Celebrate your time in CS2 with the all-new 2024 Service Medal, available starting January 1st!
To get your service medal, earn XP by playing in official game modes and rank up your CS2 Profile. When you reach Global General (Rank 40), you'll have the option to reset your Profile Rank and earn (or upgrade) a 2024 Service Medal. The medal is an inspectable display item you can show off wherever your avatar is shown.
Release Notes for 12/13/23
[ GAMEPLAY ]
Added shell eject effects for shotguns
Dropped weapons caused by buy menu purchasing are now dropped below the buyer
[ MISC ]
Added all-new 2024 Service Medal which will be available starting January 1st
Fixed an issue that prevented some older demos from playing back
Fixed multiple exploits that allowed adding non-text data into UI labels
Added the ability to add a Friend by using their friend code
Added a lister for multiple lobby invites
Adjusted wear values of some community stickers to better match CS:GO
[ MAPS ]
Overpass
Adjusted clipping to remove exploitable ledges and improve player movement
Fixed metal railing props that were generating incorrect footstep sounds
Adjusted positions of props and ledges to more accurately match falling damage from CS:GO
Fixed some places where players could get stuck
Adjusted some props and materials to improve character readability
Fixed some cases where weapons could be accidently dropped out of reach
Made some adjustments to props that were creating exploitable lines of sight
Various lighting and material adjustments
Ancient
Adjusted grenade clipping volume at cave entrance
Release Notes for 12/7/2023
[ GAMEPLAY ]
Fixed a bug where explicit weapon switches right after grenade throws were delayed slightly
[ MAPS ]
Inferno:
Fixed a bug where you could plant C4 in planter
Release Notes for 12/6/2023
[ GAMEPLAY ]
Fixed an issue where the player's shadow would sometimes show the incorrect animation state
Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
Various animation system optimizations
Various minor bug fixes to demo playback
[ UI ]
Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
[ MAPS ] Mirage:
Fixed a gap under the door at Middle
Anubis:
Added a grenade clip to the wall at Bridge
Vertigo:
Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
Fix for the sun material not blooming and adjusted the size of the material
Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
Fixed a visibility bug at Garage when looking towards Hell
Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
Changed the collision properties on railings to emit the correct footstep sounds
Fixed an issue where some chimney models would disappear in the skybox
Dust2:
Changed the collision properties on railings to emit the correct footstep sounds
Release Notes for 12/4/2023
[ GAMEPLAY ]
Fixed a bug where grenade throw strength adjustments were sometimes delayed
Fixed a bug where attempting to switch to a grenade immediately after throwing it would cancel the throw
You can now get an intermediate strength grenade throw without a delay by pressing primary and secondary attack simultaneously
Fixed several cases of players sticking while sliding against geometry
Player pings will now be displayed in the player's color
[ MISC ]
Fixed "Ace Round MVP" calculation bug when teams had a different number of players
Fixed shorthanded bonus logic sometimes incorrectly accounting for kicked players
Release Notes for 11/30/2023
[ GAMEPLAY ]
Sub-tick timing improvements to various systems including grenade throw animations and revolver firing
Added a missing fire effect to molotovs that are held by players
[ ANIMATION ]
Reduced the amount that player characters will rotate their torso away from leg orientation
Improved hit reactions
Made jump animations directional
Improved character posing when aiming up and down
Improved foot placement and posing when running
Reduced animation posing when deploying
The timing of a players flashbanged posing now more accurately represents the player's ability to see
[ SOUND ]
Fixed issue with Shadow Daggers playing catch sound during looping inspect animation
Further refined falloff distance curves and volume of grenade bounces
Lowered volume of deathmatch bonus period ending
Lowered volume of lobby chat notification sound
Fixed missing water drip console errors in Office
Increased audible distance of breaking glass window sounds
Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering
[ MISC ]
Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO
Changed handling of non-default console key bindings to match CS:GO behavior
[ MAPS ]
Nuke:
Fixed cubemap issue at Lobby
Fixed hole at B-site
Fixed some holes at Ramp Room
Fixed glass floor material at B-Site not having impact effects
Fixed up footstep sounds on hazard stripes
Attempt to fix light leaking through base of doors at B-site
Brightened red interior walls to help with agent vis
Fixed pixel boost on chainlink fence outside
Fix shadows leaking through double doors at B-site
Made cubemap transitions smoother in some places at b-site
Mirage:
Fixed clipping on van at Truck
Clipped fridge in Apartments to prevent player becoming stuck
Adjusted bombsite A size and added visual boundaries
Fixed collision on Scaffolding to provide smooth movement
Fixed geometry and clipping outside Sniper's Nest to prevent pixel walking
Office:
Improved clipping around desks at t-spawn
Improved clipping on crates at Back Courtyard
Re-added collision to handrails
Vertigo:
Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
Fixed clipping on crate at mid
Fixed clipping on scaffold at back of A
Fixed clipping on scaffold at T-start
Fixed vis bug at A-ramp looking toward Bridge
Fixed grenade clip on support beam at A-ramp
Plugged Holes in insulation foam roll model
Anubis:
Fixed hole under pillar at A-site
Fixed clipping above walkway stairs in Palace
Closed up multiple microgaps throughout the map
Fixed some clipping on pillar at A-site
Fixed clipping on doorway at b-site
Plugged some micro holes
Fixed gap between two clip brushes that allowed bomb to be thrown on top of building
Fixed slight wall gap that allowed sniping into bombsite A
Fixed clipping on doorway at b-site
Ancient:
Fixed various gaps in the world
Fixed various texture seams
Closed gap that looks into Jaguar area
Adjusted clipping along fence near A-site
Adjusted clipping around tree base on A-site boost
Adjusted position of stone near B-site that player could crouch in
Added clipping to the top of the map to help minimize player exploits
Release Notes for 11/20/2023
[ MISC ]
Fixed silencer attach and detach animations
Fixed a bug that prevented refunding the Bizon
Fixed a bug where players could respawn into a bad state during reconnect
Fixed a bug where ramps were not correctly reducing fall damage
Fixed a case where sub-tick movement timestamps were temporarily incorrect after changing host_timescale
Various fixes and improvements to de_ancient
Release Notes for 11/17/2023
Fixed a few minor sub-tick input bugs
Fixed a bug with first person animation in bot takeover
Fixed a bug where dropped/thrown weapons had too much velocity
Fixed a case where players could push their view through low ceilings
Fixed an exploit that would allow players to teleport
de_overpass: Various tweaks and bug fixes
de_anubis: Fixed potential pixel gap exploit at A-site and plugged hole near t-spawn where bomb could be thrown out of world
Release Notes for 11/16/2023
[ GAMEPLAY ]
More sub-tick visual and audio feedback improvements
Reduced sniper scope bob animation magnitude and frequency
Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle
Fixed a case where grenade throws weren't registering on the server
Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate
Players can no longer mitigate fall damage by defusing the bomb
Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
When a network interruption is detected by official game servers, the affected match will be cancelled
Added unique sounds for running and jumping on metal railings and poles
[ ANIMATION ]
Fixed a bug that occurred when interrupting the CZ75a deploy with inspect
Fixed the inspect and other animations for the Shadow Daggers
Fixed a 'broken wrist' animation with the Survival Knife
Adjusted the Mac10 first person animation to include strap and bolt movement
Fixed AWP and SSG firing animation/inspect behavior while zoomed in
Fixed a case where the Deagle slide would fail to reset on round restart
The Revolver barrel now incrementally rotates for each shot
Fixed some animation issues with weapons placed in community maps
Fixed cases where the C4 light would not blink when held or holstered by players
Fixed some cases where the player's shadow would show an incorrect pose
[ MISC ]
Fixed a bug where bot_knives_only didn't work for T's
Fixed some visual issues with demo playback
Improved performance of screen particle effects
Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
Text from blocked players will no longer be visible in the premier pregame chat
Players frozen by half-time gamerules are now immune to certain damage types
Decals now evict the lowermost decal if enough decals overlap in a single location
Player visibility fog adjustment no longer applies to dead ragdolls
Smoke particles no longer stick to dead ragdolls
Fixed self/team burn damage getting recorded as enemy damage
[ UI ]
Revised some common chat strings
Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
Added a warning message for AMD and Nvidia graphics users with out-of-date drivers
"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
Added time to weekly rollover to the reduced XP message in the player profile tooltip
Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
Fixed round-delayed stats not updating at match end
Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
Fixed case where text during defuse would get cut off
Added direction indicators to players in the square radar
Fixed case where kill icon would not display in the post-round damage info panel
Fixed bad string in the commend dialog panel
Fixed case where round stats in the Watch Menu would be assigned to the wrong side
[ WORKSHOP ]
Fixed custom sound events files in workshop maps
Added some material settings for water refraction/caustics
Workshop maps can now be tagged as supporting Wingman mode
Linux clients can now run workshop maps without requiring -insecure
Added trigger_hostage_reset trigger and logic_eventlistener entities
Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
Fixed health getting clipped when it exceeds 3 digits
[ MAPS ]
Overpass:
Fixed various cases where level mesh was disappearing occasionally
Various visual updates and fixes to models and materials
Straightened out some collision that was pushing players off of walls or corners
Turned off the collision of some light fixtures that were pushing players off of walls
Added a metal plate to swat van to hide player feet, adjusted clipping around van
Fixed some small holes in the world
Fixed some texture mapping seams
Added player clipping on some floor grates to smooth player movement
Fixed some issues with the collision and surface property of fire extinguishers
Added and adjusted some grenade clipping
Adjusted some clipping on boxes and cable stacks in connector
Ancient:
More player and grenade clips adjustments
Closed various holes and cracks in the world
Mirage:
Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
Office:
Fixed player getting stuck on large crate in garage
General grenade clip polish
Vending machine break sequence now only happens once to avoid strobing lights
Removed collision from pipes and cctv cameras at ct spawn garage
Added grenade clips to doors at stairwell
Fixed hole in door frame at t-spawn
Fixed texture errors on ceiling at conference room
Fixed some lighting errors on low settings
Fixed weapons getting stuck behind crates at back way
Fixed lighting artifacts in front courtyard
Fixed bad boost onto electrical boxes in garage
Anubis:
Fixed z-fighting on stairs in connector
Improved ground at bombsite A so that it has more accurate footstep sounds
Fixed gap in world around b-site planting area
Fixed z-fighting a backdrop temple near t-spawn
Fixed missing collision at connector that would allow grenades to fall through world
Fixed hole in world at street that allowed players to see through to canal
Fixed vis issue on street looking back to t-spawn
Fixed UV stretching in connector
Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
Fixed holes in lower tunnel
Fixed hole in canal
Inferno:
Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat
Closed hole to prevent grenades from falling through the map on bombsite A
More player clip adjustments
Fixed various micro gaps
Nuke:
Minor clipping fixes on rooftops and hut
Better caustics in pool at B site
Fixed vis issue in garage looking towards hell
Vertigo:
Fixed some light fixtures showing backfaces
Fixed some light fixtures being misaligned
Fixed missing vent pieces in Tunnels
Attempt to fix players clipping through wood boards by stairwell at bombsite b
Fixed bad clip above door at elevator
Fixed flashbang inconsistency with metal gratings at scaffolding
Fixed missing collision on horizontal tower beams at b-site
Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces
Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better
Added grenade clip to b platform
Fixed disconnected girders at mid
Moved stack of drywall at back door>b for better movement/cover
Improved clipping at side
Jobsite injury signs are more responsive
Release Notes for 11/13/2023
[ GAMEPLAY ]
Fixed a bug where collision between players was sometimes causing players to step up
Fixed a bug where players could slide up walls in Mirage mid
Fixed a movement systems bug where players could get stuck on geometry
Fixed a bug that prevented "Zoom Button Hold: Repeat Disabled" from working correctly
Fixed a case where switching weapons immediately after shooting would result in the shot not registering on the server
Fixed a case where players could shoot during freeze time at the ends of warmup, halves, and matches