Counter-Strike: Global Offensive cover
Counter-Strike: Global Offensive screenshot
Linux PC PS3 X360 Mac Steam
Genre: Shooter, Tactical

Counter-Strike: Global Offensive

Release Notes for 9/27/2023

[ COUNTER-STRIKE 2 ]

  • Counter-Strike 2 is now available and free to play
  • Season One of Premier has begun

[ GAMEPLAY ]

  • Enabled Competitive matchmaking
  • Enabled Wingman matchmaking
  • Enabled Private Matchmaking
  • Added Training Day, a brief introductory experience for brand new players
  • Improved player-against-player movement collision
  • Improved consistency of bullet penetration
  • Player reflections in water are now occluded by smoke
  • Molotov fire now floats above the water
  • Fixed character ambient occlusion being visible through walls
  • C4 bomb lights don't reflect through walls
  • Fixed some rare cases of viewmodel lighting corruption
  • Adjusted smoke behavior to cover cases where smoke would stop less than a player's height above the ground
  • Fix various bugs with switching teams in the middle of offline Deathmatch
  • Fixed Famas reloading too early
  • Chickens can finally fall off Vertigo

[ SOUND ]

  • Added the new CS2 default music kit
  • Added new audio customization settings
  • Various mix tweaks and adjustments
  • Various bug fixes related to music kits
  • Updated the game startup sound
  • Added background ambience to main menu scenes
  • Restored the clutch_mode_toggle function
  • Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations
  • Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations
  • Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes
  • Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs
  • Fixed a bug where scoping in affected directional sound
  • First person damage sounds are now more impactful
  • Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2

[ ANIMATION ]

  • Adjusted character additive lean animation
  • Adjusted jump animation, particularly when repeatedly jumping
  • Adjusted jiggle-peeking animation
  • Adjusted animated character head position relative to camera position
  • Added bullet belt to negev
  • Reduced foot sliding when carrying slower weapons
  • Fixed character momentarily standing during crouch-planting animation
  • Fixed incorrect viewmodel deploy speeds
  • Fixed pops in some weapon inspect animations
  • Inspecting weapons may now interrupt deploy animation

[ MATCHMAKING ]

  • When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating
  • In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating

[ MAPS ]

  • Various bug fixes and tweaks for all shipped maps
  • Adjusted vertical audio occlusion boundaries in Nuke and Vertigo
  • Added an extra bell in Inferno
  • Casual and Deathmatch maps are now separated into multiple map groups

[ MISC ]

  • CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit
  • Added Store tab to main menu
  • Enabled all interactions with inventory items
  • Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti
  • Added demo playback support
  • Added the ability to favorite and shuffle loadout items
  • Added new item icons
  • Office and Vertigo are available as main menu scenery
  • Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes
  • Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues
  • Enabled animated eyes on agent character models

[ WORKSHOP TOOLS ]

  • Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers
  • Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more!
  • Removed dynamic props from solid color inspect backgrounds

Release Notes for 9/15/2023

[ MAPS ]
Office

  • Adjusted the weight of the vending machine
  • Various fixes
Ancient

  • Various clipping adjustments

[ SOUND ]

  • Tuned the vertical audio occlusion of grenade sounds in Nuke and Vertigo
  • Adjusted ambient sounds in Office
  • Adjusted silenced weapon falloff

[MISC]

  • Fixed a case where an AK47 headshot would not deal lethal damage
  • Adjusted nametag location for Shadow Daggers

Release Notes for 9/14/2023

[ MAPS ]

  • Anubis

    • Various clipping adjustments


[ GAMEPLAY ]

  • Rebalanced lag compensation to favor lower-latency players
  • Fixed a bug where dropped grenades were invisible
  • Fixed a bug where dropped bombs and weapons would appear in the wrong location


[ MISC ]

  • Various bug fixes and tweaks to weapon finishes

Release Notes for 9/13/2023

[ MAPS ]

  • Various bug fixes and tweaks for all shipped maps


[ GAMEPLAY ]

  • Various fixes for molotov/incendiary grenades
  • Various fixes for smoke grenades
  • Fixed damage indicators for fire damage
  • Adjusted first-person sniper contrails to reflect shot accuracy
  • Various adjustments to lag compensation
  • Replaced player elevation indicators on the radar with look directions


[ PREMIER MATCHMAKING ]

  • Various bug fixes and tweaks to UI elements


[ SOUND ]

  • Audio mix changes and tweaks
  • Lowered occlusion and distance effects for gunfire, footsteps and reloads
  • Slight increase to stereo spread
  • Fixed a bug where incorrect footstep and jump land sounds would play on elevated edges
  • Fixed a bug where music would stop playing at the end of deathmatch


[ MISC ]

  • Changed armor number in buy menu from amount you currently have to amount you can buy
  • Various fixes for weapon finishes, gloves, and stickers
  • Water rendering performance improvements
  • Added nametag positions for all knife models
  • Allow adjusting individual player voice volumes
  • Various HUD bug fixes and tweaks
  • Added option to disallow animated avatars
  • Removed several legacy networking convars that existed in CS:GO but never had an effect in CS2

Release Notes for 9/8/2023

[ MAPS ]
Mirage

  • Fixed a pixel boost on pillars in B bomb site
Nuke

  • Fixed C4 falling out of the world in B bomb site
  • Updated props
Italy

  • Fixes to prevent players boosting out of playable space

[ MISC ]

  • Added a C4 loadout slot for users who have C4 items with a name tag applied
  • Audio mix tweaks and adjustments
  • Fixed a case where roasted chickens fell through the floor
  • hud_scaling is no longer imported from CS:GO. Note that players' hud_scaling will be reset to the default (1.0)

Release Notes for 9/7/2023

[ MAPS ]

  • Ancient

    • Various bug fixes and tweaks


[ GAMEPLAY ]

  • Various bug fixes to molotov/incendiary explosions
  • Fixed ladders blocking bullet penetration


[ MISC ]

  • Fixed missing USP-S description in the buy menu
  • Adjusted low health indication
  • Various animation bug fixes and tweaks
  • Various performance improvements

Release Notes for 9/6/2023

[ MAPS ]

  • Overpass

    • Various bug fixes and tweaks


[ GAMEPLAY ]

  • Added current armor value to the buy menu
  • Fixed issues with ducking across round transitions
  • Fixed a case where smoke grenades wouldn't pop
  • Fixed a case where molotov/incendiary fire area was small in corners
  • Fixed a case where molotov/incendiary grenades would explode at the throwers feet
  • Fixed a case where the dropped bomb icon would appear on the radar incorrectly
  • Continued iterating on dropped weapon pickup


[ PREMIER MATCHMAKING ]

  • Shortened "Waiting For Players" from 5 minutes to 2 minutes
  • Fixed voting to surrender and voting for tactical timeouts
  • Teams can use 3 tactical timeouts during regulation time and 1 during overtime
  • Various bug fixes and tweaks to UI elements


[ SOUND ]

  • Fixed a case where hit feedback sounds wouldn't play for spectators


[ MISC ]

  • Allow changing equipped graffiti mid-match
  • Improved free roaming and chase camera behavior in CSTV
  • Fixed a case where the money display was cropped in certain languages
  • Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
  • Fixed a case where the award message for planting the bomb wouldn't show
  • Fixed issues with alt-tab window switching in fullscreen mode
  • Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime

Release Notes for 9/5/2023

[ MAPS ]

  • Ancient

    • Fixed CT spawn area shape in minimap

  • Overpass

    • Adjusted spawn locations to reduce the likelihood of players spawning stuck together

  • Inferno

    • Various bug fixes and tweaks


[ GAMEPLAY ]

  • Re-enabled Casual matchmaking
  • Fixed a bug where dropped weapons were behaving like held weapons
  • Adjusted interpolation parameters
  • Fixed missing bullet tracers on hits
  • Made it easier to pick up dropped weapons


[ SOUND ]

  • Fixed a case where music wouldn't play at the end of deathmatch


[ MISC ]

  • Various bug fixes and tweaks to Premier UI elements
  • Adjusted freeze time post-processing effects
  • Fixed missing player models for the first few seconds after team introductions
  • Windows community servers can now appear in Steam Server Browser

Release Notes for 9/1/2023

[ MAPS ]

  • Inferno

    • Various bug fixes and tweaks


[ GAMEPLAY ]

  • Players who survive the last round before overtime no longer carry their items into overtime
  • Disabled Casual matchmaking temporarily to avoid a bug where servers get stuck in the end-of-match state


[ SOUND ]

  • Fixes for missing music in Casual mode


[ MISC ]

  • Various bug fixes and tweaks to Premier UI elements
  • Various bug fixes and tweaks to weapon finishes
  • Fixed a crash that occurs when changing audio devices
  • Fixed an issue where players who abandon during Premier map voting receive multiple cooldowns

Release Notes for 8/31/2023

[ PREMIER ]

  • Added Premier mode
  • Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
  • Added CSTV for spectating Premier matches


[ SOUND ]

  • Fixed a case where grenade throw sounds would play twice
  • Added music preview button to music volume sliders
  • Various adjustments to sound effects


[ WORKSHOP TOOLS ]

  • Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:

    • Enabling custom normal maps and AO for all styles
    • Optional pearlescent mask
    • Optional standard PBR roughness texture
    • Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)


[ MAPS ]

  • Added Inferno to all available game modes
  • Various bug fixes and tweaks for all shipped maps


[ MISC ]

  • Fixed a bug with hostage rescue prediction
  • Enabled first-person shadow for carried hostages
  • Fixed water effects showing in the wrong place when a bullet hit the water after penetration
  • Various fixes for weapon finishes
  • Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
  • Fixed "Disable all voice comms" button in scoreboard
  • "Temporarily Disable Incoming Chat" now mutes voice chat
  • Various CS:GO settings will be imported when launching the CS2 Limited Test
  • Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
  • Updated the invulnerability visual effect
  • Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
  • Desert Eagle third-person muzzle flash smoke now dissipates faster
  • Continued iterating on smoke shape
  • Adjusted Competitive mode match length to 12-round halves


[ CS:GO ]

  • Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches


[ GAME AUTHENTICATION CODES ]

  • Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
  • GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.