We have a hotfix for you on the default branch. [/p][p][/p]
[p]Fix level stuck at 11 and not progressing if player has too much exp[/p]
[p]Fix Fixed chickens stuck under the coop[/p]
[p]Fix Landscape at farm - reverted lowering of the landscape[/p]
[p]Fix Rabbit cage description[/p]
[p]Fix Removed duplicated foliage around church and sheriffs office[/p]
[p]Fix Manure composter[/p]
[p]Fix Removed scattered light in hades[/p]
[p]Fix Fixed description of strange sculpture quest task typo Myor->Mayor[/p]
[p]Fix Swamp PP location changed to not overlapping with serpents path[/p]
[p]Fix Manure composter, composter and beehive can now be moved[/p]
[p]Fix Changed collision in MANY buildings - should fix some issues with furniture clipping walls[/p]
[p]Fix Fixed a bug with disappearing items when deconstructing a building. Now all should pop into lootbag[/p]
[p]Fixed the bug deleting quickslot items when doubleclicking items at crafting stations[/p]
[p]As we all know there will be some bugs as this is still work in progress, we ask you as the community to please be patient and report any bugs found on our Discord or her in the forums. [/p][p]We figured this workflow that we post an update on Thursday so we have time on Friday to work on the hotfixes on bugs we failed to catch, so you can have a better experience on the weekend. We may move it to Wednesday though... There were some nasty bugs, so we may need more time with the next update.[/p][p] Happy gaming cowboys![/p]
New update: AUTOMATE IT!
Howdy Partners!
As promised, the update is here, full of automation, new late-game fun and quests! Tell us what you were waiting for the most! And of course, big thank you to the people who were playing on the unstable branch - your reports are irreplaceable and help us determine where the problems lay!
Now, to the new Content:
- Automatic Milking Machine, - Removable foliage, - Sprinklers, - Hatchery for the medium chicken coop, - New crops: Sugarcane, green peppers and rice (last two bought at Cesar’s), - Craftable chest, - New animal names, - Automatic stashes.
And some other fixes, small and big: - Fix for animal spawning, - Fix for new building costs, - Fix for buildings activations in context of old saves, - Fix for the medium house, - Fix error message when raking, - Fix for chicken breeding, chickens now breed, - Fix for composter, - Fix rabbits not eating/growing, - Fix for animal growth, - Fix for animal feeding rack, - Fix for the Spooky mine quest, - Fix for inventory slots showing invisible items, - Fix for the chest, - Fix UFO textures, - Fix for animals entering the medium animal home, - Fix animal trait - picky eater will eat, - Price rebalance.
Thank you for your patience! More updates will be coming your way, so stay tuned for March one! We plan for them to be released in the middle of the month, if anything changes, we will let you know.
If you want to be a part of the Cowboy Community, check out our socials: X, TikTok, YouTube and join our Discord server!
What to do when my game crashes?
This is something that we saw a lot on the Steam discussions, Discord and socials. We are mostly aware of the crashes and what causes them - but we don’t expect you to dig through all the posts here to get your answer.
So the solution is here! All the most common crashes, what causes them and what to do in case they happen to you.
Shader/graphic error - we know what causes the problem, Data packages problems - we know part of the problems, Black screen - we don’t know what causes it yet.
If you haven’t found a crash on this list, there is a chance you are the (un)lucky one who got an entirely new error message. In case that happens to you: don’t panic. You have few options, pick the one that suits you the most. Post the error message here, on Steam. It is the slowest form of communication, but some people prefer it. Send us an email to contact@oddqubit.com. It is quicker than Steam and allows you to send us attachments with your save files. The quickest one, join our Discord server and create a ticket. We will get pinged and will be able to help you almost immediately.
IMPORTANT: Please, let us know if the solutions listed below worked or not. It is really important for us, so we can implement new fixes and hopefully get to the bottom of the problems. Thank you!
Now to the solutions. We will be using a shortened name for Cowboy Life Simulator - CLS.
The standard ones:
Update your drivers, especially the graphic card drivers. Also, make sure you DON’T use drivers in the development version!
Check your game files integrity. To do that, follow this instruction: 1. Right-click CLS in the library on Steam, 2. Go to the “Properties” menu, it is at the bottom of the little window that pops up, 3. Go to the “Installed files” menu, it is the third option from the top, 4. Click the “Verify integrity of game files” button, 5. Run the game and check, if it worked. If it didn’t work, try the next solution.
More advanced solutions:
Make a copy of your Save Files, store them in a safe place and delete the originals. To do that, follow this instruction: 1. The files will be located in one of those locations: - %USERPROFILE%/AppData/Local/CowBoyBeta/Saved/SaveGames - [SteamFolder]/SteamApps/common/Cowboy Life Simulator/Saved/SaveGames 2. Take those files and copy them, store them in a different folder. 3. Delete the files in the CLS folder. 4. Run the game and check if it works, put the files back in their place. If not, go to the next solution.
Check out our test builds. To do that, follow this instruction: 1. Right-click CLS in the library on Steam, 2. Go to the “Properties” menu, it is at the bottom of the little window that pops up, 3. Go to the “Game versions and betas” menu, it is the fourth option from the top, 4. In the “private versions” place this code: OddQubitLovesIt, 5. Click “check code”, 6. A branch should appear, select it and let the game update, Try running the game, please RECORD if it crashes or make some screenshots and send them to us. Methods of contacting us are listed at the start of the post.
If you still experience crashes, please take the WHOLE Saved folder and send it to us. Methods of contacting us are listed at the start of the post. The folder should be located here: [SteamLocation]\SteamLibrary\steamapps\common\Cowboy Life Simulator\CowBoyBeta\Saved
If you have any questions, problems or something in the post is not clear, tell us! We will answer and add edits to the post if new crashes appear.
We are working on fixes for the crashes. Your help is very much appreciated and wanted. Big thanks to those who help us test and to those who are patiently waiting for the solutions. You guys rock!!!
~ OddQubit’s Dev Team
ROADMAP!
Howdy Partners!
We have excellent news for yall, ones that you were waiting for!
The Roadmap is here!
This is our plan for the next 8 months (counting February!). You can see the main features for each one, but these are not the only things that you can expect in the updates. If you have any questions, feel free to ask us in the comments!
Thank you for your patience. As always, you guys are amazing! We are so excited to hear your feedback and questions below!
If you want to be a part of the Cowboy Community, check out our socials: X, TikTok, YouTube and join our Discord server!
HAPPY NEW YEAR!!!
Howdy, Partners!
End of the year is approaching fast. Just 7 hours left when (and where) we are writing this.
We would like to wish you, and your families a happy, happy, HAPPY New Year!
And wishes being wishes, we also want to thank you for being such an incredible community!
Your feedback, bug reports, and all those shared save files help us make the game better every day. There is so many of you here on Steam, on Discord and our socials, we have never expected a crowd like this on our very first game. It's all a little surreal.
We're sure we could do better with answering your messages, game ideas posts and... all the other shortcomings. So I hope we'll do better in 2026. I hope we'll have a lot of patience in delivering fixes and updates, we'll remain open for new ideas and keep the general good vibe. You'll see that in the game sooner than later!
You are all a blessing ! 💕
Cheers! Odd Qubit team
The Christmas Update!
HO-HO-Howdy Partners!
[p] [/p][p]Sorry to keep you waiting. We went quiet for a bit while figuring out what went wrong with the last patch and reworking parts of the code. Our first instinct was to hotfix and push ASAP, but since we already had a holiday patch planned, we decided to merge both into one bigger update! That’s why it took a little longer. [/p][p]Some of you have already been playing the updated build on the unstable branch. We use it as test ground for players who don’t mind a higher bug density and want to help us test new features early. That branch is here to stay, and we’ll post a proper how-to when we update it. For now, everything rolls into the default branch. [/p][p]I also want to apologize to anyone who felt like we disappeared or stopped responding in the forums. After the release, we were honestly a bit overwhelmed by the sudden workload. Community communication on Discord and Steam, fixing and testing builds, and setting up a proper update structure all hit us at once. [/p][p]To be absolutely clear: we are not quitting the game. 😉 [/p][p]Today we agreed on the scope of upcoming updates with our publisher, RockGame, and we’ll be sharing a roadmap in the coming weeks! Yes, sprinklers are coming. Early February.[/p][p][/p][p]We’ll do our best to stay in closer contact with you, including here on the Steam forums. Thank you for your patience. This is our first game, we’re learning as we go, and yeah, we’ll make mistakes. Hopefully fewer with each update.[/p][p] [/p][p]Alright, enough with the gloom. We’ve got a Christmas update for you! 🎄🤠[/p][p]Have a chill holiday! [/p][p]Przemysław Stański Head of Studio at Odd Qubit[/p][p] [/p][p]P.S. and I’d like to introduce this fine horse fellow:[/p][p] [img src="https://clan.akamai.steamstatic.com/images/35775841/faaa9874e44247b2a838a13510999e99794f9a52.png"] [/p][p]John Horse is here and has great news for y'all! The Christmas Update is here![/p][p]But most importantly… [/p]
MERRY CHRISTMAS TO ALL THE COWBOYS!
[p]Thank you for being with us! We hope that your Christmas will be filled with love, a great time with family and friends and after all the celebration… time for playing the new update! [/p][p]Soon you will be able to get some amazing stuff to decorate your farm and prepare it for Santa! Look for him in the sky, he will be there any moment! [/p][p]And as always, the list of fixes and additions for those who like to read! [/p][p] [/p][p]Yours horsefully,[/p][p]John Horse[/p][p] [/p][p]Christmas additions:[/p]
[p]During the 23th-30th of December there is a chance to spot Santa in the sky![/p]
[p]On the 24th of December you will get a letter in the mailbox with some Christmas decorations! Don’t worry, it will wait for you there until you finish your celebrations, but only until the 1st of January.[/p]
[p] [/p][p]Most important fixes:[/p]
[p]Fixed crash related to a corrupted save file[/p]
[p]Fixed disappearing buildings[/p]
[p]Fixed foliage respawning after loading the game[/p]
[p]Fixed the building spawn critical bug[/p]
[p] [/p][p]Other fixes and changes:[/p]
[p]Added a combat start cooldown functionality[/p]
[p]Added an easter egg with the statue of The Greatest Sausage Eater[/p]
[p]Added a crafting recipe for a chest and mailbox[/p]
[p]Added a new quest: “Gone, But Not Forgotten”[/p]
[p]Fixed the “Sign Where the "X" Is” quest, now it properly closes[/p]
[p]Fixed Walter bank and cheque disappearing[/p]
[p]Fixed the “Kill animals” challenge[/p]
[p]Fixed reward items from jobs[/p]
[p]Fixed missing various quest items[/p]
[p]Fixed detailed inventory regeneration (buggy, unusable tools and weapons)[/p]
[p]Fixed craftable items, no more duplication[/p]
[p]Fixed the hoe crafting recipe[/p]
[p]Fixed the water tower, forge, workshop building material costs[/p]
[p]Fixed the strange sculpture building material cost[/p]
[p]Fixed the quest markers [/p]
[p]Fixed the animals freezing after loading[/p]
[p]Fixed animal requests giving 0 hours[/p]
[p]Fixed the Big Mean Boar quest fight – no more random despawns[/p]
[p]Fixed the crafting queue - working on items in crafting queue[/p]
[p]Added Train, Hand crafting and UFO sounds[/p]
[p]Multiple localization fixes[/p]
[p]Horse calling at the Dreamers’ Falls is no longer possible[/p]
[p]Fixed the train car in the sky[/p]
[p]Added more herbs spawning points[/p]
[p]Fixed the Spooky Mine lightning issues[/p]
[p]Fixed the rocks and detonator collisions on the Dreamer’s Cliffs[/p]
[p]Fixed the glass material on the lamp[/p]
[p]Fixed the Dreamers’ Falls investigation Fancy Hat blocker[/p]
We are reverting the patch.
We’re reverting the latest patch.
Some players started seeing disappearing buildings and a few new bugs that weren’t present before. That’s unacceptable on our side, so we’re rolling everything back to keep your saves and experience safe.
We pushed this update because we genuinely wanted to fix several issues from launch as fast as possible. We hoped you’d get to enjoy a smoother game over the weekend - but rushing it ended up breaking things for others.
From here, we’ll take a step back, fix the problems properly, test everything more thoroughly, and release a stable patch as soon as it’s ready.
Thanks for your patience and for reporting issues so quickly. We’re on it.
- Odd Qubit
First Patch!
Howdy Partners!
As we promised, we are releasing our first patch!
The most important things are:
We added easy combat mode - for players that just want to chill! We added an anti-motion sickness mode! We fixed narrative-blocking bugs - listed below in critical fixes!
And here is the full big list of fixes and repairs!
CRITICAL FIXES:
We fixed Cesar de la Fuente dialogue - the game breaking bug is no longer here! We fixed Otto's broken items and stolen cheque - the items will show up in the mail! We fixed stolen quest items - they are no longer being stolen by bandits!
GAMEPLAY FIXES:
Fixed Ruff lowering ladder while on horse Fixed Ruff Dymond meetingFixed characters stuck half in floor Fixed death screen combat encounterFixed NPC disappearing in dialogueFixed markers during cinematics Fixed tutorial showing despite being disabled Fixed the mailbox Fixed the church NPCs Fixed the boar’s lair
INVENTORY & ITEMS:
Fixed Item condition value Fixed Diablejo’s poster Fixed Diablejo’s drag name display Increased number of item slots in various containers Hemp grows faster and is worth slightly less Fixed holes in the landscape near the chest by the swamp
QUESTS & NARRATIVE:
Blacksmith statue quest Double quest marker at pumping station fixed New dialogue for statues quest with mayor Localization fixes and narrative fixes Quest markers + location fixes
ANIMALS & FARMING:
Fixed milking animals Fixed bee hive synergy Fixed big mean boar random despawn Fixed fence navmesh Fixed moving crates Fixed animal petting achievements Animal death wrappers
AUDIO:
Fixed the music and its application in the settings Lowered the volume of birds, pickaxes and hammers Added the sound of smoking the funny cigarette Fixed the crows
UI/UX:
Added camera smoothing settings Fixed show details UI element Fix UI with character info Added dialogue skipping (not for asian languages yet) Added animated OddQubit’s logo at the start of the game
TECHNICAL:
Bravestand achievement cooldown - entering Bravestand for achievement has an in-game 8 hour cooldown
ART & LEVEL:
Fixed Diablejo in Drag Added wooden statue Fixed waterfall splash effect Added UFO ambient Harbor and master items changes Added herbs and other items Fixed landscape around river and pumping station Changed the green borders Adjusted farm bounds Fixed Viking shield Added dog cave art Reduced spread of Player’s Medium Home to 50 units Added river and herbs around construction zone Removed horse calling locations on the dam Various art and foliage fixes
Thank you for your amazing feedback, bug reports and, of course, your patience! We promise you that more patches and fixes will be coming out.
If you want to be a part of the Cowboy Community, check out our socials: X, TikTok, Instagram, YouTube and join our Discord server!
Final Playtest Before Launch!
[p]Howdy, Cowboys! We’re getting real close to the release of Cowboy Life Simulator – and before we let you ride off into the Wild West, we’ve got one last chance for you to saddle up and test the game before launch.[/p][p]That’s right: Final Playtests are live![/p][p]This is your last opportunity to:[/p][p][/p]
[p]Build and manage your ranch from the ground up[/p]
[p]Experience the early chapters of your cowboy journey[/p]
[p]Share feedback – every insight helps us improve the game before release[/p][p][/p]
[p][/p][p]🎮 How to Join?[/p][p] Just hit the “Request Access” button on the game’s Steam page:[/p][p][dynamiclink href="https://store.steampowered.com/app/1151380/Cowboy_Life_Simulator/"][/p][p]Thanks for being part of the journey and sharing your thoughts. We can’t wait to see how you build your frontier life.[/p][p]See you on the ranch, The Cowboy Life Simulator Team[/p][p][/p][p]DISCORD[/p][p][/p][p][/p]
DEVLOG #18 – BUGS & OTHER BLOOPERS
Howdy, partners!
[p][/p][p]After a few years of development, we are getting closer and closer to release! Therefore, we wanted to share with you our favorite bugs in Cowboy Life Simulator, and how we managed to fix them. Sometimes, bugs are annoying, but at other times they can bring a smile to your face after hours of hard work.
Here they are, in no particular order. We brought pics and we brought gifs.[/p][p][/p][p][/p]
Absolutely Enormous Crops
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35775841/75dee5dddc324ff2dee89b362476657c55a2cd91.png"][img src="https://clan.akamai.steamstatic.com/images/35775841/9682af8b9cce45fb1b0b8d37005ee3204bf93a28.gif"][/p][p][/p][p]We were changing the way crops update in size over time – plants’ scale gets updated as they age. Because of the system change, the plant scale was absolutely enormous, so during spawn we were setting the mesh scale to some absurd values. After fixing the scale, crops are no longer so giant (but what a blast it was, for a time).[/p][p][/p][p][/p]
Bandit Monstrosity
[p][img src="https://clan.akamai.steamstatic.com/images/35775841/58715ecbeaff4f09be43bff11a454f1a5e270032.png"][/p][p][/p][p]This cursed God-knows-what is connected to combat. Our bandits at one point would just kind of do whatever this is whenever they got shot. Yeah.[/p][p] [/p]
You Cannot Sit Here!
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35775841/4afbb969c48201502ee7471f0f5e1df495f6d68f.png"][/p][p][img src="https://clan.akamai.steamstatic.com/images/35775841/520cb8fd2cf8ffae7393dc571a0c12134507f9a6.png"][TAG-60][/p][p]That was a recurring problem. Let’s be honest, anyone even remotely familiar with making games knows what a pain NPCs and their AIs are.[/p][p][/p][p][/p]
Slice of Cow
[p][img src="https://clan.akamai.steamstatic.com/images/35775841/10455f5115509f9e307a571c4c849af0f7d44512.png"][/p][p]One of us, while testing a quest, decided to see what would happen if they shot a cow not belonging to them. The effect? The cow’s body would get sliced with every shot. The cow? Unphased.[/p][p][/p][p][/p]
[p]We got the animal-buying panel and the inventory panel a little mixed up. Peak Wild West fashion though.[/p][p][/p][p][/p]
Mysterious Explosion
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35775841/887ec477453c93fa8b25dd1da7e5da85c0c15cae.gif"][TAG-110][/p][p] To be honest, we still do not know what happened there. Nobody has seen it either before or again, and the only person who ever was able to capture it was our Project Lead, while filming something completely unrelated. Maybe you will be the one to witness it again?[/p][p][/p][p][/p]
You Spin Me Right Round, Baby, Right Round…
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35775841/d9f2d291f3cd6ce127aaf9991c934053d025f68c.gif"][/p][p][/p][p]This character you’re seeing here has a very custom way of moving, as she’s a wheelchair user. We kind of forgot about that when implementing the way NPCs are to move between different actionpoints.[/p][p][/p]
Cow Boogie
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35775841/90c4fa1dfa2c74d644d3f6fbaea198c3124f96a0.gif"][/p][p][/p][p]We were implementing some new animal animations. During the import a message showed up, saying that the rig bones used on the imported mesh and rig bones on the skeletal mesh linked to it are mismatched. It asked if we wanted to change it, so (obviously) we clicked “yes”.[/p][p][/p][p]Well, that was a mistake – nearly every cow animation imploded. Thankfully, during further tweaks, we managed to reset the local rotation of the mesh. Finally, reverting the import and fixing the skeletons outside the engine helped.[/p][p][/p][p][/p]
Ruff Getting Folded Like Fresh Sheets
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35775841/ba6d9dec154f7b7de24c13a94841c5c613838f2a.gif"][/p][p][/p][p]This one was connected to combat, and how bandits are to fall when killed. However, we applied this mechanic to every kind of NPC by accident, not only bandits… Yikes. Heatstroke from the Wild West sun?[/p][p][/p][p][/p]
[p][/p][p]I mean, your head can start spinning from a sudden adrenaline rush, but this much…?[/p][p][/p][p][/p][p]So what do you think? Don’t hesitate to reach out, comment, suggest, or share a laugh! Follow us and shoot us a message at our Instagram – @odd.qubit. We’d also love to have you over on our growing Discord server – here’s the \[[url="https://discord.gg/C8qr3S6WwX"]link]. Happy trails, friend. [/p]