Cosmic Trip cover
Cosmic Trip screenshot
Genre: Strategy, Adventure

Cosmic Trip

HOTFIX - TUTORIAL

Hello friends, there was a bug with the tutorial and nothing was showing up until you went through a teleporter. This is now fixed on dev-build and default. Thanks for the reports!

PATCH 4 - VARIETY PATCH



♪ strategy enhancements bleep bleep ♪

Today's patch brings an overhaul of the spawn points in the strategy mode - this should make each match much more varied and overall the matches will be less of a long grind than before. You can use the toggles in the spaceship menu to select 1, 2, or 3 zones. The default will be two randomly chosen zones.

There's an experimental bot-group-follow button on the map screen too (top-right button). It is a little unclear right now, but basically you just select a group and press that and they will follow you around. They can be a little slow, but it mostly works - it's fun to get a squad and go hunting. Thoughts and feedback welcome.

Finally, we replaced the Audio SDK - the one we were using was extremely slow, so the CPU load should be much lower now, especially in late-game.

Changelist:

  • replace audio sdk (huge cpu performance improvement)
  • added zone randomization
  • added zone new spawn points
  • added drone follow button (experimental)
  • added setting for twitch user income multiplier
  • fixed various rare spawn issues
  • fixed drone selection increase/decrease counters
  • adjusted refinery speed faster
  • adjusted laser bot damage down
  • adjusted assault bot damage up
  • adjusted enemy travel speed down


PS. thanks for everyone who updates reviews since early access - it helps a lot

Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o
Twitch Guide: http://steamcommunity.com/app/427240/discussions/0/1290691937712292707/
Manual: https://drive.google.com/file/d/0B6f_9yIrlXIySllOOXR4aURNelU/view?usp=sharing

Stay funky!

GUIDE BOOK (PDF)

guidance systems activated




A Guide To Cosmic Trip
https://drive.google.com/file/d/0B6f_9yIrlXIySllOOXR4aURNelU/view?usp=sharing

We're happy to share this shiny new play guide with everyone today. This should really help first time players since our in-game tutorial doesn't extensively cover everything imagine how long it would take!). We're still tweaking the text and layout, so any suggestions feel free to post on forums. Maybe a page for 'tips and tricks'? (feel free to submit / post a thread!)

PS. thanks for everyone who updated reviews since early access - it helps a lot

Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o
Twitch Guide: http://steamcommunity.com/app/427240/discussions/0/1290691937712292707/
Manual: https://drive.google.com/file/d/0B6f_9yIrlXIySllOOXR4aURNelU/view?usp=sharing

Stay funky!

PATCH RELEASE 3

♪ guidance systems booting up ♪



Tactical fix incoming! We're fixing a couple of serious bugs and exploits. Save game is still experimental but this patch has a fix that was the cause of most of the problems - let me know if it works for you.

We've tweaked the base income per crystal from 10 to 15, this should make the crystal economy a little less harsh. Let me know how that works for you!

Reminder: Twitch Mode Guide: http://steamcommunity.com/app/427240/discussions/0/1290691937712292707/

PS. thanks for everyone who updates reviews since early access - it helps a lot

Let us know if you have any issues in steam forums or drop by discord.

Changelist:

  • fixed double-refund infinite money exploit !!!
  • fixed save/load issue putting player at wrong spawn
  • fixed crash on startup with battery/slots
  • minor optimize medic drone
  • minor optimize drone movement
  • increase per-crystal fragment income from 10 to 15


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o
Twitch Guide: http://steamcommunity.com/app/427240/discussions/0/1290691937712292707/

Stay funky!

PATCH RELEASE 2.1

♬♪ bugs bugs, how do they work ♬♪

Today we're just uploading a few small fixes - one related to input with menu not working any more in some cases, and some fixes to how save/load is implemented.

Keep in mind the save/load is still quite experimental, so use with caution - and let us know if anything is up.

Stay Funky

PATCH RELEASE 2

♪ FRESH AND SQUEEZY ♪


https://gfycat.com/WhoppingJaggedIrrawaddydolphin

After 1.0 release we had a lot of new players join in the cosmic fun. We collected all the feedback since then and made some small additions and tweaks. Generally it's focused around improving the first-time experience - clearer tutorial phases, showing the main game objective, and showing where the enemy is.

The other changes are some quality of life changes - showing the reason an item is locked on the menu which is super useful (esp. first time play), and a very experimental 'save' feature. When you exit the game back to the ship (using the sphere-on-face), the game state is saved. There will be a sphere in the back of the ship and you can use that to pick up where you left off.

Thanks everyone for posting feedback and bug reports, we're trying to track down a couple more small issues, and something that is making late-game performance a bit poor.

We're making some tweaks to make the twitch mode more accessible - you can read details about it below. If you end up streaming this feature is a lot of fun. Thanks to some players for helping test this so we could get some fixes in this patch.

Twitch Mode Guide: http://steamcommunity.com/app/427240/discussions/0/1290691937712292707/

Finally, we're working on a first-time users guide / manual. Write us some strategy tips you found useful in the forums, and we'll assemble a bunch for some 'tips' section at the end.

PS. reviews really help us since the vive userbase is super small - if you have a moment to write up your thoughts so people browsing can read about experiences with the game


Let us know if you have any issues in steam forums or drop by discord.

Changelist:

  • added NEW save/resume game feature (experimental)
  • added NEW tooltip to show menu locked reason
  • added NEW HUD icon for enemy heart structure
  • added tutorial improvements to clarify objectives
  • added tutorial improvements to clarify tools
  • added time of day / spawn zone text to spawn options menu
  • added leaderboard stickers to ship
  • added achievement stickers to ship
  • added aliases for twitch mode spawns
  • fixed hologram state issues on claimer building
  • fixed slippy not taking damage from turret bullets
  • fixed roller enemy damage taking (less in ball form)
  • improved roller enemy animation changes to be faster
  • improved bubble gun (stronger and larger bubbles)
  • improved various twitch ui/ux
  • improved difficulty curve for later waves in waterfall/desert wave modes


Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o

Stay funky!

Beat the Devs Giveaway Winners



Congratulations to NAITSRK, STINKFINGERS & NEDRITH for beating our score over the weekend!

Each winner will receive a signed poster and an extra Cosmic Trip digital deluxe edition.

We look forward to bringing you more competitions and giveaways in the future, so stay tuned!

Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

Beat Our High Score and Win Prizes!

Hey everyone,

We hope you're having an excellent weekend! We want to make it even better, so we are challenging all Cosmic Trip players to beat our Strategy mode high score!

All winners will be eligible to win some sweet prizes!



Here's how to enter:




  • Follow @funktroniclabs on Twitter
  • Bootup Cosmic Trip and play the all-new strategy mode
  • Beat our dev's score of 5087
  • Take a screenshot of your high score and tweet it @funktroniclabs
  • Do this by May 29


If you can beat our score and tweet it at us, you'll be entered to win a signed poster and the Cosmic Trip Deluxe Edition.

We look forward to seeing those high scores!

PATCH RELEASE 1 + DLC GIFT

♪ THANK YOU ALL ♪


https://gfycat.com/ImpressionableWelltodoHalibut

We've sorted out the gifting system for our Early Access purchasers - next time you boot the game you should see your gift appear, touch it to unlock the DLC. Thanks for believing <3

We've made a couple fixes since release day build - main menu input issues, music issues, minor balance tweaks; but I'm going to post the changelog since the last patch notes so it's all in there.

Let us know if you have any issues in steam forums or drop by discord.

PS. it's really super helpful if you write a review - or update to describe your experience if you wrote an early access review; please let people browsing know your thoughts on the final game!

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o

Changelist (since release day):

  • added new gift dlc unlocker
  • fixed medic heal rates not using correct settings
  • fixed medic heal not being interrupted by damage
  • fixed friend drone turning radio off forever sometimes
  • reduce enemy rts ai crystal harvest rate


Changelist (since beta 1):

  • added new HATS and BOT SWAG
  • added new base under attack hud notification
  • added new sound tracks
  • added new grades at stage end
  • added new selection group add/remove buttons
  • added sfx pitch on loot collect
  • added structure hit/damage sounds
  • added tons of localization text
  • added tool research effects
  • added twitch ui tooltips
  • added volume fade-in when spawning
  • added cave sparkle sounds
  • added drone hit/damage sounds
  • added enemy structure plug pull effects/sounds
  • adjusted balance for enemy spawning algorithms
  • adjusted chill mode to have infinite crystals
  • adjusted chill mode to be more chill
  • adjusted base damage up for upgraded frisbee
  • adjusted economy balance overall
  • adjusted ecto-battery to have more charge and price
  • adjusted enemy antibody smaller / weaker
  • adjusted enemy macaroon larger / stronger
  • adjusted fighter bot attack range
  • adjusted various drone sound volume levels
  • fixed 1-5 keypress shortcuts in main menu
  • fixed angular velocity on oculus throw object
  • fixed audio import settings all wav files
  • fixed chill mode game mode setting
  • fixed crystals not staying in compressor
  • fixed drone insert disk timing issues
  • fixed drones going to wrong tower
  • fixed enemies not dying when heart dies
  • fixed friend drone radio going off forever after dying
  • fixed heart spawning in cave area
  • fixed laser not hitting shield
  • fixed macaroon beak bending weirdly
  • fixed macaroon being interrupted by damage
  • fixed many sounds playing wrong / not playing issues
  • fixed occlusion issue on oculus
  • fixed oculus controllers in death sequence
  • fixed orb having no health bar
  • fixed player taking damage from physical collisions
  • fixed player unable to teleport after end sequence
  • fixed pulled object velocity handling issue
  • fixed slippy boy going invisible sometimes
  • fixed slippy spawning in various bad places
  • fixed tools being moved by physics collisions
  • fixed various audio popping issues
  • fixed various bubble gun stuck
  • fixed various crashes in orb enemy
  • fixed worker bot pathing for basic tasks
  • improve map/synth open/close overlap handling
  • improve slippy boy spawn area calculations
  • improved antibody attack movements
  • improved bubble gun haptics
  • improved confetti visuals
  • improved crystal / ectogrove icons on map
  • improved drift positioning for loot objects
  • improved enemy and bot travel motion
  • improved exit button ux/visuals
  • improved fog / color balance settings
  • improved hud marker range and size
  • improved macaroon aiming
  • improved map open/close speed
  • improved orb enemy attacks / movement
  • improved orb projectile visuals
  • improved orb/heart egg spawning timings
  • improved roller behaviour to focus buildings
  • improved transition from ship to scene
  • improved turret shot effects/visuals
  • improved tutorial icons
  • improved visuals for player damaged overlay
  • improved visuals for power status bar
  • improved visuals for slippy projectile
  • improved visuals when attacking heart
  • improved visuals when killing enemy structure
  • improved visuals/sound/effects for lasers
  • improved vr intro splash image
  • improved worker bot mining bean visuals
  • optimize cpu by roughly 35% (!)
  • optimize gpu by roughly 25% (!)
  • updated to unity 5.6.1p1



Report bugs or chat about the game here:

FAQ: http://steamcommunity.com/app/427240/discussions/0/352788917749583687/
Discord: https://discord.gg/013jLi10e03zz346o


Stay funky!

It’s Graduation Day!


https://thumbs.gfycat.com/UniqueIllinformedHadrosaurus-size_restricted.gif

Hello, friends, the time has come! Cosmic Trip has officially graduated from Early Access!

Watch The Release Trailer


https://www.youtube.com/watch?v=VxQXeGeI2uc
If you’ve owned Cosmic Trip while it was in Early Access (aka since before today), then we have some special gifts for you. Check out yesterday’s announcement for more information: http://steamcommunity.com/games/cosmictrip/announcements/detail/1254662129862653813
If you’re new, welcome! We hope you enjoy Cosmic Trip. Below is a little more information about what Cosmic Trip is:

  • This game was built from the ground up for VR and features a VR-native hardcore RTS mode (aka strategy mode).
  • Cosmic Trip fully supports 7 languages including English, French, German, Korean, Simplified Chinese, Traditional Chinese, and Japanese.
  • Cosmic Trip is available on both the HTC Vive and Oculus Rift.

For more information (like features), check out the store page

We are running a 7-day launch discount of 15% off. Sometime in the future, we do have plans on increasing the price of the base game to $25. We don’t have a concrete date set for the price increase.

We’ve enjoyed working together with all of our Early Access supporters to make a game we are proud of. We hope you all enjoy Cosmic Trip!