Fixed a bug where grenade throw animations would get stuck when switching hands.
Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
Fixed a bug that allowed picking up grenades beyond the normal maximum.
Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.
[ MAPS ]
Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
Fixed a spot in Inferno where weapons could fall through the world.
On The Other Hand...
Today's update includes a bunch of quality-of-life improvements that touch upon every part of the game, from maps to UI to gameplay. A few highlights are below, but check out the release notes to see what's new!
[video webm=https://clan.akamai.steamstatic.com/images/3381077/758e01194008b2d20797a378de390cdc24305cf9.webm mp4=https://clan.akamai.steamstatic.com/images/3381077/1a9b430c3ae10f5ec94a27d24f87187618d1919a.mp4 poster=https://clan.akamai.steamstatic.com/images/3381077/2723ea38b9ba52592038731f15e5e9ba512be979.png autoplay=true controls=false] Lefties rejoice! Players can now redeploy their weapons, swapping between the left and right hand. You can set your preferred handedness in the settings menu and then switch hands temporarily mid-round with a key press (H on US Keyboards by default).
The buy menu has a few new tricks. To help you decide whether to buy or save, the top right of the buy menu now features the minimum amount of money you're guaranteed to have next round (thanks Kadomos). And at the bottom you'll find the new 'Dropped Weapons' panel, where you can see (and directly pick up) any weapons that you or teammates have dropped in the buy zone.
[video webm=https://clan.akamai.steamstatic.com/images/3381077/ce366b2eaaf9211f367b50eec46533f8f99ba207.webm mp4=https://clan.akamai.steamstatic.com/images/3381077/e14db7419e60d31e09ed7d199683561d061bbc17.mp4 poster=https://clan.akamai.steamstatic.com/images/3381077/f1462b7eefe16c70d61291b8676b1a404688da37.png autoplay=true controls=false] There are several more HUD/UI changes in today's update. For those of you who have memorized a library of grenade line-ups, a line-up reticle will appear shortly after you pull the pin (you can even customize the delay for each grenade type). And if you've had trouble navigating through smoke, set a Radar Map Alternate Zoom and add a Toggle Radar Zoom key binding, which will let you switch between zoom levels during a round.
We've updated the Active Duty map pool (for both Premier and competitions), removing Overpass and bringing back Dust II. And there are changes to many other maps, including significant changes to Inferno.
Jump right into a match and see what's new, or practice with your friends--practice matches and workshop maps can now be launched with members of your party.
Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
Deprecated "Couch" viewmodel position setting
[ HUD ]
Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
Added a radar icon for the local player when free cam spectating
Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
Added a kill feed icon for "in-air" kills
Added the scoreboard to the ESC menu
Added an icon to indicate bots on the scoreboard
[ BUY MENU ]
Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)
[ GAMEPLAY ]
Increased Zeus movement speed and adjusted the attack cone
Increased Zeus kill reward from $0 to $100 ($50 in Casual)
Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)
[ INVENTORY ]
Lighting adjustments in Inspect background maps
Added Wear Category to the info tooltip in the Inspect screen
Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile
[ MAPS ]
Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
Baggage
Opened roll-up doors at spawns
Updated models for some conveyors
Solidified stairs
Various bug fixes
Inferno:
Removed overhanging building at top mid
Removed overhangs at bottom of banana
Various map tweaks to improve player collision and readability
Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
Added ability to launch practice matches and workshop maps with party members
Added Overwatch system to enable match demo review by trusted partners
Copenhagen 2024 Major sticker capsules are on sale now -75% off
Added ability to adjust brightness in windowed modes
Release Notes for 4/16/2024
[ MISC ]
Fixed a bug where bomb can sometimes disappear from the radar
Allow scraping or removing stickers by selecting the sticker icons under the weapon
Allow deleting empty storage units that have an assigned label
Fixed Workshop tools from crashing when compiling maps that contain instances
Release Notes for 4/2/2024
[ COPENHAGEN 2024 MAJOR ]
Congratulations to Natus Vincere for winning the PGL Copenhagen Major!
The Copenhagen 2024 Champions Autograph Capsule is now available for purchase in the Copenhagen 2024 Major Hub
[ MISC ]
Fixed several cases of sticky collisions when jumping against surfaces
Fixed another threading bug that could lead to a frame rate hitch, especially if all CPUs were busy
Purchased and traded Counter-Strike items will not be visible to other users who view your Steam Inventory for 10 days
Copenhagen Major Champions
Congratulations to Natus Vincere, the first CS2 Major Champions!
Playing in front of a sold-out arena and with over 1.8 million viewers watching around the world, NAVI and FaZe met in the Grand Final of one of the most hotly-contested Counter-Strike Majors of all time. Trading map wins in Ancient and Mirage, the teams moved to Inferno for the decider. There, b1t, jL, Aleksib, iM, and w0nderful put on a dominating performance to earn the trophy and title of Major Champions.
To celebrate their achievement, the Copenhagen 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.
And with that, the Copenhagen Major has come to a close. See you next time in Shanghai!
Championship Sunday in Copenhagen
The Semifinals of the Copenhagen Major featured four titans of Counter-Strike; FaZe Clan versus Team Vitality and Natus Vincere versus G2 Esports.
And the Semifinalists delivered! Both matchups required all three maps to determine a winner, and when the dust settled FaZe Clan and Natus Vincere were left standing. They will go head-to-head in the Grand Finals of Counter-Strike 2’s first Major Championship.
Championship Sunday begins with the Showmatch, beginning at 18:15 CET. The Grand Finals begin at 20:00 CET.
As the Major comes to a close there’s still time to support your favorite teams and players. Tournament items are available in-game, with 50% of the proceeds going to the players, teams, and organizations participating in the PGL Copenhagen Major.
See you Sunday!
Release Notes for 2/16/2024
[ MISC ]
50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
Fixed in-game bot avatar images not reloading correctly after pause menu was opened
Fixed behaviour of previous round button during demo playback
Fixed inability to clear a button binding in game settings
Improved performance of telemetry display HUD element
Normalized volume of NIGHTMODE music kits
Stability improvements
Release Notes for 2/15/2024
[ ANIMATION ]
Fix for animations when climbing ladders
Fix for menu agents wielding tasers
Fix for Kukri knife hold animation during team intro sequence
[ SPECTATING ]
spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
spec_player and spec_goto now works in CSTV and demo playback
tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[ GAMEPLAY ]
In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
In Deathmatch, getting a second Zeus kill in the same life will earn double points
mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[ LOGGING ]
Start of warmup and end of warmup will now produce a log message in the game server log
Reported damage no longer has a rounding error when reported in the game server log
[ MISC ]
Improved viewmodel animation smoothness when client framerates get low or unstable
Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
Fix for sometimes failing to connect to a local practice server without Steam connectivity
Fixed a bug with Skill Group animation at the end of competitive matches
Fixed sniper scope performance hitch and adjusted visual treatment.
Various performance improvements
[ MAPS ]
Vertigo:
Fixed grenade clipping around AC unit at B-site
Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
Improved collision of sliding door meshes at Ramp
Anubis:
Added and removed a ladder near boost spot by T spawn
Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
Clipping improvements
Fixed some disappearing mesh
Release Notes for 2/12/2024
[ MISC ]
Reconnecting to the game server will no longer get a player into a bad state.
Improved VOIP performance when running the game at very high framerates.
Fixed timings for some events in demo files representing start of the round.
Fixed ring artifacts that could appear on smoke particles.
Fixed some lobby teammates standing offscreen when the main menu scenery was set to Warehouse map.
Fixed storage units sometimes having a very small icon in inventory view.
Fixed a regression in items shuffling when matchmaking for Premier, Competitive, or Wingman.
Fixed spectator kill streak effects playing when switching to a player with 5 kills.
Fixed a regression with Butterfly Knife inspect sounds.
Added a catch sound for Kukri knife draw animation.
Fixed Zeus tracer appearing to pass through players.