Counter-Strike 2 is now available and free to play
Season One of Premier has begun
[ GAMEPLAY ]
Enabled Competitive matchmaking
Enabled Wingman matchmaking
Enabled Private Matchmaking
Added Training Day, a brief introductory experience for brand new players
Improved player-against-player movement collision
Improved consistency of bullet penetration
Player reflections in water are now occluded by smoke
Molotov fire now floats above the water
Fixed character ambient occlusion being visible through walls
C4 bomb lights don't reflect through walls
Fixed some rare cases of viewmodel lighting corruption
Adjusted smoke behavior to cover cases where smoke would stop less than a player's height above the ground
Fix various bugs with switching teams in the middle of offline Deathmatch
Fixed Famas reloading too early
Chickens can finally fall off Vertigo
[ SOUND ]
Added the new CS2 default music kit
Added new audio customization settings
Various mix tweaks and adjustments
Various bug fixes related to music kits
Updated the game startup sound
Added background ambience to main menu scenes
Restored the clutch_mode_toggle function
Fixed a bug where sometimes c4 defuse and planting sounds could not be heard in certain locations
Fixed some surfaces being incorrectly tagged causing incorrect footstep sounds in certain locations
Fixed a bug where attackers could not hear headshot feedback through wallbangs or smokes
Body damage feedback for attackers will now play within the same distance as it does for onlookers through smokes and wallbangs
Fixed a bug where scoping in affected directional sound
First person damage sounds are now more impactful
Removed several legacy audio convars that existed in CS:GO but never had an effect in CS2
[ ANIMATION ]
Adjusted character additive lean animation
Adjusted jump animation, particularly when repeatedly jumping
Adjusted jiggle-peeking animation
Adjusted animated character head position relative to camera position
Added bullet belt to negev
Reduced foot sliding when carrying slower weapons
Fixed character momentarily standing during crouch-planting animation
Fixed incorrect viewmodel deploy speeds
Fixed pops in some weapon inspect animations
Inspecting weapons may now interrupt deploy animation
[ MATCHMAKING ]
When one or more party members get convicted of cheating and permanently banned, all their associates will be penalized with loss of Profile Rank and CS Rating
In Premier, players with a very high established CS Rating are not allowed to party with accounts that do not have an established CS Rating
[ MAPS ]
Various bug fixes and tweaks for all shipped maps
Adjusted vertical audio occlusion boundaries in Nuke and Vertigo
Added an extra bell in Inferno
Casual and Deathmatch maps are now separated into multiple map groups
[ MISC ]
CS:GO Players who started playing more than a week ago will receive a commemorative CS:GO coin and CS:GO Music Kit
Added Store tab to main menu
Enabled all interactions with inventory items
Replaced weekly drops with a weekly Care Package. Choose from weapon cases, weapon finishes, and graffiti
Added demo playback support
Added the ability to favorite and shuffle loadout items
Added new item icons
Office and Vertigo are available as main menu scenery
Various updates for weapon finishes, including fixing overly strong wear on several Custom Paint Job finishes
Reworked Phoenix Street Soldier balaclava texture to resolve visibility issues
Enabled animated eyes on agent character models
[ WORKSHOP TOOLS ]
Game clients running in workshop tools mode are not allowed to connect to VAC secure game servers
Added an all-new help system featuring contextually relevant guides and information. Guides include gray scale value ranges for alpha channel masking, paint-by-number mask color assignments based on current finish type, and much more!
Removed dynamic props from solid color inspect backgrounds
Release Notes for 9/15/2023
[ MAPS ] Office
Adjusted the weight of the vending machine
Various fixes
Ancient
Various clipping adjustments
[ SOUND ]
Tuned the vertical audio occlusion of grenade sounds in Nuke and Vertigo
Adjusted ambient sounds in Office
Adjusted silenced weapon falloff
[MISC]
Fixed a case where an AK47 headshot would not deal lethal damage
Adjusted nametag location for Shadow Daggers
Release Notes for 9/14/2023
[ MAPS ]
Anubis
Various clipping adjustments
[ GAMEPLAY ]
Rebalanced lag compensation to favor lower-latency players
Fixed a bug where dropped grenades were invisible
Fixed a bug where dropped bombs and weapons would appear in the wrong location
[ MISC ]
Various bug fixes and tweaks to weapon finishes
Release Notes for 9/13/2023
[ MAPS ]
Various bug fixes and tweaks for all shipped maps
[ GAMEPLAY ]
Various fixes for molotov/incendiary grenades
Various fixes for smoke grenades
Fixed damage indicators for fire damage
Adjusted first-person sniper contrails to reflect shot accuracy
Various adjustments to lag compensation
Replaced player elevation indicators on the radar with look directions
[ PREMIER MATCHMAKING ]
Various bug fixes and tweaks to UI elements
[ SOUND ]
Audio mix changes and tweaks
Lowered occlusion and distance effects for gunfire, footsteps and reloads
Slight increase to stereo spread
Fixed a bug where incorrect footstep and jump land sounds would play on elevated edges
Fixed a bug where music would stop playing at the end of deathmatch
[ MISC ]
Changed armor number in buy menu from amount you currently have to amount you can buy
Various fixes for weapon finishes, gloves, and stickers
Water rendering performance improvements
Added nametag positions for all knife models
Allow adjusting individual player voice volumes
Various HUD bug fixes and tweaks
Added option to disallow animated avatars
Removed several legacy networking convars that existed in CS:GO but never had an effect in CS2
Release Notes for 9/8/2023
[ MAPS ] Mirage
Fixed a pixel boost on pillars in B bomb site
Nuke
Fixed C4 falling out of the world in B bomb site
Updated props
Italy
Fixes to prevent players boosting out of playable space
[ MISC ]
Added a C4 loadout slot for users who have C4 items with a name tag applied
Audio mix tweaks and adjustments
Fixed a case where roasted chickens fell through the floor
hud_scaling is no longer imported from CS:GO. Note that players' hud_scaling will be reset to the default (1.0)
Release Notes for 9/7/2023
[ MAPS ]
Ancient
Various bug fixes and tweaks
[ GAMEPLAY ]
Various bug fixes to molotov/incendiary explosions
Fixed ladders blocking bullet penetration
[ MISC ]
Fixed missing USP-S description in the buy menu
Adjusted low health indication
Various animation bug fixes and tweaks
Various performance improvements
Release Notes for 9/6/2023
[ MAPS ]
Overpass
Various bug fixes and tweaks
[ GAMEPLAY ]
Added current armor value to the buy menu
Fixed issues with ducking across round transitions
Fixed a case where smoke grenades wouldn't pop
Fixed a case where molotov/incendiary fire area was small in corners
Fixed a case where molotov/incendiary grenades would explode at the throwers feet
Fixed a case where the dropped bomb icon would appear on the radar incorrectly
Continued iterating on dropped weapon pickup
[ PREMIER MATCHMAKING ]
Shortened "Waiting For Players" from 5 minutes to 2 minutes
Fixed voting to surrender and voting for tactical timeouts
Teams can use 3 tactical timeouts during regulation time and 1 during overtime
Various bug fixes and tweaks to UI elements
[ SOUND ]
Fixed a case where hit feedback sounds wouldn't play for spectators
[ MISC ]
Allow changing equipped graffiti mid-match
Improved free roaming and chase camera behavior in CSTV
Fixed a case where the money display was cropped in certain languages
Fixed a case where "Block names and avatars of strangers" would replace names with the wrong color words
Fixed a case where the award message for planting the bomb wouldn't show
Fixed issues with alt-tab window switching in fullscreen mode
Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime
Release Notes for 9/5/2023
[ MAPS ]
Ancient
Fixed CT spawn area shape in minimap
Overpass
Adjusted spawn locations to reduce the likelihood of players spawning stuck together
Inferno
Various bug fixes and tweaks
[ GAMEPLAY ]
Re-enabled Casual matchmaking
Fixed a bug where dropped weapons were behaving like held weapons
Adjusted interpolation parameters
Fixed missing bullet tracers on hits
Made it easier to pick up dropped weapons
[ SOUND ]
Fixed a case where music wouldn't play at the end of deathmatch
[ MISC ]
Various bug fixes and tweaks to Premier UI elements
Adjusted freeze time post-processing effects
Fixed missing player models for the first few seconds after team introductions
Windows community servers can now appear in Steam Server Browser
Release Notes for 9/1/2023
[ MAPS ]
Inferno
Various bug fixes and tweaks
[ GAMEPLAY ]
Players who survive the last round before overtime no longer carry their items into overtime
Disabled Casual matchmaking temporarily to avoid a bug where servers get stuck in the end-of-match state
[ SOUND ]
Fixes for missing music in Casual mode
[ MISC ]
Various bug fixes and tweaks to Premier UI elements
Various bug fixes and tweaks to weapon finishes
Fixed a crash that occurs when changing audio devices
Fixed an issue where players who abandon during Premier map voting receive multiple cooldowns
Release Notes for 8/31/2023
[ PREMIER ]
Added Premier mode
Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ
Added CSTV for spectating Premier matches
[ SOUND ]
Fixed a case where grenade throw sounds would play twice
Added music preview button to music volume sliders
Various adjustments to sound effects
[ WORKSHOP TOOLS ]
Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
Enabling custom normal maps and AO for all styles
Optional pearlescent mask
Optional standard PBR roughness texture
Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style)
[ MAPS ]
Added Inferno to all available game modes
Various bug fixes and tweaks for all shipped maps
[ MISC ]
Fixed a bug with hostage rescue prediction
Enabled first-person shadow for carried hostages
Fixed water effects showing in the wrong place when a bullet hit the water after penetration
Various fixes for weapon finishes
Replaced "Secondary Fire Hold" setting with "Zoom Button Hold"
Fixed "Disable all voice comms" button in scoreboard
"Temporarily Disable Incoming Chat" now mutes voice chat
Various CS:GO settings will be imported when launching the CS2 Limited Test
Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled
Updated the invulnerability visual effect
Adjusted 'sv_infinite_ammo 2' grenade behavior to match CS:GO
Desert Eagle third-person muzzle flash smoke now dissipates faster
Continued iterating on smoke shape
Adjusted Competitive mode match length to 12-round halves
[ CS:GO ]
Recent ranked matches in "Your Matches" menu will now show Competitive, Wingman, and Premier matches
[ GAME AUTHENTICATION CODES ]
Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches
GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.