Couch Party Game Night cover
Couch Party Game Night screenshot
Genre: Simulator, Sport, Indie

Couch Party Game Night

Update 34

Update 34, 20201011 (smallest to biggest changes)..
- adjusted GR smoke transparency to match bullet puffs
- adjusted bullet tracer fadings to better track dir of shots
- adjusted paint particle transparency to match paint splats
- adjusted some player and weapon model textures
- adjusted the crosshairs for LT guns
- adjusted volume of rockets exploding out of range
- can now set multiple players away / back at once
- changed bot model eyes slightly and its glow
- changed wrong inner wheel vehicle texture map
- fixed camBalls turning off mid-air after aiming down barrel
- fixed glass dome overlappying colored smoke
- fixed heli scope staying on while using PB guns
- fixed laser sight staying on while restocking
- fixed new rocket launcher not tracking accuracy and hits
- fixed occasional flicker on respawns
- fixed rocket launcher now drops on death with other guns
- fixed rockets hitting self when helicopter
- increased sound radius of explosions for stereo pickup
- player names now glow your selected color
- removed helicopters only test mode to avoid confusion
- rocket launcher rate of fire now half while aiming
- spawn protection raised to 900 to deal with explosives
- swapped locations of KDR and Player Names on screen
- testing new "worksite" map type and sliding glass doors
- testing throwable sticky / timed / smoke / impact grenades
-- helicopters now only "focus aim" with zoom
-- movement now gradual like looking for better control
-- new config option: joystick deadzones
--- new weapon set of classic console lightguns

Lightguns & Grenades

Zapper lightgun added to "RL Test" weapon set, along with the Super Scope.

Smoke grenades added as an alternate throw in the "TG Test" weapons.

Plus many other misc changes / fixes yet to be finalized.

Update live on Steam. Have a good one.

New Stuff to Test

I've started to add things to the game in their incompleted states, just to show people what's being worked on. Each item in the menu that's in testing will be marked in front of it with a * character.

- Tossy Grenades
The newest item in testing is TGs. They stick to walls with a 3 second fuse before exploding unless you hit a player directly, which explodes on impact. Secondary function will be an alternate throw.

- Rocket Launcher
The RL has been updated with a 2nd function for better aiming which slows the rate of fire. It's model (gunSS6.gif) has also been completed and added to the game. Does it need a scope?

- Worksite Map
Also a map I'm working on with new kinds of props like automatic sliding glass doors, and more.

Feedback is always welcome!

Update 33: Rocket Launchers

The internally dubbed "Quake Mode" is now active in-game..

+ new testing weapon set: rocket launchers
+ also testing new slow motion final kill cam effects
- fixed decals appearing to be over top of impact effects
- tweaked brightness of glowing vests and laser guns
- flashes, impacts, and explosions are now animated

Some of you have suggested that the upcoming Rocket Launcher model should be the Super Scope 6 from the SNES era, and that just may be the one we go with!

Have a good one! Stay tuned.

Update 32

- switched all textures over to new gradient shader system
- fixed Final Score sometimes not displaying last winning point
- fixed bug related to elevator platforms getting out of sync
- fixed timer still showing when using full screen dev mode
- fixed scope graphics staying on when swapping to helicopter
- new graphics on arcade cabinets and pinball machines

Update 31: Bots Vs Helis

+ new mode where you can mix and match play styles with helicopters vs robots which introduces time limits, quarter, and half time player swapping in the middle of the match - 2 vs 2 for example, is 2 helis vs 2 bots, then at halftime, swaps
- increased the maximum look angles for Helis from 45 to 60 degrees
- changed final kill cam to only show the last player to be killed
- fixed bug where quitting a match in under 2 seconds breaks the menu
- fixed dynamic light flashes on the helicopter twin gats not firing
- helicopter zooms now vary between different gun types
- scoreboard now shows points earned individually regardless of team
- disabled helicopters from interfering with elevator platforms
- point progression now shown on BRB screens instead of kills

I've disabled selecting Predator Mode with Bots & Helis until I can figure out how to balance the gameplay with that combination of options. In the meantime, this is the most fun update to the game yet, so check it out. :)

Update 30: Helicopter Battles

+ helicopter battle mode added to the game
- inventory now cycles over empty guns
- rainbow rounds (ammo) option
- new "moon" time of day setting
- arcade cabinet and pinball machine graphics
- added frame limit setting of 240
- compression changed to full quality for all sounds
- plus many other tweaks and fixes

[previewyoutube="2NbQGRati1U;full"]

Let us know your thoughts on this new Helicopter Mode and especially if you have suggestions or find any bugs! Have a great weekend :)

Updates 29

- new map "Base Camp" with new randomization and props
- fixed graphical stacking glitch between dome and fences
- fixed left and right audio swapping in 2 player mode
- replaced a few billboards with "place your ad here"
- changed the single stairs to be wider with more top space
- MG and LT bullet particles bounce while PB bits stick
- joystick jump buttons now speed up away sounds
- bullet impact debri now more messy and random
- bullet debri force now relative to bullet damage
- cash dropped from players clean up between rounds

Update 28: Tweaks

- fixed "phantom buffers" sometimes not removing themselves after map generation
- fixed soft shadows not enabling at higher graphics presets
- applied first detail pass with many updates to textures, guns, players and objects
- glowing eyes and vests now controlled by time of day, but will stay enabled for laser tag mode, regardless
- added option to turn off dynamic lighting for flashes and lasers for slower computers
- geometry changes to a few road pieces and timing adjustment to "away" sounds
- updated "Ghost Town" map type with dirt roads to better judge where you are
- demo mode will no longer activate when taking too long to type in player names

Update 26: Alien Voice Says Buy Now

- Alien Announcer voices for main menu title, game start, end, and points at %50 of Score To Win
- better grouping of controller inputs on the launch screen's Input Tab for faster setups
- lowered volume of Military guns to better match the volumes of Paintball and Lasertag guns
- added an anti screen-burn function after 30 seconds of not touching the mouse at the main menu
- you can now set 1 or 2 controllers to use the screenshot function by setting primary and secondary buttons in the Input Tab
- locked aspect ratio of scoped / zoom overlays to fit inside of player views

Price will rise to $3.99 after the Steam Summer sale! Get it while it's $0.99 now!