It has been a little while; I am all finished my undergraduate degree! It was a long road but so worth it! It was hard to imagine finishing it, but I finally made it over the finish line! What I’m most excited about is being able to focus my full efforts into developing this silly little studio into a real career!
This brings me to topic of this announcement, my new game Daedalus! It’s a twin-stick pixel art action game, set in Greek mythology. If that sounds at all interesting to you, I humbly ask that you check out the store page and add it to your wishlist! This is immensely helpful in getting the game to be discovered by potential players. There is a Demo planned for release in January, with the whole game releasing on February 12th.
If you are interested in learning more about the development of Daedalus, the ongoings of the studio, or are looking to help support future development than please check out the Patreon! All Dev Logs are available for free, with some behind the scenes looks and early beta access for paying patrons. My patrons have been immensely helpful in testing Daedalus and providing footage for the trailer, I could not do this without their support.
Thanks again for giving CozyTyper a shot, you all have made my dreams of game development into a reality. ♡
Stay Cozy! - daphii
Update for 1.2.0
Read more about this update and the processes we used to make it happen on our Patreon - available for anyone to read, patron or otherwise!
Updates
Quote Database Overhaul
Each quote has been checked one by one for any grammar or spelling issues.
All punctuation has been normalized and more info can be found here.
Over 150 new quotes have been added - including many community suggestions.
Bug Fixes
Achievements & Stats
All accumulation achievements have been rewritten to include any and all progress, regardless of resetting your story mode progress.
Stats are uploaded at the end of each day, or any time that you go back to the menu.
Patreon Dev Log #5
Hey There, CozyTypers!
Our 5th Dev log is out on Patreon and is available for anyone to read, patron or otherwise! We explain more about our process of normalizing the quotes, and fixing the cumulation achievements. Read more here! Our previous dev logs are posted there if you are curious to check those out as well.
TL;DR: All punctuation has been normalized. We are inspecting the quotes one by one to check for any errors. Quotes may contain certain oddities if that is faithful to the source. We are fixing the cumulative achievements so they work as people expected.
- imophi
Achievement Poll Followup
Last weekend, we made a post about the perfection achievements and if they had a place in CozyTyper. We opened up a patreon poll as well as a straw poll for non patrons. The community voted and left comments to let us know what they were thinking. We are very grateful for everyone who participated and make their voices heard, your feedback helps us make the best decisions we can for our games!
When we look at the poll numbers, the community seems mostly split down the middle. However, when reading the comments, it seems pretty clear to us that people would prefer them left as is. Many of the comments put forth some great arguments for keeping the achievements as is, especially from those who have already achieved or are in the process of working on these achievements. Any decision like this is going to be tough to make, because we are likely to step on some toes either way!
Overall, we think it is in the best interest of CozyTyper to leave the achievements in place as is.
What have we learned?
CozyTyper was our first major project outside of a game jam, and was put up on steam as a way of feeling like we had accomplished something. We had never imagined it would reach as many people as it did. This is both exciting and a bit embarrassing; exciting that people are enjoying the game we made, and embarrassing that our web of spaghetti code which best resembles a jenga tower during the penultimate move, is our first introduction to so many people.
When we are working on our new titles, both our current work in progress and in new projects going forward, that we QA test the achievements outside of our team not just in a functionality sense but also how it feels as a part of the overall experience. We have learned so much from CozyTyper and are grateful to have a community that is willing to make their voices heard and stick with us while we learn and grow.
Thank you to everyone who participated in the polls and commenting! Have any more thoughts/follow up questions? Lets us know in the comments.
- imophi
Achievement Revamp
One of the biggest friction points for CozyTyper has been achievements and the way that they work, so we want to try to bring these in line with what the community is expecting and feels right to you CozyTypers!
We want to make some changes to the achievement system as we didn't initially communicate our intentions for these achievements at release, which you can read more about on our community discussions page.
After a lengthy discussion regarding the 4 toughest achievements ( completing the 4 weeks without a mistake ), we thought the best thing to do would be to open up the idea of removing those 4 achievements as they feel against the general vibe of CozyTyper.
To loop you into our perspective, here is what the main points of the discussion were:
We wanted to create a higher tier of achievement beyond just accumulating total quotes. This led us to trying to follow the spirit of the game ( accuracy over speed ) to its logical conclusion, 100% accuracy. We recognized that this would be a rare achievement indeed, but we wanted to find a way to reward someone who managed such a feat.
Because of the way that some people play games, those achievements were not seen as some far off goal, but one they were obligated to complete to feel they had finished the game. This is not wrong, it is just different from how we conceived it to be.
Currently ~70 have completed at least 1 of these achievements, that is ~1% of players.
If there were a way to convert achievements to legacy achievements similarly to the feat of strength system in World of Warcraft, or to exclude specific achievements from the 100% completion requirement similarly to PlayStation's Platinum system, then this would be a no brainer!
Sadly our only other option is to outright remove them, which would allow those who have already 100% the game to keep that, despite losing the 4 perfection achievements. We really dislike that people will not be able to retain credit, and we are trying to weigh that against the frustration that these achievements are causing people.
We are in a position where either decision will impose on people, and are struggling to find the best option.
To help us come to an answer, we would really appreciate your opinions on the matter.
We have a public poll active on our Patreon (which you do not need to be a patron to see/vote) below, and you can feel free to leave comments here if that is your preference!
If Patreon isn't your thing or you would prefer not to sign in, check out the strawpoll instead:
Thank you for helping make CozyTyper a better experience for everyone!
- imophi
Achievement Revamp Poll
One of the biggest friction points for CozyTyper has been achievements and the way that they work, so we want to try to bring these in line with what the community is expecting and feels right to you CozyTypers!
We want to make some changes to the achievement system as we didn't initially communicate our intentions for these achievements at release, which you can read more about on our community discussions page.
After a lengthy discussion regarding the 4 toughest achievements ( completing the 4 weeks without a mistake ), we thought the best thing to do would be to open up the idea of removing those 4 achievements as they feel against the general vibe of CozyTyper.
To loop you into our perspective, here is what the main points of the discussion were:
We wanted to create a higher tier of achievement beyond just accumulating total quotes. This led us to trying to follow the spirit of the game ( accuracy over speed ) to its logical conclusion, 100% accuracy. We recognized that this would be a rare achievement indeed, but we wanted to find a way to reward someone who managed such a feat.
Because of the way that some people play games, those achievements were not seen as some far off goal, but one they were obligated to complete to feel they had finished the game. This is not wrong, it is just different from how we conceived it to be.
Currently ~70 have completed at least 1 of these achievements, that is ~1% of players.
If there were a way to convert achievements to legacy achievements similarly to the feat of strength system in World of Warcraft, or to exclude specific achievements from the 100% completion requirement similarly to PlayStation's Platinum system, then this would be a no brainer!
Sadly our only other option is to outright remove them, which would allow those who have already 100% the game to keep that, despite losing the 4 perfection achievements. We really dislike that people will not be able to retain credit, and we are trying to weigh that against the frustration that these achievements are causing people.
We are in a position where either decision will impose on people, and are struggling to find the best option.
To help us come to an answer, we would really appreciate your opinions on the matter.
We have a public poll active on our Patreon (which you do not need to be a patron to see/vote) below, and you can feel free to leave comments here if that is your preference!
If Patreon isn't your thing or you would prefer not to sign in, check out the strawpoll instead:
Thank you for helping make CozyTyper a better experience for everyone!
- imophi
Update for 1.1.1
Updates
Adjusted error stats screen to allow for a higher numbers of errors in the summary without line breaking.
Daily grades are now based solely on accuracy instead of number of attempts.
Reduced white space on WPM graph.
Bugfixes
Several quote typos fixed.
Added suggested quote from community page.
Fixed error which caused a hidden achievement to not trigger.
Want to see your favourite quote in CozyTyper? Be sure to suggest it here!
Major Update for 1.1.0 - Ambience pack & new radio station.
New Features
Radio
A new vaporwave radio station has been added, featuring two albums from ; "OS X Paradise" & "Initializing...". You can find the artist's website here.
Ambiences
There are now a total of seven ambiences:
Hills Day
Hills Night
Hills Rain
City Night
City Rain
Space Station
Beach
Word deletion
Ctrl+Backspace will now take you to the beginning of the word, allowing for faster error fixing in correction mode. (this also works with command + delete for you mac users!)
Updates
Several menu elements have had tooltips added.
The in game monitor now has a brightness adjustment.
Sound in background can be toggled on/off in sound menu.
Bugfixes
Several quote typos/errors fixed.
Accuracy graph will now display properly if all attempts are 100%.
Fixed a bug which would not properly remove previous story mode attempts upon resetting progress, preventing you from getting the hard mode / perfection achievements.
Big thank you to our patrons & community members who have brought these bugs to our attention! ♥
Update for 1.0.3
New Features
Ambiences
Hillside - the classic background.
Night - for the night owls.
More Ambiences are already being worked on, but we wanted to push the first two out so you can try them without having to wait for the entire set to be complete!
Error Data
Your keystroke error data is now saved and displayed in a new stats tab.
The tab will include your most common errors in a summary, as well as a complete list of all errors.
The error tab will not contain any errors made before the patch.
Updates
Added tooltip to radio speaker which displays the currently playing song.
Bugfixes
End of Week Screen now scrolls up automatically on load.
Stat summary no longer shows NaN without data.
Fixed mouse cursor highlighting on email and endscreens.
Fixed radio volume knob not adjusting on load.
Inbox will hide on starting either typing mode.
Inbox will now properly show prev / next when applicable.
Update for 1.0.2
Updates
Save system updated to store additional data from story mode between sessions.
Save system updated to support future changes in saving to preserve data between game versions.
Some sound effects volumes adjusted for better balance.
Bug Fixes
Spelling/syntax corrections for a few quotes.
Story mode stats not showing if the game was closed before a week was fully completed.
Visuals of e-mail and end of week screen button highlighting fixed.