Cosmoteer: Starship Architect & Commander cover
Cosmoteer: Starship Architect & Commander screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Cosmoteer: Starship Architect & Commander

Update 0.20.12 Patch Notes


  • Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
  • Bugfix: Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
  • Bugfix: Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
  • Bugfix: Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
  • Bugfix: The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.

Update 0.20.11 Patch Notes

This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.


  • Massively improved rendering and simulation performance of floating resource nuggets.
  • Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
  • Modest simulation performance increase to flying crew even if they do have a home ship.
  • Small performance improvement in most situations related to crew jobs.
  • Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
  • The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
  • Bugfix: Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.

Update 0.20.10 Patch Notes


  • Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
  • Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.

Beta Update 0.20.10


  • Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
  • Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.

Update 0.20.9 Patch Notes


  • The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
  • When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
  • Bugfix: Multiplayer desyncs while traveling to a new star system.
  • Bugfix: Desync in multiplayer when a ship touches a sun.
  • Bugfix: Crash if a Domination mode game desyncs.
  • Bugfix: Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.

Update 0.20.8 Patch Notes


  • Bugfix: Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.

Near-Term Roadmap

Hello Cosmoteers! Wow, this has been a wild week! Cosmoteer's Steam launch has gone well beyond my expectations. Thank you so much for all your support.

I want let you know what my plans are for the next couple weeks of Cosmoteer updates:

  • Multiplayer stability improvements. I believe I have already solved most of the disconnection issues and some but not definitely all of the desyncs. This continues to be my highest priority.
  • Crash fixes. Also a very high priority of course.
  • Allow building new ships in Career mode without having to find an abandoned ship or separate a piece of your own ship. This is one of the most-requested features for Career mode.
  • Allow respawning after being destroyed in Career mode, instead of having to load a save. This is probably the biggest issue in co-op right now (other than the stability issues), but I also intend to support it in single-player (with an option to turn it off).
  • Mid/late-game performance issues. I've been hearing a lot about these and will definitely look into them when I get the chance. Thanks to everyone who have sent in saved games with performance issues.


Unfortunately I can't give an exact timetable for these fixes in features. A lot depends on how quickly I can track down the remaining crashes and desyncs. (The desyncs in particular can take a really long time to solve.) But I promise you that I'm working as hard and as fast as I can! Thank you for your patience!

Walt

Update 0.20.7 Patch Notes


  • Bugfix: Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
  • Bugfix: Possible fix for disconnects that happen after desyncing in multiplayer.
  • Bugfix: Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.

Update 0.20.6 Patch Notes


  • Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
  • Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.

Update 0.20.5 Patch Notes


  • Bugfix: Crash with some save files when jumping to another star system.
  • Bugfix: Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
  • Bugfix: Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
  • Bugfix: Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
  • Bugfix: Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
  • Bugfix: Rare crash when backing out of the multiplayer screen.
  • Bugfix: It was impossible to hail certain stations with insufficient crew.
  • Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.