The biggest change is the addition of an artifact select screen at the start of each round. Selecting an alien artifact will grant a buff, like adding extra time, increasing firing rate, etc.
This also includes newly revamped artifact icons, as seen above.
Fix for player able to move before mission started
Artifact update coming soon!
Coming soon: the Cosmic Ray Artifact update! This update will add an artifact selection screen at the start of each round. Selecting an alien artifact will grant a buff, like adding extra time, increasing firing rate, etc.
The update will also include newly revamped artifact images as well as several visual improvements, like asteroid trails and dashed orbit lines.
Stay tuned! I'll be uploading a build to the preview branch in the next week or so.
Introducing: Super Rocket Ride!
I'm pleased to announce my latest game, Super Rocket Ride!
It can best be described as a cross between old school lander games and classic platformers of the SNES era: a simple control scheme, lush pixel art, and unforgiving levels fraught with obstacles and hazards.
Super Rocket Ride is being developed in collaboration with Unruly Games.
https://www.youtube.com/watch?v=UYiYXqGusUs
Features 🚀 24 hand-crafted levels (with more on the way)
🚀 Analog controls
🚀 Over-the-top physics-based deaths
🚀 Contemporary atmospheric soundtrack featuring music from Snug, JFS and Ogotu
The game will be hitting Steam in the next few months. If you're interested in checking it out ahead of that, we're running early access on Itch for the next little while.
We're also offering advance copies for streamers, reviewers, and curators. All we ask is that you reflect the early access status in your coverage, and update it when the game releases in full.
Last but not least, don't forget to join the official Cosmocat Discord to stay up to date about my games and chat with other players about the things that matter in life (mostly: games, beer, cats and music).
Brainmelter Deluxe goes mobile
Hi guys, just a quick note to let you know that I'm working on a version of Brainmelter Deluxe for Android. If this sounds like something that may be of interest to you can pre-register here, or stop by the Discord to register for the upcoming closed beta.
P.S. iPhone/iPad users, fear not! If the Android release goes well, an iOS version is not far behind.
Build 21
Build 21 is now live and includes the following:
delay activation of space blobs
fix for space blobs getting offset over time
add some random asteroids in the middle of the galaxy
reduce intensity of terraform success SFX
reduce volume of transmission SFX
Build 20
Build 20 is now live and includes the following:
New enemy type!
Insanely creative working name: "space blob". These guys build up energy as you shoot them, which charges up their deflection attack. Eventually they totally discharge and "rest" for a while.
Other changes
Enemy ship fire patterns: rather than firing continuously, there are now gaps. This makes evasion a little bit easier/predictable.
New main laser SFX: less "piercing" sound, with some variations (you can still toggle between other SFX using up/down on keyboard or D-pad, but there is no variation in these).
Fire rate limit: previously it was possible to spam the fire button (i.e. using a macro) to exceed the intended repeat rate.
AHHH! SPACE BLOBS!
I've pushed some experimental content updates to the preview branch, including a new enemy type. Check this discussion for more details and instructions on how to check it out and offer feedback. 👽
Build 17
I just uploaded a build with the following fixes:
player able to enter orbit with enemies nearby
player thruster SFX and particles not triggering
tweaked player thruster SFX to be a bit less abrasive
P.S. I've got something interesting in the works: a new type of enemy! Stay tuned. 👽
Introducing: Brainmelter Deluxe!
Adam from Cosmocat here. I'm happy to announce our newest game, Brainmelter Deluxe!
Brainmelter Deluxe is a challenging, reflex-based platform game with a (literal) twist: the level rotates 90 degrees when you jump.
Game Features
🧠procedurally generated levels mean no two runs are exactly the same
🧠beautifully hand illustrated cutscenes
🧠over-the-top physics-based deaths
🧠lush retro-inspired graphics, contemporized with modern dynamic lighting and particle effects
🧠a silky smooth funk and instrumental hip-hop soundtrack to help ease your saltiness
Who is this game for?
Brainmelter Deluxe's randomized levels and permadeath system mean it's best suited to those looking for a challenging experience; one which requires mastery of the mechanic, and lightning-fast reflexes.
We hope you like it!
Build 16
Hi everyone,
I'm happy to announce the first official patch for Cosmic Ray! This build adds several bug fixes and improvements:
fix for hidden mouse cursor interacting with menus when using gamepad
fix for SFX playing on interaction with disabled buttons
fix to only center mouse cursor if using gamepad (otherwise, use mouse position)
fix for some physics updates bound to framerate
improve mouse/gamepad button interaction (it should no longer be possible to get into a state where NO button is selected)