Cosmos Conquer cover
Cosmos Conquer screenshot
Genre: Simulator, Strategy, Indie

Cosmos Conquer

Type 0 is now available!

Another month, another update!


It's time for the last Alpha update before the grand, early access release!

Our demo has been live for a few days and we hope you've enjoyed it. In the meantime, we'd like to deliver news on the last update before the game goes live on March 4. In this update, we've added new civilization type - Type 0. There's a lot of exciting stuff going on! Everyting is explained in the latest Commentary Dev Friday:
[previewyoutube="y9GgW8p6spk;full"]

CHANGELOG:


0.5.2044:
[GAMEPLAY] City icon updated
[GAMEPLAY] Added loading screens
[GAMEPLAY] Added ending era choice
[TWEAK] Era 0 now starts in 5500 BC
[BUGFIX] Updated bug with displaying wrong text on era jump
[BUGFIX] Fixed era jump
[BUGFIX] Fixed saves management between era jumps
[BUGFIX] Fixed forced loading memory leak
[BUGFIX] Fixed repeated rewards with idlers
[BUGFIX] Fixed incorrect land detection in era 0 and 1

0.5.2043:
[TWEAK] Decreased ‘Era 1 Jump’ Cost
[BUGFIX] Fixed projects requirements in era 0
[BUGFIX] Removed bugs with incorrect techs costs

0.5.2042:
[TWEAK] Output increase for Era 0 Tier 1 & 2 structures.
[TWEAK] Cost decrease for Era 0 Tier 1 & 2 structures.
[TWEAK] Slight balance changes to Era 0 technologies.
[BUGFIX] Fixed icons alignment.

0.5.2041:
[GAMEPLAY] Increased Structures costs in Era 0.
[GAMEPLAY] Increased Actions costs in Era 0.

0.5.1211:
[GAMEPLAY] Added Type 0 Gameplay.
[GAMEPLAY] Changed size slots traits.
[TWEAKS] Changed files optimization and actions mechanic.
[BUGFIX] Updated Gigafactory cost and Transtemple and Globatemple yields.

0.5.1202:
[GAMEPLAY] Added era jump scene and mechanics.
[BUGS] Fixed several internal errors with UFO script signal connection.

0.5.1201:
[GAMEPLAY] Added Unidentified Flying Objects
[GAMEPLAY] Reduced the amount of total energy at start.

0.5.1141:
[GAMEPLAY] Default starting values are now set.
[GAMEPLAY] A random structure now appears when settling an object.
[TWEAKS] Basic mechanics behind flying idle objects added.
[BUGFIX] Ability to get negative research yield and overpaying for technologies should now be fixed.

Alpha Update 2 is here!

Hey, a new update is here!


It's time for the second Alpha version update! There's only one more before the early access of the game, so stay tuned!

Soon, on January 31, 2022, we're releasing a demo version of the game. Make sure to wishlist and follow the game to get notified when the demo comes!

Anyway, this update is called 'Alpha Update 2' and some major additions were in it, such as technologies and projects. Everything is explained in the latest Commentary Dev Friday:
[previewyoutube="m2UUaxzExeQ;full"]

CHANGELOG:


0.4.1072:

  • [GENERAL] Steamworks basic functionality added; Steam integration.


0.4.1071:

  • [UI] Added menu interface and its basic functionality (especially game setup and options).
  • [UI] Added basic options functionality and saving.
  • [TWEAK] Translation keys updated.


0.4.1061:

  • [GAMEPLAY] Player now gets Research/Karma bonus for scouting another planet.
  • [GAMEPLAY] Amount of slots per object dropped by 30%.
  • [GAMEPLAY] Object-related actions now take the amount of slots into consideration when it comes to the cost.
  • [UI] Added in-game filter showing objects names above themselves.
  • [UI] Added notification system above object (used for Scouting rewards).
  • [UI] Action cost texts now use standard number formatting.
  • [MISC] Translation keys updated.
  • [TWEAK] Game is now in fullscreen by deafult and the window is not resizable.
  • [TWEAK] Default autosave changed to 150 years between autosaves.
  • [BUGFIX] Research Cost now takes Research modifier into consideration when locking too expensive technologies.


Thanks for following the game!

Dev Friday #41 - Technologies and Projects, Menu Overhaul

Hello everyone!

One Alpha update is done, there's two more to go! After two updates, we'll start covering the Early Access version that will go live on March 4, 2022. If you didn't have a chance yet, wishlist the game now!

In Alpha Update 2, we will cover some exciting news about Technologies and Projects and their role in the game, as well as we'll talk about the Menu that has finally arrived! So, let's get to it!

In 'Cosmos Conquer' both Technologies and Projects will be an important element in every part of the gameplay. You'll find yourself using those mechanics quite often.

Technologies are responsible for your civilization's growth and development. There are technologies that allow you to construct newer, better buildings, but there are also some that will grant you remarkable yields' bonuses. The technologies can be divided into the standard technologies and bonus technologies. All technologies that grant yields' bonuses are bonus technologies. As of now, they can be researched without taking your development into consideration. The Standard technologies, however, have a discovery chain, which you have to follow. With each technology in the chain you'll have a possibility to construct better buildings. At the end of the chain, there is a technology that unlocks a project to jump to the next civilization type - something that's crucial for the players. Each technology costs a given amount of Research. It is a one-time cost that's subtracted from the global amount once a player decides to research a technology.

Speaking of projects - it's yet another game element that will be used widely by the players. It may not be as important as the technologies, but it still is an important aspect of the game. During the game, players can complete various projects. Projects give them effects such as yields' bonuses or structures bonuses or lower costs. Players can purchase projects for Energy they've accumulated. There's also one locked project for civilization type jump. It is unlocked once a proper technology is researched. If a player decides to buy this expensive project, he'll complete the game in a given civilization type and will continue further.


That's a part of the unique progress concept in 'Cosmos Conquer' - the player may change his environment for something grater once he decides he's ready. In the process, the player will lose a lot - all of the technologies researched, gained energy, research and karma - but now the player will be able to explore and conquer another part of the universe.

In addition, in this version we've added main menu. It contains of simple options screen and possibility to start a new game and continue the saved game. With that menu, a basic Steam integration has been added, getting ready for the actual release.

That would be it for today's Dev Friday! Make sure to wishlist the game and follow for next 'Dev Friday' and updates!