Hello friends, there was a bug with the tutorial and nothing was showing up until you went through a teleporter. This is now fixed on dev-build and default. Thanks for the reports!
PATCH 4 - VARIETY PATCH
♪ strategy enhancements bleep bleep ♪
Today's patch brings an overhaul of the spawn points in the strategy mode - this should make each match much more varied and overall the matches will be less of a long grind than before. You can use the toggles in the spaceship menu to select 1, 2, or 3 zones. The default will be two randomly chosen zones.
There's an experimental bot-group-follow button on the map screen too (top-right button). It is a little unclear right now, but basically you just select a group and press that and they will follow you around. They can be a little slow, but it mostly works - it's fun to get a squad and go hunting. Thoughts and feedback welcome.
Finally, we replaced the Audio SDK - the one we were using was extremely slow, so the CPU load should be much lower now, especially in late-game.
Changelist:
replace audio sdk (huge cpu performance improvement)
added zone randomization
added zone new spawn points
added drone follow button (experimental)
added setting for twitch user income multiplier
fixed various rare spawn issues
fixed drone selection increase/decrease counters
adjusted refinery speed faster
adjusted laser bot damage down
adjusted assault bot damage up
adjusted enemy travel speed down
PS. thanks for everyone who updates reviews since early access - it helps a lot
A Guide To Cosmic Trip https://drive.google.com/file/d/0B6f_9yIrlXIySllOOXR4aURNelU/view?usp=sharing
We're happy to share this shiny new play guide with everyone today. This should really help first time players since our in-game tutorial doesn't extensively cover everything imagine how long it would take!). We're still tweaking the text and layout, so any suggestions feel free to post on forums. Maybe a page for 'tips and tricks'? (feel free to submit / post a thread!)
PS. thanks for everyone who updated reviews since early access - it helps a lot
Tactical fix incoming! We're fixing a couple of serious bugs and exploits. Save game is still experimental but this patch has a fix that was the cause of most of the problems - let me know if it works for you.
We've tweaked the base income per crystal from 10 to 15, this should make the crystal economy a little less harsh. Let me know how that works for you!
Today we're just uploading a few small fixes - one related to input with menu not working any more in some cases, and some fixes to how save/load is implemented.
Keep in mind the save/load is still quite experimental, so use with caution - and let us know if anything is up.
Stay Funky
PATCH RELEASE 2
♪ FRESH AND SQUEEZY ♪
https://gfycat.com/WhoppingJaggedIrrawaddydolphin
After 1.0 release we had a lot of new players join in the cosmic fun. We collected all the feedback since then and made some small additions and tweaks. Generally it's focused around improving the first-time experience - clearer tutorial phases, showing the main game objective, and showing where the enemy is.
The other changes are some quality of life changes - showing the reason an item is locked on the menu which is super useful (esp. first time play), and a very experimental 'save' feature. When you exit the game back to the ship (using the sphere-on-face), the game state is saved. There will be a sphere in the back of the ship and you can use that to pick up where you left off.
Thanks everyone for posting feedback and bug reports, we're trying to track down a couple more small issues, and something that is making late-game performance a bit poor.
We're making some tweaks to make the twitch mode more accessible - you can read details about it below. If you end up streaming this feature is a lot of fun. Thanks to some players for helping test this so we could get some fixes in this patch.
Finally, we're working on a first-time users guide / manual. Write us some strategy tips you found useful in the forums, and we'll assemble a bunch for some 'tips' section at the end.
PS. reviews really help us since the vive userbase is super small - if you have a moment to write up your thoughts so people browsing can read about experiences with the game
Let us know if you have any issues in steam forums or drop by discord.
Changelist:
added NEW save/resume game feature (experimental)
added NEW tooltip to show menu locked reason
added NEW HUD icon for enemy heart structure
added tutorial improvements to clarify objectives
added tutorial improvements to clarify tools
added time of day / spawn zone text to spawn options menu
added leaderboard stickers to ship
added achievement stickers to ship
added aliases for twitch mode spawns
fixed hologram state issues on claimer building
fixed slippy not taking damage from turret bullets
fixed roller enemy damage taking (less in ball form)
improved roller enemy animation changes to be faster
improved bubble gun (stronger and larger bubbles)
improved various twitch ui/ux
improved difficulty curve for later waves in waterfall/desert wave modes
We hope you're having an excellent weekend! We want to make it even better, so we are challenging all Cosmic Trip players to beat our Strategy mode high score!
All winners will be eligible to win some sweet prizes!
Here's how to enter:
Follow @funktroniclabs on Twitter
Bootup Cosmic Trip and play the all-new strategy mode
Beat our dev's score of 5087
Take a screenshot of your high score and tweet it @funktroniclabs
Do this by May 29
If you can beat our score and tweet it at us, you'll be entered to win a signed poster and the Cosmic Trip Deluxe Edition.
We look forward to seeing those high scores!
PATCH RELEASE 1 + DLC GIFT
♪ THANK YOU ALL ♪
https://gfycat.com/ImpressionableWelltodoHalibut
We've sorted out the gifting system for our Early Access purchasers - next time you boot the game you should see your gift appear, touch it to unlock the DLC. Thanks for believing <3
We've made a couple fixes since release day build - main menu input issues, music issues, minor balance tweaks; but I'm going to post the changelog since the last patch notes so it's all in there.
Let us know if you have any issues in steam forums or drop by discord.
PS. it's really super helpful if you write a review - or update to describe your experience if you wrote an early access review; please let people browsing know your thoughts on the final game!
Hello, friends, the time has come! Cosmic Trip has officially graduated from Early Access!
Watch The Release Trailer
https://www.youtube.com/watch?v=VxQXeGeI2uc
If you’ve owned Cosmic Trip while it was in Early Access (aka since before today), then we have some special gifts for you. Check out yesterday’s announcement for more information: http://steamcommunity.com/games/cosmictrip/announcements/detail/1254662129862653813
If you’re new, welcome! We hope you enjoy Cosmic Trip. Below is a little more information about what Cosmic Trip is:
This game was built from the ground up for VR and features a VR-native hardcore RTS mode (aka strategy mode).
Cosmic Trip fully supports 7 languages including English, French, German, Korean, Simplified Chinese, Traditional Chinese, and Japanese.
Cosmic Trip is available on both the HTC Vive and Oculus Rift.
For more information (like features), check out the store page
We are running a 7-day launch discount of 15% off. Sometime in the future, we do have plans on increasing the price of the base game to $25. We don’t have a concrete date set for the price increase.
We’ve enjoyed working together with all of our Early Access supporters to make a game we are proud of. We hope you all enjoy Cosmic Trip!