Counter Chaos cover
Counter Chaos screenshot
Genre: Simulator, Indie

Counter Chaos

Alpha 0.2.0

Release Notes

Note: Customers are extremely buggy.

Additions

  • In-game update notes now pull from Steam
  • Added shopping cart (WIP, very buggy)
  • Added a viewmodel while dropping items
  • Added some new models and textures
  • Added laptop and menu for ordering new inventory
  • Added new interaction icons
  • Added fridge fog
  • Added some sound effects
  • Added short animation to icon when hovering over new objects


    • Fridge open/close sound
    • Fridge hum



Changes/Fixes

  • Updated logo
  • Spring cleaning in code base
  • Non save-files in save folder are ignored (i.e. Steam Cloud config)
  • Updated old interaction icons and changed default
  • Smoothed hard pixel edge on interaction icons
  • Fridge door "magnetism" (auto-closes when nearly closed and slightly resists opening)
  • Adjusted interactable functionality
  • Replaced outline selection effect with dither fade effect, then replaced that with a more responsive-feeling transparent white
  • Improved human (customer) model
  • Animated shelf shake when there are items on top and you try to remove the shelf
  • Made improvements to some models and textures, including but not limited to:


    • Beveled sharp edges on shelf meshes and fixed texture UVs
    • Changed character proportions and camera height
    • Redid some textures in Affinity Designer

  • Improved item thumbnail generation
  • Save files are now JSON-formatted instead of binary
  • Update notes on title screen properly handles links


Fixes

  • Fixed being able to interact in certain situations, such as:


    • Charging a throw
    • Dropping an item
    • Opening doors
    • Assembling shelves

  • Fixed Discord rich presence behavior
  • Fixed item ghost not appearing
  • Fixed items not facing player when dropping starts
  • Fixed stuttering camera rotation

Counter Chaos Legacy Editions

Over my journey learning how to code I've always wanted to make this game but never made it this far. You can play all my previous attempts at making Counter Chaos over on itch.io. They're pretty bare but in terms of content I've been pretty lacking. We're about to hit beta testing, so to put anyone over who cares, here you are.

Try them here!

Delays

I noticed some attention heading towards this game despite my severe lack of marketing, and so to the very few I've accidentally attracted to this page and maybe even got a wishlist from, I'd like to apologize for the delays.

Counter Chaos is horrifically underdeveloped right now, and with school it's been difficult to consistently make progress. I've moved the release date to near the end of this year, which should hopefully give me enough time to get the game into a decently proud state. As it is right now, Counter Chaos is not a product I would be comfortable releasing and charging people for.

As production goes along, tons of ideas roll into my head, sometimes to take the game in wildly different directions. Some major changes are being made to the spirit of the game. A new trailer should be coming by August that can speak to what I had in mind when I started better than the old trailer. In the meantime, you can find more frequent (as frequent as monthly, at the very least) updates and progress posts on these feeds:

Counter Chaos on Twitter
Counter Chaos on Instagram

Double apologies for skipping a release date, and I hope to see you around October.

Alpha 0.1.1 (hotfix)

Alpha 0.1.0 Update

We've finally got a Steam page! :D

Additions


Changes and Fixes


+ Other various smaller changes and fixes.