It won't be long now before Cosmonator's full release! We have implemented most of the popularly requested features and feel that the game is ready to enter into the world in earnest!
Behold, the new combat UI:
Please enjoy!
Features
Gem rewards (3 gems) for Gauntlet by score.
New feat: Missile Inertia.
New enemies: Nautilus, Cruiser Ship, Fusion Blockades, Fusion Core, Mini Ship
New Gauntlet events.
Combat UI extended with dashboard.
Improvements
Aesthetic polish on space backgrounds; large planets and nebulae added.
Some new spell gem augments added, some existing ones improved.
Visual multicast cooldown counter implemented.
New enemies inserted into existing levels, some levels edited to accommodate.
Explosions edit: boss and miniboss explosions made more dramatic.
Homing Sideships trajectory tweak.
Regeration Feat improved from 5% to 8% hitpoints per minute.
Some additional Boss phases on various bosses.
Reduced gauntlet probability of events repeating.
Bugfixes
Gauntlet timer stops when you die.
Visual fix on cash drops.
Missile warhead selection refinement.
Cosmonator update 2.8.0 released
We have released another content and balance update for Cosmonator!
We have softened the reward handicap curve even further, really opening up the positive flow of character progression. This is especially apparent late-game, but also noticable in general. This will hopefully minimise grind. However, to ensure that the game does not simply become an easy playthrough as a result of this, we have also made some of the later levels slightly more difficult - in particular on the higher difficulties (Hardcore and Impossible). So, you'll earn much more money (less handicap), but you'll really have to spend it wisely. This also means that it's possible (and easier) to rank even higher later on in the game. But be warned: if you pick up an existing profile now, and play an episode 4 level, it might be slightly harder than it was before the update.
Please enjoy!
Features
Keyboard remapping is now available.
Any key can be used as a spell hotkey.
New Master Upgrade: Defensive Master.
Improvements
Visual improvements on backgrounds.
Some additional gem effects on certain spells, including Grenade, Laser Spirit, Singularity.
Gauntlet balance. Smoother, more gradual curve with a gentler start, for longer playability.
Masteries are now rank reliant; you unlock more as you progress with ranks later on.
Level 2 Missile Upgrade effects (Napalm, Ion and Chemical) now work on a critical hit / chance basis, but are more powerful / severe.
Continued Reward / Rank positive improvement; even less reward handicap, especially for later ranks.
Later levels made slightly more difficult, overall, to contend with the more positive character progression.
Sell allowance tweaked; sell system GUI polished.
Overall spellcasting nerfed slightly (both charges and energy efficiency).
Visual improvements on some effects, spells and explosions.
Energy Syphon nerfed but made level 2 spell (not 3); this makes Energy Master slightly more versatile.
Energy Shield gem function changed.
Additional Gauntlet events.
Bugfixes
Enemy behaviour during Invisibility spell fixed.
Singularity bugs fixed.
Decoy enemy aim bug fixed.
Cosmonator update 2.7.1 released
We have released a content and balance update for Cosmonator!
Please enjoy!
Features
New level: Hangar Bay (episode 1).
New spells: Toxic Blast, Shockwave, Energize, Barrier, Energy Syphon.
New mastery: Energy Master.
New gauntlet events.
New enemy types: Rotating Orb (various subtypes), Parallel Turret.
New feats: Conservation, Energy Snatch, Spell Focus.
Improvements
Overall color intensity and contrast enhancement.
Added explosion effects and more intense screenshake upon enemy death explosions for added carnage.
Continued reward curve adjustment.
Some spells balanced; Mystic Ball behaviour changed slightly; EMP effect of Laser Bolt slightly nerfed; Chaingun duration slight nerf; Flurry and Frenzy durations improved.
New enemies inserted into various existing levels; levels adjusted and polished.
Sell allowance increased.
Sell cost documentation inserted into shop screen's sell option.
Swarm made more difficult, as it is now after Hangar Bay.
Some background entities' graphics polished.
Bullet casings effect added for chaingun.
Bugfixes
Spell selling fixed.
Hotkeys can no longer cast unowned spells.
Hotkey is cleared when spell is fully sold.
Chaingun rate of fire documentation fix.
Cosmonator update 2.7.0 released
Another big update! Sorry for the wait! The much-anticipated sell functionality is here, but in a limited scope so that we can see the effect. You will also receive the challenge reward if you finish a level while meeting the bonus requirement the first time you attempt it. This should reduce the amount of compulsory replaying of levels. We have also added quite a bit of content (levels and enemies) and polish. The reward curve has been adjusted even further to be more forgiving.
Please note that at this point, you cannot sell Master Upgrades! There are too many other upgrades and spells that are unlock-dependent on Master Upgrades in some conditions, so for now we are keeping them unsellable. In the future we will consider making it so that you can sell a Master Upgrade once you’ve sold all other dependent upgrades and spells first.
Thanks again from the bottom of our hearts to everyone that has bought and played Cosmonator and especially to everyone that has given feedback!
Please enjoy this update! Full details follow:
Features
Sell function, with limited sell allowance
New level: Ritual Chamber (episode 3)
New enemies: Cash Ship, Large Cash Ship, Adjudicator, Adjutant, Dome Turret, The Magus (miniboss)
Improvements
Bonus rewards (75 % health level completion) are now available upon first attempts at missions; no need to replay
Much rebalancing of rewards and some redesign of existing levels in order to accommodate this new system
Some individual levels are now locked when playing on lower difficulties. This includes Ritual Chamber (only available on Hardcore)
Laser Spirit changed slightly; more focussed laser firepower straight ahead
Some spells slightly rebalanced (very little of this this time around): most notably, Energy Reap nerf, Mystic Ball nerf, many duration buff spells duration improved
Even less rank penalty on later ranks
Spell gem upgrade description always visible in shop screen even when you don’t have a gem
Spell charges are now shown in centre screen text popup when spell is cast
Very slight difficulty adjustments to broaden the difficulty spectrum - some aspects have been made easier on Rookie and Normal, and some aspects have been made harder on Hardcore and Impossible
Medikit enemies added in many later levels, but those levels also made harder; notably Heart of Darkness
Victory / reward screen polished
Bugfixes
Laser Lance duration fix
Drone and Mastery shop screen locked item bug fixes
Time Sphere / laser interaction bug fix
Reap cash increase bug fix
Cosmonator update 2.6.6.2 released
We've released a relatively major content and balance update for Cosmonator. We have added a new level, a phasing cooldown indicator and several new enemies.
We have also balanced the player progression curve. This was mostly in order to address complaints relating to player progression and the cash reward penalty. Please remember that due to balance changes, the playing experience of existing profiles (especially advanced profiles) will have been affected in some cases. You might be surprised by how much cash reward you suddenly get now, for instance, but some of the later levels will also feel slightly more difficult.
Please enjoy! As always, any feedback is greatly appreciated! We'd like to give a shoutout to Kela420, Stardragon EX and Slewey for their invaluable feedback so far! Kela420 is officially the first person to complete Cosmonator on Impossible difficulty. A monumental feat!
Full details as follows:
Features
Phasing cooldown indicator.
New level: Lava Caves (in Episode 3).
New enemies: Small Green Tank, Lava Pod, Magma Pod.
Improvements
New ranking balance, which has a more gentle penalty curve.
General reward and slight difficulty adjustments made accordingly.
Level edits: Most notably Swarm, Tesseract, Minesweeper, Construct, Crystal Sequence.
First 3 bosses made a little easier.
Sideship master minor nerf.
Regeneration Feat improved.
Chaingun balanced: general improvement and scales better with Shot Spread.
Additional Gauntlet events.
Drone AI adjustments; drone aim efficiency increased.
Minor adjustments to several spells, notably: Deflect made cheaper; Limpet Bomb more powerful; some duration buff spells durations improved; all Drone spells durations improved.
All sideship options concurrently available.
Impossible difficulty unlocked by default.
Game ending can be skipped after 5 seconds.
Updated music and two added tracks.
Laser enemies nerfed a little bit.
Bugfixes
<*>Laser Lance EMP overkill fixed.
<*>Mines don’t give you cash when you don’t actually kill them.
Cosmonator update 2.6.5.2 released
We've released a quick hotfix to address a crash issue reported by Slewey. Thanks, Slewey!
Cosmonator update 2.6.5.1 released
We've released an update for Cosmonator with the new toggle-fire feature that has been requested by some of our users with low finger stamina. It can be accessed in the settings. Please enjoy!
Full details as follows:
Features
Fire mode can be toggled between 'hold' and 'toggle' in settings.
Improvements
Slightly reduced rank reward penalty.
Increased rewards for several challenges.
Balanced several enemies.
Graphical performance improvements.
Minor tutorial changes.
Sideship balancing.
Upgrades and spell descriptions polished.
New enemy: Green Tank
Gauntlet difficulty increased in later phases and reduced in earlier phases.
Unaimed drone seek animation radius limited.
Bugfixes
<*>Cryo chamber and furnace level ending works properly.
<*>Long names on leaderboard truncated.
Cosmonator Early Access Release
We are excited to announce that the full game of Cosmonator is now available to the public in Early Access!
Please enjoy the game and prepare for a really tough journey! Any feedback would be greatly appreciated and the steam forums can be used for this purpose.
Cosmonator - Early Access Release
We are happy to announce that Cosmonator will hit the Steam Store (in Early Access) on the 22nd of November! Even though it's Early Access, the game is already in a very advanced state, with a world of fully playable levels to explore and tons of different upgrades to try out! Get ready for some old school arcade / RPG mashup action!