Craft the World cover
Craft the World screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Craft the World

DLC Lonely Mountain



DLC Lonely Mountain adds a new world type to the game. Monsters have occupied a dwarven fortress and it's up to you to take back their home.

You're playing to survive. You won't be able to obtain and process unlimited quantities of ore, food, and other resources. You'll need to explore the looted fortress, clear away the rubble, and open hidden stashes in search of anything that might be even the least bit valuable.

https://store.steampowered.com/app/1209150/Craft_The_World__Lonely_Mountain/]DLC Lonely Mountain

Update 1.6.007



Base game

  • The compass spell priorities have been changed, now it points to undetected portal keepers and only after that to unexplored secret rooms.
  • Some properties of blocks for customization in mods have been added to the editor. Added block of water.
  • The player is also given experience for disassembling items.
  • On the minimap the mark of an attack on the dwarves is made more visible.
  • Buildings no longer burn under water.
  • Fixed some cases of the game crash.
  • Many other minor fixes and improvements.


ːsteamhappyː DLC Grottoes (New!)

  • Added new set of rooms - Grottoes, consisting of unique blocks. Grottoes are less common than other rooms, but contain valuable resources, such as more effective elixirs of health and mana, renewable sources of wood, etc. The grotto blocks themselves contain more resources than ordinary ones.
  • Grottoes are islands of safety in the underworld. The layer of stones surrounding them prevents the entering of most monsters.
  • Some grottoes have magical statues that have a healing effect on the dwarves. They also consist of valuable resources.
  • Sometimes you may find hermit forest elves. If you manage to come to an agreement with them, then they will also be able to treat the dwarves or even show the nearest ore deposits.
  • Trees can grow in the grottoes. Their fruits have a strong healing effect and nutrition.
  • Attention! For the grottoes to appear at the level, you need to restart it after turning on this DLC.


DLC Temples of 4 Elements

  • Added trap cell and farm recipe using rice instead of wheat.
  • Fixed: monks showed 1 skill bar out of 2.


DLC Bosses & Monsters

  • Productivity increases by 10% instead of 5% for each level of pumping of the corresponding technology.
  • Fixed some cases of stuck flying dwarves with wyverns.


DLC Multiplayer

  • At the end of blocking for resources, they are marked for the remaining players as ignored with the corresponding icon displayed above them.

Soon! New DLC - Temples of 4 Elements



The Temples of the Four Elements DLC will take you to a new world with unique objects, monsters, and game features, which you can explore in Campaign or Custom Game mode.

Key features:
  • The elemental temples are scattered around the world and guarded by the most sinister monsters! Defeat them and liberate the ancient monks, who will forever fight by your side.
  • Mountainous landscape with peculiar friendly and hostile mobs, as well as special plants and trees.
  • Updated Tech Tree with unique sets of armor, bladed weapons, and firearms, which will only be available in this world.
  • New interior items, building blocks, materials, and dishes inspired by East-Asian culture.


https://store.steampowered.com/app/1157170/Craft_The_World__Temples_of_4_Elements/

Update 1.6.006


Base game

  • Fixed the disappearance of torches from mucus during flooding.
  • Fixed freezing and twitching of Beholders.
  • Horn Spell no longer opens unexplored areas.
  • Changed the settings for adding secret rooms during level generation to provide a greater variety of rooms of different themes.
  • Reduced requirements for the number of experience for the player to reach the next levels after the 13th. Now it will take not 2 times more experience than at the previous level, but 30% more than the previous one.
  • Many other minor fixes.


DLC Bosses and Monsters

  • Dwarves no longer aggred themselves on a Burrowing Worm unless they come in his way.
  • Sometimes a Burrowing Worm can recycle an empty block of ground into a block containing ore if it digs near any deposit.
  • Wyvern can no longer breathe fire through walls.


DLC Multiplayer

  • The bug of the wrong technology tree for the client when connecting to the server (the underworld) has been fixed.

Update 1.6.005

Base game

  • Added button "Previous recipe" in the workshop window. This will allow you to quickly craft the missing half-stuffs and return to the original recipe https://youtu.be/n2_jvSwipc4
  • It is allowed to mark water for gathering, even if all existing buckets are in use.
  • Returned the selection of blocks by the combination SHIFT + LB.
  • The decomposing of flour for resources is prohibited.
  • Increased comfort of paintings and other luxury goods. Increased comfort from the luxurious walls and other interior decoration of the home.
  • Increased the effect of protecting dwarves with loopholes from 30 to 50%.
  • An checkbox has been added to the editor that the block may be carried away by a tornado.
  • Fixed: in the Desert world runes disappeared from the inventory if the player did not have the Bosses and Monsters DLC.
  • Fixed: sometimes wave time was reset or repeatedly delayed in the winter world.
  • Fixed: the torch from the mucus disappeared if the container with it was filled with water.
  • Fixed some errors in the texts.
  • Fixed some cases of abnormal termination of the game, including Mac version.


DLC Bosses and Monsters

  • Bosses: Kraken and Scorpisphinx are noticeably strengthened (they attack more often, do more damage, have better health).
  • Around the Kraken, tentacles of various sizes are additionally spawned.
  • A drop of resources from tentacles has been added: mucus, coins and fish in an increasing amount from the size of the tentacles.
  • The number of Lurkers in one colony was reduced and the interval of their respawn was increased.
  • Fixed: sometimes Kraken eventually ceases to attack in response.
  • Fixed: water disappeared under the kraken.
  • Fixed: sometimes dwarves could not swim out of the kraken pit.
  • Fixed: metal arrow turrets did not attack the wyverns from the wave.
  • Fixed: Thunderbolt bow lightning arrows did not have an effect on some monsters.
  • Fixed: Fire Whip Staff was absent in the technology tree of the World of dangerous caves.
  • Fixed: the power of some new mobs did not depend on the difficulty level of the game.


DLC Abandoned Mines

  • Added the ability to disassemble items: rusty gun, miner's helmet, miner's boots.


DLC Multiplayer

  • Fixed a bug with infinite health from wine.
  • Mac: Improved online game stability.

Update 1.6.004


Improved AI of dwarves:

  • sometimes dwarves tried to enter the portal repeatedly when the siege mode was activated;
  • 2 dwarves both could not place the blocks at the location of each other;
  • archers and mages sometimes stuck near the place of attack and digging;
  • dwarves did not retreat in battle with the worm-digger, taking him for a harmless creature;
  • during a panic, the dwarves ignored the portal opened by the player in order to escape from the battlefield;
  • sometimes idle dwarves entered the portal near the warehouse.



  • Fixed: sometimes the worm-digger did not bury the tunnel with blocks.
  • Fixed: the interior door was not displayed in the closed state.
  • Fixed: stone gargoyle disappeared when switching left / right view.
  • Fixed: the weapon in the hands of the dwarf at the level sometimes did not match the weapon in the equipment.
  • Fixed: when using a come here spell, the block is no longer marked at the point of the call.
  • Fixed: custom content was displayed incorrectly in mods, support for user borders for level blocks was added.
  • Fixed some errors in the texts.
  • Fixed some crash issues.

Update 1.6.003



  • Improved dwarves AI in a battle with the worm-digger, so that they retreated in time.
  • Added protection against spawn worm-digger in the same radius from totems as well as from the main stockpile.
  • When a wyvern is killed, it drops essence of fire, and in the world of dangerous caves it drops the wyvern egg with some probability.
  • Captain Octopus now gains increased health and damage with each next appearance of the ghost ship.
  • Fixed - monsters in multiplayer mode did not attack the main stockpile.
  • Fixed a bug where the player lost progress when a failed connection to the server.
  • Improved connection stability in a network game.
  • Fixed issue with screen zoom settings.
  • Fixed - ticks from the staff attacked the animals on the farm.
  • Fixed: digging machines now stop when mana is exhausted.
  • Fixed problems with getting achievements for killing some bosses.
  • Fixed some crash issues.

Update 1.6.002



  • Underground Lurkers no longer spawn right below the feet of the digging dwarves.
  • The maximum population of active ticks is limited now.
  • In the tip to the secret recipe in the technology tree displays the name of the item.
  • Fixed: dwarves archers could not attack the Burrowing Worm.
  • Fixed: in a multiplayer game, customers could not put marks of attack on beasts.
  • Fixed: sometimes it was impossible to mark Wyvern for an attack.
  • Fixed: ticks from magic staff attacked their own turrets.
  • Fixed: the cannon from the pirates' ship continued to shoot after the death of the Captain.
  • Fixed: the dwarves continued to attack the spawner of pirates on the ship after it disappeared.
  • Corrected: sometimes in the 1st world Ent did not spawn, and in the 3rd world Sphinx did not spawn.
  • Fixed some errors in interface texts and item descriptions.
  • Fixed some crash issues.

Update 1.6.000 (with new DLC's support)



Update 1.6.000

  • 2 new DLCs will be available: Bosses & Monsters and Abandoned Mines.
  • Implemented the ability to craft new and existing items in 1 click without placing a recipe.
  • Now you can quickly call the dwarves, which all go to the nearest selected point. Also works on Shift + right click.
  • Collection icons marks appear. When you click on the icon resources send into the tasks of collecting by dwarves.
  • In the world of the Underground caves added extra rooms with rune doors and golems guards.
  • Now you can call the trolley anywhere. Previously, it was possible only at the place of installation of the railroad switch.
  • Improved display of the sea in the island worlds.
  • In freshwaters now grow algae.
  • Increased the priority of fire extinguishing tasks by dwarves.
  • For new items and some old ones added large pictures in the recipes.
  • Added more options for the usual secret rooms.
  • Added symbols for Romanian localization.
  • Fixed some cases of crossing of secret rooms on each other.
  • Fixed a bug where magicians attacked with lightning for a very long distance.


SUPPORT FOR MODIFICATIONS

  • Fixed: no initial equipment items were assigned to quick slots.
  • Fixed: the number of items issued when reaching a particular level, was always 1.
  • Fixed some bugs in the mod editor.
  • Added switches to set the feature for mirroring the item; added flipping through the options for the image of a block with several pictures.

  • Fixed some crash issues.
  • Many other minor changes and fixes.

Update 1.5.004

Update 1.5.004
+ Fixed: after destroying the goblin’s camp sometimes appeared random items instead of stolen by goblins.
+ Fixed switching between windowed and fullscreen modes. Sometimes it may caused a crash.
+ Fixed some other cases of crashes including generation of underground goblins colonies.
+ Fixed some cases of self destruction of blocks with dragon’s eggs when using the light spell.
+ Improved the golem’s AI.
+ Fixed achievement Gourman.
Mods support:
+ Added ability to switch items in the mods editor by drag and drop.
+ Added support of resource_bind.xml file to bind items to the particular world type.
+ Fixed quantity of items which player may get in mod when reaching needed level.
+ Other minor fixes.