Cosmic Ascension cover
Cosmic Ascension screenshot
Genre: -

Cosmic Ascension

The Final

Final content update for Cosmic Ascension.

Major changes added including:
- Item system with 90 different items, upgrades and scrapping features
- Introductory missions to show you what the game is about ASAP
- Radiant missions whenever you return to base

Minor changes added including:
- Player is now forced to pick control scheme before starting their first game
- A lot of rebalancing
- Removal of infinite player scaling (Infinity Mode difficulty is not affected by this, and is still in the game)
- Return to home galaxy mechanic
- Graphical polish
- Sound effect polish
- Small bug fixing
- UI polish

Patch 1.301

- Waypoints added
- Showcase mode added
- Graphical upgrades
- Temporary Ability "Repulsion" changed, now has a number of charges and targets a single nearby enemy|
- Temporary buffs and enemy drops now slowly float towards the player
- Enforcers are now killable and not a guaranteed player death
- Movement redone, all ships have a slightly different feel
- Temporary abilities slightly balanced
- Stats slightly balanced
- All enemy stats increased by 1% based on Zone Level
- All enemies now slightly scale with Player Level
- Early game drop rates for temporary buffs buffed
- Mid game drop rates for temporary buffs slightly buffed

Patch 1.2

Balancing and enhancement patch.

Gameplay:
- Controller/ Joystick support added
- Optimization to reduce lag spikes when too many objects are on screen
- Slightly Increased drop rates for Tech Points and Temporary Buffs from stations and debris, as well as non-trap crates
- POI indicators and Portals now have a distance indicator
- XP bar is now hidden unless the player gains experience
- Text popups have a more readable font, regular damage dealt is now displayed in a white color and ability damage dealt is now displayed in a yellow color
- Zoom function added - you can now use the scroll wheel to zoom in and out to your leisure

Visuals:
- Updated backgrounds on all zones
- Updated particle effects

Universal Stats:
- Base ability power increased: 0 -> 10
- Base damage increased: 0 -> 10
- Base armor increased: 0 -> 10
- Base energy regen increased: 2 -> 2.5
- Base shield regen increased: 0.2 -> 0.5

Ship Stats and Abilities:
- Some ships have updated energy costs
- Light Fighter special attack range increase twofold
- All missile abilities now move way faster

Temporary Buffs:
- Shield buffs now restore the amount of max shield they grant
- Energy Regen buffs now restore an amount of energy equal to the percentage buff they give (ex: a 2% energy regen buff also restores 2 energy points when picked up)

Temporary Abilities:
- Radiating Core - added scaling
- Automated Repair - added scaling
- Sideshot - there are now 4 shots instead of 2, they deal less damage each but are easier to land. The ability also heals for 1% of damage dealt per ability level

Patch 1.110 - Balancing Changes

- First level enemies made weaker by ~15%
- Level 2 and 3 enemies made weaker by ~5%
- Final boss buffed by ~5%
- "Nomad" damager per level per projectile increased from 1 to 2
- "Reverse Engineer" energy regen increased per level from 0.1 to 0.2
- "Control Field" damage per level increased from 10 to 15

Update 1.10

New content added to the game:
- 6 new abilities for a total of 30
- Enforcer system to prevent afk regenning when a zone is cleared
- 2 new songs in the OST
- slight visual tweaks