Crafting Dead cover
Crafting Dead screenshot
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Genre: Adventure, Indie

Crafting Dead

Version 0.2.4

Small patch to fix bugs! Will focus on more content after the holiday.

Happy Thanksgiving to those in the United States 🦃

- Fixed Backpack Desync between server -> client
- Fixed Camera jitter (this may need to be tuned still)
- Fixed particle and sound effects on damage taken not appearing on other clients (players, zombies)
- Fixed Gun bag Description
- Removed weapon slot from Armor Slots

Version 0.2.3

Weekly patch, two major notes!!

Inventory rework and balancing.

- Added large, medium, and gun bag backpacks
- Added Gloves and boot armor (Wood, Ghillie, Kevlar)
- Added Inventory shift-clicking (between storage and armor, between lootable and storage)
- Added Red tint to dead body parts on death
- Added Red tint to attachment slots if the item is not allowed on a gun crafting
- Updated Player reach (increased)
- Updated Item stack sizes (Overall increased)
- Updated Item Melee weapon damage (increased)
- Updated Item Gun damage (increased)
- Updated Item Armor protection (increased)
- Updated Item Food and Drinks saturation (Decreased)
- Updated Crate spawn chances (Decreased)
- Updated Crate frequency to spawn (Increase)
- Updated Zombie reach (decreased)
- Updated Zombie variant health (All 75 now), damage (All 5 now)
- Updated Zombie variant speed (brought closer to average speed)
- Updated Zombie item drop rate (increased)
- Updated Zombie spawn maximum per player (Increased 4-> 10)
- Updated Zombie horde chance (decreased)
- Updated Zombie horde spawn amount (increased)
- Fixed FPS lock at 144 frames (VSync was flipped)
- Fixed Attachments not dropping when inventory closed
- Fixed Attachments not being addable to guns

Version 0.2.2

Minor patch. Fixed a few bugs and cleaned up a server build for Linux.

Will introduce 24/7 dedicated servers in increments!

- Added Hotbar key bindings 1-5
- Added Options Menu for Game, Graphics, Keybindings, and Audio
- Added help and tp commands
- Updated server build for Linux support
- Updated server configuration
- Updated Steamworks Libraries
- Fixed map player location offset
- Fixed chat messages bugging out when too long
- Fixed Players getting stuck on other player's heads

Version 0.2.1

Pushed version 0.2.1 to production!

Minor patch; re-adding old features, introducing new ones, and fixing bugs. Looking to get a 24/7 server stood up soon to outsource bug hunting :)

- Added Thompson, UZI Guns
- Added Scope, Grip, Bipod Attachments
- Added Multiple Attachment Slots
- Added Viewable Ingame Map (Press "M")
- Added World Borders
- Updated Gun Shot Sound Rolloffs
- Fixed Reload Sounds
- Fixed Swimming State when Killed in Water
- Fixed Zombies hitting Players through Walls
- Fixed Aiming State when Gun is Dropped
- Fixed Player getting stuck on top of Zombies or Players

Crafting Dead Reboot (v0.2.0)

Crafting Dead has been rebuilt from the ground up.

Version 0.2.0 is developed in a newer version of Unity with the networking framework Photon Bolt.

For the time being, content is missing. This build is to work out the core mechanics before packing on the content and properly balancing items, drop rates, and zombies.

Furthermore, servers will not be publicly available. Ferullo Gaming will host servers from time to time and notify "Lab Rats" in the discord to help test and look for bugs at a multiplayer scope.

Cheers all!

Huge Update - Recoding from Ground UP!

With the game's launch, I understand where I can improve.

The game will be recoded within the next month or so. All the assets are already created and so on. Just cleaning up the systems and improving the game overall. Including the network lag/latency.

Example:
New Menu
http://prntscr.com/ghusor

New Trees
http://prntscr.com/ghusfj

Resizing Character
http://prntscr.com/ghurxi

The next patch will include a new map as well. Something unique and not similar to Atlanta or DayZ' Chern map.

Thank you to all those that support the game and more features will be introduced with the rework! :D

Version 0.1.7 - Update and Summary

Version 0.1.7 is live!

This update fixes a lot of bugs and improves the UI flow. Nothing crazy was added. Supply Drops and other content will be added next patch as bugs and overall functionality is the number 1 priority at the current state of the game.

Changelog
- Edited Main Menu (Much cleaner)
- Edited Server List Menu (Much, MUCH cleaner)
- Edited Options Menu (Not that much cleaner)
- Edited Ground Item Rendering
- Edited/Tuned Network Syncing (More can always be done)
- Edited Zombie Spawn Rates (Small increase)
- Fixed Chat Bug
- Fixed Server List Bugs
- Fixed Blue/White Screen Bugs
- Fixed Steam Login/Session Checks
- Fixed Crouching in Water
- Fixed Red dot on Some Guns
- Fixed Can Opener's Damage
- Fixed Rags being cleaned from grounds/roads
- Fixed Being able to see through some walls with sights
- Fixed Attempted for random world disappearing/crashing
- Fixed Rocks/Walls players get stuck in/on
- Fixed 'Trimmed some bushes that spawned in houses'
- Fixed Bodies staying active after killed (I think, works locally)

Developer Updates - Back into the swing of things!

The development of the game has started off slow, I apologize for that. I took a short break from development while my girlfriend and family where in town before college started up. In other words, Im back >:D

I will be pumping out updates every week with new content and other changes to the game, improving the quality overall! Thank you to all the supporters and community members for helping new players.

Next Patch! Fixes and more!

Heyyo!

Version 0.1.7 will be out soon with a lot of fixes and tweaks to the game. An official changelog will be posted once the update is pushed.

Notable Changes:
- Item Rendering
- Session Checks on Steam
- AC130 Supply Drop (Testing still, will be turned on soon)

If you havn't already, join our official discord to keep up to date with the latest content and news with the game! :D

Version 0.1.6 Summary

Version 0.1.6 fixes a lot of network lag issues and over game bugs.

The most notable changes are made to the networking between servers and clients, the server list menu and zombie syncing.

Changelog: (Includes v0.1.5)
Version 0.1.6
- Edited Server List Menu
- Edited Server Settings
- Edited Ground Items Syncing
- Fixed Zombie Desync
- Fixed SP Lag (Due to Network Checks)

Version 0.1.5
- Edited Server Menu
- Edited Server Settings
- Edited Water/Food Level (decreases slower)
- Edited Player Movement
- Edited Player Movement Syncing
- Edited Zombie Movement Syncing
- Edited Zombie Spawn Rate (Increased)
- Fixed Animations when Crawling
- Fixed Death Menu Buttons Bug
- Fixed Dupping Items Bug
- Fixed Custom Keybind Bugs
- Fixed Network Traffic Flooding