Fixes Fixed crash on lower graphics quality Fixed issue with reconnecting to an online game
Changes The default branch now has crossplay enabled
Minor Update 1.0.8r263
Fixes Fixed lobby ready sync issue Fixed 'Latency Escalation' not applying correctly Lowered "R" intro volume Fixed Lively Pilot visual bug with OnGetLife attachments
Update v1.0.7 is here!
We are happy to announce that a new version of CounterAttack has been released! This version has separate highscore boards than the previous version.
New 5 new attachments + 1 secret
Fixes Fixed Top Gun and Marked for Death not functional Fixed detection issues in the solar level. Fixed Intuition to match the description. Fixed Focused Precognition’s description. Fix various visual issues in the enemy database. Fixed enemy placement issues on tank level.
Changes Increased the maximum supported highscore Tweaked enemy placement on some levels. Improved the error message when players can’t connect.
Update v1.0.6r30
Update v1.0.6r30 has been released.
New Added 2 new attachments
Fixes Fixed combination of Linked Blaster and Radial Flak Cannon to shoot forward. Fix various networking bugs. Fix special characters that don't show up in player’s name.
Changes Decrease the last bonus cargo life Increased the bonus unlock chance after beating the game.
Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Update v1.0.6r27
Update v1.0.6r27 has been released.
Fixes Fixed Liftback not working with beam Fixed PDL Freak and Jolly Field categorization Fixed evasion rate not displayed correctly in Garage Fixed Plasma Beam damage calculation issue (also affected TriPhased Beam) Fixed button issue when playing a single player game after an online game Fixed Backbeam was not shooting to the correct direction
Changes Mini You now affects Attack Drone and Defence Drone Increased the maximum supported highscore (approximately from 2 billion to 34 billion) Improved visibility of some obstacles
Important Note Starting from this patch, it will be using a new set of highscore boards. The old highscore boards remain functional in the previous version or older.
Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Update v1.0.6
[previewyoutube="AGzeeGN7Wa0;full"]https://www.youtube.com/watch?v=AGzeeGN7Wa0&feature=youtu.be[/previewyoutube] v1.0.6 brings unique default attachments for each ship, several level updates especially for Outpost Ginga and Outbreak, and new attachments with all new mechanics! There are also tons of bug fixes. Since this version adds new attachments and mechanics, the highscore board will be reset.
Pilot Changes
All Pilots now have default unique attachments - essentially free LVL0 module attachments. Sloane -Sloane’s Aura: Unique Aura that stacks with all Auras, including itself. +3% Speed, +3% Damage, +3% Firerate, +3% Evasion Marcus -Twitchshot: +4% attack speed. Killstreaks now trigger Meson blades that damage nearby enemies. Joe -Action Joe: -20% Action cooldown, action fires outward spread projectiles - 2.5s cooldown Biff -Bigboy: Speed now gives +2% damage per point but half as much speed. Ayumi -Analysis: +50% Unlock Chance, Chance to randomly unlock attachments during battle Sarah -Survivor: Nearby enemies are hit with a energy field, causing damage Carl -Rocker: +25% damage to Asteroids and Environment Jinx -Autorekt: +0.5% Critical, +10% critical Damage, Drones can critical strike
Level Editor
Added “Copy to Clipboard” and “Paste from Clipboard” Added ‘Laser Gate’ enemy Added ‘Enable Background Clouds’ option to level settings Fixed Health Bars not showing for path movement type enemies
Additions
Added path link from Sentry to Redemption
14 New Attachments (6 removed, now 558) Added more station structures to several levels, especially Outpost Ginga and Outbreak
For more detailed information, please check the CounterAttack Discord channel https://discord.gg/pVnExaf
Non-update related news
Never. has left Relative Games to pursue opportunities elsewhere, but don’t worry, Holmholk has taken over development.
It has been a long journey to get here, and we wouldn’t have been able to make CounterAttack without so many players helping with feedback, testing, and suggestions. Big thanks to everybody who has made this possible!
Hotfix v1.0.5r51
Update v1.0.5r51 has been released. This update has various improvements and enhancements. Most notably many bosses are more challenging, and some weaker attachments are more viable.
Fixes Various stability enhancements Fixed issue where enemies wouldn’t always target the closest player Fixed issue where the high scores wouldn’t always refresh when changing high score boards very rapidly Fixed rare issue with background gun bullets sometimes being on the wrong Z-Axis position, making it so they couldn’t collide with players Improved several attachment descriptions Fixed glow outline disappearing after tank/sub levels Fixed Keyboard assignment issue in local multiplayer games
Changes Improved network synchronization Added visual effect before automaton beams fire Added visual buildup effect to Beam Firer enemies Outline glow now changes for Command Corvette Cargo Containers are no longer targeted by homing weapon Aura Amplifier increased by 10% (reg,adj,imp+10%,+15%,+20->+20%,+25%,+30%) Calibrated Life permanent damage increased from 2.5%->4% Corrupted Luck unlock multi increased 800%->1,000% Kazachok now also grants 5% evasion Service Module size decrease increased from 20% to 25% Shield Life now gives all player’s ships a shield Side Master now also gives +12.5% side damage Unstable Spread renamed Unstable Weapons Subs now have minimum 2 missiles instead of minimum 1 Missiles are now slower underwater The first 3 levels on wave survival now spawn cargo boxes Your own name is colored differently in online chat Level color now “fades” into map lines Increased HP for many bosses Some bosses hew new/tweaked attack patterns
Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Hotfix v1.0.5r35
Update v1.0.5r35 has been released. This update addresses a Planet Aquaria spawn bug.
v1.0.5r35 (Alpha/Beta, Win/Linux/Mac)
Fixes Fixed Spawn bug on Aquaria Fixed several cosmetic issues on Aquaria
Changes Decreased Melee Fighter Drone seeking range by 25%
Thanks to everybody who send us bug reports! If you run into any more issues report them on Steam or in Discord and we'll do our best to fix them fast!
Hotfix v1.0.5r33
Update v1.0.5r33 has been released. This update primarily addresses Linux and Mac connection issues.
For more detailed patch notes check out our discord's release notes section.
Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!
Hotfix v1.0.5r30
Update v1.0.5r30 has been released. This update has several bugfixes, performance improvements, and menu improvements - specifically improving how the gamepad navigates some menus like dropdowns / difficulty selectors.
Fixes Fixed boss sync issue on wave survival Fixed Gamepad Pause menu selection bug Fixed Wave Survival and Vertical Survival high score not being submitted to the correct board Fixed incorrect tag on Fleeting Spread Fixed background rendering issue on Easy Path Automaton Prime
Changes & Improvements Increased Player Ship base speed by 15% New effect for permanent damage increase gained by Calibrated Life and Drone Sacrifice Updated several menus to be more controller friendly Optimized background blur Added more attachment unlockers on bonus level based on difficulty -Easy still only has 1 -Medium has 2 -Hard has 3 -Very hard has 4 -Impossible has 5 Holiday Attachments (the green ones, Kringle, Spooky, etc) are no longer counted in the total attachments count but instead are treated like Mod attachments and added as a (+X) Updated some attachment descriptions to be easier to understand
For more detailed patch notes check out our discord's release notes section.
Thanks to everybody who send us bug reports! If you run into any more issues report them and we'll do our best to fix them fast!