[p]Updated the active Artifact "CATALYST" in world item to have better feedback when targeting enemies and also allowing the CATYLIST to target any nearby enemies if the current enemy target is killed[/p]
[p]Rift Anomaly "Cosmic Storm" now spawns comets in a size range of x1.0 to x3.0 with a random rotation rate to match the visuals of a real moving comet,[/p]
[p]Increased base health of all Basic Enemies by at least 20%[/p]
[p]Added a Top Mounted Autocannon to the Starship that auto targets the last enemy you came into contact with. This weapon can be upgraded with some of the multiple Artifacts that have undergone changes in this patch.[/p]
[p]Updated the Compendium to include information on the Top Mounted AutoCanoon "TMAC"[/p]
[p]Updated the visuals on the Settings menu while on the Main Menu[/p]
[p]Updated the Particles, Audio and Visuals of the "Projectile Mines" spawned by the Artifacts "Blink Mines", "Cluster Mines" and "Mine Injector"[/p]
[p]Rift Anomaly "Cosmic Storm" now spawns comets in a size range of x1.0 to x3.0 with a random rotation rate to match the visuals of a real moving comet (shown below)[/p]
[p]Recall Module (Deans Co-Pilot Augment)(UPDATED)[/p][p]I have removed the "Triggering a Blink teleports all ARTH-R drones back to Dean" as it was causing unwanted interactions with multiple bosses. The new Co-Pilot Augment allows dean to empower his ARTH-R drones by using his abilities (Overcharge, Blink and Hex Missiles)[/p][p]Companionship (Deans Level 20 Augment)(UPDATED)[/p][p]Increased the radius of the Shocking Field spawned from ARTH-R Drones overlapping
Solar Cannon (Luna's Hero Augment) (NEW)[/p][p]The Top Mounted AutoCannon now has two barrels an fires twice as fast.[/p][p]Top Mounted Cannon shots are empowered while Overcharging is active
Lunaris Blessing (Luna's Hero Augment) (REMOVED)[/p][p]Accept the blessing of Lunarius and summon 4 Protective shields that stop enemy projectiles. Using abilities evolves the shields in unpredictable ways. [/p]
ARTIFACTS
[p]Laser Focusing Module (REMOVED)[/p][p]Gain 50% of your current laser damage as Ballistic Damage[/p][p]Laser Optics (REMOVED)[/p][p]+20 Attack Range, +15 Laser Damage[/p][p]Tooth Key Piece (REMOVED)[/p][p]Find the Other Key Piece![/p][p]Loop Key Piece (REMOVED)[/p][p]Find the Other Key Piece![/p][p]Mark Of Haste (REMOVED)[/p][p]+50% Attack Speed[/p][p]Stardust (NEW)[/p][p]Gain a Wish if you have all 5 Celestial Rocks (This still triggers but the Artifact has been updated)[/p][p][/p][p]These Artifacts have been removed due to their less impactful game play and niche and uninteresting interactions with enemies and starship abilities, the newer ones feel way more powerful and rewarding![/p][p][/p][p]Mounted Plasma Coils (NEW)[/p][p]The Top Mounted Autocannon also fires Plasma Infused Blasts[/p][p]TriCannon (NEW)[/p][p]The Top Mounted Autocannon fires in bursts of 3[/p][p]Opticannon (NEW)[/p][p]Augment the Top Mounted Autocannon to also fire Macro Missiles[/p][p]Comms Array (NEW)[/p][p]Combine this with the Data Relay to call in Orbital Bombardments on enemies within the Rift[/p][p]Data Relay (NEW)[/p][p]Combine this with the Comms Array Artifact to call in Orbital Bombardments on enemies within the Rift[/p][p]Sidewinder Laser Ram (NEW)[/p][p]Killing an Enemy activates the Laser Ram that spins and deal damage to nearby enemies. Killing Enemies While the Laser Ram is active increases the Spin Speed[/p][p][img src="https://clan.akamai.steamstatic.com/images/36355722/ba4921bc731252fa9859baf381f60e3e460c3b5c.png"][/p][p]Stardust (NEW)[/p][p]Galaxy Fragment....Collect them All![/p][p]Asteroids now randomly spawn around the Rift. [/p][p]Asteroids spawn more Loot when destroyed[/p][p][/p]
BUGS FIXED
[p]Cursed Skull Cosmic Echo now spawns with at the correct rotation[/p]
[p]Elemental Gunship (Now called Orbital Starship) now spawns correctly when both Artifacts are collected (was spawned from Tooth/Loop Key Pieces)[/p]
[p]Fixed a bug with the Cluster Mines and Blink mines causing them to sometimes not target enemies correctly[/p]
[p]Fixed issues with transitioning between menus not having the correct animations and fading within the Collection Menu[/p]
[p]Mixed multiple spelling mistakes on Rift Anomalies, Artifacts and Augments[/p]
Cosmos Update 2.3.5.2 - HUGE CHANGES and Hotfixes
NEW TO COSMOS
To encourage players to find cool and unique artifact builds and ensure you are always rewarded for killing a Cosmic Echo you now will ALWAYS get at least 1 Artifact when a Cosmic Echo is defeated.
Added an Easter Egg puzzle on the main menu (You can start this journey in the Co-Pilot Menu)
Updated NEW Hover and Clicked sound for all menu buttons and Augment selections
Updated the "Super Computer Popup" UI and "Upgradinator" UI screens to have better visuals
Added confirmations for the UI screens to "Quit to Main Menu" and "Quit to Desktop" when in the Pause Menu
Added a visual indicator on the Rift Core showing the percent to complete the rift
Added a visual indicator when the final cosmic echo has been killed and is ready to be closed.
Updated the Minigun weapon damage multiplier from 16.6% to 33% as the weapon was preforming pretty poorly during the early game
Updated the Border and Rift Pocket particle effects to match the same visual style when inside the Vivid Nightmare Rift and Void Realm Rifts
Updated the Game Over (Completed) and (failed) Cosmic Echo death icons to show the new images of the Cosmic Echos instead of a default skull icon
BUGS FIXED
Fixed an issue with the Rift Anomaly "Unstable Artifacts" spawning 2 Artifacts instead of 1
Fixed an issue that rarely left the portal visuals still active after a Cosmic Echo is spawned
Fixed an issue with the Missions Menu Interface not updating correctly after a Rift is completed and you have returned to the main menu
Fixed an issue with the Intergalactic Merchant leaving audio playing at max volume
Fixed an issue with the Co-Pilot menu showing the "Hero Augment" description as "Level 30"
Fixed an issue with Lunarstone Co-Pilot Artifact having weapon projectile shots playing at max volume
Fixed an issue with Options. Compendium and Developer Codes screen not having audio when clicking the back button
Fixed an issue with the Menu Music always starting at 100% due to the way it was loaded
Fixed an issue with audio from UI popups playing at max volume
Fixed an issue with the Music Audio scaling with the Menu slider not the Music slider
Fixed Audio issues with the Level Selection and Co-Pilot menus having the back button audio trigger at x2 volume
Fixed audio issues with the Compendium not having audio when hovering and selecting Enemy/Cosmic Echo entries
Cosmos Update 2.3.5.1 - Hotfix Patch!
NEW TO COSMOS
Added new Cosmic Echo Image Icons in the Compendium Menu
BUGS FIXED
Fixed an issue where exiting a Rift Pocket with the "Boon Of Observation" would remove the Increased field of view bonus from the boon
Fixed an issue with the Rift Anomaly "Double Curse" failing to trigger
Fixed an issue with the Shield Generator Augment granting bugged Artifacts with no reward
Fixed an issue with the Weapon Upgrade "High Yield Explosives" dealing way too much damage
Fixed a formatting error with the Firelord Icon
Fixed an issue with the Cursed Skull spawning with 5,000 HP instead of 2,000
Fixed an issue with the Game Logo reverting to the Original UE4 Logo
Cosmos Update 2.3.5 - Golden Echos Of The Rift
NEW TO COSMOS
Updated the Augment Starfire Cannon to fire along with weapon shots instead of randomly while a rift event is active. Starfire cannon also has lowered starting shot range because of this but the Starfire Cannon shots now scale with weapon shot firing range upgrades.
Alien starships spawned via the Rift Anomaly "Alien Invasion" now drop x5 more Gold Coins (as they are hard to defeat)
Updated the Main Menu scene with new Audio and SFX to make use of the New Audio system added in the previous patch.
Health Orbs spawned from Asteroids now provide 50 Health instead of 25 Health
Weapon Upgrade "High Yield Explosives" was dealing way too much consistent damage as it scales with all damage types. The damage multiplier has been reduced to 10% of all damage instead of 30% of all damage.
Added audio for buying and rerolling weapon upgrades at the Weapon Upgrade Station
Added custom audio for equipping a Starship Base or Starship Wing
Updated the Starship purchase menu to utilise less space with clearer information
Updated the Icon for Starship Base, Starship Wings and Starship Coloring to have faded locked symbols to see what the ship looks like behind it
COSMIC ECHOS
Added the old "Golden Cosmic Echos" back in as Tier 1, Tier 2 and Tier 3 Variants meaning 3 new Cosmic Echos will be arriving in the Rift! Cursed Skull, RCON-Dropship and M3CH have come back with improved abilities and updated partical effects!
Updated the visuals of the Cosmic Echo "Gura" now called "Exiled Starship" - Exiled Starship "Trident Ability" has been updated with new visuals, velocity and SFX
Updated the Second Phage shield spawned by the Cosmic Echo "Ragual", the hit points are now the exposed edges and not the laser side panels
Updated the Abilities of the Cosmic Echo "Cursed Skull"
BUGS FIXED
Fixed an issue with the Black Market Augments not being able to be purchased unless you have 10k Star shards (They cost 5k Star shards)
Fixed an issue with the Artifact "Ray of Light" projectile that would always crit
Fixed an issue with the Rift Indicator not spawning at the start of a rift or after a Cosmic Echo is killed.
Fixed an issue the Weapon Upgrade "High Yield Explosives" not showing any hit damage indication
Fixed an issue with the Cosmic Echo "Entropy" having very loud audio on some abilities
Fixed an issue with the Cosmic Echo "Celestial Skull" having very loud audio on some abilities
Fixed an issue with the Rift Anomaly "Pocket Dimension" failing to remove the Miniature Rift Pockets when the Rift Anomaly is closed
Fixed an issue with the Weapon Upgrade Station having the gold price shown in multiple places
Fixed an issue with Rift Core popup UI screen showing unintended images
Fixed an issue with Victory UI screen showing the Co-Pilot as deceased if the player completes a rift or not.
Fixed an issue with the Starship Hanger menu failing to show the unlock criteria for Co-Pilot ships when attempting to purchase them
Fixed an issue with the Icon for the Artifact "Firelord" in which it was using old information such as "The Flaming Sword" and "Fire Souls"
Cosmos Update 2.3.4.1 Hotfix
HOTFIX CHANGES
Updated visual outline on the Starship in the Starship Hanger
Added Audio when hovering the filters in the Augments Menu
Added visual outline for the Augment in the Augments Menu
Reduced the health on the Alien Spaceship encounters from 2500 > 1500
Added visual indication on all Shrines when the Rift Anomaly "Ancient Shrines" is Activated in Deactivated
Updated the Compendium to remove information that is no longer relevant in the game
BUGS FIXED
Fixed an issue with the Rift Scanner picking up rifts you haven't unlocked yet with audio but no visuals
Fixed an issue with the Ascension Icons Indicators not showing for specific Co-Pilots
Fixed an issue with the Rift Anomaly "Ancient Shrines" failing to update the Shrine Popup UI elements
Cosmos Update 2.3.4 - Rift Pockets
OPTIMISATION!
I have done a full rework of the Audio system which was a serious pain point for Optimisation and the game should actual run at least 200%+ better that It did before! This work also took a very long time to get setup and optimised which has caused the delay on recent updates!
NEW TO COSMOS
Updated the UI Interaction prompts for Shrines, Rift Core and Intergalactic Merchant Items
Removed Rift Modifier Choices and replaced with a more formatted Rift Event
Updated the particles when you destroy a Large Asteriod and Small Asteriods
Added SFX to the Firing and explosion of the Artifact spawned by "Auto-Turret"
Updated the Visuals of the MLG Lighting Module to look visually more like a lightning bolt instead of a missile
Asteroids have a 33% chance to spawn Health Orbs instead of items
The Blink Ability now has a visual indication as a starship outline when its ready to be used
Updated the HUD to collapse Artifacts in the inventory if the Artifacts are below a required amount of fill the first line of the Inventory bar
Removed the hidden DEBUG Menu from the HUD to increase Optimisation as it was causing moderate fps issues.
Added new sound effects for Hex Missiles / Blink Ability coming off of cooldown
Updated the "Used" Shrine Particale Effects
Intergalactic Merchant now has dialogue mentioning they spawned a Shrine when they arrived
Updated the Particale effects of the Augment "Orbital Launcher"
Updated the visuals of the Starship Bay in the Satellite
Update the visuals/partiacles/Audio for the Active Artifact "Charge Launcher"
RIFT POCKETS
Throughout the rift you will see "Rift Pockets" change and adjust the Rift Environment, flying into these damages your starship and reduces your vision. Each rift will have a different map with varied rift pocket sizes and locations!
RIFT ANOMALIES
Added some new rift anomalies to dynamically change the map with the new Rift Pockets added this patch along with some balance changes on other Rift Anomalies
Cosmic Rays (NEW) The Cosmic Rift rumbles with the sound of more Rift Pockets
Deep Pockets (NEW) Killing an Enemy spawns miniature Rift Pocket
Alien Invasion (ADJUSTMENT) The alien starships can now be killed they just have a large amount of health
Ancient Shrines (ADJUSTMENT) Shrines also open a portal to another dimension
Visions Of Horrors (REMOVED) This removed the lull between fights and prevented the player from catching their breath at any moment. It was not fun or engaging so its been removed
BLACK MARKET
The Black Market has undergone some much needed improvements with new visuals and a very cool new money making feature... play to find out!
WEAPONS
Updated the "Space Shotgun" to have improved visual effects and explosion to be radial instead of multiple projectiles. This will improve the overall inconsistency with shotgun projectiles not hitting very nearby targets
"Space Shotgun" explosion radius now scales with projectile size
Updated all audio for Weapons to better match their utility
H4 Missile Array weapon accuracy and speed has been increased by 100% to align it more to the other weapons utility along with a much more satisfying Audio overhall
Renamed the "Moon Charm" weapon to "Lunarius Starcannon"
Updated the "BX41 Plasma Cannon" visuals to better represent plasma projectiles
ARTIFACTS, CURSES AND BOONS
Boon of Curation (ADJUSTMENT) Was: Collecting legendary items increases maximum health by 10 Now: Collecting Items increases maximum health by 1
Fast Loader (NEW) + 25% Attack speed After killing a cosmic echo gain 10% Bonus Attack Speed Loose all bonus attack speed upon taking damage
Bomba (NEW) Dealing damage sticks a sticky bomb to the enemy that explodes after a few seconds. Bomba has 5 second cooldown
Firewave (NEW) Weapon shots also fire a large firey infused plasma blast. Firewave has 3 second cooldown
Catylist (NEW) (ACTIVE ARTIFACT) Call down a Catyltic Crystal that attacks nearby enemies
Orbital Laser (NEW) (ACTIVE ARTIFACT) Fire an Orbital Laser that follows a path based on the Starship direction
Fuel Cell Booster (NEW) Killing an Enemy or Cosmic Echo grants a burst of Flight Speed
Mine Injector (NEW) Killing an Ememy spawns a homing mine
Reverse Chambering (REMOVED) + 50 Attack Range + 10% Critical Hit Chance 50% attack speed
Crate Of Coins (REMOVED) + 150 Gold
Fuel Cell (REMOVED) + 25 Maximum Rift Energy
Cosmic Bullets (REMOVED) + 15% Attack speed + 30 Ballistic Damage + 30 Maximum Health
AUGMENTS
Orbital Launcher (ADJUSTMENT) Was: Using any ability launches a orbital missile at the reticle location Now: Using any ability launches 2 orbital missiles at the reticle location
BUGS FIXED
Fixed an Issue with the Artifact "Strange Matter" in which 50% of the time Items spawned from it spawned from the Rift Core (0,0,0) instead of the Starship
Fixed a spelling mistake with the ENTROPY Cosmic Echo description in the Compendium Menu
Fixed a spelling mistake with the Rift Anomaly "Fuel Leak"
Fixed an issue with Deans ARTHR drones spawning inside the rift, then flying outside if you spawn with "Intro Animation" on
Fixed an issue with the Artifact "Wishing Star" that was failing to activate
Fixed an issue with the Photon Wave Blaster Artifact projectiles always critically striking
Fixed an issue with the Rift Anomaly "Orbital Corruption" as it references a a system that has long since been removed (Rift Energy)
Fixed an issue with the Cursor and Crosshair that failed to update the thumbnail image when it was changed using the slider
Fixed an issue with Curse "Cursed Firing Mechanism" that was causing shot inaccuracy
Fixed an issue with Items spawned from Augments still showing their tooltip image
Fixed an issue with "Ancient Shrines" UI not closing when the shrine is used
Fixed wording issues with the "Random Stats" given from any source when shown in the Combat Log menu
Fixed an issue with the merchant Health Upgrade failing to update the visuals of your "Gold" text
Fixed an issue with the H4 Missile Array explosion end particale spawning before the weapon expired.
Fixed an issue with the Challenge "Projectile Priorities" In which is referenced an Artifact that no longer existed. It now references the correct "Angled Barrels" artifact along with the new weapon "Lunaris Starcannon"
Cosmos Update 2.3.3 - Randomiser!
NEW TO COSMOS
Removed the Artifact Selection Screen in place for Randomised Artifact pickups
Intergalactic merchant now sells specific Artifacts that can be bought for Gold
Updated 3D Meshes and power scaling of the Artifact "Auto-Turret" to make it more powerful in the early game
Reduced shot range on the weapon "Space Shotgun" as it was preforming too well with Artifact and Augment upgrades
Updated the Visuals of the Weapon Upgrade "High Yield Explosives"
Updated Rift rewards from Unstable Rift Modifiers
Was: 10% Chance to drop a Gold Coin per Rift Energy Consumed Now: 25% Chance to drop a Gold Coin per Rift Energy Consumed Was: 1% Chance to drop a Random Item/Artifact per Rift Energy Consumed Now: 10% Chance to drop a Random Item/Artifact per Rift Energy Consumed
ARTIFACTS
Updated Curse "Boon of Collecting" Now called "Boon of Curation" Was: Collecting legendary items increases maximum health by 10 Now: Collecting Items increases maximum health by 1
Updated Artifact "Strange Matter" Was: Spawn an Artifact and Reset all cooldowns Now: Spawn a Random Item/Artifact
RIFT ANOMALIES
Added new Rift Anomaly "Orbital Corruption" New: Rift Modifier Rift Energy amount is randomised
Added new Rift Anomaly "Bounty Hunters" New: Opening a Rift summons a fleet of Bounty Hunters
AUGMENTS
Updated Hero Augment "Enhancer" Was: Artifact Choices have a 33% chance of showing up as Enhanced Artifacts Now: Artifacts have a 33% chance of spawning as Enhanced Artifacts
Updated Augment "Itemizer" Was: Picking Up Items and Artifacts heals you for 5 Health Now: Picking Up Artifacts heals you for 10 Health
Updated Augment "Random Number Generator" Was: Everytime you choose an Artifact, Roll a 20 sided Dice. Higher the roll, better the reward! Now: Roll a 20 sided Dice upon collecting an Artifact. Higher the roll, better the reward!
Updated Augment "Magnetic Tesseract" Was: Start the Rift with 1 - 1000 Gold, A Successful Blocks grant 5 Gold, A Successful Dodge grant 1 Gold, Collecting Gold has a small chance to grant a random Stat Modifier Now: Start the Rift with 50 - 150 Gold, A Successful Blocks grant 5 Gold, A Successful Dodge grant 1 Gold, Collecting Gold has a small chance to grant a random Stat Modifier
BUGS FIXED
Fixed a wording error with Rift Anomaly "Neutron Star" not mentioning enemies as well as Cosmic Echos
Fixed an issue with the Active Artifact reset particle effect triggering even if you don't have an active artifact equipped
Fixed an issue with the Co-Pilot Artifact "Overgunclocker" failing to reset the timer for the Artifact "Proton Wave Blaster"
Fixed a bug with the Artifact "Block Dodge" that was always triggering if you have unlocked it before
Fixed a bug with the Artifact "Nanite Blocker" that was always triggering if you have unlocked it before
Fixed a wording issue with the Shrine tooltip text
Cosmos Update 2.3.2.1 - Small Hotfix
Hotfix
Fixed a bug with Artifact "Ballistic Missiles" that didn't change the Hex Missile visuals correctly when equipped
Fixed a bug with the Augment menu in which Text and Emissive elements remained after the UI rework
Fixed visual errors with the Merchant Shop Item UI's
Cosmos Update 2.3.2 - Rift Anomalies
NEW TO COSMOS
Added New "Key" text shown on the Active Artifacts Icon on your HUD in game
Current Gold is now always shown when a merchant is currently in the rift, even when the inventory is closed
Updated the Main Menu and Co-Pilot Menus to better reflect the new content
Updated the Black Market Menu
Updated Items and Artifact Tooltips to be consistent with their maximum sizes and removed the Icon displayed on the tooltip
Added multiple new SFX curtesy of JD Sherbert that you will notice with Enemy Death, Hex Missiles and most Explosion sequences
The Ascension Entity can now no longer spawn if the player has already got all Ascension Artifacts
Updated the Game Over Screen (to remove rift infusers and add some contextual UI)
Updated the Artifact Selection menu to be more streamlined and visually show the choices coming from the artifact you picked up, shown below
Rerolling an Artifact increases the cost of the Reroll by 1 Gold each time its done
Updated the Challenges screen in the collection menu to match the Rift Anomalies menu design
RIFT ANOMALIES
When a Cosmic Echo is defeated the Rift Core explodes with energy changing the rift properties causing a Rift Anomaly, This Rift anomaly adds a new and unique challenge that is changed when the next Cosmic Echo is defeated. There are 30 crazy and Interesting Rift Anomalies to discover, good luck out there Co-Pilot!
Visit the collection menu to see what Rift Anomalies have been discovered!
ARTIFACTS, CURSES AND BOONS
Updated Curse "Cursed Targeting Systems" now called "Cursed Firing Mechanism" Was: Greatly reduced weapon shot accuracy Now: Critical Hit Chance reduced by 25%
CO-PILOT ARTIFACTS
Co-pilot stats have been reworked into "Co-Pilot Artifacts" these are unique to each co-pilot and allow a different experience when played with each co-pilot instead of just "this co-pilot attacks faster or this co-pilot has more health" Co-Pilots now have unique personality and display that personality through their Co-Pilot Artifact
Jay's Co-Pilot Artifact
Connor's Co-Pilot Artifact
Naomi's Co-Pilot Artifact
Ava's Co-Pilot Artifact
Luna's Co-Pilot Artifact
Sunny's Co-Pilot Artifact
Qiao's Co-Pilot Artifact
Dean's Co-Pilot Artifact
R-ION's Co-Pilot Artifact
BUGS FIXED
Fixed wording on the MLG module artifact that was inconsistent with the gameplay element it was referencing
Fixed an issue with the weapon upgrade "Mini Nukes" in which they failed to cause a Uranium Explosion if the Nuke hits an enemy instead of timing out
Fixed an issue with the Gold text failing to update when Buying Artifacts or Starship repairs from the Merchant
Fixed a bug with your "Damage Taken From Cosmic Echo" always showing 0
Fixed the wrong images shown for the Starship Base and Wing meshes with the "MECHGLIDE SENTINEL"
Fixed a visual bug with the Combat Log text formatting
Fixed an issue where the ascension entity could show up when on 0% spawn chance if you were really lucky
Fixed a issue in the pause menu with UI clipping on the Game Logo
Fixed an issue the Inventory Text for Critical Hit Chance and Critical Hit Multiplier showing the incorrect name
Fixed an issue with the progression text in the Co-Pilot menu showing "Augment" when the "Starship" is selected
Fixed a bug where two Ascension Menus could be open at the same time
Cosmos Update 2.3.1.4 - UI and Gameplay Update
NEW TO COSMOS
- Enemies and Cosmic Echos are now shown on a radial indicator when not nearby the player, this helps identify enemies coming from locations
- Updated the Sensor Drones Aritfact to fire in bursts, at a higher fire rate and angled to a specific point and not forward
- Updated the Co-Pilot augment selection UI screen to fade Augment that are not selected
- Updated the Level selection Sub menus in the Level Selection screen
BUGFIXES
- Fixed multiple UI screen padding issues between the Options and Collections screen - Fixed an issue with the Artifact "Nanite Blocker" spawning the visuals at an incorrect location