Sound and Music block improvements (with new songs and sound effects!)
Modified player movement (Removed jump delay and speed reduction, and other tweaked values)
New player animations
New mouse grabbing for dynamic materials (ctrl+click to move material the old way)
Updated backgrounds (with lighting and ground changes)
New outfits and player colors
Multiplayer Improvements and Bug Fixes
New Multiplayer Lobby Feature
Local Multiplayer Added (still in early stages of development)
Portal Object Added
Wheel Object Added
NPC Bug Fixes
Ball TNT added
2 New Achievements
UI/Menu Improvements and Bug Fixes
Saving and Loading improvements
Added new object translations
Misc. bug fixes
WARNING
This update will unfortunately render all level files made with 0.7.0 unreadable. You may still play these levels by switching to the "compatibility branch" for now, but these levels will be deleted in the near future as we get closer to release. This may happen again before release, I apologize for the inconvenience.
What's Expected in the next update?
Multi Object Selecting and Editing
More Background Themes
Piston editing variables
Improved Multiplayer Syncing
Improved Workshop Support (Level Tags? Publishing/Downloading Grouped Objects?)
Reintroduce the programmable seat object
Particle Emitter
Perhaps demo of first story level/campaign? (Might be moved to next update)
To follow this game more closely, keep an eye out for the game's Trello page where I am keeping a consistent feed of new bugs fixed and improvements/features added in each version. https://trello.com/b/9j9NTuuW/cranium-conundrum
Public Alpha 0.7.0 Update - Changelog
New Features:
New engine remade in Unity
Steam Workshop included - Uploading/Playing
Dynamic Lighting
Customizable controls
Translations for Spanish, French, and Russian accessible from the Gameplay Settings.
Connected tile materials
Track Objects added
Fixes:
Error message added to levels played on Workshop with incompatible save file version.
Achievement fixes
Rods attached materials now save properly
I will now be updating the public branch with additional updates/changes with this version. And I will try my very best to stick to a 2-3 week update schedule on this branch (with the exclusion of hotfix patches). Please submit bugs with a description of how it occurred to http://www.fallingstargames.com/contact-us/. If the bug can be addressed quickly a hotfix patch will be released, otherwise it will be fixed in the next update(s).
Cranium Conundrum - Unity (Beta Branch Updates)
Hello fellow Conundrum-ers!
With the shift to steam and a more steam integrated focus a new engine was required to progress so unfortunately that has added a big chunk of time to the development time, but I have been hard at work coding to bring you the current state of the new engine on Unity. The game is not at the state the previous version was and is still buggy and missing a lot of features that were once there, but if you'd like to opt-in and try out the new engine with some of the new included features (such as Steam Workshop Integration, Multiplayer, and Steam Achievements).
How do I activate these new updates? To enable the beta branch updates, you must right-click on Cranium Conundrum in your games list in Steam. Select the "Properties" menu item.
In the properties dialog, select the "Betas" tab. There's a drop-down list that allows you to select the beta branch.
CAUTION: This beta version is very early in development and expect to experience many bugs and/or crashes. This branch will be updated frequently until all objects are working just as they did in the previous official build.
Alpha 0.6е Changelog
Multiplayer Sync Fixed
Cloning Logic Tools Added
Cloning Command Blocks now copy Command and Identifier
Motorcycles, Cupcake, and Books can be picked up via Mouse
Cupcake Collision Modified
Jump Physics Improved (non-tap jump now 2 blocks high, but holding jump jumps 3 blocks, ladder jumps nerfed)
Platform Placing Improved (tighter grid, layer support added, angle fix)
Material Placing Improved (angle fix, more back layer sprites added, hold right click to delete)
Logic System Recreated (more reliable)
New Materials Added
Material Designs Modified (Diamond, Black Brick, Base Block, and Red Brick)
Main Menu Design Changes + Temporary Main Menu Music Added
Host Port can be changed via Settings Menu
[In-Complete] Sandbox Mode can now be selected in the Main Menu
Misc. Optimizations and Bug Fixes
Alpha 0.6d Changelog
Switching to Level Editor is more optimized
Fixed Bugs related to Explosive Boxes
Ledge animation added
Player Physics and Mask Size modified
New Objects and Materials
Spider Powerups animations changed
Balloons can have their colors and size changed
Dispenser now dispenses Soccerballs and Basketballs
Seat Object's commands can now be edited again
Hair/Hat Pieces added
Motorbike design change
Added ability to change game resolution
Rockets and Pistons now Logic-Enabled
Multiplayer with 3+ players has been improved (can now see the players positions, but placing objects with 3+ players is still wonky)
Misc. Bug Fixes
Alpha 0.6c Changelog
Spider Enemy’s movement reduced by half
Cannonballs have different movement effects when passing through Barriers
(some) Saving Bugs fixed
2 New Stickers (Skeleton and Blank Sign)
Movement/Animations Coding Improved
New Material and Object Designs
Hud Items positions changed
– Jump Delay
Level Complete Window no longer freezes player
Chain Link Material can have it’s color modified
New Special Objects (Barrier and Dispenser Pipe) [In-Complete]
Rotating Spike can have speed changed using Ctrl + MouseWheel