - Base armor increased: 0 -> 10 - Base energy regen increased: 2 -> 2.5 - Base shield regen increased: 0.2 -> 0.5
Ship Stats and Abilities: - Some ships have updated energy costs - Light Fighter special attack range increase twofold - All missile abilities now move way faster
Temporary Buffs: - Shield buffs now restore the amount of max shield they grant - Energy Regen buffs now restore an amount of energy equal to the percentage buff they give (ex: a 2% energy regen buff also restores 2 energy points when picked up)
Temporary Abilities: - Radiating Core - added scaling - Automated Repair - added scaling - Sideshot - there are now 4 shots instead of 2, they deal less damage each but are easier to land. The ability also heals for 1% of damage dealt per ability level
Patch 1.110 - Balancing Changes
- First level enemies made weaker by ~15% - Level 2 and 3 enemies made weaker by ~5% - Final boss buffed by ~5% - "Nomad" damager per level per projectile increased from 1 to 2 - "Reverse Engineer" energy regen increased per level from 0.1 to 0.2 - "Control Field" damage per level increased from 10 to 15
Update 1.10
New content added to the game: - 6 new abilities for a total of 30 - Enforcer system to prevent afk regenning when a zone is cleared - 2 new songs in the OST - slight visual tweaks