Fixed some instances of pixelwalks across all maps
[ MISC ]
Slight adjustments to some Holo stickers
Fixed a case where some match stats would be reported incorrectly at the end of the game
[ MAPS ]
Overpass
Updated some signage
Adjustments to jumpable locations
Adjustments for improved player movement
Adjustments to wall-bangable locations
Various bug fixes
Release Notes for 7/19/2023
[MAPS]
Various fixes to Vertigo and Overpass
Release Notes for 7/18/2023
[ MISC ]
Fixed a case where parties of two or more were unable to enter matchmaking
Adjusted door interactions with dropped weapons and ragdolls
Fixed a case where door interactions with players affected hit registration
Fixed a case where four grenade icons would scale incorrectly in the team hud
[ ANIMATION ]
M249 now has bullet belt animation
[ MAPS ]
Vertigo
Various adjustments to lighting
Added sounds to potty doors
Fixed vacancy signs on potties
Overpass
Various fixes
Release Notes for 7/17/2023
[ GAMEPLAY ]
Added Wingman game mode
[ MAPS ]
Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes
Added Vertigo to Deathmatch and Casual game modes
Removed Nuke and Office
[ WORKSHOP TOOLS ]
Enabled undo/redo buttons
Various bug fixes
[ MISC ]
Added the "Secondary Fire Hold" option to the input settings menu
The halftime countdown timer is now visible
Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
Added leading zeroes on StatTrak module
Glove patterns and wear now more closely align with CS:GO versions
Various improvements to foil stickers
Various adjustments to the size of stickers applied to weapons
Release Notes for 6/30/23
[ AUDIO ]
Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out
[ MOVEMENT ]
Bunnyhopping once again has a speedlimit. If you want to disable it, set sv_enablebunnyhopping 1
Fixed a rare issue that would cause camera height to be incorrect after respawn
[ MAPS ]
Nuke
Fixed flickering shadows at vending
Release Notes for 6/29/23
[ GAMEPLAY ]
Added Casual game mode.
[ SHOOTING ]
Fixed rare cases where bullets would not follow spray pattern.
[ MAPS ]
Added Nuke to Deathmatch, Casual, and Competitive game modes.
Added Office to Deathmatch and Casual game modes.
Removed Mirage.
[ AUDIO ]
Added distance effects to all positional sound sources.
Improvements to 3d sound processing.
General mix tweaks and improvements.
Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
Added music cues to Match Accept and Loading screens.
Added unique audio occlusion layer to help with vertical sound positioning in Nuke.
[ ANIMATION ]
Grenades can now be inspected.
Improved healthshot animations
Improved inspect behavior for various weapons
[ MOVEMENT ]
Fixed cases of unintended slow crouch/uncrouch.
Bunny hopping feel should now closely match CS:GO running at 128 tick.
Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line
Players can no longer jump at the end of warmup time
[ NETWORKING ]
Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.
[ MISC ]
Fixed a case where a holstered weapon would be rendered on a dead player
Added a team-agnostic equip icon for inventory/loadout item tiles
When possible, switching to spectator mode will default to in-eye spectating
Adjusted the transition between spectator chase cam and roaming cam
Centered game mode text in the loading screen
Removed "Best out of X rounds" from the loading screen
Release Notes for 6/20/2023
[ MISC ]
Fixed a bug with the sell-back feature
Fixed a few financial fun facts
Adjusted the main menu position of CTs holding the Dual Elites
Fixed tooltips sometimes staying up when you exit the loadout screen
Fixed some texture streaming issues
Various improvements to stickers
Improved sound synchronization for the first bullets during automatic fire
Fixed a case where the death panel would appear if killed during the end of match screen
[ MAPS ]
Mirage
Various lightmap fixes
Smoke clouds now pass through the metal rollup grating in underpass
[ MOVEMENT ]
Fixed a bug that would cause the player to sometimes move too far forward
Various bug fixes
Release Notes for 6/15/23
[ MISC ]
Fixed auto rebuy not working if you survived through the Deathmatch warmup
Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
The buy menu now closes on right mouse button DOWN instead of UP
Refunds are now correctly accounted for when tracking total money spent by user
Fixed bad kerning in accolade descriptions
Fixed a freeze/hang in Hammer
The CS2 Workshop Tools convar helper page now has better descriptions
Fixed aspect ratio for workshop submission screenshot
Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
Added Zeus x27 to workshop submission weapon list
[ MAPS ]
Mirage
Various map fixes
Release Notes for 6/14/23
[ MAPS ]
Mirage
Fixed a spot near bench that caused the server to lag
Fixed various strange wallbangs
Adjusted end of match screen
[ BUY MENU ]
Fixed some edge case issues with sell back
Buy menu color now matches cl_hud_color
[ LOADOUT ]
Fixed edge cases with inspecting items
Fixed a bad interaction between the acknowledge panel and inventory
Fixed a glitch while refreshing the loadout tab
Fixed some localization bugs
Fixed various crash
[ MISC ]
Fixed movement bug that would cause a slide along curbs in Dust II
Flashbangs can be redeployed after thrown so that players can quickly throw multiple in sequence
Reduced the single-frame flash effect when zooming out with sniper rifles
Release Notes for 6/9/2023
CS:GO
[ CASE DROPS ]
Players now get a weapon case with their first weekly XP rank up, rather than after some amount of (idle) playtime.
CS2
[ LIMITED TEST ACCESS ]
A second tranche of users are in process of being added to the limited test.
[ MAPS ]
Mirage:
Removed wallbang through door towards connector.
Blocked gap in box stack top of mid.
Blocked pixel gap by ticket booth.
Added back jump onto firebox in A site.
Fixed various player and grenade collision bugs.
Fixed various minor graphical bugs.
[ WEAPONS ]
Fixed disconnecting players taking C4 explosive with them.
Deathmatch bonus weapons now offer weapons from equipped loadout options.
Added "Replace for CT" context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
Automatically cancel drag and drop operation when switching away from loadout menu.
Improved the look of SCAR-20, G3SG1.
[ WORKSHOP TOOLS ]
Fixed asset compiler bug creating stray files when running in directories that have spaces.