2023 03 22.. - added text for applause conditions to identify which player earned it and for what reason - changed inactivity radar arrows to toggle on and off with the Handicap Help config setting - changed rockets to color grenade only and leave the flames plus added flames to heli "run" - changed the distance in which third person cameras stop, giving more room to look around - fixed a few timing issues with inactivity radar arrows for match starts and getting hit - fixed final killcams in third person camera mode where text would overlay the scoreboard - fixed grenades beeping sometimes after an impact explosive kill of target practice AIs - fixed hit markers, scaling, and tracking for all icons with new third person cameras - removed "neighborhood" test map and replaced it with older "work site" with WIP stuff
2023 03 18..
3rd Person Camera Sys & Updates [video]
2023 updates, so far..
2023 03 10 - added 2nd grenade position while aiming for both explosives and smokes - changed default scope zooms for Real Guns weapon set to 1.5x - fixed corpse head sometimes getting stuck under bodies falling over -- added radar system for anyone who hasn't gotten a kill in over a minute with an arrow that pings and points to the closest player to them every 5 seconds until they do, for 2 3 and 4 player DM modes
2023 03 08 - added RL position close to head for aiming - added zoom to PB RL and TGs while aiming - changed aim and zoom config menu options - changed movement to pair with zoom aim sens - changed time for body parts to 15 seconds - changed zoom to min for grenades from heli - fixed deathcam zoom when pausing in TP mode - fixed heli mode timer option sticking to 30
2023 01 05 - added 3rd factor to calculate into Skill Ratings dealing with point distributions - adjusted formatting of Teams Mode score displays for percentages and centering text - fixed Predator Mode cloaking sometimes showing grenade throwing starter positions -- changed Predator Mode cloaking to "glitch" when switching weapons but only a flash
Predator Mode Cloaking & More
2022 12 24 - changed breakable glass to remove itself instead of setting a new piece in the way - fixed corpse heads sometimes getting stuck to their own body instead of rolling off - fixed helicopter corpses randomly sinking into things when falling out of the air -- added cloaking to Predator Mode so you're only seen for 1 second when getting shot, muzzle flashes show when firing, and glowing eyes show while you're aiming.. Merry Christmas mo-fo's!
2022 12 15 - changed Last Kill cams to no longer cut controls - changed how Health and Ammo are set in config menu - fixed orbs dropping ammo on grenade explosions - fixed orbs passing through breakable glass - fixed those bulky ones in my banana hammock
2022 12 09 - changed swinging door glass to wire to convey its not breakable like windows - fixed smoke grenades popping a 3rd white grey color along with the player's -- added hit marker system to grenades and rockets too but only on direct hits
2022 11 05 - added percentage calculation display of total scores earned in 2v2 Teams Mode - adjusted skill system calculations to take in max possible shooting distances
2022 10 29 - added a slight zoom effect to killcams in TP mode for whenever AI stops waits - changed bots n helz mode to change all players to helis at the end for last kill - changed bots n helz players in teams mode to now pair 1 player a bot and 1 a heli - changed time limited ending for TP mode to a slow motion blowout until score shown - fixed dropped items sometimes spawning on sticking to rolling corpse body parts -- changed time limits to no longer stop a match and instead goes for 1 final kill
Buttery Updates
- added 2 more "big mine" structures to Random Map's object pool - added swinging automatic opening doors (was told impossible) - adjusted Random Spawn map generation format for blue buildings - adjusted helicopter propeller spin speed for flicker effect - adjusted player heights slightly so nobody bumps their heads - changed dropped item spawns to stick to moving platforms - changed pickup and death sounds to also play positionally - fixed corpse bodies floating not going down with platforms - fixed jittery platform lift movements (buttery smooth now) - testing: positional hit markers for shots causing damage
3 Player DM & Skill System
After many requests, 3 player mode is finally in game! All 3 players sound and act as if there's 3 speakers in the room, Left Right and Center. Let me know if the scrolling background is distracting. Overall quality of the game is very high now so I should be able to expand on content soon.
- changed TP mode killcams to always look in dir of AIs - changed burst shot F9 to directly resume into gameplay - fixed Murder Ball sometimes counting more than 1 point - fixed corpses sometimes spawning double cash pickups - fixed not being able to destroy orbs with grenades - requested: removed UI killstreak alerts (distracting) -- added Skill Rating system that displays next to colors --- added 3 player mode that arranges players by seating
September Updates
2022 09 30 - fixed "shack 3" generation glitch on Ghost Town map - fixed rocket effects sometimes doubling on geom edges - name feature (4 blank names restore stock colors) -- changed tracking of avg killShots to avg hitShots
2022 09 29 - added some new textures plus more model geometry optimizations - reworked splitscreen audio code to cut "audio stacking" spikes -- added breakable glass physics and generation systems to maps --- reworked map generation code so maps look naturally designed Screenshots
2022 09 23 - misc graphical tweaks throughout - model geometry optimizations - new randomization pieces for maps - tree physics for junkland map -- new map testing type "neighborhood" --- making tons of new props for big update
2022 09 06 - added controller prompt at the start of TP mode - added effects (no dmg) for higher jump and fall landings - added failsafe for TP AI sometimes escaping maps - changed audio to pause instead of playing out the last sample - fixed LT shots sometimes staying lit longer than normal - fixed MnKB switches causing BRB players to drop - fixed zapper showing after heli swapping -- misc code fixes and optimizations
Still Going
Small update for now just to let everyone know that the game hasn't been abandoned and never will be. Like I said before, this was and is a life-long passion project that continues to grow, even in cases where we get a little too busy with our day jobs and disappear for awhile! We could work on it full-time if we had the funding but so far sales have only slowed and investors only want to rip us off still. This project will reach standing ovation with or without them. Gamers who fell in love with the golden era of gaming will always have CPGN to look forward to!
- added seperate volumes for explosives and adjusted them - changed default frame rate config to sync with disp device - changed vol spam damping system to only affect gun fire - enabled keyboard and mouse autom for target practice mode - fixed ballCams getting stuck on without a manual cancel
2 new TP chars &
2022 02 25 - changed Murder Ball mode to auto select a time limit of 10 - changed default selected aim sens to "slow" (most common set) - cleaned up TP sprite quality and added a few graphical details - fixed time limit getting stuck at 5 minutes when leaving TP mode -- added 2 new Ai chars to Target Practice mode (gungirl & batman)
2022 02 19 - TP enemies that can shoot now have muzzle flashes - TP enemy type 2 now has a death sound on suicide kills - fixed Ai bullets not applying force - fixed Ai walking through fences - fixed volume differences in gun shots when adding Ai to MP modes -- TP mode now displays points on each shot hit (up to 4 in a row) -- changed TP key to disable cheating by adding extra targets
2022 02 16 - fixed double ammo boxes getting dropped by Ai - fixed not being able to aim in slow motion devMode - fixed targets spawning too fast in other modes -- rockets and grenades now blow apart Ai -- smokes now block line of sight for Ai -- targets can now take aim and shoot --- new boss type added to TP mode
2022 02 14 - added extra tiers for look and aim sensitivities in config menu (faster & slower) - fixed a bug where you could change maps to start a game without marking a player - fixed last animation frame of TP targets not setting to be the frame to explode - fixed setting not applying to targets if you enable them in a match with 1HKs -- changed TP drop speed for 1HKs to once a second (still every 5 normally) -- changed Target Practice distance tracking from "killshots" to "target hits" -- changed bullet velocity of LGR set's NZ pistol to match specs of RG bullets
New TP Character & More
2022 02 16 - fixed double ammo boxes getting dropped by Ai - fixed not being able to aim in slow motion devMode - fixed targets spawning too fast in other modes -- rockets and grenades now blow apart Ai -- smokes now block line of sight for Ai -- targets can now take aim and shoot --- new boss type added to TP mode ***
2022 02 14 - added extra tiers for look and aim sensitivities in config menu (faster & slower) - fixed a bug where you could change maps to start a game without marking a player - fixed last animation frame of TP targets not setting to be the frame to explode - fixed setting not applying to targets if you enable them in a match with 1HKs -- changed TP drop speed for 1HKs to once a second (still every 5 normally) -- changed Target Practice distance tracking from "killshots" to "target hits" -- changed bullet velocity of LGR set's NZ pistol to match specs of RG bullets