- Added 15 new Artifacts in the Artifact 3 Cache - Added Artifact cache text into all artifact tooltips to help identify which update the artifacts are added in - Changed the Tactical Evasion Artifact; Dodging a projectile renders you ship invulnerable for 1 second - FPS is now capped at 60 to prevent de-sinc issues with boss movement abilities and boss projectile velocity - Changed movement for the player ship to better match the game asthetic - Adjusted Tracer Qiao's Tracer Missile ability to extend twice as far - Changed Music to play randomly in playlist format instead of triggering per stage. - Added an animation when hovering Artifacts in your inventory - Updated the Skins menu to feature AURA particles when hovering skins - Added new loading screen and loading animation - Dean can now primary fire weapons, But starts every rift 10 MaxHP - Sunny Upgrade 5 changed from "Start With 50% Crit Chance" to "Start With 25% Crit Chance" - Sunny Upgrade 25 changed to "Starts with RAY OF LIGHT Artifact and 2 Random Artifacts" - Cosmic Dragon Boss now has 3 Stages, Increasing Health and Attack Speed ever stage that is triggered.
Bug Fixes
- Fixed a bug with a boss projectile using FPS based movement causing some unfair speed increases - Fixed an Issue with Qiao's Missile ability failing to trigger Rocket Pod artifacts - Fixed an Issue with Qiao's Tracer Missile ability failing to trigger the Dark Matter artifact movement speed buff. - Fixed an Issue with Qiao's Tracer Missile ability causing it to prevent ether regeneration if you kept pressing it while having no ether. - Fixed an Issue with the void event triggering the shrinking border on every rift - Fixed an Issue with player Projectiles triggering hits while they are awaiting death - Fixed Visual bugs with Star Items and Normal Items displaying incorrect upgrades in their hover HUD popups
Cosmos Update 2.1.6 - THE VOID
Changes + Adjustments
- Added 2 new difficaulties - Updated Cosmic Critter sprites and added different sprites for when they are carrying items/artifacts. - Helios Ascension has been changed from 150% Fire rate bonus to 50% increased Fire rate Bonus - Increased Helios shield throw abilities velocity by 100% - Decreased the bonus fire rate you get from upgrades from 20% >> 10% - Increased the Health of Tier 3 + 4 Bosses by 50% - Increased the Cosmic Dragon (T5) health from 15000 >> 25000 - Slight adjustments to the Ascension menus - Slight adjustments to the Intro animation / Loading sequence - Fixed a collision issue with the AutoCannon artifact projectile - AutoCannon artifact projectile now calculates the double damage bonus after previous increase to damage additions. - All skins are on 50% Sale!
BUG FIXES
- Fixed UI Errors and updated some visuals - Fixed Issues with audio control in the options menu not allowing players to set audio levels to 0 - Fixed an Issue with "beam" projectiles using 10x their max speed value causing unfair projectile max speeds - Fixed a bug with Moon Charm and Peircing Projectile Artifacts cuasing them to never decay and infinatly lag the game. - Fixed a UI error when selecting Co-Pilot Pon in the ascension menu - Fixed a progression issues with the Tutorial not showing the text in the correct order
Cosmos - Bugfixes and Optimisation
- Fixed a bug with ship skins failing to load when entering a rift - Fixed a bug with the players ship failing to move when attempting to start a level from the main menu (Visuals only) - Fixed a bug with player ship movement inheriting too much from FPS causing extreme speeds on computers with better graphics cards, This has been fixed in the most recent update - Adjusted some optimisation techniques to improve loading/unloading
Coming Soon - Movement/Player Control changes, Co-Pilot Balance Changes, Boss Balance Adjustments and additional camera options in game.
- Jacwab
Cosmos Patch 2.1.3 Hotfix for Items/Artifacts
GAMEPLAY CHANGES
- Artifacts instead of giving an random upgrade, give the player a Upgrade Point you can use to Pick between 3 Random upgrades. - Added 18 New Artifacts - Added "H4 Missile Array" Projectile Augment Artifact - Added "Autocannon" Projectile Augment Artifact" - Adjusted STAR item pickups to contain Movement speed buffs - Adjusted Item pickups to increase Ability damage instead of Hex Missile damage + Hex missile cost - Added Tool-tips for Weapon Augments so players know which weapon effects their projectiles - Adjusted M3CH and Entropy Beam projectile speeds, as they were way too fast.
BUG FIXES
- Fixed a bug with Intergalactic Merchant leaving behind the debug cost text of the artifact if it has been purchaced. - Fixed a Bug with Abyssal cores blocking progression if the player attempts to open a core with no available cores. - Fixed a Bug with Loadout skins relating to Blackhawk and Cyberspace - Fixed a bug with Health Orbs not regenerating Health - Fixed a visual bug with Health pickups showing +3HP instead of +30HP - Fixed a scaling issue with the Catylist Cosmic Echos, Beam attack being twice as large as it suppose to be - Fixed a bug with "Star" items incorrectly showing the health stat as 30 instead of 10