Crash Effects Inc. cover
Crash Effects Inc. screenshot
Genre: Simulator

Crash Effects Inc.

DEV VLOG 3.0 : Crash Test Dummies

Happy Halloween Crash Test Engineers! Crash Test Jake back with another installment of the Crash Effects Inc. Development Vlog. Today we're going to talk about the high tech Crash Test Dummies you will get to use in game. These sophisticated pieces of equipment are at your disposal to test and evaluate the impacts of crashes on the human body. The dummies are lined with all sorts of sensors that measure various metrics in order to capture the extent of damage during an impact. They are very sensitive so keep that in mind when placing these things as they capture even the slightest changes in velocity.

You can place these dummies in the seats of your vehicle prior to executing a crash in the Vehicle Bay. When setting up your dummies for evaluation you can give them names, weights, height profiles, whether they were buckled up during impact, occupations, relationship status...

Ok so maybe not the last two but we are working on that tech to make them more personable.
There are various configurations of dummies that can be seated including:


  • Male Crash Test Dummy
  • Female Crash Test Dummy
  • Seated Child Crash Test Dummy
  • Baby in a Car Seat Crash Test Dummy (Included in future release stay tuned)


Data Collection



Enough of the chit chat, let's show how we use them. In the gif below I just picked up and threw Crash Test Steve here onto that Electric Forest Runner's windshield we showed off at Next Fest 22' to create some data. Thank you for the applause I've been working out with the Hulk lately!



All we need to do now is walk up to him after a crash test and extract the data to our work tablet by pressing the Interact button to dump the data collected.

Dummy Evaluation



Now, once we have collected the data from him we just need to open our work tablet up and select the Data Evaluation Tab to see the data collected from all of our dummies.



We can click around on the various body parts of the dummy to see the data recorded during the crash test by the dummies sensors. The severity of damage to each extremity is recorded as: None, Minor, Severe and Critical. These extent of the injury is also color coordinated to how severe the injury was with the colors mapping to injury classification as follows:


  1. Green - None
  2. Yellow - Minor (think scrapes and bruises)
  3. Red - Severe (Think Fractures and broken bones)
  4. Pink - Critical (I leave this one to the imagination)


As we can see, Crash Test Steve took a pretty hard hit on the right side of his body when we threw him up onto the Electric Forest Runner in this example. He may have suffered extensive damage to his pelvis and right foot from the looks of it. We also can see metrics such as the peak G Force applied to the extremity, peak impulse measured and even peak velocity. I will let you do your homework on those terms if you don’t already know what they are.

In the future, a readout of the types of injuries captured by the dummy will be recorded in the far left column of the data collection view. Injuries such as a broken foot or fractured ribs to name a few. We are still working on fine tuning the bugs with this super cool feature so stay tuned!

Welp, that’s all I have for today folks. Let us know if there is something you want to see these high tech dummies do or any other feedback you want to share! Feel free to post on this blog post or in the steam forums.

Crash Test Jake Out!

CRASH EFFECTS Inc. Live stream Session

Come hang with the Crash Dev Dummy as he live streams the demo gameplay along with a Q/A session to follow!

Bring your Questions and Ideas!

CRASH EFFECTS Inc. Live stream Session

Come hang with the Crash Dev Dummy as he live streams the demo gameplay along with a Q/A session to follow!

Bring your Questions and Ideas!

DEV VLOG 2.0 : Vehicle Interior Construction!



Hey There Crash Test Engineers! We're back as promised with our video dev vlog. In todays installment Crash Test Jake will build out the interior of a unique convertible design. In the game Crash Effects Inc. you will be tasked with the creation of your very own vehicle design that you will construct from the ground up. This includes every little detail such as the placement of engine bay components all the way to every last door latch on the interior of the doors within the vehicle.

In this video you will see this very feature put to use as a three seater convertible is created. You can think of every vehicle as your blank canvas that you the decide how the final design looks!


This list touches on just some of the interior parts you can place and customize within your vehicle:

  • Dashboards
  • Steering Wheels
  • Floor Pedals
  • Seats
  • Center Consoles
  • Driving Controls
  • Climate Controls
  • Mirrors
  • Infotainment Systems
  • Gauge Clusters
  • And so Much More!


This feature is now live as a Mission within the CRASH EFFECTS INC. Demo so go download it for yourself and check it out now!

Happy Building!

[P.S.] Language Localizations will be back on shortly in a future update!

DEV VLOG 1.0: The Facility Map

Hey there, Crash Test Jake here! As promised and backed by popular demand I am excited to bring you our first Dev-Vlog update into the work the team has been doing on the game!

In this first dev-vlog installment I will be showing off the first iteration of the in-game map! Working as a crash test engineer, you will be assigned a variety of tasks to ensure that the vehicle you build is road worthy! Different vehicle designs will require different types of tests to be preformed. Thankfully the Crash Effects Inc. proving grounds has all the test equipment you need to do this successfully.

In the game you will be able to access different parts of the facilities using your engineering tablet. From here you can teleport between the Vehicle Design Dome to the Crash Test Hall and many more spaces.



As we expand the game in future releases, new parts of the map will become unlocked to preform new types of testing. Special DLC facility add-ons will also be made available to add new unique content experiences!



Stay tuned and I will be back in a couple weeks with a special development video vlog that I can't wait to show off!


That's all for now, Crash Test Jake signing off!!!

Happy Independence Day!!! Dev Vlogs coming soon with your favorite crash dummy!

Happy Birthday to the USA! Check out this Road Runner Independence day creation the development team made! We are excited to announce that developer vlogs will be coming soon! Stay tuned for new content and we can't wait to see what you will create!!!!






CRASH EFFECTS Inc. Live stream Session (RE-BROADCASTED)

Come hang with the Crash Dev Dummy as he plays the demo along with a live Q/A session to follow!

A special sneak peak to other parts of the game will also be broadcasted as well as other exciting announcements!

Bring your Questions and Ideas!