Cranked Up cover
Cranked Up screenshot
Genre: Adventure, Indie

Cranked Up

Patch Note

Updates:

  • Donut position on worldmap reworked when you back on.

Improved:

  • Worldmap switch effect between biomes.
  • Upgrade controller permissiveness to prevent some wrong U-Turn.

Fixes:

  • Worldmap LavaMode switching teleport the donut.
  • Multiplayer menu back button debug.
  • Fixed UI tips. Some were on Keyboard for Gamepad in multiplayer.
  • Fixed EndLevel medal UI. In some cases medals were wrong.


Patch Note

Updates:

  • WorldMap progression upgraded (popup new biome + animation)
  • Make a specific goal on level for the first time play nice particles!

Levels improved:

  • City: 06, 07, 18, Bonus_01, Bonus_02, Bonus_05
  • Western: 01, 03, 05, 07, 10, 18, 19, Bonus_02, Bonus_03, Bonus_05
  • Multi: Easy_04

Fixes:

  • Fix multiplayer gamepad system + Skin switching in game on Multiplayer.
  • Fix bug LevelWestern20 which kicked the player from train in chrono mode only.
  • Fix a bug which sometimes prevent the biome switching.
  • New font which display Chinese's characters.
  • Quality on option now display the correct actual.
  • Fix LevelWesternBonus01 wrong unlock popup apparition.
  • Fix achievements: "Superdonut!", "Straight into the Cup", "Perfect" and "Ricochets".
  • Fix rocket activation bug which was triggered when player was stuck against a wall.
  • Fixed a fatal annoying bug that caused the player to appear in an empty level and forced to restart the game.
  • Rockets letters no more disappear during the training.
  • Hellblades rework: Performances + Reset rotation when reset the level.


Patch Note

Updates:

  • Update the Western Biome environment.
  • Worldmap donut travels polished for bonus level cases.

Fixes::

  • Fix controller u-turn wrong comportment.
  • Fix ghosts which sometimes were wrongs.


Patch Note

Updates:

  • Update the Western Biome environment.
  • Confirmation popup for the levels selection in multiplayer.
  • Binding preference now saved.

Fixes:

  • Fix binding reset.
  • Fix level Western01 accelerator Z position.
  • Fix Ghost UI which was sometimes displayed in multiplayer mode .
  • Fix LevelWestern03 killzone at the end of the level.
  • Fix animation at the end of the level for levels: City13, Western04 & Western11.
  • Fix level City14 building at the first one that hides the player.
  • Fix level City11 garbage cans crossing the ground.
  • Fix level City17 background visual problems.


Cranked Up devlog #3

Release date!!



We have a release date for Cranked Up early access, here is an anouncement teaser:

[previewyoutube="E9Nh_RSs8yg;leftthumb"]




Online playtest


With thirty people of our Discord we tested some features of the game.
We tested the game from the 3rd and the 6th of April and for a second session between the 17th of 20th April.

Here is the list of the different elements:

  • Level optimization
  • Game stability
  • Tools
  • difficulty curve
  • Multiplayer Mode
  • Biome 1 validation


Exemple of our death map tool for the difficulty curve


Cranked Up devlog #2

We Cranked Up the dev!



To make sure that we're heading in the right direction, we organized a playtest session at ArtFX school in Montpellier.

Why playtesting?



it's simple several aspects of the game needed to be tested:


  • Different controllers
  • Different game modes
  • Our database


What was our organization?



The playtests were divided in 2 session of 1 hour each.

1. Welcoming playtesters 10min
Setup
NDA
Team presentation

2. Session 1/2 30min
Playtesters were divided in 2 categories (controller A and controller B) 10min
Playtesters swapped controllers (A take B and vice-versa) 5min
Playtesters choose their favorite controller to finish the session 15min

3. Session 2/2 15min
Playtesters, choose controllers, they also choose to test multiplayer or hardcore/challenging solo game modes.

4. Session end 10min
Playtesters answer to a google form, and ask question to the team.

In the same time each member of the team had to wright down their impression on the test, and take a look to the database.

We had a great time and the session was a blast, make sure to follow us on social medias for the next one, here some pictures to wait:

Cranked Up Devlog #1


Cranked Up is an easy to play hard to master, solo/multiplayer platformer game with


Cranked Up philosophy is based on 4 axes↓

  • Sharing experience
  • Challenge
  • Reward
  • Customization


Current state of the game






  • 2 out of 4 biomes are currently in development
  • 12 levels are already in the game
    • 8 Town levels
    • 4 City levels
    • 1 Western level is in development

  • Several games modes are in production


We're currently working on a build for internal playtest!


We're currently working on



  • solo campaign mode
  • solo speedrun mode
  • 2-4 players race mode
  • 15 levels for the city biome


We want to work on



  • 2 players cooperation mode
  • 2 players versus mode
  • several multiplayer mode for 2-4 players



Stay tune here's the Trailer for you to wait.


[previewyoutube="Uy6uxXUarwY;full"]


What do you want for the next devlog? control? level design? animation?